{"id":30981,"date":"2022-05-09T22:02:31","date_gmt":"2022-05-09T22:02:31","guid":{"rendered":"https:\/\/www.ginx.tv\/apex-legends-season-13-patch-notes"},"modified":"2024-07-19T17:03:05","modified_gmt":"2024-07-19T17:03:05","slug":"apex-legends-season-13-patch-notes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/apex-legends\/apex-legends-season-13-patch-notes","title":{"rendered":"Apex Legends Season 13 Saviors \u2013 Patch notes"},"content":{"rendered":"<p><a href=\"https:\/\/www.ginx.tv\/en\/apex-legends\">Apex Legends<\/a> season 13, called Saviors, promises to reinvigorate the battle royale with a new Legend, Newcastle, updates to Storm Point, a new map rotation, and plenty of balance changes to gear and weapons.<\/p>\n<p>Respawn Entertainment shared everything players can expect when season 13 kicks off on 10th May, not only for the regular battle royale mode but also for those players that enjoy Arena with substantial price changes across the board.<\/p>\n<p>Another important part of any update is knowing which weapons will come out of the crafting system and into the world pool. This time, the Flatline and Longbow will be world drops, with the Rampage and R-301 replacing them in the crafter.<\/p>\n<h2>Apex Legends Saviors patch notes<\/h2>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/xxuohSnZK_ti00SJZXO0Vt2cIRgI-d3XYbagCGbvfWE\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9TbWFzaC9uZXdjYXN0bGUucG5n\" alt=\"newcastle apex legends\" width=\"1024\" height=\"579\" loading=\"lazy\"><figcaption contenteditable=\"false\">Newcastle is the latest Legend to join the fray. (Picture: Respawn Entertainment)<\/figcaption><\/figure>\n<p>Here&#8217;s your look at all the new content that&#8217;s coming to Apex Legends when Season 13 &#8211; Saviors, begins on 10th May.<\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\"><a href=\"https:\/\/www.ginx.tv\/en\/apex-legends\/pre-register-apex-legends-mobile-ios\"><strong>How to pre-register for apex legends mobile on iOS<\/strong><\/a><br \/><\/span><\/li>\n<li><span data-preserver-spaces=\"true\"><strong><a href=\"https:\/\/www.ginx.tv\/en\/apex-legends\/win-apex-legends-flashpoint-mode\">How to win Apex Legends Flashpoint mode<\/a><br \/><\/strong><\/span><\/li>\n<li><span data-preserver-spaces=\"true\"><strong><a href=\"https:\/\/www.ginx.tv\/en\/apex-legends\/apex-legends-unshackled-event-start-date\">Apex Legends Unshackled event &#8211; Start date, themed collectibles, and Flashpoint LTM<\/a><br \/><\/strong><\/span><\/li>\n<li><span data-preserver-spaces=\"true\"><strong><a href=\"https:\/\/www.ginx.tv\/en\/apex-legends\/apex-legends-season-13-release-date\">Apex Legends Season 13 &#8211; Release date, leaks, and more<\/a><\/strong><\/span><\/li>\n<\/ul>\n<p>The new season is set to go live at 10 am PT \/ 1 pm ET \/ 6 pm BST. Players should expect the size of their update to range between 20-30 GB, depending on the platform.<\/p>\n<h3>New Legend: Newcastle<\/h3>\n<p>PASSIVE: RETRIEVE THE WOUNDED<\/p>\n<ul>\n<li>Drag allies as you revive and protect them with your Revive Shield.<\/li>\n<\/ul>\n<p>TACTICAL: MOBILE SHIELD<\/p>\n<ul>\n<li>Throw a controllable drone that creates a moving energy shield.<\/li>\n<\/ul>\n<p>ULTIMATE: CASTLE WALL<\/p>\n<ul>\n<li>Leap to an ally or target area and slam down, creating a fortified stronghold.<\/li>\n<\/ul>\n<h3>Storm Point Map Changes<\/h3>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/XhY7aoMv8ilPA26RdUYDAL5StX1xZuDNeIwme1o7PJM\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9TbWFzaC9zdG9ybV9wb2ludC5qcGc\" alt=\"storm point apex legends\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">Storm Point will get substantial changes. (Picture: Respawn Entertainment)<\/figcaption><\/figure>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">New POI &#8211; Downed Beast<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">New map extension &#8211; IMC Armories<\/span><\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">Map rotation<\/span><\/h3>\n<p><span data-preserver-spaces=\"true\">The map rotation for the season for Saviors will be Storm Point, Olympus, and World&rsquo;s Edge. 2-hour rotation block removed.<\/span><\/p>\n<h3><span data-preserver-spaces=\"true\">Balance Updates<br \/><\/span><\/h3>\n<p><strong><span data-preserver-spaces=\"true\">Fortified Legends<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fortified no longer reduces headshot damage<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Crafting Rotation<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Flatline &amp; Longbow coming out and are now floor loot<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Rampage &amp; R-301 going into crafter<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Gold Weapons<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">EVA-8, Bow, Flatline, P2020, Spitfire<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Helmets Buff<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Blue helmet headshot damage reduction increased from 40% to 50%<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Purple helmet headshot damage reduction increased from 50% to 65%<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Kraber<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Headshot multiplier down from 3.0 to 2.0<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Damage reduced from 145 to 140<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Rampage<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased reload time from 2.6 to 3.1<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Slightly increased handling times<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">LSTAR<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced headshot damage multiplier from 1.75 to 1.5<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced headshot distance from 64m to 57m<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Overheat cool-off time increased from 2.5 to 3.6<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Slightly increased handling times<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Devotion<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Damage reduced from 16 to 15<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced headshot damage multiplier from 1.75 to 1.5<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced headshot distance from 64m to 57m<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased reload time from 2.8 to 3.2<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Draw time increased to 0.8 from 0.7<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Holster time increased to 0.75 to 0.65<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Raise time increased to 0.65 from 0.55<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lower time increased to 0.6 from 0.5<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Havoc<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Improved recoil at the start of the pattern<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Dual Shell<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Removed from floor loot and crafting bundles<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Mozambique &amp; Peacekeeper<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased limb damage from 0.8 to 1.0<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Crate Weapons<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Spitfire back to floor loot<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Mastiff into crate<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Spitfire<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Damage decreased from 19 to 18<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Purple &amp; Gold Magazine capacity reduced from 55 to 50<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Crouched hipfire spread increased<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Removed barrel attachment slot<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced headshot damage multiplier from 1.75 to 1.5<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced headshot distance from 64m to 57m<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased reload time from 3.2 to 3.4<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Draw time increased to 0.8 from 0.7<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Holster time increased to 0.75 to 0.65<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Raise time increased to 0.65 from 0.55<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lower time increased to 0.6 from 0.5<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Mastiff<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Tightened blast pattern<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Ammo capacity reduced from 6 to 4<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Stockpile ammo: 28<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Damage per pellet increased from 11 to 14<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased pellet size<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fire Rate increased from 1.1 to 1.2<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Cells &amp; Syringes<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Cells and Syringe spawn rates have been lowered by about 18%<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Rampart Improvements<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Sheila spin-up time decreased from 1.75s to 1.25s<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Amped Cover deploy health increased from 45 to 120<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Amped Cover deploy time decreased from 4.25 to 3.6<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Valkyrie<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Can no longer freely spin while launching during Skyward Dive<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Out of Bounds<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">When going out of bounds the following will be disabled:<\/span><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">Legends Abilities<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Weapons, Ordinances and Survival Items<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Healing items (Will not cancel mid healing)<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">All Active Passives (e.g. Valks Jet Packs)<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">World&rsquo;s Edge<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Redesigned windows at Lava Siphon&rsquo;s Control Tower to focus sightlines<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Added some additional cover around Lava Siphon&#8217;s Lava Pit<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Gondola loot has been tweaked. The chances of finding high-tier armor in them have been notably reduced. Climatizer and Lava Siphon will still remain as High Tier Loot POIs<\/span><\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">Arenas Pricing Adjustments<br \/><\/span><\/h3>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/tEGMOIMjU-J1yF6rgFB-GXDtyE5Q4_F_jtK4w2VtE2w\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9TbWFzaC9hcmVuYS5qcGc\" alt=\"arena apex legends\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">Arenas are getting price adjustments to all weapons. (Picture: Respawn Entertainment)<\/figcaption><\/figure>\n<p><strong><span data-preserver-spaces=\"true\">Thermites<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">100 &rarr; 75<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Charge Rifle<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lvl 1: 200 &rarr; 150<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lvl 2: 200 &rarr; 150<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lvl 3: 450 &rarr; 400<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Longbow<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Base: 400 &rarr; 300<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lvl 1: 250 &rarr; 200<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lvl 2: 300 &rarr; 250<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lvl 3: 400 &rarr; 350<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Sentinel<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lvl 3: 400 &rarr; 350<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Bocek Bow<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lvl 2: 250 &rarr; 200<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lvl 3: 300 &rarr; 250<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Triple Take<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Base: 600 &rarr; 500<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lvl 1: 250 &rarr; 200<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lvl 2: 300 &rarr; 250<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lvl 3: 400 &rarr; 300<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Devotion<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lvl 1: 150 &rarr; 200<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lvl 2: 250 &rarr; 350<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">L-STAR<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lvl 1: 200 &rarr; 150<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Havoc<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Base: 350 &rarr; 400<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Hemlok<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lvl 2: 250 &rarr; 200<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lvl 3: 350 &rarr; 300<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Prowler<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lvl 2: 300 &rarr; 250<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lvl 3: 350 &rarr; 300<\/span><\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">Bug Fixes<br \/><\/span><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fix for players inside of Bangalore smoke unintentionally getting aim assist on targets outside of smoke.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed bug where Valk could no longer use Jumptowers if she has been previously shot down during her Ultimate.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fix for Volt animation for cases where the weapon and reticle have a jittery animation when the player is crouched.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fix for cases where weapons and attachments can be dropped\/switched during Charge Tower interaction leading to animation glitch.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fix for Charge Rifle Legendary skin &ldquo;Curse of the Amazon&rdquo; where the upper part of the weapon blocked camera view when aiming down sites.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed bug for cases when the user accesses the replicator and pulls up their inventory before the UI for the replicator shows up, they can drop their weapon and is stuck in a crouched position.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Canyonlands: Fix for cases when players could get blocked when trying to activate Valk&rsquo;s Ultimate.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed a bug where Season Trackers were no longer showing what season stats they are tracking.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed bug where the Sentinel could charge instantly when vaulting.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Xbox One: Fix for cases where players sometimes had to skip the Legend Select phase due to being stuck on the &#8220;waiting for players&#8221; screen.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed issue when Knocking a player on an enemy team and then dying before getting the kill, can lead to the kill being rewarded to another team instead<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ARENAS &#8211; Fixed issue where Boosted Loader was missing on Wingman.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed issue where Finishers are not counted as damage towards Challenges.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed bug where Purple Evo shields glow through closed care packages, loot pins, and Lifeline Care Packages.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fix for cases where players could get killed by a death box if coming in contact with it on an airship.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed bug for an issue with Players getting killed when throwing a caustic barrel up against an opening door.<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Crypto<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fix for cases when Crypto&#8217;s heirloom (sword) appears stuck in the middle of his body while his drone is deployed.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed issue when inspecting his Heirloom with the &#8220;Deadly Byte&#8221; skin equipped, can show missing arm texture.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fix for cases when players could recall their Drone instantly after activating their Ultimate.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed bug for when Crypto is using his legendary skin, and while being revived by a Mirage, he turns invisible except for his sunglasses which remain visible during the revive.<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Fuse<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed bug where using Fuse&rsquo;s Tactical in water caused the audio to get overwhelmingly loud.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fix for bug where players can extend Motherlode&#8217;s range if used on flyers, Crypto&#8217;s drone, loot drones, and Loba&#8217;s Bracelet.<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Horizon<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fix for cases when Horizon&rsquo;s Ultimate disappears if the player opens a door next to it.<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Mirage<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fix for bug where the shield regeneration from Wattson&#8217;s ultimate would reveal Mirage&#8217;s location when he is invisible while reviving.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed bug for when Mirage&rsquo;s decoys would sprint faster when the player is armed with an item than when they are unarmed.<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Pathfinder<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fix for an issue where grappling grounded Loot Rollers can cause the player to get flung at high velocity.<\/span><\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">New Custom Match System<br \/><\/span><\/h3>\n<p><span data-preserver-spaces=\"true\">Custom Match is replacing the previous Private Match system.<\/span><\/p>\n<p><span data-preserver-spaces=\"true\">Custom Match QOL improvements:<\/span><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">UI &amp; Design Improvements.<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Custom Match now saves Team Names &amp; Match Settings when returning from match to lobby.<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Match flow improvements.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Added new launch parameters to pre-select viewing targets for Observer.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Updated the color pallet used by Observers when viewing teams (Map Overview + Highlights)<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Additionally, fixed the color duplication issue previously seen on the map overview<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Updated the Team Eliminated Text with a unique color for Anonymous Mode in Custom Match.<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><em>For more on all things related to Apex Legends, check out our dedicated sections filled with <a href=\"https:\/\/www.ginx.tv\/en\/apex-legends\">news, tier lists, tips &amp; tricks<\/a>, and more.<\/em><\/p>\n<p><em>Featured image courtesy of Respawn Entertainment.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends season 13, called Saviors, promises to reinvigorate the battle royale with a new Legend, Newcastle, updates to Storm Point, a new map rotation,&#8230;<\/p>\n","protected":false},"author":1973,"featured_media":30982,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-30981","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-apex-legends","genre-battle-royal","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the 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