{"id":31580,"date":"2022-05-24T19:09:36","date_gmt":"2022-05-24T19:09:36","guid":{"rendered":"https:\/\/www.ginx.tv\/destiny-2-season-17-update-4-1-0-patch-notes"},"modified":"2024-07-19T08:00:57","modified_gmt":"2024-07-19T08:00:57","slug":"destiny-2-season-17-update-4-1-0-patch-notes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-season-17-update-4-1-0-patch-notes","title":{"rendered":"Destiny 2 Season 17 update 4.1.0 patch notes"},"content":{"rendered":"<p><span data-preserver-spaces=\"true\"><a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\">Destiny 2<\/a> Season 17, aka Season of the Haunted, is upon us, bringing in a plethora of nuances like the Solar 3.0 overhaul, new seasonal weapons, new weekly missions, a new battle pass, and more.<\/span><\/p>\n<p><span data-preserver-spaces=\"true\">Previously, Bungie revealed a spoiler-free <a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny2-season-17-patch-notes\">Destiny 2 Season 17 patch notes<\/a>, detailing some of the changes coming with the latest season. Additions like increased vault space and Crucible changes were enlisted. Now, with the deployment of Season 17 update, Bungie has a revealed a massive Season 17 update 4.1.0 patch notes containing all the new additions and changes to the game.<\/span><\/p>\n<h2>Destiny 2 Season 17 version 4.1.0 patch notes<\/h2>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/60ha1nK8JmC_X51ffSAGfUuGybVSd91lOkuKz_9Z2sM\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9EZXN0aW55XzIvU2Vhc29uXzE3L3NvbGFyMy4wL3RpdGFuc29sYXIzLjBhYmlsaXR5LmpwZw\" alt=\"destiny 2 solar 3.0 update\" width=\"1024\" height=\"640\" loading=\"lazy\"><figcaption contenteditable=\"false\">Destiny 2 Season 17 finally brings the long awaited Solar 3.0 update. (Picture: Bungie)<\/figcaption><\/figure>\n<p><span data-preserver-spaces=\"true\">Destiny 2 Season 17 update 4.1.0 makes a plethora of changes to the game. From tweaking various game modes like Crucibles, Gambit, and Iron Banner, to buffing and nerfing various weapons, there&#8217;s plenty to look forward to in Season 17 aside from the new seasonal content.<\/span><\/p>\n<ul>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny2-solar-3.0-abilites-aspects\">Destiny 2 Solar 3.0 Abilities and Aspects revealed<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny%202-season17-dungeon-release-date-rewards\">Destiny 2 Season 17 Dungeon &#8211; Release date, power levels, and rewards<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-season-of-the-haunted-menagerie-weapons\">Destiny 2 Season of the Haunted Menagerie Weapons &#8211; How To Get<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-season-of-the-haunted-season-pass\">Destiny 2 Season of the Haunted Season Pass &#8211; Rewards, Cost, and More<\/a><\/strong><\/li>\n<\/ul>\n<p>Check out the full list of changes and updates here for the recently revealed Destiny 2 Season 17 Update 4.1.0 patch notes.<\/p>\n<h3><strong><span data-preserver-spaces=\"true\">Freeroam&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The Legend and Master Lost Sector rotation has been updated.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Payers can expect to see a Nessus Lost Sector!&nbsp;<\/span><\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">X&ucirc;r&#8217;s Treasure Hoard and Dares of Eternity&nbsp;&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed a bug that would cause a flashing effect that could potentially have a negative impact on those with photosensitive epilepsy when interacting with the portal in a specific way.&nbsp;&nbsp;<\/span><\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Iron Banner&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Iron Banner reputational changes, <\/span><span data-preserver-spaces=\"true\">are in effect to be more in-line with other reputational systems in Destiny 2.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Completing challenges and donning Iron Banner gear, including Iron Banner armor ornaments in place of swapping out armor, earns an additional buff when ranking up that Iron Banner reputation.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">4 event challenges have been added when playing Iron Banner.&nbsp;&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">These will rotate daily.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">New intro quest added.&nbsp;&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">All players must complete this once.&nbsp;&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">A new Triumph and Seal has been added to ring in a new era of Iron Banner.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Bounties and tokens have been removed from Iron Banner.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Power level advantages are now disabled in Iron Banner.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Rift returns as a new Iron Banner Seasonal mode.<\/span><\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Gambit&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Gambit Reputation: Activity completion now awards 75 reputation points from 50.&nbsp;&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Activity streaks award 20 reputation points per streak from 15.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Overall gains should be 25-33% faster.&nbsp;&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced the number of wins needed for the Gold Coins gilded Triumph for the Dredgen Seal from 50 to 30.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Quality-of-life update to Gambit bounties:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Daily Bounties:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Added new bounty for collecting Heavy ammo.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Updated defeating combatants with Stasis bounty to include freeze assists.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Changed sending one of each type of Blocker bounty to sending Blockers of any size (with more progress given for sending bigger Blockers).&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now players must bank 100 Motes as a team, versus the previous 25 Motes banked per player.&nbsp;&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Repeatable Bounties:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Added a new bounty for defeating invaders as a fireteam.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Added a new bounty for defeating Blockers.&nbsp;<\/span><span data-preserver-spaces=\"true\">&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Updated the defeating combatants with Stasis bounty to include freeze assists.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Changed the defeating opposing Guardians with final blows or assists bounty to defeating opposing Guardians as a fireteam.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Updated Gambit enemy variations.&nbsp;<\/span><\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Vanguard Ops&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where the incorrect names for Champions in the Warden of Nothing strike would appear.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Higher difficulty Battlegrounds and strikes can now be rejoined automatically after a disconnect.&nbsp;&nbsp;<\/span><span data-preserver-spaces=\"true\">&nbsp;<\/span><\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Trials of Osiris&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Trials Capture Zone and Freelance are no longer referred to as &#8220;Labs.&#8221;&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">New Trials weapons can now be earned via Saint-14&#8217;s reputation rewards track before they can be decrypted from Trials Engrams.&nbsp;&nbsp;<\/span><\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Crucible&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Control: Each player capturing a zone now gets +1 participation point.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Elimination: Each round will now last 90 seconds, reduced from the previous 120-second marker.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Mayhem: Super kills now reward players with 3 points instead of 2.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Mayhem: Increased the score target to 200 from 150.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Mayhem: Time limit has been reduced from 8 to 7 minutes.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Rumble: Time limit has been increased from 8 minutes to 10.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Showdown: Each round&rsquo;s target score has been increased to 15 from 10.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Crucible private matches will now default to match mode settings in Playlists<\/span><\/li>\n<li style=\"list-style-type: disc;\">Fixed a bug that caused the Only One Ascends medal to be improperly awarded on capturing a zone.&nbsp;<\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Raids and Dungeons&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Vow of the Disciple: Fixed an issue where players could get out of environment near the Caretaker encounter.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Vault of Glass: Spoils of Conquest are no longer farmable on repeated clears.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Last Wish: Fixed an exploit where players could pick up Diamond Lance to drop Riven&#8217;s Heart.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Last Wish: Fixed an issue where players could fight Kalli outside of the intended darkness phase.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Garden of Salvation: Fixed an issue where players could continuously spawn combatants in one of the sides of the Sanctified Mind encounter.&nbsp;<\/span><\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">Gameplay and Investment&nbsp;<\/span><\/h3>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/z2D8gKD5wZkHtrv_6iM22gwtNdchOqKIoN2Niswg5-g\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9EZXN0aW55XzIvU2Vhc29uXzE3L3NvbGFyMy4wL3dhcmxvY2tzb2xhcjMuMGFiaWxpdHktMi5qcGc\" alt=\"destiny 2 season 17 update\" width=\"1024\" height=\"640\" loading=\"lazy\"><figcaption contenteditable=\"false\">Destiny 2 Season 17 update 4.1.0 make changes to the game&#8217;s meta. (Picture: Bungie)<\/figcaption><\/figure>\n<h3><strong><span data-preserver-spaces=\"true\">Weapons&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Weapon Crafting: All element currencies other than Neutral Elements have been removed. Neutral Elements have been renamed to Resonant Elements.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Weapon Crafting: The Masterwork visual has been added to crafted weapons. The weapon must be reshaped with an enhanced intrinsic and two enhanced trait perks in order to Masterwork.&nbsp;<\/span><span data-preserver-spaces=\"true\">&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Weapon Crafting: PvP kills will generate slightly more weapon level progression.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Weapon Crafting: Reduced the amount of time it takes to progress Deepsight mods.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Weapon Crafting: Vow of the Disciple Adept Deepsight weapons will now progress toward recipe progress.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Weapons: Glaive projectile speed has been increased.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Exotic Weapon: No Time to Explain&#8217;s time portal no longer shoots dead bodies when it&#8217;s bored.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The Alacrity origin trait now activates when it is supposed to, no longer impacting players that are in a fireteam.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an exploit that allowed players to break out of playable spaces with glaive and Mask of Bakris equipped.&nbsp;<\/span><\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Global&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced the tier-1 damage bonus from 20% to 15% when going up against other players.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The Stability weapon stat now grants flinch resistance in addition to its other effects, with a maximum flinch resistance of 10% to 25% depending on the weapon archetype.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">All Primary weapons have their airborne accuracy penalty removed (i.e., they&#8217;re just as accurate airborne as grounded&mdash;your bullets go where you&#8217;re aiming).<\/span>&nbsp;\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The airborne effectiveness stat comes from three sources:&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Weapon:&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The weapon&#8217;s base airborne effectiveness stat, with ranges varying from 0 to 10 and to 0 to 30, depending on the weapon archetype.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Exotic weapons typically get a higher stat than Legendary weapons in that archetype.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">This is available to weapon perks, starting with Air Assault.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Subclass:&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The Heat Rises Warlock Solar Aspect: +70 while Heat Rises is active (i.e., on consuming your grenade).&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The Tempered Metal Solar Fragment: +20.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The Whisper of Hedrons Stasis Fragment: +20.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Exotic Armor:&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Exotic armor that revolves around being airborne, or works on specific weapons, grants a bonus or penalty that is usually in the -50 to +40 range.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Stompees: -50.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lion Rampant: +100, only while hip-firing.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Peacekeepers: +40 on SMGs only.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Celestial Nighthawk: +100, only for firing the Celestial Nighthawk Super shot.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lucky Pants: +20, on Hand Cannons only.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Peregrine Greaves: +10.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Wings of Sacred Dawn: +50.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Nezarec&#8217;s Sin: +20, with Void weapons only.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Necrotic Grips: +20 with Weapons of Sorrow (and similar weapons).&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Playlist weapons (Gambit, Crucible, and strike drops) now have a chance to roll with extra traits in one or both columns, increasing with number of rank resets with that vendor.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Starting in Season 17, all playlist weapons from Beyond Light and later will drop with the appropriate Origin Trait.&nbsp;<\/span><\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Archetypes&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Sniper Rifle:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced stow, ready, and aim-down-sights times by 10%, i.e., all Snipers are now snappier.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Shotgun (applies to both Slug and Pellet Shotguns):&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced damage falloff start and end by 1m.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced aim assist and magnetism falloff start and end by 2m.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fusion Rifle:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced damage falloff near distance.&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">2m at 0 range (~2.7m when ADS with a 15-zoom stat).&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">1.3m at 100 range (~2.275m when ADS with a 15-zoom stat).&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced damage falloff far distance.&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">1m at 0 range (~1.35m when ADS with a 15-zoom stat).&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">1.3m at 100 range (~1.75m when ADS with a 15-zoom stat).&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced recoil scalar variance between 0 and 100 stability:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">0 stability: unchanged at 0.750.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">100 stability: increased from 0.500 to 0.550 (i.e. increased the recoil penalty slightly).&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced unmodified High-Impact charge time from 1.000 to 0.960s.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased High-Impact damage per burst by 10.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased unmodified Precision charge time from 0.740 to 0.780s.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased unmodified Rapid-Fire charge time from 0.460 to 0.500.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Decreased Rapid-Fire damage per burst by 20.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">New charge time and damage per burst for all fusion rifle subfamilies:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">High-Impact: 0.960s, 330 damage.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Precision: 0.780s, 280 damage.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Adaptive: 0.660s, 270 damage.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Rapid-Fire: 0.500s, 245 damage.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Auto Rifle:<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased damage falloff near distance by 0.75m.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Pulse Rifle:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased damage falloff near distance based on the range stat:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">0 range: increased from 15 to 16m.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">100 range: increased from 22.5 to 24m.&nbsp;<\/span><span data-preserver-spaces=\"true\">&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Damage falloff far distance remains 40m regardless of the range stat.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased Lightweight (450RPM) Pulse Rifle damage per bullet from 15 to 16 (with a 1.65x precision scalar this will increase precision damage from 24.75 to 26.4).&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">This won&#8217;t change the optimal time to kill (TTK) in PvP but will reduce the number of crits required.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Submachine Gun (SMG):&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased damage falloff near distance by 1.5m.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Adjusted zoom values on most viable Legendary SMGs and one Exotic.&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Shayura&#8217;s Wrath: 17 &rarr; 16.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Multimach: With max zoom scope: 17 &rarr; 15 (second highest zoom will bring this to 14 instead).&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Stochastic Variable: 13 &rarr; 14.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Ikelos: already did this in 600, but 13 &rarr; 14.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Seventh Seraph: 13 &rarr; 14.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Every Waking Moment: 13 &rarr; 14.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Nerfed Adaptive SMGs body damage to increase their body shot TTK by one bullet without impacting optimal.&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Decreased body damage from 12 to 11.25.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased precision multiplier from 1.35 to 1.44.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Hand Cannon:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Precision Frame Hand Cannons&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Intrinsic switched from an airborne penalty scalar to +25 airborne effectiveness stat.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Machine Gun:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased damage by 40% against PvE enemies (20% vs bosses).&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Xenophage and Grand Overture do not receive the bonus damage against bosses.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Sword:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed several inconsistencies in stat display between different Swords (this has no gameplay impact).&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased the charge rate of Sola&#8217;s Scar from 20 to 50 to match Temptation&#8217;s hook.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Trace Rifle:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increase Trace Rifle buff against non-red bar combatants to a total of 20% over live.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased ammo picked up per Special ammo brick from 18 to 30.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Glaive:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased melee damage versus PvE enemies (except for bosses and vehicles) by 25%.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced energy drain speed while shielded by 30%.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased projectile speed dependent on the range stat:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">At 0 stat: increased from 30 to 60 m\/s.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">At 100 stat: increased from 80 to 100 m\/s.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Rocket Launcher:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed rocket damage scalar by ROF so it applies to impact and detonation damage and increased the difference from 5% to 10%.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced the Eyes of Tomorrow damage map buff from 1.3x to 1.2x since it gets 1.1x from this Rocket Launcher change (no other Exotic Rocket Launcher should be affected).&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Exotics&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">All Exotics that shipped before the Forsaken expansion release now have their kill trackers visible by default.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fighting Lion:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reverted the Season 15 breech Grenade Launcher blast radius reduction, but just for Fighting Lion, by increasing blast radius by 0.4m.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased damage by 5%.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Eyes of Tomorrow:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased damage vs bosses and Champions by 30%.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Leviathan&#8217;s Breath:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The Archer&#8217;s Tempo perk from the catalyst now has increased effect (just on this weapon).&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The standard draw time scalar for Archer&#8217;s Tempo is 0.75x, it is now 0.5625x on Leviathan&#8217;s Breath.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Added a small delay before detonation on Champions, mini-bosses, and bosses.&nbsp;&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">This allows the impact to stun an Unstoppable Champion and the detonation to deal bonus damage against the stunned Champion.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Damage changed to be more of an even split between impact and detonation, and increased damage across the board by ~50%.&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Overall damage vs Champions are roughly doubled (even more compared to shooting an un-stunned unstoppable Champion).&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The Huckleberry:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased zoom stat from 13 to 15.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Xenophage:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reverted the Season 15 change (which reduced the rate of fire to 100RPM).&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased rate of fire from 100RPM to 120RPM.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced damage per bullet to match the previous.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Doesn&#8217;t benefit from the Season 15 or Season 17 Machin Gun PvE damage buffs.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Le Monarque:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced poison tick damage vs players by 25%.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Changed poison damage type from burn to poison.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased poison tick damage vs AI by 50%.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lorentz Driver:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced body shot damage against players by 20%.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Body damage reverts to old behavior when in the weapon&#8217;s damage mode.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Precision damage in any mode unchanged.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Skyburner&#8217;s Oath:<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased aim-down-sights (ADS) projectile speed to 9999 (i.e., this projectile is now hitscan).&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Both ADS and hip-fire are now 150 RPM.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Hip-fire projectile no longer tracks, but arcs similar to a Grenade Launcher have a larger detonation size than ADS.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The hip-fire detonation also applies Scorch to targets.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The bonus range from the Masterwork has been rolled into the base stats of the weapon. The Masterwork now grants bonus reload speed instead.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Has the highest airborne effectiveness stat of any weapon in the game.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The Last Word:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced mouse and keyboard recoil penalty from 33% to 22%.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Arbalest:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced damage vs Champions by 25% (will still break barriers in one hit).&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Graviton Lance:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Catalyst changed from granting Hidden Hand to granting Vorpal Weapon and Turnabout.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Grand Overture:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced time between bursts when in missile mode. Holding the trigger will now fire all missiles in a continuous burst, tapping will fire 5-round bursts.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Wavesplitter &#8211; Void 3.0 update:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Picking up an Orb of Power now grants 10s of maximum power and caps at 20s, up from 5 and 10, respectively.&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now suppresses targets on sustained fire while in this mode.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Osteo Striga:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Corrected rotation on the projectile model.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Exotic Glaives:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Titan Glaive, Edge of Action: players now gain a Void overshield from entering the bubble.&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Helm of Saint-14&#8242; Starless Night now applies to this bubble as it does for Ward of Dawn.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Warlock Glaive, Edge of Intent: increased speed and acceleration of the healing turret projectiles.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Hunter Glaive, Edge of Concurrence: tripled the damage of the wave detonation, increased the number of enemies it can chain to from 4 to 8.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lord of Wolves is like a Shotgun but has some custom tuning, so it needed some adjustments to keep pace with the last couple of Shotgun changes:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced damage falloff start and end by 25%.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Perks&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Snapshot Sights:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased ADS animation speed scalar from 0.5 to 0.75 for Special ammo weapons (i.e., made the speed slower, though Primary ammo weapons are unchanged).&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Opening Shot:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Removed the damage falloff scalar.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased range stat bonus from +20 to +25.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Full Choke:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased spread angle scale from 0.95 to 0.9625 (i.e., narrows the spread a little less).<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Smoothbore:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced spread angle scale from 1.1 to 1.075 (i.e., widens the spread a little less).<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Desperado:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased fire recovery scalar from 0.415 to 0.7 (i.e., doesn&#8217;t fire as fast with the perk active).&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced duration from 7s to 6s, added a timer to the buff text.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Removed the PvE damage penalty.&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">This will allow it to work as intended on some other subfamilies, not just High-Impacts.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Shoot to Loot:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now only activates if the player is capable of picking up the ammo brick.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The cooldown has been removed.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Air Assault:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now grants up to +60 airborne effectiveness stat when wounded (same trigger conditions as Eye of the Storm).&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Mulligan:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased chance to return ammo on a miss from 20% to 35% on Primary ammo weapons.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Unchanged on Special and Heavy ammo weapons.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Compulsive Reloader:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased reload stat buff from +40 to +50.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Added a 0.95x reload animation scalar.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Adagio:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced the damage bonus for Shotguns from 30% to 20%.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Harmony:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where kills from the weapon with this perk could sometimes activate the perk if stowed quickly.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Skulking Wolf:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The perk duration has been changed to 10 seconds for use in the updated Iron Banner mode.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Mods&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Icarus Grip:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Removed airborne accuracy scalar, now grants +15 airborne effectiveness stat.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Adept Icarus:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Removed airborne accuracy scalar, now grants +15 airborne effectiveness stat and +5 handling.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Abilities&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Solar Subclasses:<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reworked to fit the Subclass 3.0 system, in particular: Solar subclasses now use the Aspect and Fragment system used by Stasis and Void.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Standardized a set of buffs and debuffs aligned to the Solar damage type used across your subclass, weapons, and armor:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Cure&nbsp;<\/span><\/strong><span data-preserver-spaces=\"true\">&#8211; You are healed in a burst of mending Solar Light.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Restoration&nbsp;<\/span><\/strong><span data-preserver-spaces=\"true\">&#8211; You continuously regenerate health and shields over time. Cannot be interrupted by taking damage.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Radiant&nbsp;<\/span><\/strong><span data-preserver-spaces=\"true\">&#8211; Your weapons are enhanced by the power of the Traveler and deal increased damage to foes.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Scorch&nbsp;<\/span><\/strong><span data-preserver-spaces=\"true\">&#8211; The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After 100 Scorch stacks are applied to the target, they Ignite.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Ignite&nbsp;<\/span><\/strong><span data-preserver-spaces=\"true\">&#8211; A large, damaging Solar explosion in an area around the target.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Hovering over Aspects, Fragments, or abilities on the Solar subclass screen now displays a tooltip flyout detailing any relevant status effects.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Some old subclass perks have been deprecated, while others have been rolled into base ability behavior, Fragments or Aspects will have fluid behavior because of that.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">All classes now have access to all Solar grenades.&nbsp;&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Grenades&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Healing Grenade (NEW):&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Releases a wave of benevolent Solar Light on impact with targets or the environment that Cures allies and creates a blessing that grants Restoration on pickup. Tracks to allies in its flight path.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Solar Grenade:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now applies 20 Scorch stacks to targets on initial detonation and 14 Scorch stacks per second to targets in the lingering damage volume instead of a generic Solar burn effect.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Base cooldown increased from 105s to 121s.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Tripmine Grenade:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now applies 40 Scorch stacks to targets caught in the blast.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Firebolt Grenade:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now applies 20 Scorch stacks to targets hit by secondary seekers.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fusion Grenade:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now applies 40 Scorch stacks targets caught in the blast.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Incendiary Grenade:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now applies 60 Scorch stacks to targets caught in the blast, rather than applying a generic Solar burn effect.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Thermite Grenade:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now applies 10 Scorch stacks to targets hit by each wave.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Swarm Grenade:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now applies 5 Scorch stacks to targets caught in each drone&rsquo;s detonation.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Hunter&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Gunslinger&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Split Golden Gun into two separate variants, Deadshot and Marksman:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Deadshot (6-shot variant):<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now deals increased damage while Radiant.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now refunds a Golden Gun round when you cause a target to Ignite while your Super is active, rather than on any kill.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Marksman (3-shot variant):&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now deals increased damage while Radiant.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now over-penetrates targets by default.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Blade Barrage:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased consistency of tracking strength.&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Knives can now track targets more predictably at very close and very far ranges.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased PVE damage vs. PVE combatants by 25%.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Knife Trick:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now applies 20 Scorch stacks per knife rather than a generic Solar burn effect.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Weighted Throwing Knife:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now refunds your class ability on precision kill rather than itself.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now causes Scorched targets to Ignite on hit.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lightweight Knife (new melee):&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">A quick Throwing Knife option that deals moderate damage and causes you to become Radiant when you land a precision hit.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Acrobat&rsquo;s Dodge (new ability):&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Perform an acrobatic leap, driving a Solar knife to the ground. On landing, you and nearby allies are made Radiant.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Deprecated the Practice Makes Perfect subclass node perk.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reworked the Knock &lsquo;Em Down subclass node perk:&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">&nbsp;Now passively grants additional bonuses to your Solar Supers:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Marksman Golden Gun has 15% additional damage resistance and 4 seconds increased duration (+33%).&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Deadshot Golden Gun has 4 seconds increased duration (+33%).&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Blade Barrage now fires 5 additional knives per wave (+70%).&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">In addition, Radiant-defeating targets with your equipped Throwing Knife refunds your melee energy.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Nightstalker&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Trapper&rsquo;s Ambush:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Landing detonation now counts as melee damage and will trigger perks like Echo of Exchange and Melee Wellmaker.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Stylish Executioner:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">After a Stylish Execution, your weakening melee attack now also deals bonus damage to targets.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Arcstrider:<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where Tempest Strike would sometimes fail to travel through doors with low ceilings.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Titan&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Sunbreaker&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Hammer of Sol:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now shatters into explosive secondary projectiles as default behavior.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Burning Maul:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased initial light attack lunge distance.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">After landing ten light attack hits, now automatically spawns a Heavy attack cyclone at the target&rsquo;s location.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Hammer Strike:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">No longer weakens targets.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now applies 40 Scorch stacks to the primary target hit by Hammer Strike and deals damage to targets behind them. If the primary target is killed by a Hammer Strike direct impact, they automatically Ignite.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Throwing Hammer:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now applies Cure (in addition to refunding the melee cost) when picked up if the Hammer struck a target.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Deprecated the Mortar Blast melee ability and the Explosive Pyre and Tempered Metal subclass node perks.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Roaring Flames:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now activates from Solar ability kills and kills with Solar Ignitions.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Damage scalar reduced to compensate for expected increased uptime:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now 20% increased ability damage to combatants per stack, down from 30%.&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Note: melee damage bonus is reduced when Peregrine Greaves, One-Two Punch, Wormgod Caress, or Synthoceps&rsquo; perks are also active.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now ~13% increased ability damage to players per stack, down from 25%.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Sol Invictus:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Sunspots are now created from Solar ability kills, kills on Scorched targets, or Hammer of Sol impacts.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Sunspots now apply Scorch (in addition to dealing damage) to targets that pass through.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Sunspots no longer provide an outgoing damage boost, but now grant Restoration when you pass through a Sunspot you created.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Grenade and melee regeneration bonus scalar granted by Sol Invictus (previously Sun Warrior) reduced from 3 to 1.5.&nbsp;<\/span><span data-preserver-spaces=\"true\">&nbsp;&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Sentinel&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Offensive Bulwark:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased the amount of time added to your Void Overshield&rsquo;s duration when you defeat a target with a melee attack.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now 6 seconds bonus duration, up from 2 seconds.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Behemoth&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Diamond Lance:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where the Diamond Lance pickup interactable would delete itself if an enemy player walked through it.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Warlock&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">General&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Added a small amount of airborne tolerance when casting a rift to reduce instances of the cast sequence terminating early while on uneven terrain.&nbsp;&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Dawnblade&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Daybreak:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now sends out a streak of flames on impact as default behavior.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Well of Radiance:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">No longer provides an overshield to players standing in the Well.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now damage resistance has increased vs. damage from combatants, player abilities, and Special and Heavy weapon damage to partially offset the loss in raw HP.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Celestial Fire:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Tracking effectiveness increased at longer ranges.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced damage of each individual projectile from 35hp to 30hp.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Damage scalar increased against PVE combatants by 25%.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Incinerator Snap (new melee ability):&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Snap your fingers to create a short-range fan of burning sparks which explode and Scorch enemies.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Phoenix Dive (NEW):&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Dive to the ground and create a burst of Solar Light that Cures yourself and nearby allies.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Deprecated the Guiding Flame and Igniting Touch melee abilities, and the Divine Protection and Everlasting Fire subclass node perks.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Heat Rises:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now also improves Phoenix Dive. While Heat Rises is active, you are granted Restoration while diving, and deal damage to and Scorch nearby enemies on landing.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now grants +70 airborne effectiveness to your equipped weapons rather than removing the airborne accuracy penalty.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Voidwalker&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Pocket Singularity:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Improved consistency at close ranges.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now also disables targets&rsquo; melee lunge for 1 second on hit.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Stormcaller&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Ball Lightning:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Projectile now arms more quickly after passing over a target to resolve an issue where the downward detonation could overshoot targets behind cover.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Solar Aspects&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Hunter:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Knock &lsquo;Em Down&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">On Your Mark&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Gunpowder Gamble&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Titan:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Roaring Flames&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Sol Invictus&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Consecration&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Warlock:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Icarus Dash&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Heat Rises&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Touch of Flame&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Solar Fragments&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Ember of Singeing&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Ember of Benevolence&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Ember of Eruption<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Ember of Searing&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Ember of Beams&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Ember of Combustion&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Ember of Torches&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Ember of Tempering&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Ember of Blistering&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Ember of Solace&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">[REDACTED]&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">[REDACTED]&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">[REDACTED]&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">[REDACTED]&nbsp;<\/span><\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Solar-Focused Exotic Armor Updates&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Loreley Splendor Helm:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The Sunspot created by Loreley Splendor Helm now when casting your Barricade or while at critical health has improved Restoration effects.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The Bombardiers:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now apply Scorch to targets rather than a generic Solar burn effect.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Dawn Chorus:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now causes your Daybreak projectiles to apply Scorch to impacted targets rather than a generic Solar burn effect.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now increases the damage your Scorch effects deal.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Phoenix Cradle:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now applies the Sol Invictus buff and Solar Restoration to allies that pass through your Sunspots.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Young Ahamkara&rsquo;s Spine:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">No longer grants ability energy from burn damage ticks.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">General&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Void Invisibility:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Radar ping loop now begins after 5 seconds of invisibility, up from 3.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Void Volatile:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where volatile detonations could be applied to a single target immediately rather than going on the intended 1-second cooldown.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lowered the amount of physics acceleration applied to targets by volatile detonations.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Resilience:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now grants increased incoming flinch resistance and damage resistance vs. PVE combatants.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Power and Progression&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Power Bands have been increased for the new Season:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Power Floo<\/span><\/strong><span data-preserver-spaces=\"true\">r: 1350 (unchanged)&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Soft Cap<\/span><\/strong><span data-preserver-spaces=\"true\">: 1510 (up from 1500)&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Powerful Cap<\/span><\/strong><span data-preserver-spaces=\"true\">: 1560 (up from 1550)&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Hard Cap<\/span><\/strong><span data-preserver-spaces=\"true\">: 1570 (up from 1560)&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The Character Power Boost has been increased to 1510 with the new Soft Cap.&nbsp;<\/span><\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Bounties and Pursuits&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an error granting unintended progress for Weapon Flair Triumph.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Activity streaks for Crucible, Vanguard, X&ucirc;r&#8217;s Strange Favor, and Gambit no longer reset when you enter a non-ritual activity. Instead, they rebalance themselves every time you complete a ritual activity, so you can never have a total of more the 5 across the 4 reputations.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Players no longer receive Gunsmith reputation for completing campaign missions.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Public events objectives now award participation for all types of public events.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where The Butler RS\/2 Rocket Launcher is rewarded to a new Guardian after starting the New Light campaign a second time.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed several issues affecting the runes in the Veles Labyrinth Lost Sector in the Cosmodrome.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Removed bounty related objectives from Gambit, Crucible, and strike intro quests.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where new characters would start with other subclasses unlocked when deleting a veteran character.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Vendor buttons leading to abilities now show a checkmark to signify all abilities have been acquired from subclass tree.&nbsp;<\/span><\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Rewards&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Dares of Eternity: Increased Strange Coins earned from the reward chest in Dares of Eternity from 1 to 3. This does not affect the number of Strange Coins earned from Lightning Round chests.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Dares of Eternity: Fixed an issue that could result in the Pinnacle reward for completing the weekly activity challenge to result in duplicates more often than intended.&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Seasonal Challenges with unique items or upgrades now show those rewards with large icons. Experience and Bright Dust continue to use smaller icons.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Season Pass&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Going forward, Catalyst Quest Boosts acquirable from the Season Pass will apply to all active Season Pass Exotic catalyst quests. This applies to Season of the Risen and after.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">A Season Pass exclusive Ghost projection has been added to the premium track (available at rank 45).&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Some existing rewards were moved\/consolidated to accommodate this change but no items have been removed from the Pass.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Vendors&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">X&ucirc;r&#8217;s inventory should no longer be different if players manage to find him at destinations shortly after the weekly reset happens on Tuesday. He will still reappear with new gifts from the Nine when he returns at his regularly scheduled time on Friday.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Updated the names and descriptions for some vendor engrams. Engram items titled &#8220;Gear&#8221; should directly reward you with an item of that type, while engrams items titled &#8220;Engram&#8221; should reward you with a decryptable engram you can bring to Rahool or focus at a vendor.&nbsp;<\/span><\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">Platforms and Systems&nbsp;&nbsp;<\/span><\/h3>\n<div style=\"left: 0px; width: 100%; height: 0px; position: relative; padding-bottom: 56.25%; max-width: 650px;\" data-ephox-embed-iri=\"https:\/\/youtu.be\/5Pqu5n-zao8\"><iframe style=\"top: 0; left: 0; width: 100%; height: 100%; position: absolute; border: 0;\" src=\"https:\/\/www.youtube.com\/embed\/5Pqu5n-zao8?rel=0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\" srcdoc=\"&lt;style&gt;*{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}span{height:1.5em;text-align:center;font:48px\/1.5 sans-serif;color:white;text-shadow:0 0 0.5em black}&lt;\/style&gt;&lt;a href=https:\/\/www.youtube.com\/embed\/5Pqu5n-zao8?autoplay=1&gt;&lt;img src=https:\/\/img.youtube.com\/vi\/5Pqu5n-zao8\/hqdefault.jpg alt='YouTube video thumbnail'&gt;&lt;span&gt;&#9654;&lt;\/span&gt;&lt;\/a&gt;\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\"><\/iframe><\/div>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Cleaned up Audio settings for voice chat on non-PC platforms:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Voice Settings: Remove console voice chat settings for Blended, Headset Only, Speakers Only.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Improved the consistency with which PlayStation and Xbox platform rosters update the online status of platform friends.&nbsp;<\/span><\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">Localization<\/span><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The voice actor for Eris Morn&rsquo;s Italian dialogue has been recast.&nbsp;<\/span><\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">General&nbsp;&nbsp;<\/span><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Season 17 entitlement updates (Seasonal Silver Bundle, Season Pass, The Witch Queen Dungeon Key):&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The Witch Queen Dungeon Key (which includes both S17 and S19 dungeons) will immediately be granted to players who own or purchase The Witch Queen Deluxe Edition or upgrade the already-owned copy to Deluxe.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">For players who do not own The Witch Queen Deluxe Edition, The Witch Queen Dungeon Key can be purchased a la carte from the Eververse store immediately upon 4.1.0 release, or via the Duality dungeon node or Hawthorne vendor when the dungeon launches.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Scorn sniper damage brought in line with other combatant sniper weapons. Spread of projectiles increased to reduce instances of multiple projectiles hitting players.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Removed veteran player Void 3.0 tutorial.&nbsp;<\/span><\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">New Light&nbsp;<\/span><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">New Light Solar 3.0 updates:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">New Hunter characters will start with the reworked Solar 3.0 subclass.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">New Titan and Warlock characters will start with Void 3.0 subclasses.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Subclasses you have not acquired are available after finishing the A Guardian Rises questline and talking with Ikora Rey during the A Spark of Hope quest.&nbsp;&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">New Hunter characters will start with Solar subclass abilities intended to be more friendly and appealing to new players. Additional abilities may be unlocked by purchasing them from Ikora in the Tower and completing meditation:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Hunter:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Super Ability: Deadshot Golden Gun (6-shot variant)&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Class Ability: Marksman Dodge&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Movement Ability: Triple Jump&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Charged Melee: Knife Trick&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Grenade: Swarm Grenade&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Titan:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Super Ability: Hammer of Sol&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Class Ability: Towering Barricade&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Movement Ability: Strafe Lift&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Charged Melee: Hammer Throw&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Grenade: Thermite Grenade&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Warlock:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Super Ability: Daybreak&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Class Ability: Healing Rift&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Movement Ability: Burst Glide&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Charged Melee: Incinerator Snap&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Grenade: Solar Grenade&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">That&#8217;s everything included in Destiny 2 Season 17 update 4.1.0 patch notes.&nbsp;<\/span><\/p>\n<p><strong>For more on the game, check out our section dedicated to&nbsp;<a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\">Destiny 2 gun breakdowns, activity guides<\/a>, and more.<\/strong><\/p>\n<p><em>Featured image courtesy of Bungie.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Destiny 2 Season 17, aka Season of the Haunted, is upon us, bringing in a plethora of nuances like the Solar 3.0 overhaul, new seasonal&#8230;<\/p>\n","protected":false},"author":12163,"featured_media":31581,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-31580","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-destiny-2","genre-fps","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Destiny 2 Season 17 update 4.1.0 patch notes - GINX TV<\/title>\n<meta name=\"description\" content=\"Bungie has revealed the full patch notes for Destiny 2 Season 17 update 4.1.0. 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