{"id":31642,"date":"2022-05-25T18:02:27","date_gmt":"2022-05-25T18:02:27","guid":{"rendered":"https:\/\/www.ginx.tv\/cod-mobile-season-5-balance-changes"},"modified":"2024-07-19T12:40:14","modified_gmt":"2024-07-19T12:40:14","slug":"cod-mobile-season-5-balance-changes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/codm\/cod-mobile-season-5-balance-changes","title":{"rendered":"COD Mobile Season 5 balance changes &#8211; All nerfs and buffs"},"content":{"rendered":"<p>Call of Duty: Mobile <a href=\"https:\/\/www.ginx.tv\/en\/codm\/cod-mobile-season-5-battle-pass\">Season 5<\/a>, entitled Tropical Vision, is set to launch on June 1 at 5 PM PT. The update will bring the Apocalypse map, Oden weapon, <a href=\"https:\/\/www.ginx.tv\/en\/codm\/cod-mobile-season-5-echo-grenade\">Echo Grenade<\/a>, <a href=\"https:\/\/www.ginx.tv\/en\/codm\/guns-blazing-encore-mode-cod-mobile-season-5\">Guns Blazing Encore<\/a> mode, and more. As always, Activision will also enforce a couple of balance changes for the COD Mobile weapons.<\/p>\n<p>Therefore, this article outlines all the gun and equipment balance changes for <a href=\"https:\/\/www.ginx.tv\/en\/codm\/cod-mobile-season-5-patch-notes\">COD Mobile Season 5<\/a> that are most likely to affect the current meta. So without any further delay, let&rsquo;s dive deep into the details.<\/p>\n<h2>COD Mobile Season 5 weapon balance changes<\/h2>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/JtvjPdR4N5AtK8LYUPWqadvArd6h_JF2nDo_k9JVVlY\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9DT0RfTW9iaWxlLzIwMjJfU2Vhc29uXzUvQ09ETW9iaWxlU2Vhc29uNVBhdGNoTm90ZXMuanBn\" alt=\"COD Mobile Season 5 Tropical Vision patch notes\" width=\"819\" height=\"1024\" loading=\"lazy\"><figcaption contenteditable=\"false\">Several popular weapons have received nerfs in either MP or BR. (Picture: Activision)<\/figcaption><\/figure>\n<h3>AR\/SMG\/LMG Bullet Spread Adjustment<\/h3>\n<p>In the current versions of the battle rhythm, the developers have made a unified evaluation and adjustment to the distribution value of AR\/SMG\/LMG firearms.<\/p>\n<ul>\n<li><a href=\"https:\/\/www.ginx.tv\/en\/codm\/cod-mobile-season-5-battle-pass\"><strong>COD Mobile Season 5 Battle Pass &#8211; Release Date, Price, Rewards, More<\/strong><\/a><\/li>\n<li><a href=\"https:\/\/www.ginx.tv\/en\/codm\/cod-mobile-smg-tier-list-ranked-season-4\"><strong>COD Mobile SMG tier list &#8211; Every submachine gun ranked for Season 4<\/strong><\/a><\/li>\n<li><a href=\"https:\/\/www.ginx.tv\/en\/codm\/cod-mobile-tournament-mode\"><strong>COD Mobile Tournament Mode &#8211; How to play, rewards, tips, and more<\/strong><\/a><\/li>\n<li><a href=\"https:\/\/www.ginx.tv\/en\/codm\/cod-mobile-season-5-test-build-apk\"><strong>COD Mobile Season 5 (2022) Test Build &#8211; APK download and content<\/strong><\/a><\/li>\n<\/ul>\n<p>Overall, the average distribution of each gun system has been lowered:<\/p>\n<ul>\n<li>\n<p><strong>ADS bullet spread &ndash; Significantly reduced (&gt;20%):<\/strong> Swordfish, M16, Pharo, LK24, FR .556, ICR-1, AK-47, HVK-30, Man-O-War, HBRa3<\/p>\n<\/li>\n<li>\n<p><strong>ADS bullet spread &ndash; Reduced (10%~20%):<\/strong> M4, M4LMG, DR-H, UL736<\/p>\n<\/li>\n<li>\n<p><strong>ADS bullet spread &ndash; Slightly reduced (less than 10%):<\/strong> Kilo 141, KN-44, M13, ASM10, AK117, BK57, CR-56 AMAX, RPD, AS VAL, Type 25, Holger 26, GKS, Chopper, Hades, QQ9, QXR<\/p>\n<\/li>\n<li>\n<p><strong>ADS bullet spread &ndash; Slightly increased:<\/strong> RUS-79U<\/p>\n<\/li>\n<\/ul>\n<p>All the above changes are applicable to Battle Royale. In Battle Royale, the ADS bullet spread of all firearms is 60% of that in Multiplayer mode.<\/p>\n<h3>AR\/SMG\/SG\/SR Movement Speed Adjustment<\/h3>\n<p>Activision has sorted out the mobility of weapons between different types and within the same type so that the mobility of firearms is more in line with their positioning.<\/p>\n<ul>\n<li>\n<p><strong>Movement speed &ndash; Slightly increased:<\/strong> DR-H, HVK-30, CR-56 AMAX, HBRa3, AK117, M13, KRM-262, R9-0<\/p>\n<\/li>\n<li>\n<p><strong>ADS Movement speed &ndash; Slightly increased:<\/strong> M21 EBR, SVD<\/p>\n<\/li>\n<li>\n<p><strong>Movement speed bonus of attachments:<\/strong> Reduced<\/p>\n<ul>\n<li>\n<p>PPSh-41 Fast Reload +8% &rarr; +5%<\/p>\n<\/li>\n<li>\n<p>QQ9 Tactical Barrel +5% &rarr; +4%<\/p>\n<\/li>\n<li>\n<p>No Stock +5% &rarr; +4%<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p><strong>ADS Movement speed bonus of attachments &ndash; Reduced:<\/strong><\/p>\n<ul>\n<li>\n<p>MAC-10 Combat Stock &amp; Steel Stock +20% &rarr; +16%<\/p>\n<\/li>\n<li>\n<p>Fennec Light Stock +15% &rarr; +12%<\/p>\n<\/li>\n<li>\n<p>Light Mag +5% &rarr; +4%<\/p>\n<\/li>\n<li>\n<p>MX9 Agile Stock +40% &rarr; +37%<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/rQ3XYZiGHA2zX_sK-xpyAnAPUrG5tTHJj5jwxoetIyg\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9DT0RfTW9iaWxlLzIwMjJfU2Vhc29uXzUvQ09ETW9iaWxlU2Vhc29uNVdlYXBvbnNCdWZmcy5qcGc\" alt=\"COD Mobile Season 5 buffed weapons\" width=\"819\" height=\"1024\" loading=\"lazy\"><figcaption contenteditable=\"false\">A range of weapons have been buffed in either MP or BR for COD Mobile Season 5. (Picture: Activision)<\/figcaption><\/figure>\n<h3>RPD Balance Adjustments<\/h3>\n<ul>\n<li>\n<p><strong>Range<\/strong>: Increased<\/p>\n<\/li>\n<li>\n<p><strong>Damage Multiplier to the Head:<\/strong> Increased<\/p>\n<\/li>\n<\/ul>\n<h3>MAC-10 Balance Adjustment<\/h3>\n<ul>\n<li>\n<p><strong>Damage<\/strong>: Reduced<\/p>\n<\/li>\n<\/ul>\n<h3>ASM10 Balance Adjustments<\/h3>\n<ul>\n<li>\n<p><strong>Tactical Reload speed:<\/strong> Increased<\/p>\n<\/li>\n<li>\n<p><strong>Empty Reload speed: <\/strong>Increased<\/p>\n<\/li>\n<\/ul>\n<h3>Man-O-War Balance Adjustments<\/h3>\n<ul>\n<li>\n<p><strong>Tactical Reload speed: <\/strong>Increased<\/p>\n<\/li>\n<li>\n<p><strong>Empty Reload speed:<\/strong> Increased<\/p>\n<\/li>\n<\/ul>\n<h3>Assault Rifles Range Adjustments<\/h3>\n<ul>\n<li>\n<p><strong>Range &ndash; Increased: <\/strong>HBRa3, FR.556, BK57, CR-56 AMAX, Peacekeeper MK2, M4LMG, UL736, Hades<\/p>\n<\/li>\n<\/ul>\n<h3>KN44 Balance Adjustments<\/h3>\n<ul>\n<li>\n<p>Make it hit the head three times within 26 meters to kill the enemy.<\/p>\n<\/li>\n<\/ul>\n<h3>Peacekeeper MK2 Balance Adjustments<\/h3>\n<ul>\n<li>\n<p><strong>Base Mag Capacity: <\/strong>Increased<\/p>\n<\/li>\n<li>\n<p><strong>Base Range:<\/strong> Increased (Does not work on Rapid Fire Barrel)<\/p>\n<\/li>\n<li>\n<p><strong>Reload Speed of Double Stack Mag:<\/strong> Increased<\/p>\n<\/li>\n<\/ul>\n<h3>AK117 Balance Adjustments<\/h3>\n<ul>\n<li>\n<p><strong>Range<\/strong>: Increased<\/p>\n<\/li>\n<li>\n<p><strong>Damage<\/strong>: Increased<\/p>\n<\/li>\n<li>\n<p><strong>Damage Multiplier to the Chest and Lower Arms:<\/strong> Increased<\/p>\n<\/li>\n<li>\n<p><strong>Reload Speed:<\/strong> Reduced<\/p>\n<\/li>\n<\/ul>\n<h3>LK24 Balance Adjustments<\/h3>\n<ul>\n<li>\n<p><strong>Range<\/strong>: Increased<\/p>\n<\/li>\n<li>\n<p><strong>Damage<\/strong>: Increased<\/p>\n<\/li>\n<li>\n<p><strong>Damage Multiplier to the Hands: <\/strong>Increased<\/p>\n<\/li>\n<\/ul>\n<h3>GKS Balance Adjustments<\/h3>\n<ul>\n<li>\n<p><strong>Range<\/strong>: Adjusted<\/p>\n<\/li>\n<li>\n<p><strong>Damage<\/strong>: Adjusted<\/p>\n<\/li>\n<li>\n<p><strong>Damage Multiplier to the Head, Upper Chest, and Arms:<\/strong> Increased<\/p>\n<\/li>\n<\/ul>\n<h3>Renetti Balance Adjustments<\/h3>\n<ul>\n<li>\n<p><strong>Range<\/strong>: Increased<\/p>\n<\/li>\n<\/ul>\n<h3>Persistence Perk Balance Adjustments<\/h3>\n<ul>\n<li>\n<p>Persistence is changed to blue perk and will be incompatible with Hardline.<\/p>\n<\/li>\n<li>\n<p>Therefore, the speed at which players can obtain scorestreaks is reduced.<\/p>\n<\/li>\n<li>\n<p>When equipped with Persistence, all scorestreaks are divided into 3 segments in accordance with the score; players can only choose one from each segment to equip.<\/p>\n<\/li>\n<li>\n<p>In order to control the impact of scorestreaks on the battle while ensuring players&rsquo; experience of scorestreaks, players will no longer be able to choose 3 advanced scorestreaks when Persistence is equipped.<\/p>\n<\/li>\n<\/ul>\n<h3>Scorestreaks Balance Adjustments<\/h3>\n<ul>\n<li>\n<p><strong>EMP Systems<\/strong><\/p>\n<ul>\n<li>\n<p>Score requirements: Reduced<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p><strong>Orbital Laser<\/strong><\/p>\n<ul>\n<li>\n<p>Score requirements: Increased<\/p>\n<\/li>\n<li>\n<p>Duration: Reduced<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p><strong>Napalm<\/strong><\/p>\n<ul>\n<li>\n<p>Duration: Reduced<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p><strong>Chopper Gunner<\/strong><\/p>\n<ul>\n<li>\n<p>Score requirements: Increased<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3>Battle Royale Weapons and Equipment Adjustments<\/h3>\n<ul>\n<li>\n<p><strong>Bullet Velocity Adjustment<\/strong><\/p>\n<ul>\n<li>\n<p>Except AS VAL, all Assault Rifles, and LMGs&rsquo; Bullet Velocity: Increased<\/p>\n<\/li>\n<li>\n<p>Medium and low rate of fire Sniper &amp; Marksman Rifles: Increased<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p><strong>Bullet Spread Adjustment<\/strong><\/p>\n<ul>\n<li>\n<p>All Assault Rifles and LMGs&rsquo; ADS Bullet Spread: Reduced<\/p>\n<\/li>\n<li>\n<p>Min\/max mirror shot spreads are now relatively close for all LMGs\/Assault Rifles.<\/p>\n<\/li>\n<li>\n<p>The LMGs will reach its max Bullet Spread later than the Assault Rifles when under continuous fire.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p><strong>Mobility Adjustment<\/strong><\/p>\n<\/li>\n<li>\n<p><strong>Base Movement Speed of all LMGs:<\/strong> Increased<\/p>\n<\/li>\n<li>\n<p><strong>Runner Mod Adjustment<\/strong><\/p>\n<ul>\n<li>\n<p>The duration and speed of the acceleration effect will vary depending on the gun types.<\/p>\n<\/li>\n<li>\n<p>The acceleration duration of gun types other than Sniper Rifles\/LMGs has been greatly reduced.<\/p>\n<\/li>\n<li>\n<p>Cold Down Speed: Reduced<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p><strong>Class: Scout<\/strong><\/p>\n<ul>\n<li>\n<p>The information obtained by the Scout is too limited, it should get more frequency and duration of use.<\/p>\n<\/li>\n<li>\n<p>Charge Speed: Increased<\/p>\n<\/li>\n<li>\n<p>Duration of Lv.2 Scout: Increased<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p><strong>Class: Mechanic<\/strong><\/p>\n<ul>\n<li>\n<p>The EMP drone&#8217;s search distance is not far enough, but the standby state will reveal its position. We hope that it will have a more stable effect.<\/p>\n<\/li>\n<li>\n<p>The Speed drone approaching enemies and Deceleration rate: Increased<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p><strong>Drone&rsquo;s Search Distance:<\/strong> Increased<\/p>\n<\/li>\n<\/ul>\n<p>So there you have it, what you need to know about COD Mobile Season 5 balance changes.<\/p>\n<div style=\"left: 0px; width: 100%; height: 0px; position: relative; padding-bottom: 56.25%; max-width: 650px;\" data-ephox-embed-iri=\"https:\/\/www.youtube.com\/watch?v=rM_c26ptMDY\"><iframe style=\"top: 0; left: 0; width: 100%; height: 100%; position: absolute; border: 0;\" src=\"https:\/\/www.youtube.com\/embed\/rM_c26ptMDY?rel=0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\" srcdoc=\"&lt;style&gt;*{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}span{height:1.5em;text-align:center;font:48px\/1.5 sans-serif;color:white;text-shadow:0 0 0.5em black}&lt;\/style&gt;&lt;a href=https:\/\/www.youtube.com\/embed\/rM_c26ptMDY?autoplay=1&gt;&lt;img src=https:\/\/img.youtube.com\/vi\/rM_c26ptMDY\/hqdefault.jpg alt='YouTube video thumbnail'&gt;&lt;span&gt;&#9654;&lt;\/span&gt;&lt;\/a&gt;\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\"><\/iframe><\/div>\n<p><strong>Check out our dedicated section filled to the brim with <\/strong><a href=\"https:\/\/www.ginx.tv\/en\/codm\"><strong>COD: Mobile news, weapon tier lists, guides, leaks, and much more<\/strong><\/a><strong>.<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><em>Featured image via Activision.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Call of Duty: Mobile Season 5, entitled Tropical Vision, is set to launch on June 1 at 5 PM PT. The update will bring the&#8230;<\/p>\n","protected":false},"author":11806,"featured_media":31643,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-31642","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-codm","genre-fps","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>COD Mobile Season 5 balance changes - All nerfs and buffs - GINX TV<\/title>\n<meta name=\"description\" content=\"Activision has revealed every weapon balance change that\u2019s coming along with the COD Mobile Season 5 \u201cTropical Vision\u201d update.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/31642\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"COD Mobile Season 5 balance changes - All nerfs and buffs - GINX TV\" \/>\n<meta property=\"og:description\" content=\"Activision has revealed every weapon balance change that\u2019s coming along with the COD Mobile Season 5 \u201cTropical Vision\u201d update.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.ginx.tv\/en\/codm\/cod-mobile-season-5-balance-changes\" \/>\n<meta property=\"og:site_name\" content=\"GINX TV\" \/>\n<meta property=\"article:published_time\" content=\"2022-05-25T18:02:27+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-07-19T12:40:14+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/CODMobileSeason5WeaponBalanceChanges.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1\" \/>\n\t<meta property=\"og:image:height\" content=\"1\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Tarun Sayal\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Tarun Sayal\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.ginx.tv\/en\/codm\/cod-mobile-season-5-balance-changes#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/codm\/cod-mobile-season-5-balance-changes\"},\"author\":{\"name\":\"Tarun Sayal\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/a00cc6a1cff9f671de35f6f0b0959c11\"},\"headline\":\"COD Mobile Season 5 balance changes &#8211; 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