{"id":31642,"date":"2022-05-25T18:02:27","date_gmt":"2022-05-25T18:02:27","guid":{"rendered":"https:\/\/www.ginx.tv\/cod-mobile-season-5-balance-changes"},"modified":"2024-07-19T12:40:14","modified_gmt":"2024-07-19T12:40:14","slug":"cod-mobile-season-5-balance-changes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/cod-mobile-season-5-balance-changes","title":{"rendered":"COD Mobile Season 5 balance changes – All nerfs and buffs"},"content":{"rendered":"
Call of Duty: Mobile Season 5<\/a>, entitled Tropical Vision, is set to launch on June 1 at 5 PM PT. The update will bring the Apocalypse map, Oden weapon, Echo Grenade<\/a>, Guns Blazing Encore<\/a> mode, and more. As always, Activision will also enforce a couple of balance changes for the COD Mobile weapons.<\/p>\n Therefore, this article outlines all the gun and equipment balance changes for COD Mobile Season 5<\/a> that are most likely to affect the current meta. So without any further delay, let’s dive deep into the details.<\/p>\n In the current versions of the battle rhythm, the developers have made a unified evaluation and adjustment to the distribution value of AR\/SMG\/LMG firearms.<\/p>\n Overall, the average distribution of each gun system has been lowered:<\/p>\n ADS bullet spread – Significantly reduced (>20%):<\/strong> Swordfish, M16, Pharo, LK24, FR .556, ICR-1, AK-47, HVK-30, Man-O-War, HBRa3<\/p>\n<\/li>\n ADS bullet spread – Reduced (10%~20%):<\/strong> M4, M4LMG, DR-H, UL736<\/p>\n<\/li>\n ADS bullet spread – Slightly reduced (less than 10%):<\/strong> Kilo 141, KN-44, M13, ASM10, AK117, BK57, CR-56 AMAX, RPD, AS VAL, Type 25, Holger 26, GKS, Chopper, Hades, QQ9, QXR<\/p>\n<\/li>\n ADS bullet spread – Slightly increased:<\/strong> RUS-79U<\/p>\n<\/li>\n<\/ul>\n All the above changes are applicable to Battle Royale. In Battle Royale, the ADS bullet spread of all firearms is 60% of that in Multiplayer mode.<\/p>\n Activision has sorted out the mobility of weapons between different types and within the same type so that the mobility of firearms is more in line with their positioning.<\/p>\n Movement speed – Slightly increased:<\/strong> DR-H, HVK-30, CR-56 AMAX, HBRa3, AK117, M13, KRM-262, R9-0<\/p>\n<\/li>\n ADS Movement speed – Slightly increased:<\/strong> M21 EBR, SVD<\/p>\n<\/li>\n Movement speed bonus of attachments:<\/strong> Reduced<\/p>\n PPSh-41 Fast Reload +8% → +5%<\/p>\n<\/li>\n QQ9 Tactical Barrel +5% → +4%<\/p>\n<\/li>\n No Stock +5% → +4%<\/p>\n<\/li>\n<\/ul>\n<\/li>\n ADS Movement speed bonus of attachments – Reduced:<\/strong><\/p>\n MAC-10 Combat Stock & Steel Stock +20% → +16%<\/p>\n<\/li>\n Fennec Light Stock +15% → +12%<\/p>\n<\/li>\n Light Mag +5% → +4%<\/p>\n<\/li>\n MX9 Agile Stock +40% → +37%<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n Range<\/strong>: Increased<\/p>\n<\/li>\n Damage Multiplier to the Head:<\/strong> Increased<\/p>\n<\/li>\n<\/ul>\n Damage<\/strong>: Reduced<\/p>\n<\/li>\n<\/ul>\n Tactical Reload speed:<\/strong> Increased<\/p>\n<\/li>\n Empty Reload speed: <\/strong>Increased<\/p>\n<\/li>\n<\/ul>\n Tactical Reload speed: <\/strong>Increased<\/p>\n<\/li>\n Empty Reload speed:<\/strong> Increased<\/p>\n<\/li>\n<\/ul>\n Range – Increased: <\/strong>HBRa3, FR.556, BK57, CR-56 AMAX, Peacekeeper MK2, M4LMG, UL736, Hades<\/p>\n<\/li>\n<\/ul>\n Make it hit the head three times within 26 meters to kill the enemy.<\/p>\n<\/li>\n<\/ul>\n Base Mag Capacity: <\/strong>Increased<\/p>\n<\/li>\n Base Range:<\/strong> Increased (Does not work on Rapid Fire Barrel)<\/p>\n<\/li>\n Reload Speed of Double Stack Mag:<\/strong> Increased<\/p>\n<\/li>\n<\/ul>\n Range<\/strong>: Increased<\/p>\n<\/li>\n Damage<\/strong>: Increased<\/p>\n<\/li>\n Damage Multiplier to the Chest and Lower Arms:<\/strong> Increased<\/p>\n<\/li>\n Reload Speed:<\/strong> Reduced<\/p>\n<\/li>\n<\/ul>\n Range<\/strong>: Increased<\/p>\n<\/li>\n Damage<\/strong>: Increased<\/p>\n<\/li>\n Damage Multiplier to the Hands: <\/strong>Increased<\/p>\n<\/li>\n<\/ul>\n Range<\/strong>: Adjusted<\/p>\n<\/li>\n Damage<\/strong>: Adjusted<\/p>\n<\/li>\n Damage Multiplier to the Head, Upper Chest, and Arms:<\/strong> Increased<\/p>\n<\/li>\n<\/ul>\n Range<\/strong>: Increased<\/p>\n<\/li>\n<\/ul>\n Persistence is changed to blue perk and will be incompatible with Hardline.<\/p>\n<\/li>\n Therefore, the speed at which players can obtain scorestreaks is reduced.<\/p>\n<\/li>\n When equipped with Persistence, all scorestreaks are divided into 3 segments in accordance with the score; players can only choose one from each segment to equip.<\/p>\n<\/li>\n In order to control the impact of scorestreaks on the battle while ensuring players’ experience of scorestreaks, players will no longer be able to choose 3 advanced scorestreaks when Persistence is equipped.<\/p>\n<\/li>\n<\/ul>\n EMP Systems<\/strong><\/p>\n Score requirements: Reduced<\/p>\n<\/li>\n<\/ul>\n<\/li>\n Orbital Laser<\/strong><\/p>\n Score requirements: Increased<\/p>\n<\/li>\n Duration: Reduced<\/p>\n<\/li>\n<\/ul>\n<\/li>\n Napalm<\/strong><\/p>\n Duration: Reduced<\/p>\n<\/li>\n<\/ul>\n<\/li>\n Chopper Gunner<\/strong><\/p>\n Score requirements: Increased<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n Bullet Velocity Adjustment<\/strong><\/p>\n Except AS VAL, all Assault Rifles, and LMGs’ Bullet Velocity: Increased<\/p>\n<\/li>\n Medium and low rate of fire Sniper & Marksman Rifles: Increased<\/p>\n<\/li>\n<\/ul>\n<\/li>\n Bullet Spread Adjustment<\/strong><\/p>\n All Assault Rifles and LMGs’ ADS Bullet Spread: Reduced<\/p>\n<\/li>\n Min\/max mirror shot spreads are now relatively close for all LMGs\/Assault Rifles.<\/p>\n<\/li>\n The LMGs will reach its max Bullet Spread later than the Assault Rifles when under continuous fire.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n Mobility Adjustment<\/strong><\/p>\n<\/li>\n Base Movement Speed of all LMGs:<\/strong> Increased<\/p>\n<\/li>\n Runner Mod Adjustment<\/strong><\/p>\n The duration and speed of the acceleration effect will vary depending on the gun types.<\/p>\n<\/li>\n The acceleration duration of gun types other than Sniper Rifles\/LMGs has been greatly reduced.<\/p>\n<\/li>\n Cold Down Speed: Reduced<\/p>\n<\/li>\n<\/ul>\n<\/li>\n Class: Scout<\/strong><\/p>\n The information obtained by the Scout is too limited, it should get more frequency and duration of use.<\/p>\n<\/li>\n Charge Speed: Increased<\/p>\n<\/li>\n Duration of Lv.2 Scout: Increased<\/p>\n<\/li>\n<\/ul>\n<\/li>\n Class: Mechanic<\/strong><\/p>\n The EMP drone’s search distance is not far enough, but the standby state will reveal its position. We hope that it will have a more stable effect.<\/p>\n<\/li>\n The Speed drone approaching enemies and Deceleration rate: Increased<\/p>\n<\/li>\n<\/ul>\n<\/li>\n Drone’s Search Distance:<\/strong> Increased<\/p>\n<\/li>\n<\/ul>\n So there you have it, what you need to know about COD Mobile Season 5 balance changes.<\/p>\nCOD Mobile Season 5 weapon balance changes<\/h2>\n
AR\/SMG\/LMG Bullet Spread Adjustment<\/h3>\n
\n
\n
AR\/SMG\/SG\/SR Movement Speed Adjustment<\/h3>\n
\n
\n
\n
RPD Balance Adjustments<\/h3>\n
\n
MAC-10 Balance Adjustment<\/h3>\n
\n
ASM10 Balance Adjustments<\/h3>\n
\n
Man-O-War Balance Adjustments<\/h3>\n
\n
Assault Rifles Range Adjustments<\/h3>\n
\n
KN44 Balance Adjustments<\/h3>\n
\n
Peacekeeper MK2 Balance Adjustments<\/h3>\n
\n
AK117 Balance Adjustments<\/h3>\n
\n
LK24 Balance Adjustments<\/h3>\n
\n
GKS Balance Adjustments<\/h3>\n
\n
Renetti Balance Adjustments<\/h3>\n
\n
Persistence Perk Balance Adjustments<\/h3>\n
\n
Scorestreaks Balance Adjustments<\/h3>\n
\n
\n
\n
\n
\n
Battle Royale Weapons and Equipment Adjustments<\/h3>\n
\n
\n
\n
\n
\n
\n