Apex Legends Update Patch Notes (June 21)<\/strong><\/h2>\nHere are the complete patch notes of the Apex Legends June 21 update:<\/p>\n
Players can heal themselves at Lifeline’s Clinic in Apex Legends. (Picture: EA)<\/figcaption><\/figure>\nLifeline’s Clinic<\/strong><\/h3>\nWelcome to Lifeline’s Clinic, a new place to heal up and chill out. This new state-of-the-art building is nestled between Gardens and Grow Towers, in the northeast corner of Olympus.<\/p>\n
In the center of the Clinic’s main floor stands the Med-bay. With it, legends can take advantage of the most refined automated healing system in the Outlands. Whenever injured legends are standing on the platform, a heal tether will activate and attach to them.<\/p>\n
Control Limited Time Mode Returns<\/strong><\/h3>\nControl mode returns during the Awakening Collection Event and this time, World’s Edge will be joining the rotation with Olympus and Storm Point.<\/p>\n
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Introduce Ad Drones to Control for flavor & storytelling purposes, but yes, you can also shoot them.<\/p>\n<\/li>\n
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Matchmaking improvement – Fill slots of missing players at the start of Control with new players to prevent imbalanced matches.<\/p>\n<\/li>\n
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Added tabs to the About screen – seen in Lobby and accessible in Control matches.<\/p>\n<\/li>\n
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One of the new tabs has a breakdown of Ratings values.<\/p>\n<\/li>\n
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The other has a breakdown of how the spawn system works.<\/p>\n<\/li>\n<\/ul>\n
Awakening Collection Event Items<\/strong><\/h3>\n
Everything about Apex Legends’ Awakening Collection Event Items. (Picture: EA)<\/figcaption><\/figure>\nThe Awakening Collection Event introduces a brand new set of 24-themed, limited-time cosmetics. Look every inch the fighter in new Legendary skins including Horizon’s “Atom Heart Mother”, Fuse’s “Animal Instinct”, Ash’s “Existential Threat”, and more!<\/p>\n
All 24 items will be available through direct purchase (for Apex Coins or Crafting Metals) and in Awakening Event Apex Packs for the entire duration of the event. Collect all 24 themed event-limited cosmetics to unlock the latest Heirloom: Valkyrie’s the “Suzaku”!<\/p>\n
Reward Tracker<\/strong><\/h3>\n
EA brings a new Reward Tracker system to Apex Legends. (Picture: EA)<\/figcaption><\/figure>\nYou can earn 1,600 points per day and challenges refresh daily. All of these challenges also stack with your Battle Pass so that you can complete multiple at once.<\/p>\n
Special Offers Store Tab<\/strong><\/h3>\nDuring the Awakening Collection Event we’ll be bringing back the Special Offers tab that will be offering deals during the event.<\/p>\n
Control Ltm Quality Of Life Updates<\/strong><\/h3>\n\n- \n
Turned the match Time Limit back on, and have new logic for determining when the match should end which should fix the issue where matches were ending early<\/p>\n<\/li>\n
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Give players a full ult on respawn if they had one when they died<\/p>\n<\/li>\n
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Tuned down the Ratings given when you spawn on homebase from 75 percent to 50 percent to the next tier.<\/p>\n<\/li>\n
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Fixed issue where players on the end of match podium would be in random positions instead of grouped together in their squads.<\/p>\n<\/li>\n
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Decrease Spawn wave times…<\/p>\n
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Max Deathscreen time old: 20 secs new: 15 secs.<\/p>\n<\/li>\n
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Spawn Wave Max Time Old: 12 secs New: 10 secs.<\/p>\n<\/li>\n
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First Wave Spawn Max Time Old: 20 secs New: 15 secs.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n
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Turned off enemy highlights and enemy vehicle highlights.<\/p>\n<\/li>\n
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Force players to drain neutral point capture progress before starting to gain capture progress for their own team; if capture progress was made on a neutral point by the enemy team.<\/p>\n<\/li>\n
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Increase capture rate on Objectives based on the number of players capturing<\/p>\n
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1 = x1<\/p>\n<\/li>\n
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2 = x1.5<\/p>\n<\/li>\n
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3 = x2<\/p>\n<\/li>\n
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4 = x2.25<\/p>\n<\/li>\n
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5 = x2.5<\/p>\n<\/li>\n
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6 = x2.75<\/p>\n<\/li>\n
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7 = x3<\/p>\n<\/li>\n
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8 = x3<\/p>\n<\/li>\n
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9 = x3<\/p>\n<\/li>\n<\/ul>\n<\/li>\n
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Moved the turbo charger for the Havoc back to Purple Tier.<\/p>\n<\/li>\n
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Allow players to equip 3x Scopes on LMG’s and Assault Weapons in the Loadout Selection Menu.<\/p>\n<\/li>\n
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Allow players to equip 4x-8x Scopes on Snipers in the Loadout Selection Menu.<\/p>\n<\/li>\n
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Merged the Marksman and Sniper Loadouts into a single Long-Range Loadout, Added a Specialist Loadout Category to give players more Med-Close Range options.<\/p>\n<\/li>\n
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Updates to Spawning Logic to try to prevent players from spawning near enemies.<\/p>\n<\/li>\n
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Players now gain Ratings for team actions like Zone Neutralization or Capture even if they participated in the action and got personal Ratings out of it as well ( previously the player would get one or the other ).<\/p>\n<\/li>\n
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Players will no longer get the Playing With Squad Ratings bonus for Ratings gained from Lockout being broken, and Bonus Capture Timed Event being completed.<\/p>\n<\/li>\n
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Removed the Squad Wipe Ratings Bonus when killing an enemy.<\/p>\n<\/li>\n
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Added a HUD message when Lockout is no longer available in the match ( displays again if Lockout conditions are met when Lockout is not available).<\/p>\n<\/li>\n
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Control: Moved the scoreboard to the inventory as the first tab. Changed the scoreboard button to be the same button as the inventory on the respawn screen.<\/p>\n<\/li>\n
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Arenas: Moved the scoreboard to the second tab in the inventory and added new tracked player information( assists, and crafting materials), and round wins for the team.<\/p>\n<\/li>\n
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Scoreboard added as a tab while spectating in Arenas<\/p>\n<\/li>\n
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Scoreboard added as a tab at the end of the game for both Arenas and Control<\/p>\n<\/li>\n
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Updated the art and position of the shields regening UI on the HUD to sit above the players unitframe<\/p>\n<\/li>\n<\/ul>\n
IMC Armory updates<\/strong><\/h3>\n\n- \n
Fixed an exploit allowing players to throw grenades or use an Ash ult to enter through a hole in the collision mesh of the Armories roof (Hotfix).<\/p>\n<\/li>\n
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Fixed an issue where you would become unable to mantle after using the teleporter under the Armory (Hotfix).<\/p>\n<\/li>\n
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Prevented Tridents from landing on top of Armories.<\/p>\n<\/li>\n
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Removed Gold Loot Roller reward at Wave 8.<\/p>\n<\/li>\n
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Decreased chances of hop-ups spawning through the Smart Loot system. Base hop-up spawn rate is now 50% with Gold hop-ups further reduced to 20%.<\/p>\n<\/li>\n
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Smart Loot is no longer generated for teammates outside the Armory.<\/p>\n<\/li>\n<\/ul>\n
Various balance updates were made to improve the gameplay experience. (Picture: EA)<\/figcaption><\/figure>\nBalance Updates<\/strong><\/h3>\nCrafting<\/strong><\/p>\n\n- \n
R-301 and Rampage removed from crafting and added back to floor loot.<\/p>\n<\/li>\n
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Wingman and CAR SMG added to the crafting and removed from floor loot.<\/p>\n<\/li>\n<\/ul>\n
Out of Bounds<\/strong><\/p>\n\n- \n
Weapons and Abilities will now only stow in an OOB trigger when the player is on the ground (OOB timer will still tick up).<\/p>\n<\/li>\n<\/ul>\n
Bocek Bow<\/strong><\/p>\n\n- \n
Optic on Gold version defaults to the 3x Ranger.<\/p>\n<\/li>\n<\/ul>\n
Mirage<\/strong><\/p>\n\n- \n
Can now use decoys from Valk Skydive Re-Deploy.<\/p>\n<\/li>\n<\/ul>\n
Lifeline<\/strong><\/p>\n