{"id":32915,"date":"2022-06-22T17:35:42","date_gmt":"2022-06-22T17:35:42","guid":{"rendered":"https:\/\/www.ginx.tv\/warzone-season-4-weapon-balancing"},"modified":"2024-07-19T13:40:35","modified_gmt":"2024-07-19T13:40:35","slug":"warzone-season-4-weapon-balancing","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing","title":{"rendered":"Warzone Season 4 Weapon Balancing &#8211; Buffs, Nerfs, and more"},"content":{"rendered":"<p>The kickoff of <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\">Call of Duty<\/a> Warzone Season 4 is finally here with an absolute bombshell of new content for players to enjoy. Along with an all-new map, Warzone players will be able to jump into the action in a re-worked Caldera and Rebirth Island.<\/p>\n<p>But for many dedicated Warzone players, the most important facet of the Season 4 update is the weapon balancing changes. These tweaks alter the state of play and many times can create a new meta of the best weapons in the battle royale. Follow along below for a complete detailed overview of the Warzone Season 4 weapon balancing changes.<\/p>\n<h2>Warzone Season 4 Weapon Balance Changes<\/h2>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/uKWfAdYPkKoWJ7_aiRvRi97CoZfKtjiOQMqlUYelYGM\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9DT0QvV2Fyem9uZV9TZWFzb25fNC9TdG9yYWdlVG93bldhcnpvbmVTZWFzb240LmpwZw\" alt=\"Warzone Season 4 weapon balancing changes\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">Season 4 of Warzone brings some exciting weapon balancing changes to the battle royale. (Picture: Activision)<\/figcaption><\/figure>\n<p>In addition to altering the abilities and attachments for many of the existing guns in the Warzone weapons pool, the game developers have also introduced two new weapons.<\/p>\n<ul>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-mobile-minimum-recommended-specs\">Warzone Mobile Minimum and Recommended Specs<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/best-call-of-duty-maps-of-all-time\">Top 10 Best Call Of Duty Maps Of All Time<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-vargo-s-assault-rifle-unlock\">How to unlock Vargo-S Assault Rifle in Warzone Season 4<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-push-dagger-unlock-guide-\">Warzone Push Dagger &#8211; How to Unlock in Season 4<\/a><\/strong><\/li>\n<\/ul>\n<p>Both the <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-ugm-8-lmg-unlock-season-4\">UGM-8 Light machine gun<\/a> and <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-marco-5-smg-unlock\">Marco 5 Submachine gun<\/a> are available now to unlock. More of the ultra-important updates are the weapon balancing changes to existing Warzone weapons, so here&#8217;s a detailed breakdown of what&#8217;s been buffed and nerfed.<\/p>\n<h2>Warzone Season 4 Weapon Balancing (Buff and Nerf)<\/h2>\n<div>\n<div>\n<div>\n<p><strong>&raquo; Assault Rifles &laquo;<\/strong><\/p>\n<p><strong>AK-47 (BOCW)<\/strong><\/p>\n<ul>\n<li>Sustained Recoil slightly increased.<\/li>\n<\/ul>\n<p><strong>AS44 (VG)<\/strong><\/p>\n<ul>\n<li>Increased Standing Hip Fire Accuracy&nbsp;<\/li>\n<\/ul>\n<ul>\n<li><strong>Empress Falchion A&nbsp;<\/strong>\n<ul>\n<li>Horizontal Recoil Control increased to -25%, up from -30%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Kovalevskaya 615mm&nbsp;<\/strong>\n<ul>\n<li>Vertical Recoil Control now increased by 12%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>7.62x54mmR 40 Round Mags<\/strong>\n<ul>\n<li>Recoil Control increased to -22%, up from -25%<\/li>\n<li>Damage Bonus Removed<\/li>\n<li>Damage Range Increased to 30%, up from 20%<\/li>\n<li>Muzzle Velocity increased to 30%, up from 10%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>7.62 Gorenko 50 Round Mags<\/strong>\n<ul>\n<li>Muzzle Velocity increased to -15%, up from -20%<\/li>\n<li>Damage Penalty Removed&nbsp;<\/li>\n<li>Damage Range decreased to -30%, down from -20%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Assault Rifle Charlie (VG)<\/strong><\/p>\n<ul>\n<li>Muzzle Velocity increased by 3.4%<\/li>\n<li>Neck Damage Multiplier increased to 1.25, up from 1.1<\/li>\n<\/ul>\n<ul>\n<li><strong>CGC 30&rdquo; XL<\/strong>\n<ul>\n<li>Recoil Control decreased to 28%, down from 35%<\/li>\n<li>Visual Recoil increased<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Chariot 18&#8243; Rapid&nbsp;<\/strong>\n<ul>\n<li>Recoil decreased<\/li>\n<li>Recentering Speed increased by 3%<\/li>\n<li>Visual Recoil decreased<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>.50 BMG 40 Round Mags&nbsp;<\/strong>\n<ul>\n<li>Muzzle Velocity decreased to 12%, down from 20%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>.50 BMG 60 Round Mags&nbsp;<\/strong>\n<ul>\n<li>Muzzle Velocity decreased to 12%, down from 20%<\/li>\n<li>Movement Speed decreased to -3.5%, down from 3%<\/li>\n<li>Damage Range increased to 25%, up from 20%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>8mm Klauser 40 Round Mags<\/strong>\n<ul>\n<li>Muzzle Velocity increased to -15%, up from -20%<\/li>\n<li>Damage Range increased to -15%, up from -20%<\/li>\n<li>Rate of Fire Multiplier bonus 19%, down from 21%<\/li>\n<li>Recoil Control decreased to 16%, down from 20%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Removed Stock&nbsp;<\/strong>\n<ul>\n<li>Vertical Recoil Control decreased to -12%, down from -10%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Cooper Carbine (VG)<\/strong><\/p>\n<ul>\n<li>Recoil intensity adjusted to account for less reliance on Tight Grip.&nbsp;\n<ul>\n<li>Max Damage increased to 25, up from 24<\/li>\n<li>Min Damage Increased to 22, up from 20<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Gracey Rapid<\/strong>\n<ul>\n<li>Headshot Damage Multiplier Increased to 1.12, up from 1.071<\/li>\n<li>Upper Torso Damage Penalty Removed.<\/li>\n<li>Horizontal Recoil penalty decreased to 30%, down from 33%<\/li>\n<li>Vertical Recoil penalty decreased to 9%, down from 11%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Tight Grip<\/strong>\n<ul>\n<li>Recoil Control provided by Tight Grip has been decreased for the Cooper Carbine.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Compressed Rounds&nbsp;<\/strong>\n<ul>\n<li>Vertical Recoil now increased to 3.5%&nbsp;<\/li>\n<li>Horizontal Recoil increased to 3.5, up from 2.4%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Assault Rifle Bravo (VG)<\/strong><\/p>\n<ul>\n<li>Muzzle Velocity increased by 11%&nbsp;<\/li>\n<li>Upper Torso Damage Multiplier increased to 1.2, up from 1.1<\/li>\n<\/ul>\n<p><strong>Nikita AVT (VG)<\/strong><\/p>\n<ul>\n<li>Max Damage increased to 26, up from 23<\/li>\n<li>Move Speed Scale increased to 0.86, up from 0.84<\/li>\n<\/ul>\n<ul>\n<li><strong>7.62x54mmR 50 Round Mags<\/strong>\n<ul>\n<li>Movement Speed modifier removed<\/li>\n<li>Reload Quickness penalty added<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>6.5 Sakura 60 Round Drums<\/strong>\n<ul>\n<li>Movement Speed Modifier removed<\/li>\n<li>Reload Quickness penalty slightly increased<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>KG M40 (VG)<\/strong><\/p>\n<ul>\n<li>Min Damage increased to 26, up from 24<\/li>\n<li>Recoil intensity adjusted to account for less reliance on Tight Grip.&nbsp;<\/li>\n<\/ul>\n<ul>\n<li><strong>6.5mm Sakura 40 Round Mags<\/strong>\n<ul>\n<li>Muzzle Velocity increased to -10%, up from -20%<\/li>\n<li>Recoil Recovery penalty has been removed.&nbsp;<\/li>\n<li>Global Damage increased to -4%, up from -10%<\/li>\n<li>Damage Range increased to -15%, up from -20%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>VDD 500mm LS&nbsp;<\/strong>\n<ul>\n<li>Muzzle Velocity increased to -10%, up from -12%<\/li>\n<li>Vertical Recoil Control increased to -50%, up from -90%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Krausnick 700mm 01V&nbsp;<\/strong>\n<ul>\n<li>Damage Range increased to 25%, up from 20%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Nilsson 515mm Burst<\/strong>\n<ul>\n<li>Damage Range now increased by 25%&nbsp;<\/li>\n<li>Muzzle Velocity now increased by 20%<\/li>\n<li>Rate of Fire increased to 20%, up from 10%<\/li>\n<li>Burst Fire Cooldown decreased to 200ms, down from 300ms<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>VDD 390mm Rapid&nbsp;<\/strong>\n<ul>\n<li>Fire Rate decreased to 18%, down from 21%<\/li>\n<li>Global Damage decreased to -7%, down from -5%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Reisdorf 36SK&nbsp;<\/strong>\n<ul>\n<li>Hipfire Accuracy increased to -10%, up from -12.4%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Tight Grip<\/strong>\n<ul>\n<li>Recoil Control provided by Tight Grip has been decreased for the KGM40.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>FFAR1 (BOCW)<\/strong><\/p>\n<ul>\n<li>Max Damage Range increased to 28.6 meters, up from 25.4 meters<\/li>\n<\/ul>\n<p><strong>NZ-41 (VG)<\/strong><\/p>\n<ul>\n<li><strong>LOR MK1 Burst<\/strong>\n<ul>\n<li>Initial Firing Recoil control increased to 30%, up from 20%<\/li>\n<li>Sustained Recoil control decreased to -12%, up from 10%<\/li>\n<li>Burst-fire cooldown decreased to 265ms, down from 300ms<\/li>\n<li>Burst fire now supports auto burst Mode. Hold fire to continue firing in bursts.&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Orbweaver 360mm BC<\/strong>\n<ul>\n<li>Muzzle Velocity now increased by 40%\n<ul>\n<li><em>This was a note that previously was mentioned in Season Three reloaded but did not go live at the time.<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Orbweaver Custom<\/strong>\n<ul>\n<li>Visual recoil decreased<\/li>\n<li>Horizontal Recoil Control increased to -15%, up from -30%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Ravenwood 480mm No.2<\/strong>\n<ul>\n<li>ADS Initial Recoil Control increased to -20%, up from -30%<\/li>\n<li>Hipfire Initial Recoil Control increased to -20%, up from -30%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>6.5mm Sakura 50 Round Mags<\/strong>\n<ul>\n<li>Vertical Recoil Control decreased to 40%, down from 45%&nbsp;<\/li>\n<li>Visual Recoil Increased<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>LOR Mk3 SC<\/strong>\n<ul>\n<li>Sustained Fire Recoil Control decreased to 14%, down from 15%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Assault Rifle Alpha (VG)<\/strong><\/p>\n<ul>\n<li>Min Damage decreased to 28, down from 29<\/li>\n<li>Muzzle Velocity decreased by 1.8%<\/li>\n<li>Head Locational Damage Multiplier decreased to 1.45, down from 1.58<\/li>\n<li>Neck Locational Damage Multiplier decreased to 1.18, down from 1.19<\/li>\n<\/ul>\n<ul>\n<li><strong>7.62 Gorenko 50 Round Mags<\/strong>\n<ul>\n<li>Vertical Recoil Control decreased 24%, down from 29%<\/li>\n<li>Horizontal Recoil Control decreased to 25%, down from 30%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>VDD 760mm 05B<\/strong>\n<ul>\n<li>Muzzle Velocity decreased to 45%, down from 50%<\/li>\n<li>Damage Range decreased to 32%, down from 35%<\/li>\n<li>Visual Recoil increased<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>8mm Kurz 60 Round Drums&nbsp;<\/strong>\n<ul>\n<li>Movement Speed decreased to -2%, down from -1.3%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Vargo 52 (BOCW)<\/strong><\/p>\n<ul>\n<li>Muzzle Velocity increased by 3.7%<\/li>\n<li>Raise Time decreased to 765ms, down from 833ms<\/li>\n<\/ul>\n<ul>\n<li><strong>17.1 VDV Reinforced&nbsp;<\/strong>\n<ul>\n<li>Recoil Control increased to 3.5%, up from 2.5%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>18.6&#8243; Task Force&nbsp;<\/strong>\n<ul>\n<li>Recoil Control increased to 7%, up from 5%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Volkssturmgewehr (VG)<\/strong><\/p>\n<ul>\n<li>Visual recoil decreased<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<p><strong>&raquo; Launchers &laquo;<br \/><\/strong><\/p>\n<ul>\n<li><strong>Launcher Alpha (BOCW)<\/strong>\n<ul>\n<li>Inner Damage increased to 275, up from 250<\/li>\n<li>Mid Damage increased to 155, up from 135<\/li>\n<li>Outer Damage increased to 65, up from 50<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>RPG-7 (BOCW)<\/strong>\n<ul>\n<li>Inner Damage increased to 275, up from 250<\/li>\n<li>Mid Damage increased to 155, up from 130<\/li>\n<li>Outer Damage increased to 65, up from 50<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>M79 (BOCW)<\/strong>\n<ul>\n<li>Inner Damage increased to 275, up from 250<\/li>\n<li>Mid Damage increased to 125, up from 100<\/li>\n<li>Outer Damage increased to 100, up from 72<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>M1 Bazooka (VG)<\/strong>\n<ul>\n<li>Inner Damage increased to 275, up from 250<\/li>\n<li>Mid Damage increased to 160, up from 130<\/li>\n<li>Outer Damage increased to 70, up from 50<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>MK11 Launcher (VG)<\/strong>\n<ul>\n<li>Inner Damage increased to 250, up from 225<\/li>\n<li>Outer Damage increased to 165, up from 140&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Panzerschreck (VG)&nbsp;<\/strong>\n<ul>\n<li>Inner Damage increased to 275, up from 250<\/li>\n<li>Mid Damage increased to 160, up from 130<\/li>\n<li>Outer Damage increased to 70, up from 50<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Panzerfaust (VG)<\/strong>\n<ul>\n<li>Inner Damage increased to 275, up from 250<\/li>\n<li>Mid Damage increased to 160, up from 130<\/li>\n<li>Outer Damage increased to 70, up from 50<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>RPG-7 (MW)<\/strong>\n<ul>\n<li>Inner Damage increased to 275, up from 250<\/li>\n<li>Mid Damage increased to 155, up from 130<\/li>\n<li>Outer Damage increased to 65, up from 50<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>PILA (MW)<\/strong>\n<ul>\n<li>Inner Damage increased to 275, up from 250<\/li>\n<li>Mid Damage increased to 155, up from 130<\/li>\n<li>Outer Damage increased to 65, up from 50<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>JOKR (MW)<\/strong>\n<ul>\n<li>Mid Damage increased to 175, up from 150<\/li>\n<li>Outer Damage increased to 65, up from 50<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>STRELA-P (MW)<\/strong>\n<ul>\n<li>Inner Damage increased to 275, up from 250<\/li>\n<li>Mid Damage increased to 100, up from 75<\/li>\n<li>Outer Damage increased to 65, up from 50<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<p><strong>&raquo; Light Machine Guns &laquo;<br \/><\/strong><\/p>\n<p><strong>Whitley (VG)<\/strong><\/p>\n<ul>\n<li>Max Damage range increased to 40.2 meters, up from 38.1 meters<\/li>\n<li>Max Damage increased to 39, up from 38<\/li>\n<li>Min Damage increased to 33, up from 32<\/li>\n<li>Muzzle Velocity increased by 10%<\/li>\n<\/ul>\n<ul>\n<li><strong>28&rdquo; Gracey Mk. 9&nbsp;<\/strong>\n<ul>\n<li>Damage Range now increased by 15%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>DP27 (VG)<\/strong><\/p>\n<ul>\n<li>Muzzle Velocity increased by 8.4%<\/li>\n<\/ul>\n<p><strong>Light Machine Gun Charlie (VG)<\/strong><\/p>\n<ul>\n<li>Muzzle Velocity increased by 2.4%<\/li>\n<\/ul>\n<p><strong>Type 11 (VG)<\/strong><\/p>\n<ul>\n<li>Muzzle Velocity increased by 1.8%<\/li>\n<\/ul>\n<p><strong>MG42 (VG)<\/strong><\/p>\n<ul>\n<li>Recoil intensity adjusted to account for less reliance on Tight Grip.&nbsp;<\/li>\n<li>Max Damage increase to 22, up from 20<\/li>\n<li>Min Damage increased to 19, up from 17<\/li>\n<li>ADS Transition In Time increased to 410ms, up from 360ms<\/li>\n<li>ADS Transition Out Time increased to 400ms, up from 350ms<\/li>\n<li>Muzzle Velocity increased by 1.8%<\/li>\n<\/ul>\n<ul>\n<li><strong>VDD 890mm 32M Luftschutz<\/strong>\n<ul>\n<li>Damage Range now increased by 15%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>6.5 Sakura 125 Round Drums<\/strong>\n<ul>\n<li>Damage Range increased to -10%, up from -20%&nbsp;<\/li>\n<li>Muzzle Velocity increased to -10%, up from -20%<\/li>\n<li>ADS Speed increased to 4%, up from 3.5%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Tight Grip<\/strong>\n<ul>\n<li>Recoil Control provided by Tight Grip has been decreased for the MG42 (VG).<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<p><strong>&raquo; Marksman Rifles &laquo;<\/strong><\/p>\n<ul>\n<li>Flinch has been decreased on Marksman rifles by 25%<\/li>\n<\/ul>\n<p><strong>M1 Garand (VG)<\/strong><\/p>\n<ul>\n<li>Upper Torso Damage Multiplier increased to 1.3, up from 1.1<\/li>\n<li>Neck Damage Multiplier increased to 1.3, up from 1.1<\/li>\n<\/ul>\n<p><strong>SVT-40 (VG)<\/strong><\/p>\n<ul>\n<li>Lower Torso Damage Multiplier increased to 1.3, up from 1<\/li>\n<li>Upper Extremities Damage Multiplier increased to 1.3, up from 1<\/li>\n<\/ul>\n<p><strong>Crossbow (MW)<\/strong><\/p>\n<ul>\n<li>Bolt Velocity increased by 27.2%<\/li>\n<\/ul>\n<p><strong>R1 Shadowhunter (BOCW)<\/strong><\/p>\n<ul>\n<li>Bolt Velocity increased by 12.5%&nbsp;<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<p><strong>&raquo; Melee &laquo;<\/strong><\/p>\n<p><strong>Katana (VG)<\/strong><\/p>\n<ul>\n<li>Swing-time interrupt delay decreased to 620ms down from 1000ms&nbsp;<\/li>\n<li>Movement Speed scale increased to 0.95, up from 0.948<\/li>\n<li>Lunge Distance decreased to 1.91m, down from 2.16m&nbsp;<\/li>\n<\/ul>\n<p><strong>Sawtooth (VG)<\/strong><\/p>\n<ul>\n<li>Fatal Interrupt time decreased to 1000ms, down from 1500ms&nbsp;<\/li>\n<li>Lunge Distance decreased to 1.78m, down from 2.04m&nbsp;<\/li>\n<\/ul>\n<p><strong>Sk&aring;l Crusher (VG)<\/strong><\/p>\n<ul>\n<li>Swing-time interrupt delay decreased to 500ms down from 1500ms<\/li>\n<li>Movement Speed scale decreased to 0.938, down from 0.94<\/li>\n<li>ADS Movement Speed Scale increased to 0.97, up from 0.96<\/li>\n<li>Lunge Distance decreased to 2.29m, down from 2.8m&nbsp;<\/li>\n<\/ul>\n<p><strong>Ice Axe (VG)<\/strong><\/p>\n<ul>\n<li>Swing-time delay decreased to 620ms down from 1000ms<\/li>\n<li>Lunge Distance decreased to 2.04m, down from 2.52m&nbsp;<\/li>\n<\/ul>\n<p><strong>Sledgehammer (VG)<\/strong><\/p>\n<ul>\n<li>Damage increased to 150, up from 135<\/li>\n<li>Movement Speed scale increased to 0.943, up from 0.942<\/li>\n<li>Lunge Distance decreased to 1.98m, down from 2.19m&nbsp;<\/li>\n<\/ul>\n<p><strong>Sledgehammer (BOCW)<\/strong><\/p>\n<ul>\n<li>Swing Time decreased to 1300ms, down from 1500ms&nbsp;<\/li>\n<li>Fatal Interrupt Time decreased to 1100ms, down from 1500ms&nbsp;<\/li>\n<li>Damage increased to 150, up from 135<\/li>\n<li>Movement Speed scale increased to 0.94, up from 0.93<\/li>\n<\/ul>\n<p><strong>Wakizashi (BOCW)<\/strong><\/p>\n<ul>\n<li>Movement Speed scale increased to 0.945, up from 0.93<\/li>\n<\/ul>\n<p><strong>Sai (BOCW)<\/strong><\/p>\n<ul>\n<li>Damage increased to 100, up from 70<\/li>\n<li>Hits to Execute decreased to 3, down from 5<\/li>\n<\/ul>\n<p><strong>Kali Sticks (MW)<\/strong><\/p>\n<ul>\n<li>Damage increased to 90, up from 65<\/li>\n<li>Hits to Execute decreased to 3, down from 4<\/li>\n<li>Movement Speed scale increased to 0.95, up from 0.94<\/li>\n<\/ul>\n<p><strong>Ballistic Knife (BOCW)<\/strong><\/p>\n<ul>\n<li>Movement Speed scale increased to 0.955, up from 0.943<\/li>\n<li>Now benefits from Aim Assist<\/li>\n<\/ul>\n<p><strong>Dual Kodachis (MW)<\/strong><\/p>\n<ul>\n<li>Movement Speed scale increased to 0.942, up from 0.875<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<p><strong>&raquo; Handguns &laquo;<br \/><\/strong><\/p>\n<p><strong>AMP63 (BOCW)<\/strong><\/p>\n<ul>\n<li>Upper Torso damage multiplier decreased to 1.11, down from 1.2<\/li>\n<li>Lower Torso damage multiplier decreased to 1.06, down from 1.1<\/li>\n<li>Max Damage increased to 32, up from 31<\/li>\n<li>Mid Damage decreased to 26, down from 28<\/li>\n<li>Min Damage decreased to 20, down from 23<\/li>\n<\/ul>\n<p><strong>Handgun Charlie (BOCW)<\/strong><\/p>\n<ul>\n<li>Max Damage decreased to 30, down from 35<\/li>\n<li>Mid Damage decreased to 27, down from 29<\/li>\n<\/ul>\n<p><strong>RATT (VG)<\/strong><\/p>\n<ul>\n<li><strong>Empress 129mm B03TT<\/strong>\n<ul>\n<li>Max Damage increased to 35, up from 32<\/li>\n<li>Min Damage increased to 28, up from 26<\/li>\n<li>Rate of Fire increased to -38%, down from -50%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<p><strong>&raquo; Submachine Guns &laquo;<br \/><\/strong><\/p>\n<p><strong>Armaguerra 43 (VG)<\/strong><\/p>\n<ul>\n<li>Max Damage Increased to 27, up from 25<\/li>\n<li>Max Damage Range decreased to 9.6 meters, down from 10.3 meters<\/li>\n<\/ul>\n<ul>\n<li><strong>Botti 315mm CII<\/strong>\n<ul>\n<li>Max Damage increased to 28, up from 26<\/li>\n<li>Max Damage Range decreased to 10.5 meters, down from 11.5 meters<\/li>\n<li>Vertical Recoil Control decreased to -38.5%, down from -40%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Perfetto Custom<\/strong>\n<ul>\n<li>Damage Range increased to 30%, up from 25%<\/li>\n<li>Fire Rate Modifier decreased to -7%, down from -13%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Imerito 550mm 03P&nbsp;&nbsp;<\/strong>\n<ul>\n<li>Horizontal Recoil Control decreased to 20%, down from 25%<\/li>\n<li>Vertical Recoil Control decreased to 15%, down from 20%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>.30 Russian Short 34 Round Mags<\/strong>\n<ul>\n<li>Locational damage penalties have been removed.&nbsp;<\/li>\n<li>Damage Range increased to -18%, up from -20%<\/li>\n<li>Fire Rate Modifier decreased to 8%, down from 10%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>8mm Kurz 72 Round Mags<\/strong>\n<ul>\n<li>Damage Bonus decreased to 7%, down from 10%<\/li>\n<li>Fire Rate Modifier decreased to -8.5%, down from -15%<\/li>\n<li>Vertical Recoil Control decreased to -25%, down from -20%&nbsp;<\/li>\n<li>Horizontal Recoil Control decreased to -20%, down from -18%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Botti DA&nbsp;<\/strong>\n<ul>\n<li>Recoil decreased to 11%, down from 14%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>H4 Blixen (VG)<\/strong><\/p>\n<ul>\n<li>Mid Damage decreased to 34, down from 35<\/li>\n<li>Movement Speed Scaler decreased to 0.9, down from 0.91<\/li>\n<li>ADS Movement Speed Scaler decreased to 1.45, down from 1.5<\/li>\n<\/ul>\n<ul>\n<li><strong>J&ouml;nsson 9&#8243; RMK<\/strong>\n<ul>\n<li>Muzzle Velocity now increased by 20%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Karlsson 17&#8243; Custom<\/strong>\n<ul>\n<li>Muzzle Velocity now decreased by 10%<\/li>\n<li>Recoil control decreased to -11%, down from -10%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Magnus 9&#8243; Bust TG<\/strong>\n<ul>\n<li>Muzzle Velocity now increased by 30%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Bergstr&ouml;m 17&rdquo; F3<\/strong>\n<ul>\n<li>Horizontal Recoil Control decreased to 48%, down from 55%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>7.62 Gorenko 54 Round Mags<\/strong>\n<ul>\n<li>Headshot Damage Multiplier decreased to 18%, down from 25%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>MAC-10 (BOCW)<\/strong><\/p>\n<ul>\n<li>Min Damage increased to 20, up from 19<\/li>\n<li>Headshot Damage Multiplier increased to 1.33, up from 1.3<\/li>\n<li>Max Damage Range increased to 15.6 meters, up from 14.7 meters<\/li>\n<\/ul>\n<p><strong>Owen Gun (VG)<\/strong><\/p>\n<ul>\n<li>Upper Torso Damage Multiplier decreased to 25%, down from 45%<\/li>\n<\/ul>\n<ul>\n<li><strong>Gawain 188mm Shrouded<\/strong>\n<ul>\n<li>Max Damage Range increased to 18.4 meters, up from 17.8 meters<\/li>\n<li>Upper Torso Damage Multiplier decreased to 1, down from 1.034<\/li>\n<li>Lower Torso Damage Multiplier decreased to 1, down from 1.034<\/li>\n<li>Lower Extremities damage multiplier decreased to 0.9, down from 1.034<\/li>\n<li>Vertical Recoil Control Decreased to -26% down from -25%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>PPSh-41 (VG)<\/strong><\/p>\n<ul>\n<li>Recoil Intensity slightly decreased&nbsp;<\/li>\n<\/ul>\n<ul>\n<li><strong>8mm Nambu 71 Round Mag<\/strong>\n<ul>\n<li>Muzzle Velocity increased to -15%, up from -20%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Sten (VG)<\/strong><\/p>\n<ul>\n<li>Min Damage increased to 23, up from 21<\/li>\n<li>Max Damage increased to 30, up from 29<\/li>\n<li>Mid Damage increased to 25, up from 24<\/li>\n<li>Mid Damage Range decreased to 24.8 meters, down from 27.9 meters<\/li>\n<\/ul>\n<p><strong>Type 100 (VG)<\/strong><\/p>\n<ul>\n<li>Lower Extremities damage multiplier decreased to 0.95, down from 1.0<\/li>\n<\/ul>\n<ul>\n<li><strong>Warubachi 134mm Rapid<\/strong>\n<ul>\n<li>Vertical Recoil Control Now decreased by 2.5%<\/li>\n<li>Fire Rate decreased to 18%, down from 20%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Welgun (VG)<\/strong><\/p>\n<ul>\n<li>Lower Extremities damage multiplier decreased to 0.9, down from 1.0<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<p><strong>&raquo; Sniper Rifles &laquo;<\/strong><\/p>\n<ul>\n<li>The following &ldquo;Aggressive&rdquo; Snipers now adopt the lowest tier of flinch &#8211; these utilize the flinch settings that previously only the Marksman Rifle Charlie (MW) and Swiss K31 (BOCW) had access to. In addition, we&rsquo;ve made a slight reduction of Flinch at this tier.&nbsp;\n<ul>\n<li>Marksman Rifle Charlie (MW)<\/li>\n<li>SP-R 208 (MW)<\/li>\n<li>Swiss K31 (BOCW)<\/li>\n<li>Pelington 703 (BOCW)<\/li>\n<li>LW3 &#8211; Tundra (BOCW)<\/li>\n<li>Type 99 (VG)<\/li>\n<li>Kar98k (VG)<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Flinch has been decreased by 12% on all &ldquo;Heavy&rdquo; snipers.<\/li>\n<\/ul>\n<p><strong>Gorenko Anti-Tank Rifle (VG)<\/strong><\/p>\n<ul>\n<li>Rate of Fire increased to 0.5, up from 0.4<\/li>\n<li>Base Recoil decreased significantly&nbsp;<\/li>\n<li>Max Damage decreased to 110, down from 120<\/li>\n<li>Min Damage decreased to 100, down from 102<\/li>\n<li>Headshot Damage Multiplier increased to 3, up from 2.96<\/li>\n<li>Upper Torso Damage Multiplier decreased to 1, down from 1.2<\/li>\n<li>Lower Torso Damage Multiplier decreased to 1, down from 1.1<\/li>\n<\/ul>\n<ul>\n<li><strong>240mm Zac Rapid<\/strong>\n<ul>\n<li>10% increased vertical recoil<\/li>\n<li>Fire Rate decreased to 10%, down from 20%<\/li>\n<li>ADS Time increased to 6.5%, up from 5%&nbsp;<\/li>\n<li>Movement Speed increased to 3%, up from 2%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>13mm AM 3 Round Fast Mags<\/strong>\n<ul>\n<li>Movement Speed now increased by 3%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Marksman Stock&nbsp;<\/strong>\n<ul>\n<li>Movement Speed increased to -2.5%, up from -4%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Reinforced Stock&nbsp;<\/strong>\n<ul>\n<li>ADS Speed increased to 4.5%, up from 4%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>3-Line Rifle (VG)<\/strong><\/p>\n<ul>\n<li>ADS Transition In Time decreased to 506ms, down from 578ms<\/li>\n<li>ADS Transition Out Time decreased to 514ms, down from 540ms<\/li>\n<\/ul>\n<ul>\n<li><strong>Empress 514mm F01<\/strong>\n<ul>\n<li>ADS Speed increased to 11%, up from 10%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Kovalevskaya 820mm R1MN<\/strong>\n<ul>\n<li>ADS Speed increased to -7%, up from -12%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Kovalevskaya 700mm<\/strong>\n<ul>\n<li>ADS Speed increased to 5%, up from 4%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>500mm MN Custom<\/strong>\n<ul>\n<li>ADS Speed increased to -3%, up from -8%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Empress 700mm TN02<\/strong>\n<ul>\n<li>ADS Speed increased to -5%, up from -10%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>270mm Voz Carbine<\/strong>\n<ul>\n<li>ADS Speed increased to 8%, up from 7%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<p><strong>&raquo; Tactical Rifles &laquo;<\/strong><\/p>\n<ul>\n<li><strong>Tactical Rifle Charlie (BOCW)<\/strong>\n<ul>\n<li>Max Damage increased to 43, up from 40<\/li>\n<li>Min Damage increased to 34, up from 32<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<h3><strong>Attachments<\/strong><\/h3>\n<p><strong>&raquo; Muzzles &laquo;<\/strong><\/p>\n<ul>\n<li><strong>MX Silencer (VG)<\/strong>\n<ul>\n<li>Vertical Recoil Control decreased to 4%, down from 5%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>G28 Compensator (VG)<\/strong>\n<ul>\n<li>Flinch Resistance now increased to 20%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>T1 Flash Hider (VG)<\/strong>\n<ul>\n<li>Time to ADS decreased to 2%, down from 4%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Muzzle Brake (VG)<\/strong>\n<ul>\n<li>Horizontal Recoil Control increased to 6%, up from 4%.<\/li>\n<li>Flinch Resistance now increased to 10%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>&raquo; Under Barrels&laquo;<\/strong><\/p>\n<ul>\n<li><strong>Bayonet<\/strong>\n<ul>\n<li>Hits To Execute increased to 2, up from 1<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>SMLE Pistol Grip (VG)<\/strong>\n<ul>\n<li>ADS Time now decreased by 2%<\/li>\n<li>ADS Movement Speed increased to +5%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>M1915 Steady (VG)<\/strong>\n<ul>\n<li>Gun Movement while Firing now decreased to -2%<\/li>\n<li>Hip Fire Accuracy increased to 6%, up from 4%<\/li>\n<li>Horizontal and Vertical Recoil Control now increased to 2%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Mark VI Skeletal (VG)<\/strong>\n<ul>\n<li>Movement Speed now increased to +1%<\/li>\n<li>Hip Fire Accuracy now decreased to -2%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>M3 Ready Grip (VG)<\/strong>\n<ul>\n<li>Vertical Recoil decreased to 2.5%, down from 5%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Bipod (VG)<\/strong>\n<ul>\n<li>Movement While Firing now decreased to -5%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>&raquo; Rear Grips&laquo;<\/strong><\/p>\n<ul>\n<li><strong>Polymer Grip (VG)<\/strong>\n<ul>\n<li>Flinch Resistance decreased to 50%, down from 95%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Hatched Grip (VG)<\/strong>\n<ul>\n<li>Vertical Recoil Control now increased to 2.5%.<\/li>\n<li>Flinch Resistance now increased to 10%.<\/li>\n<li>Horizontal Recoil Control increased to 5%, up from 4%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Rubber Grip (VG)<\/strong>\n<ul>\n<li>Flinch Resistance now increased to 25%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Leather Grip(VG)<\/strong>\n<ul>\n<li>ADS Move Speed now increased to 10%.<\/li>\n<li>Hip Spread now increased to 2%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Granular Grip (VG)<\/strong>\n<ul>\n<li>Recoil Recovery now increased to 10%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Taped Grip (VG)<\/strong>\n<ul>\n<li>Movement Speed now increased to 5%.<\/li>\n<li>Sprint to Fire Speed now increased to 2%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/wyUquPoFN9G7L_HYicxV-nPYJK-iK9C338xbDtu7GtU\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9DT0QvV2Fyem9uZV9TZWFzb25fNC9XYXJ6b25lU2Vhc29uNEdvbGRlblBsdW5kZXJMVE0uanBn\" alt=\"Warzone Season 4 weapon balance changes attachments\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">Enjoy all of the new Warzone Season 4 action! (Picture: Activision)<\/figcaption><\/figure>\n<p>That covers everything for the Warzone Season 4 weapon balancing changes. Enjoy the new segment of battle royale gameplay and make sure to stay tuned with GINX for all your Warzone needs.<\/p>\n<p><strong>For more on the popular Activision franchise, head over to our section dedicated to the latest <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\">Call of Duty game guides, news, tips<\/a>, and much more.<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><em>Featured image courtesy of Activision.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The kickoff of Call of Duty Warzone Season 4 is finally here with an absolute bombshell of new content for players to enjoy. Along with&#8230;<\/p>\n","protected":false},"author":11444,"featured_media":32916,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-32915","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-call-of-duty","genre-battle-royal","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Warzone Season 4 Weapon Balancing - Buffs, Nerfs, and more - GINX TV<\/title>\n<meta name=\"description\" content=\"Warzone Season 4 is finally here and Raven Software has unveiled the latest weapon balancing changes including a multitude of buffs and nerfs.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/32915\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Warzone Season 4 Weapon Balancing - Buffs, Nerfs, and more - GINX TV\" \/>\n<meta property=\"og:description\" content=\"Warzone Season 4 is finally here and Raven Software has unveiled the latest weapon balancing changes including a multitude of buffs and nerfs.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing\" \/>\n<meta property=\"og:site_name\" content=\"GINX TV\" \/>\n<meta property=\"article:published_time\" content=\"2022-06-22T17:35:42+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-07-19T13:40:35+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/WarzoneSeason4WeaponBalancingChanges.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1\" \/>\n\t<meta property=\"og:image:height\" content=\"1\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Kevin Wolff\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Kevin Wolff\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"14 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing\"},\"author\":{\"name\":\"Kevin Wolff\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/4df3436d85bc8b3ec35181b0bb2df6d4\"},\"headline\":\"Warzone Season 4 Weapon Balancing &#8211; Buffs, Nerfs, and more\",\"datePublished\":\"2022-06-22T17:35:42+00:00\",\"dateModified\":\"2024-07-19T13:40:35+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing\"},\"wordCount\":2753,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/#organization\"},\"image\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/WarzoneSeason4WeaponBalancingChanges.jpg\",\"articleSection\":[\"Call of Duty\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing\",\"url\":\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing\",\"name\":\"Warzone Season 4 Weapon Balancing - Buffs, Nerfs, and more - GINX TV\",\"isPartOf\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing#primaryimage\"},\"image\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/WarzoneSeason4WeaponBalancingChanges.jpg\",\"datePublished\":\"2022-06-22T17:35:42+00:00\",\"dateModified\":\"2024-07-19T13:40:35+00:00\",\"description\":\"Warzone Season 4 is finally here and Raven Software has unveiled the latest weapon balancing changes including a multitude of buffs and nerfs.\",\"breadcrumb\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing#primaryimage\",\"url\":\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/WarzoneSeason4WeaponBalancingChanges.jpg\",\"contentUrl\":\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/WarzoneSeason4WeaponBalancingChanges.jpg\",\"caption\":\"Warzone Season 4 Weapon Balancing - Buffs, Nerfs, and more\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/www.ginx.tv\/en\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Warzone Season 4 Weapon Balancing &#8211; Buffs, Nerfs, and more\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#website\",\"url\":\"https:\/\/www.ginx.tv\/en\/\",\"name\":\"GINX TV\",\"description\":\"GINX TV\",\"publisher\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/www.ginx.tv\/en\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#organization\",\"name\":\"GINX TV\",\"url\":\"https:\/\/www.ginx.tv\/en\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/header-new-logo1.svg\",\"contentUrl\":\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/header-new-logo1.svg\",\"width\":200,\"height\":40,\"caption\":\"GINX TV\"},\"image\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/#\/schema\/logo\/image\/\"}},{\"@type\":\"Person\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/4df3436d85bc8b3ec35181b0bb2df6d4\",\"name\":\"Kevin Wolff\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/a46404e418aa5674a5180ef8c3ee5e8b713ec2e99f1e52c3557fb3dc84fccad5?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/a46404e418aa5674a5180ef8c3ee5e8b713ec2e99f1e52c3557fb3dc84fccad5?s=96&d=mm&r=g\",\"caption\":\"Kevin Wolff\"},\"description\":\"As a digital editor at GINX, Kevin has a focus on Assassin's Creed, Fortnite, GTA, Halo, Sports games, and much more. He's always willing to play the healer in multiplayer titles and help a friend in need, because after all, games are about having fun.\",\"url\":\"https:\/\/www.ginx.tv\/en\/author\/kevin-wolff\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Warzone Season 4 Weapon Balancing - Buffs, Nerfs, and more - GINX TV","description":"Warzone Season 4 is finally here and Raven Software has unveiled the latest weapon balancing changes including a multitude of buffs and nerfs.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/32915","og_locale":"en_US","og_type":"article","og_title":"Warzone Season 4 Weapon Balancing - Buffs, Nerfs, and more - GINX TV","og_description":"Warzone Season 4 is finally here and Raven Software has unveiled the latest weapon balancing changes including a multitude of buffs and nerfs.","og_url":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing","og_site_name":"GINX TV","article_published_time":"2022-06-22T17:35:42+00:00","article_modified_time":"2024-07-19T13:40:35+00:00","og_image":[{"url":"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/WarzoneSeason4WeaponBalancingChanges.jpg","width":1,"height":1,"type":"image\/jpeg"}],"author":"Kevin Wolff","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Kevin Wolff","Est. reading time":"14 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing#article","isPartOf":{"@id":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing"},"author":{"name":"Kevin Wolff","@id":"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/4df3436d85bc8b3ec35181b0bb2df6d4"},"headline":"Warzone Season 4 Weapon Balancing &#8211; Buffs, Nerfs, and more","datePublished":"2022-06-22T17:35:42+00:00","dateModified":"2024-07-19T13:40:35+00:00","mainEntityOfPage":{"@id":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing"},"wordCount":2753,"commentCount":0,"publisher":{"@id":"https:\/\/www.ginx.tv\/en\/#organization"},"image":{"@id":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing#primaryimage"},"thumbnailUrl":"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/WarzoneSeason4WeaponBalancingChanges.jpg","articleSection":["Call of Duty"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing#respond"]}]},{"@type":"WebPage","@id":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing","url":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing","name":"Warzone Season 4 Weapon Balancing - Buffs, Nerfs, and more - GINX TV","isPartOf":{"@id":"https:\/\/www.ginx.tv\/en\/#website"},"primaryImageOfPage":{"@id":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing#primaryimage"},"image":{"@id":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing#primaryimage"},"thumbnailUrl":"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/WarzoneSeason4WeaponBalancingChanges.jpg","datePublished":"2022-06-22T17:35:42+00:00","dateModified":"2024-07-19T13:40:35+00:00","description":"Warzone Season 4 is finally here and Raven Software has unveiled the latest weapon balancing changes including a multitude of buffs and nerfs.","breadcrumb":{"@id":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing#primaryimage","url":"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/WarzoneSeason4WeaponBalancingChanges.jpg","contentUrl":"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/WarzoneSeason4WeaponBalancingChanges.jpg","caption":"Warzone Season 4 Weapon Balancing - Buffs, Nerfs, and more"},{"@type":"BreadcrumbList","@id":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-weapon-balancing#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/www.ginx.tv\/en\/"},{"@type":"ListItem","position":2,"name":"Warzone Season 4 Weapon Balancing &#8211; Buffs, Nerfs, and more"}]},{"@type":"WebSite","@id":"https:\/\/www.ginx.tv\/en\/#website","url":"https:\/\/www.ginx.tv\/en\/","name":"GINX TV","description":"GINX TV","publisher":{"@id":"https:\/\/www.ginx.tv\/en\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/www.ginx.tv\/en\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/www.ginx.tv\/en\/#organization","name":"GINX TV","url":"https:\/\/www.ginx.tv\/en\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.ginx.tv\/en\/#\/schema\/logo\/image\/","url":"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/header-new-logo1.svg","contentUrl":"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/header-new-logo1.svg","width":200,"height":40,"caption":"GINX TV"},"image":{"@id":"https:\/\/www.ginx.tv\/en\/#\/schema\/logo\/image\/"}},{"@type":"Person","@id":"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/4df3436d85bc8b3ec35181b0bb2df6d4","name":"Kevin Wolff","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/a46404e418aa5674a5180ef8c3ee5e8b713ec2e99f1e52c3557fb3dc84fccad5?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/a46404e418aa5674a5180ef8c3ee5e8b713ec2e99f1e52c3557fb3dc84fccad5?s=96&d=mm&r=g","caption":"Kevin Wolff"},"description":"As a digital editor at GINX, Kevin has a focus on Assassin's Creed, Fortnite, GTA, Halo, Sports games, and much more. He's always willing to play the healer in multiplayer titles and help a friend in need, because after all, games are about having fun.","url":"https:\/\/www.ginx.tv\/en\/author\/kevin-wolff"}]}},"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/32915","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/users\/11444"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/comments?post=32915"}],"version-history":[{"count":0,"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/32915\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/media\/32916"}],"wp:attachment":[{"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/media?parent=32915"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/tags?post=32915"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}