{"id":33232,"date":"2022-06-30T22:23:36","date_gmt":"2022-06-30T22:23:36","guid":{"rendered":"https:\/\/www.ginx.tv\/destiny-2-pvp-meta-changes-season-18"},"modified":"2024-07-19T11:22:04","modified_gmt":"2024-07-19T11:22:04","slug":"destiny-2-pvp-meta-changes-season-18","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-pvp-meta-changes-season-18","title":{"rendered":"Bungie reveals Destiny 2 PvP meta changes for Season 18"},"content":{"rendered":"<p><span data-preserver-spaces=\"true\"><a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\">Destiny 2<\/a> Season of the Haunted has entered its sixth week, and as is always the case with weekly resets, Bungie has also released the latest TWAB.<\/span><\/p>\n<p><span data-preserver-spaces=\"true\">In this latest <a href=\"https:\/\/www.bungie.net\/en\/Explore\/Detail\/News\/51511\" target=\"_blank\" rel=\"noopener nofollow\">TWAB<\/a>, Bungie has enlisted some of the PvP meta and Airborne Effectiveness changes that are arriving in and around Season 18. Here&#8217;s everything we know about it so far.<\/span><\/p>\n<h2><span data-preserver-spaces=\"true\">All Destiny 2 Season 18 PvP meta changes<\/span><\/h2>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/z2D8gKD5wZkHtrv_6iM22gwtNdchOqKIoN2Niswg5-g\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9EZXN0aW55XzIvU2Vhc29uXzE3L3NvbGFyMy4wL3dhcmxvY2tzb2xhcjMuMGFiaWxpdHktMi5qcGc\" alt=\"destiny 2 pvp meta\" width=\"1024\" height=\"640\" loading=\"lazy\"><figcaption contenteditable=\"false\">Bungie is making several changes to Destiny 2&#8217;s PvP meta in Season 18. (Picture: Bungie)<\/figcaption><\/figure>\n<h3><strong><span data-preserver-spaces=\"true\">Buffs&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li><span data-preserver-spaces=\"true\">Airborne Effectiveness:&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Improved baseline airborne accuracy and aim-assist for all Primary weapons.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Added a static airborne effectiveness buff to some existing perks.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Raised the base AE stat on several Exotic weapons.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Tuned up some underperforming Primary weapon subfamilies in PvP.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased pellet Shotgun damage in PvE.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased ammo per Special brick for Glaives, Forerunner, and Eriana&#8217;s Vow in PvP.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Linear Fusion Rifles no longer receive increased flinch in PvE (will still receive increased flinch in PvP).&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Nerfs&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">Tuned down some overperforming Exotics in PvP.&nbsp;<\/span><\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">AIRBORNE EFFECTIVENESS (AE) ON PRIMARY WEAPONS&nbsp;<\/span><\/strong><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced airborne penalties for all&nbsp;<\/span><strong><span data-preserver-spaces=\"true\">Primary&nbsp;<\/span><\/strong><span data-preserver-spaces=\"true\">weapons&mdash;these changes are roughly equivalent to increasing the base AE stat of Primary weapons by ~15 at low stat values&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced airborne accuracy penalty at low AE by 20%-40% dependent on weapon type.&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Auto Rifle, Pulse Rifle, Scout Rifle, Submachine Gun &ndash; 40%.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Hand Cannon, Sidearm &ndash; 20%.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Bow &ndash; 30%.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced airborne aim assist penalties for the above weapon types and changed the stat scale to provide more benefit to each point&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced airborne auto-aim (bullet bending,&nbsp;<\/span><strong><span data-preserver-spaces=\"true\">M+K and controller<\/span><\/strong><span data-preserver-spaces=\"true\">) penalty by 20%.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced airborne magnetism (reticle stickiness,&nbsp;<\/span><strong><span data-preserver-spaces=\"true\">controller only<\/span><\/strong><span data-preserver-spaces=\"true\">) penalty by 40%.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Some perks now give a static AE stat buff&nbsp;<\/span><strong><span data-preserver-spaces=\"true\">in addition<\/span><\/strong><span data-preserver-spaces=\"true\">&nbsp;to their other effects.&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Air Assault: +10 AE at all times in addition to +60 (for 70 AE total) when at low health.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Extended Mag: +10 AE.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Steady Rounds: +7 AE.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Raised the base AE stat on several Exotic weapons (listed in the Exotics section below).&nbsp;<\/span><\/li>\n<\/ul>\n<h3><strong><span data-preserver-spaces=\"true\">Weapon Archetypes<\/span><\/strong><\/h3>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/AIu4nw8cnz24FvPwCmtF2e5hlW4gXL8yeXKFTClHZJ8\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9EZXN0aW55XzIvU2Vhc29uXzE3L2Rlc3Rpbnkyc2Vhc29uMTctMi5qcGc\" alt=\"destiny 2 ae season 18\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">Bungie is also buffing airborne effectiveness for Season 18. (Picture: Bungie)<\/figcaption><\/figure>\n<p><strong>Hand Cannons<\/strong><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">Precision (180 RPM) Hand Cannons have languished for quite a while, and we took some time to soften their time to kill in PvP. In playtesting we find this makes them a lot more competitive, particularly with their innate +25 bonus to AE.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Increased body shot damage from 37 to 40, crit moves from 57 to 60.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Can now kill in 2 crit 2 body against Guardians, kills in 1.33s in body shots.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong>Auto Rifles<\/strong><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">Precision (450 RPM) Auto Rifles have fallen behind other AR subfamilies, partly because they were more reliant on hitting a higher proportion of crits to reach their optimal time to kill.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Increased body shot damage from 19 to 20, precision multiplier moves from 1.6 to 1.5 (crit damage stays the same at 30).&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong>Scout Rifles<\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">While we don&#8217;t want Scout Rifles to be too effective (we generally don&#8217;t want long range weapons to compete with short range weapons for ease of use or time to kill) there&#8217;s some room to make Scout Rifles a little better in PvP and add some Primary weapon competition to snipers at longer ranges, so we&#8217;ve adjusted two of the Scout Rifle subfamilies: Precision and High-Impact.&nbsp;<\/span><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">Precision (180 RPM).&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Increased body damage from 34 to 38, crit moves from 54.4 to 60.8.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Can 2 crit 2 body against 197 HP (health + shields) or lower, kills in 1.33s in body shots against 190 HP or lower, 1.67s against higher resilience&#8217;s.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">High Impact (150 RPM).&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Increased body damage from 38.2 to 42, crit moves from 66.9 to 73.5.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Can 2 crit 1 body against 189 HP or lower, kills in 1.60s in body shots.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong>Shotguns<\/strong><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">Pellet Shotguns felt like they could use some love in PvE.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Increased pellet Shotgun PvE damage bonus from 10% to 25%.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong>Linear Fusion Rifles<\/strong><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">The flinch increase on Linear Fusion Rifles was fairly effective, but since it was global it hurt their usability in PvE&mdash;we&#8217;ve made a change that applies this increased flinch to damage coming only from players instead.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong>Glaives<\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">When scavenger mods were disabled in PvP, Glaives were no longer able to get enough ammo for a kill from a single brick, we&#8217;ve corrected that issue.&nbsp;<\/span><\/p>\n<ul>\n<li><span data-preserver-spaces=\"true\">Increased ammo per Special brick from 1 to 2 in PvP.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Damage scalars on Trace Rifles (Killing Tally, Ager&#8217;s Scepter in Will Given Form mode), Eriana&#8217;s Vow and Fighting Lion were not functioning as intended&mdash;the fix for this will restore that functionality for most weapons, but an update to Fighting Lion will come later, currently planned for Season 18 launch (note that this issue may also have affected other weapons or perks).&nbsp;<\/span><\/li>\n<\/ul>\n<h3><strong>Exotics<\/strong><\/h3>\n<ul>\n<li><span data-preserver-spaces=\"true\">Lorentz Driver is still oppressive to play against, and we wanted to address this more thoroughly.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Reduced aim assist stat from 32 to 22.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Reduced suction against players.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Removed the universal 2x flinch nerf from the previous change, since we&#8217;ve changed flinch for all Linear Fusion Rifles (see above)&mdash;this change also applies to Arbalest.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Gjallarhorn is much too dominant as a Heavy weapon choice in PvP and Gambit, due to proximity detonation making it very easy to use, and Wolfpack Rounds finishing Guardians who should be far enough away to be safe.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Primary rocket no longer has proximity detonation.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Wolfpack Rounds now deal half-damage to players.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">The Last Word has reached a usage level on controller where it warranted some adjustment&mdash;with this change it will be a little harder to land crits while hip-firing, and it will be less deadly at extended range.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Reduced hip fire precision aim angle by 50%.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Precision aim angle dictates how far off of the head you can be aimed and still have aim assist grant you a critical hit instead of a body shot.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Reduced damage and aim assist falloff distance by 3m.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Forerunner was getting 3 ammo per Special brick in PvP&mdash;technically enough for a kill, but this was unforgiving, we&#8217;ve bumped it up a little. At the same time, it was getting full ammo from a single Special brick in PvE, which gave it extremely high uptime.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Increased ammo per Special brick from 3 to 4 in PvP.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Reduced ammo per Special brick from max to ~16 in PvE.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Eriana&#8217;s Vow was getting 1 ammo per Special brick in PvP, not enough for a kill.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Increased ammo per Special brick from 1 to 2 in PvP.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">We&#8217;re evaluating the airborne effectiveness stat on Exotic weapons, keeping in mind that they can&#8217;t equip the Icarus Grip mod, and decided to bump several up to be more competitive.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">SUROS Regime from 23 to 31.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Whisper of the Worm from 9 to 20.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Monte Carlo from 21 to 29.&nbsp;<\/span><\/li>\n<li><span data-preserver-spaces=\"true\">Forerunner from 22 to 27.&nbsp;<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">That&#8217;s all the confirmed changes coming to Destiny 2&#8217;s PvP meta before Season 18 arrives in August 2022.<\/span><\/p>\n<ul>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\/how-to-complete-shadow-return-triumph-destiny2\">How to complete Shadow&#8217;s Return Triumph in Destiny 2 Season of the Haunted<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\/how-to-get-coldheart-exotic-trace-rifle-destiny-2\">How to get Coldheart Exotic Trace Rifle for free in Destiny 2<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\/farm-opulent-umbral-energy-destiny2\">How To Farm Opulent Umbral Energy In Destiny 2 Season Of The Haunted<\/a><\/strong><\/li>\n<li>\n<p><strong><a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\/free-g-type-solar-emblem-for-free-destiny-2\">How to get the G-Type Solar Emblem for free in Destiny 2<\/a><\/strong><\/p>\n<\/li>\n<\/ul>\n<p><strong>For more on the game, why not check our section dedicated to <a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\">Destiny 2 Season of the Haunted news, guides, and features<\/a>.<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><em>Featured image courtesy of Bungie.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Destiny 2 Season of the Haunted has entered its sixth week, and as is always the case with weekly resets, Bungie has also released the&#8230;<\/p>\n","protected":false},"author":12163,"featured_media":33233,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-33232","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-destiny-2","genre-fps","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Bungie reveals Destiny 2 PvP meta changes for Season 18 - GINX TV<\/title>\n<meta name=\"description\" content=\"Bungie has revealed some of the changes to Destiny 2&#039;s PvP meta for the upcoming Season 18. Here&#039;s everything you need to know.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/33232\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Bungie reveals Destiny 2 PvP meta changes for Season 18 - GINX TV\" \/>\n<meta property=\"og:description\" content=\"Bungie has revealed some of the changes to Destiny 2&#039;s PvP meta for the upcoming Season 18. Here&#039;s everything you need to know.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-pvp-meta-changes-season-18\" \/>\n<meta property=\"og:site_name\" content=\"GINX TV\" \/>\n<meta property=\"article:published_time\" content=\"2022-06-30T22:23:36+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-07-19T11:22:04+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/destiny2season17-6.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1\" \/>\n\t<meta property=\"og:image:height\" content=\"1\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Shreyansh Katsura\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@https:\/\/twitter.com\/Shrey2828\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Shreyansh Katsura\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"6 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-pvp-meta-changes-season-18#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-pvp-meta-changes-season-18\"},\"author\":{\"name\":\"Shreyansh Katsura\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/db35c51d2b467c5a205221f30111aa0f\"},\"headline\":\"Bungie reveals Destiny 2 PvP meta changes for Season 18\",\"datePublished\":\"2022-06-30T22:23:36+00:00\",\"dateModified\":\"2024-07-19T11:22:04+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-pvp-meta-changes-season-18\"},\"wordCount\":1245,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/#organization\"},\"image\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-pvp-meta-changes-season-18#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/destiny2season17-6.jpg\",\"articleSection\":[\"Destiny 2\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-pvp-meta-changes-season-18#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-pvp-meta-changes-season-18\",\"url\":\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-pvp-meta-changes-season-18\",\"name\":\"Bungie reveals Destiny 2 PvP meta changes for Season 18 - GINX TV\",\"isPartOf\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-pvp-meta-changes-season-18#primaryimage\"},\"image\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-pvp-meta-changes-season-18#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/destiny2season17-6.jpg\",\"datePublished\":\"2022-06-30T22:23:36+00:00\",\"dateModified\":\"2024-07-19T11:22:04+00:00\",\"description\":\"Bungie has revealed some of the changes to Destiny 2's PvP meta for the upcoming Season 18. 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