{"id":33644,"date":"2022-07-12T18:12:04","date_gmt":"2022-07-12T18:12:04","guid":{"rendered":"https:\/\/www.ginx.tv\/teamfight-tactics-12-13-patch-notes"},"modified":"2024-07-19T14:02:56","modified_gmt":"2024-07-19T14:02:56","slug":"teamfight-tactics-12-13-patch-notes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/tft\/teamfight-tactics-12-13-patch-notes","title":{"rendered":"Teamfight Tactics 12.13 Patch Notes – System Changes, Bug Fixes & More"},"content":{"rendered":"
Teamfight Tactics 12.13 patch will soon be live across all the platforms and it’s set to bring a number of character buffs and nerfs, system adjustments, Bug fixes, Rank Preservation system, and a lot more.<\/p>\n
Follow along with the entirety of this article if you’re looking for a detailed look at what’s inside the latest Teamfight Tactics<\/a> 12.13 update.<\/p>\n Game Time<\/strong><\/p>\n Stage 2-1, 3-2, and 4-2 (Augment Rounds) shortened by 10 seconds.<\/p>\n<\/li>\n Stage 4-7 (Treasure Dragon) shortened by 10 seconds.<\/p>\n<\/li>\n Stage 5-1 (After Treasure Dragon) shortened by 10 seconds.<\/p>\n<\/li>\n<\/ul>\n Player Damage<\/strong><\/p>\n Player damage in Stage 8 has been increased to 150 in Standard and Double Up<\/p>\n<\/li>\n<\/ul>\n Traits<\/strong><\/p>\n Assassin Critical Strike Damage: 15\/30\/50% >>> 10\/20\/40%<\/p>\n<\/li>\n Astral: Players must field Astral units before they can receive Astral Shops and orbs. A new Refresh button with a counter helps you track your progress towards Astral Shops. It also reflects the quality of your Astral orbs. <\/p>\n<\/li>\n Astral Ability Power: 5\/30\/70 >>> 10\/40\/80<\/p>\n<\/li>\n Mirage Dawnbringer’s Determination max Health heal percentage: 40\/70\/70(heals twice)\/125(heals twice) >>> 40\/65\/65(heals twice)\/110(heals twice)<\/p>\n<\/li>\n Ragewing Attack Speed: 50\/125\/225 >>> 50\/135\/250%<\/p>\n<\/li>\n Ragewing Omnivamp: 30\/50\/70% >>> 25\/50\/75%<\/p>\n<\/li>\n Revel Firework Damage: 140\/170\/225\/300 >>> 130\/160\/210\/280<\/p>\n<\/li>\n Shimmerscale item, Crown of Champions Health: 200 >>> 100<\/p>\n<\/li>\n Shimmerscale item, Determined Investor Health: 300 >>> 150<\/p>\n<\/li>\n Shimmerscale item, Diamond Hands Health: 300 >>> 200<\/p>\n<\/li>\n Shimmerscale item, Draven’s Axe base Attack Damage & Attack Speed: 20 >>> 10<\/p>\n<\/li>\n Shimmerscale item, Gambler’s Blade base Ability Power & Attack Speed: 20 >>> 30<\/p>\n<\/li>\n Shimmerscale item, Goldmancer Staff base Ability Power: 20 >>> 30<\/p>\n<\/li>\n Shimmerscale item, Needlessly Big Gem Health: 300 >>> 500<\/p>\n<\/li>\n Shimmerscale item, Mogul’s Mail stack cap: 30 >>> 40<\/p>\n<\/li>\n Shimmerscale item, Mogul’s Mail Armor & Magic Resist per stack: 1.5 >>> 1<\/p>\n<\/li>\n Shimmerscale item, Mogul’s Mail Health per stack: 15 >>> 5<\/p>\n<\/li>\n Trainer Nomsy base Health: 500 >>> 400<\/p>\n<\/li>\n Trainer Nomsy Fireball Damage: 100\/125\/150\/175 >>> 100\/130\/160\/200<\/p>\n<\/li>\n Trainer Nomsy’s Fireball now causes burned enemies to suffer 50% reduced healing for the duration of the burn (8 seconds)<\/p>\n<\/li>\n Warrior increased Damage on enhanced attack: 120\/200\/350% >>> 120\/220\/420%<\/p>\n<\/li>\n<\/ul>\n Units: Tier 2<\/strong><\/p>\n Lillia Watch Out! center bonus Damage: 150\/225\/350 >>> 180\/250\/350<\/p>\n<\/li>\n Nami Mana: 50\/90 >>> 25\/75<\/p>\n<\/li>\n<\/ul>\n Units: Tier 3<\/strong><\/p>\n Volibear Relentless Storm number of enemies: 3\/4\/5 >>> 4\/4\/4<\/p>\n<\/li>\n Volibear Relentless Storm Damage per enemy: 160\/175\/190 >>> 110\/155\/215 <\/p>\n<\/li>\n Volibear Relentless Storm total Damage: 480\/700\/950 >>> 440\/620\/860<\/p>\n<\/li>\n<\/ul>\n Units: Tier 4<\/strong><\/p>\n Daeja Windblast wave Damage: 225\/350\/1500 >>> 250\/375\/1800<\/p>\n<\/li>\n Daeja Windblast passive Magic damage: 30\/45\/200 >>> 25\/40\/150<\/p>\n<\/li>\n Hecarim max Mana buff: 75\/120 >>> 60\/105<\/p>\n<\/li>\n<\/ul>\n Units: Tier 5<\/strong><\/p>\n Aurelion Sol REWORKED: Aurelion Sol now summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing magic damage to all enemies in the area and increasing their damage taken by 20% for 10 seconds. Black holes generated after 20 seconds of combat are larger and deal 50% more damage.<\/p>\n<\/li>\n Aurelion Sol Mana: 40\/90<\/p>\n<\/li>\n Aurelion Sol Black Hole Damage: 325\/450\/5000<\/p>\n<\/li>\n Aurelion Sol at 3-Stars creates a cosmically large black hole<\/p>\n<\/li>\n Pyke Health: 800 >>> 900<\/p>\n<\/li>\n Shyvana Mana buff: 45\/75 >>> 30\/60<\/p>\n<\/li>\n Shyvana Armor & Magic Resist: 60 >>> 55<\/p>\n<\/li>\n Shyvana Flame Breath max Health percent burn Damage: 45\/60\/300% >>> 50\/66\/500%<\/p>\n<\/li>\n Soraka Starfall Heal per star: 100\/150\/1000 >>> 120\/180\/1000<\/p>\n<\/li>\n Zoe Mana buff: 60\/120 >>> 50\/100<\/p>\n<\/li>\n<\/ul>\n Items<\/strong><\/p>\n Ornn Item, Infinity Force removed 30% Crit Chance<\/p>\n<\/li>\n Ornn Item, Muramana Mana granted after cast: 150 over 4 sec >>> 200 over 5 sec<\/p>\n<\/li>\n Ornn Item, Obsidian Cleaver Attack Damage: 30 >>> 20<\/p>\n<\/li>\n Ornn Item, Rocket Propelled Fist Health: 500 >>> 400<\/p>\n<\/li>\n<\/ul>\n Augments<\/strong><\/p>\n Blue Battery now sets the units’ Mana to 20 after casting instead of granting 20 Mana after casting.<\/p>\n<\/li>\n Cluttered Mind XP if your bench if full: 3 >>> 4<\/p>\n<\/li>\n Hallucinate damage reduction buff duration: 5 >>> 6 seconds<\/p>\n<\/li>\n March of Progress XP each round: 4 >>> 5<\/p>\n<\/li>\n Ricochet (Cannoneer) will now prefer to bounce to farther targets rather than nearby targets<\/p>\n<\/li>\n<\/ul>\n Traits<\/strong><\/p>\n Guild NEW: Added a new 7 Guild trait: 250% Guild Bonus<\/p>\n<\/li>\n Evoker Mana: 3\/6\/10 >>> 3\/7\/12<\/p>\n<\/li>\n<\/ul>\n Units: Tier 1<\/strong><\/p>\n Vladimir Mana buff: 0\/70 >>> 20\/70<\/p>\n<\/li>\n<\/ul>\n Units: Tier 2<\/strong><\/p>\n Braum’s tooltip now specifies that he raises his shield towards the largest group of enemies<\/p>\n<\/li>\n<\/ul>\n Units: Tier 4<\/strong><\/p>\n Neeko Inherent Glamour Shield: 275\/400\/1200 >>> 275\/400\/2000<\/p>\n<\/li>\n<\/ul>\n Units: Tier 5<\/strong><\/p>\n Bard Tempered Fate Stun Duration: 1.5\/2\/15 >>> 1.25\/2\/15<\/p>\n<\/li>\n Yasuo Attack Damage: 90 >>> 85<\/p>\n<\/li>\n Yasuo will now reliably execute the last enemy alive, even if they have gigantic Health pools<\/p>\n<\/li>\n<\/ul>\n Items<\/strong><\/p>\n Archangel’s Staff and (Radiant) Urf-Archangel’s Staff now have a stack counters<\/p>\n<\/li>\n Guinsoo’s Rageblade and (Radiant) Guinsoo’s Reckoning now have stack counters<\/p>\n<\/li>\n Zz’Rot Portal now works more reliably with and against Assassins<\/p>\n<\/li>\n<\/ul>\n Augments<\/strong><\/p>\n Combat Training Starting Attack Damage: 5 >>> 8<\/p>\n<\/li>\n Double Trouble now grants a 2-star copy of units you have 3-starred before acquiring the Augment<\/p>\n<\/li>\n Living Forge can no longer grant Ornn Artifacts that it already granted you<\/p>\n<\/li>\n Makeshift Armor III Armor & Magic Resist: 60 >>> 65<\/p>\n<\/li>\n<\/ul>\n Double Up<\/strong><\/p>\n Pick order is now visually represented on the scoreboard<\/p>\n<\/li>\n Pick order groups updated. In order of release, first to last: 4th and 3rd, 4th and 2nd, 3rd and 1st, 2nd and 1st.<\/p>\n<\/li>\n Pick order groups after the 4th place team has been eliminated has been updated. In order of release, first to last: 3rd and 2nd, 3rd and 1st, 2nd and 1st.<\/p>\n<\/li>\n Pick order groups after 4th and 3rd place teams have been eliminated has been updated. In order of release, first to last: 2nd and 2nd, 1st and 1st.<\/p>\n<\/li>\n If reinforcements are canceled the portal countdown, VFX will now cancel immediately instead of playing out for the full 3 second timer.<\/p>\n<\/li>\n The release timers during Shared Draft (timers that let you know when you can start moving for an item\/unit on Carousel) have updated VFX that are more noticeable.<\/p>\n<\/li>\n<\/ul>\n Hyper Roll<\/strong><\/p>\n Trainer chance to double-feed Nomsy in Hyper Roll: 65% >>> 50%<\/p>\n<\/li>\n Starcaller (Soraka) Tactician Heal: 1\/2\/15 >>> 1\/2\/20<\/p>\n<\/li>\n<\/ul>\n Rank Preservation<\/strong><\/p>\n If you transfer your account out of a region and back to that region within two weeks, your account’s ranked state upon returning to the original region will be restored to what it was when you left. <\/p>\n<\/li>\n<\/ul>\n Shoot from the hip: Varus’s arrows now visually fire out of his bow instead of slightly below it.<\/p>\n<\/li>\n Legend units can no longer fail to gain their stat bonuses from a sacrificed unit if they’re affected by Zephyr<\/p>\n<\/li>\n Legend sacrifice now occurs before Zephyr triggers, so Zephyr can’t hit a unit that’s then immediately sacrificed (making it appear that Zephyr hit nothing)<\/p>\n<\/li>\n Tahm Kench’s ability damage is now correctly blocked by Banshee’s Claw<\/p>\n<\/li>\n Shapeshifter Soul now correctly states that it grants a Sunfire Cape, not a Hand of Justice<\/p>\n<\/li>\n Fixed an issue that allowed Preparation I to be offered on 4-2<\/p>\n<\/li>\n Ashe now cast their spell at their attack targets rather than the nearest target<\/p>\n<\/li>\n Ghost armies that have Augments with multiple tiers (Luden’s, Build Different, etc.) will now always work as intended<\/p>\n<\/li>\n Who is the hottest shot: Hot Shot will now attribute its burn damage more accurately when multiple Cannoneer cannon shots hit the same target (only affects the damage recap; no actual change to its damage)<\/p>\n<\/li>\n<\/ul>\n For more game guides, title update information, and more, be sure to check out our dedicated <\/strong>Team Fight Tactics<\/strong><\/a> page.<\/strong><\/p>\n <\/p>\n Featured image courtesy of Riot Games.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":" Teamfight Tactics 12.13 patch will soon be live across all the platforms and it’s set to bring a number of character buffs and nerfs, system…<\/p>\n","protected":false},"author":11806,"featured_media":33645,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-33644","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tft","genre-auto-battler","content_type-news"],"acf":[],"yoast_head":"\nTeamfight Tactics 12.13 Patch Notes<\/h2>\n
System Changes<\/strong><\/h3>\n
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Large Changes<\/strong><\/h3>\n
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Small Changes<\/strong><\/h3>\n
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Modes<\/strong><\/h3>\n
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Regional Transfers<\/strong><\/h3>\n
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Bug Fixes<\/strong><\/h3>\n
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