{"id":33644,"date":"2022-07-12T18:12:04","date_gmt":"2022-07-12T18:12:04","guid":{"rendered":"https:\/\/www.ginx.tv\/teamfight-tactics-12-13-patch-notes"},"modified":"2024-07-19T14:02:56","modified_gmt":"2024-07-19T14:02:56","slug":"teamfight-tactics-12-13-patch-notes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/teamfight-tactics-12-13-patch-notes","title":{"rendered":"Teamfight Tactics 12.13 Patch Notes &#8211; System Changes, Bug Fixes &#038; More"},"content":{"rendered":"<p>Teamfight Tactics 12.13 patch will soon be live across all the platforms and it&rsquo;s set to bring a number of character buffs and nerfs, system adjustments, Bug fixes, Rank Preservation system, and a lot more.<\/p>\n<p>Follow along with the entirety of this article if you&#8217;re looking for a detailed look at what&rsquo;s inside the latest <a href=\"https:\/\/www.ginx.tv\/en\/tft\">Teamfight Tactics<\/a> 12.13 update.<\/p>\n<h2>Teamfight Tactics 12.13 Patch Notes<\/h2>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/fTyjsmlViv-VRw4HweF55JKjLR_erGrmpGleK4wAWXE\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi90ZWFtZmlnaHRfdGFjdGljcy9URlRQYXRjaDEyLjEzSGlnaGxpZ2h0cy5qcGc\" alt=\"Teamfight Tactics Patch Notes Update 12.13 Highlights\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">Teamfight Tactics 12.13 update highlights. (Picture: Riot Games)<\/figcaption><\/figure>\n<h3><strong>System Changes<\/strong><\/h3>\n<p><strong>Game Time<\/strong><\/p>\n<ul>\n<li>\n<p>Stage 2-1, 3-2, and 4-2 (Augment Rounds) shortened by 10 seconds.<\/p>\n<\/li>\n<li>\n<p>Stage 4-7 (Treasure Dragon) shortened by 10 seconds.<\/p>\n<\/li>\n<li>\n<p>Stage 5-1 (After Treasure Dragon) shortened by 10 seconds.<\/p>\n<\/li>\n<\/ul>\n<p><strong>Player Damage<\/strong><\/p>\n<ul>\n<li>\n<p>Player damage in Stage 8 has been increased to 150 in Standard and Double Up<\/p>\n<\/li>\n<\/ul>\n<h3><strong>Large Changes<\/strong><\/h3>\n<p><strong>Traits<\/strong><\/p>\n<ul>\n<li>\n<p>Assassin Critical Strike Damage: 15\/30\/50% &gt;&gt;&gt; 10\/20\/40%<\/p>\n<\/li>\n<li>\n<p>Astral: Players must field Astral units before they can receive Astral Shops and orbs. A new Refresh button with a counter helps you track your progress towards Astral Shops. It also reflects the quality of your Astral orbs.&nbsp;<\/p>\n<\/li>\n<li>\n<p>Astral Ability Power: 5\/30\/70 &gt;&gt;&gt; 10\/40\/80<\/p>\n<\/li>\n<li>\n<p>Mirage Dawnbringer&rsquo;s Determination max Health heal percentage: 40\/70\/70(heals twice)\/125(heals twice) &gt;&gt;&gt; 40\/65\/65(heals twice)\/110(heals twice)<\/p>\n<\/li>\n<li>\n<p>Ragewing Attack Speed: 50\/125\/225 &gt;&gt;&gt; 50\/135\/250%<\/p>\n<\/li>\n<li>\n<p>Ragewing Omnivamp: 30\/50\/70% &gt;&gt;&gt; 25\/50\/75%<\/p>\n<\/li>\n<li>\n<p>Revel Firework Damage: 140\/170\/225\/300 &gt;&gt;&gt; 130\/160\/210\/280<\/p>\n<\/li>\n<li>\n<p>Shimmerscale item, Crown of Champions Health: 200 &gt;&gt;&gt; 100<\/p>\n<\/li>\n<li>\n<p>Shimmerscale item, Determined Investor Health: 300 &gt;&gt;&gt; 150<\/p>\n<\/li>\n<li>\n<p>Shimmerscale item, Diamond Hands Health: 300 &gt;&gt;&gt; 200<\/p>\n<\/li>\n<li>\n<p>Shimmerscale item, Draven&rsquo;s Axe base Attack Damage &amp; Attack Speed: 20 &gt;&gt;&gt; 10<\/p>\n<\/li>\n<li>\n<p>Shimmerscale item, Gambler&rsquo;s Blade base Ability Power &amp; Attack Speed: 20 &gt;&gt;&gt; 30<\/p>\n<\/li>\n<li>\n<p>Shimmerscale item, Goldmancer Staff base Ability Power: 20 &gt;&gt;&gt; 30<\/p>\n<\/li>\n<li>\n<p>Shimmerscale item, Needlessly Big Gem Health: 300 &gt;&gt;&gt; 500<\/p>\n<\/li>\n<li>\n<p>Shimmerscale item, Mogul&rsquo;s Mail stack cap: 30 &gt;&gt;&gt; 40<\/p>\n<\/li>\n<li>\n<p>Shimmerscale item, Mogul&rsquo;s Mail Armor &amp; Magic Resist per stack: 1.5 &gt;&gt;&gt; 1<\/p>\n<\/li>\n<li>\n<p>Shimmerscale item, Mogul&rsquo;s Mail Health per stack: 15 &gt;&gt;&gt; 5<\/p>\n<\/li>\n<li>\n<p>Trainer Nomsy base Health: 500 &gt;&gt;&gt; 400<\/p>\n<\/li>\n<li>\n<p>Trainer Nomsy Fireball Damage: 100\/125\/150\/175 &gt;&gt;&gt; 100\/130\/160\/200<\/p>\n<\/li>\n<li>\n<p>Trainer Nomsy&rsquo;s Fireball now causes burned enemies to suffer 50% reduced healing for the duration of the burn (8 seconds)<\/p>\n<\/li>\n<li>\n<p>Warrior increased Damage on enhanced attack: 120\/200\/350% &gt;&gt;&gt; 120\/220\/420%<\/p>\n<\/li>\n<\/ul>\n<p><strong>Units: Tier 2<\/strong><\/p>\n<ul>\n<li>\n<p>Lillia Watch Out! center bonus Damage: 150\/225\/350 &gt;&gt;&gt; 180\/250\/350<\/p>\n<\/li>\n<li>\n<p>Nami Mana: 50\/90 &gt;&gt;&gt; 25\/75<\/p>\n<\/li>\n<\/ul>\n<p><strong>Units: Tier 3<\/strong><\/p>\n<ul>\n<li>\n<p>Volibear Relentless Storm number of enemies: 3\/4\/5 &gt;&gt;&gt; 4\/4\/4<\/p>\n<\/li>\n<li>\n<p>Volibear Relentless Storm Damage per enemy: 160\/175\/190 &gt;&gt;&gt; 110\/155\/215&nbsp;<\/p>\n<\/li>\n<li>\n<p>Volibear Relentless Storm total Damage: 480\/700\/950 &gt;&gt;&gt; 440\/620\/860<\/p>\n<\/li>\n<\/ul>\n<p><strong>Units: Tier 4<\/strong><\/p>\n<ul>\n<li>\n<p>Daeja Windblast wave Damage: 225\/350\/1500 &gt;&gt;&gt; 250\/375\/1800<\/p>\n<\/li>\n<li>\n<p>Daeja Windblast passive Magic damage: 30\/45\/200 &gt;&gt;&gt; 25\/40\/150<\/p>\n<\/li>\n<li>\n<p>Hecarim max Mana buff: 75\/120 &gt;&gt;&gt; 60\/105<\/p>\n<\/li>\n<\/ul>\n<p><strong>Units: Tier 5<\/strong><\/p>\n<ul>\n<li>\n<p>Aurelion Sol REWORKED: Aurelion Sol now summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing magic damage to all enemies in the area and increasing their damage taken by 20% for 10 seconds. Black holes generated after 20 seconds of combat are larger and deal 50% more damage.<\/p>\n<\/li>\n<li>\n<p>Aurelion Sol Mana: 40\/90<\/p>\n<\/li>\n<li>\n<p>Aurelion Sol Black Hole Damage: 325\/450\/5000<\/p>\n<\/li>\n<li>\n<p>Aurelion Sol at 3-Stars creates a cosmically large black hole<\/p>\n<\/li>\n<li>\n<p>Pyke Health: 800 &gt;&gt;&gt; 900<\/p>\n<\/li>\n<li>\n<p>Shyvana Mana buff: 45\/75 &gt;&gt;&gt; 30\/60<\/p>\n<\/li>\n<li>\n<p>Shyvana Armor &amp; Magic Resist: 60 &gt;&gt;&gt; 55<\/p>\n<\/li>\n<li>\n<p>Shyvana Flame Breath max Health percent burn Damage: 45\/60\/300% &gt;&gt;&gt; 50\/66\/500%<\/p>\n<\/li>\n<li>\n<p>Soraka Starfall Heal per star: 100\/150\/1000 &gt;&gt;&gt; 120\/180\/1000<\/p>\n<\/li>\n<li>\n<p>Zoe Mana buff: 60\/120 &gt;&gt;&gt; 50\/100<\/p>\n<\/li>\n<\/ul>\n<p><strong>Items<\/strong><\/p>\n<ul>\n<li>\n<p>Ornn Item, Infinity Force removed 30% Crit Chance<\/p>\n<\/li>\n<li>\n<p>Ornn Item, Muramana Mana granted after cast: 150 over 4 sec &gt;&gt;&gt; 200 over 5 sec<\/p>\n<\/li>\n<li>\n<p>Ornn Item, Obsidian Cleaver Attack Damage: 30 &gt;&gt;&gt; 20<\/p>\n<\/li>\n<li>\n<p>Ornn Item, Rocket Propelled Fist Health: 500 &gt;&gt;&gt; 400<\/p>\n<\/li>\n<\/ul>\n<p><strong>Augments<\/strong><\/p>\n<ul>\n<li>\n<p>Blue Battery now sets the units&rsquo; Mana to 20 after casting instead of granting 20 Mana after casting.<\/p>\n<\/li>\n<li>\n<p>Cluttered Mind XP if your bench if full: 3 &gt;&gt;&gt; 4<\/p>\n<\/li>\n<li>\n<p>Hallucinate damage reduction buff duration: 5 &gt;&gt;&gt; 6 seconds<\/p>\n<\/li>\n<li>\n<p>March of Progress XP each round: 4 &gt;&gt;&gt; 5<\/p>\n<\/li>\n<li>\n<p>Ricochet (Cannoneer) will now prefer to bounce to farther targets rather than nearby targets<\/p>\n<\/li>\n<\/ul>\n<h3><strong>Small Changes<\/strong><\/h3>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/oXqYEC-IzBpCQOaZRkrMfOvoUdU4MhYZJ_3yD0z8ZxE\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi90ZWFtZmlnaHRfdGFjdGljcy9URlRQYXRjaE5vdGVzVXBkYXRlMTIuMTNTY3JlZW5zaG90LmpwZw\" alt=\"TFT Update 12.13 Patch Notes Changes\" width=\"1000\" height=\"527\" loading=\"lazy\"><figcaption contenteditable=\"false\">Here&#8217;s a list of all the small changes in the TFT Patch 12.13. (Picture: Riot Games)<\/figcaption><\/figure>\n<p><strong>Traits<\/strong><\/p>\n<ul>\n<li>\n<p>Guild NEW: Added a new 7 Guild trait: 250% Guild Bonus<\/p>\n<\/li>\n<li>\n<p>Evoker Mana: 3\/6\/10 &gt;&gt;&gt; 3\/7\/12<\/p>\n<\/li>\n<\/ul>\n<p><strong>Units: Tier 1<\/strong><\/p>\n<ul>\n<li>\n<p>Vladimir Mana buff: 0\/70 &gt;&gt;&gt; 20\/70<\/p>\n<\/li>\n<\/ul>\n<p><strong>Units: Tier 2<\/strong><\/p>\n<ul>\n<li>\n<p>Braum&rsquo;s tooltip now specifies that he raises his shield towards the largest group of enemies<\/p>\n<\/li>\n<\/ul>\n<p><strong>Units: Tier 4<\/strong><\/p>\n<ul>\n<li>\n<p>Neeko Inherent Glamour Shield: 275\/400\/1200 &gt;&gt;&gt; 275\/400\/2000<\/p>\n<\/li>\n<\/ul>\n<p><strong>Units: Tier 5<\/strong><\/p>\n<ul>\n<li>\n<p>Bard Tempered Fate Stun Duration: 1.5\/2\/15 &gt;&gt;&gt; 1.25\/2\/15<\/p>\n<\/li>\n<li>\n<p>Yasuo Attack Damage: 90 &gt;&gt;&gt; 85<\/p>\n<\/li>\n<li>\n<p>Yasuo will now reliably execute the last enemy alive, even if they have gigantic Health pools<\/p>\n<\/li>\n<\/ul>\n<p><strong>Items<\/strong><\/p>\n<ul>\n<li>\n<p>Archangel&rsquo;s Staff and (Radiant) Urf-Archangel&rsquo;s Staff now have a stack counters<\/p>\n<\/li>\n<li>\n<p>Guinsoo&rsquo;s Rageblade and (Radiant) Guinsoo&rsquo;s Reckoning now have stack counters<\/p>\n<\/li>\n<li>\n<p>Zz&rsquo;Rot Portal now works more reliably with and against Assassins<\/p>\n<\/li>\n<\/ul>\n<p><strong>Augments<\/strong><\/p>\n<ul>\n<li>\n<p>Combat Training Starting Attack Damage: 5 &gt;&gt;&gt; 8<\/p>\n<\/li>\n<li>\n<p>Double Trouble now grants a 2-star copy of units you have 3-starred before acquiring the Augment<\/p>\n<\/li>\n<li>\n<p>Living Forge can no longer grant Ornn Artifacts that it already granted you<\/p>\n<\/li>\n<li>\n<p>Makeshift Armor III Armor &amp; Magic Resist: 60 &gt;&gt;&gt; 65<\/p>\n<\/li>\n<\/ul>\n<h3><strong>Modes<\/strong><\/h3>\n<p><strong>Double Up<\/strong><\/p>\n<ul>\n<li>\n<p>Pick order is now visually represented on the scoreboard<\/p>\n<\/li>\n<li>\n<p>Pick order groups updated. In order of release, first to last: 4th and 3rd, 4th and 2nd, 3rd and 1st, 2nd and 1st.<\/p>\n<\/li>\n<li>\n<p>Pick order groups after the 4th place team has been eliminated has been updated. In order of release, first to last: 3rd and 2nd, 3rd and 1st, 2nd and 1st.<\/p>\n<\/li>\n<li>\n<p>Pick order groups after 4th and 3rd place teams have been eliminated has been updated. In order of release, first to last: 2nd and 2nd, 1st and 1st.<\/p>\n<\/li>\n<li>\n<p>If reinforcements are canceled the portal countdown, VFX will now cancel immediately instead of playing out for the full 3 second timer.<\/p>\n<\/li>\n<li>\n<p>The release timers during Shared Draft (timers that let you know when you can start moving for an item\/unit on Carousel) have updated VFX that are more noticeable.<\/p>\n<\/li>\n<\/ul>\n<p><strong>Hyper Roll<\/strong><\/p>\n<ul>\n<li>\n<p>Trainer chance to double-feed Nomsy in Hyper Roll: 65% &gt;&gt;&gt; 50%<\/p>\n<\/li>\n<li>\n<p>Starcaller (Soraka) Tactician Heal: 1\/2\/15 &gt;&gt;&gt; 1\/2\/20<\/p>\n<\/li>\n<\/ul>\n<h3><strong>Regional Transfers<\/strong><\/h3>\n<p><strong>Rank Preservation<\/strong><\/p>\n<ul>\n<li>\n<p>If you transfer your account out of a region and back to that region within two weeks, your account&rsquo;s ranked state upon returning to the original region will be restored to what it was when you left.&nbsp;<\/p>\n<\/li>\n<\/ul>\n<h3><strong>Bug Fixes<\/strong><\/h3>\n<ul>\n<li>\n<p>Shoot from the hip: Varus&rsquo;s arrows now visually fire out of his bow instead of slightly below it.<\/p>\n<\/li>\n<li>\n<p>Legend units can no longer fail to gain their stat bonuses from a sacrificed unit if they&rsquo;re affected by Zephyr<\/p>\n<\/li>\n<li>\n<p>Legend sacrifice now occurs before Zephyr triggers, so Zephyr can&rsquo;t hit a unit that&rsquo;s then immediately sacrificed (making it appear that Zephyr hit nothing)<\/p>\n<\/li>\n<li>\n<p>Tahm Kench&rsquo;s ability damage is now correctly blocked by Banshee&rsquo;s Claw<\/p>\n<\/li>\n<li>\n<p>Shapeshifter Soul now correctly states that it grants a Sunfire Cape, not a Hand of Justice<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that allowed Preparation I to be offered on 4-2<\/p>\n<\/li>\n<li>\n<p>Ashe now cast their spell at their attack targets rather than the nearest target<\/p>\n<\/li>\n<li>\n<p>Ghost armies that have Augments with multiple tiers (Luden&rsquo;s, Build Different, etc.) will now always work as intended<\/p>\n<\/li>\n<li>\n<p>Who is the hottest shot: Hot Shot will now attribute its burn damage more accurately when multiple Cannoneer cannon shots hit the same target (only affects the damage recap; no actual change to its damage)<\/p>\n<\/li>\n<\/ul>\n<p><strong>For more game guides, title update information, and more, be sure to check out our dedicated <\/strong><a href=\"https:\/\/www.ginx.tv\/en\/tft\"><strong>Team Fight Tactics<\/strong><\/a><strong> page.<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><em>Featured image courtesy of Riot Games.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Teamfight Tactics 12.13 patch will soon be live across all the platforms and it&rsquo;s set to bring a number of character buffs and nerfs, system&#8230;<\/p>\n","protected":false},"author":11806,"featured_media":33645,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-33644","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tft","genre-auto-battler","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Teamfight Tactics 12.13 Patch Notes - System Changes, Bug Fixes &amp; 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