{"id":34242,"date":"2022-07-27T18:40:58","date_gmt":"2022-07-27T18:40:58","guid":{"rendered":"https:\/\/www.ginx.tv\/warzone-season-4-reloaded-weapon-balance-changes"},"modified":"2024-07-19T08:45:14","modified_gmt":"2024-07-19T08:45:14","slug":"warzone-season-4-reloaded-weapon-balance-changes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-4-reloaded-weapon-balance-changes","title":{"rendered":"Warzone Season 4 Reloaded Weapon Balance Changes &#8211; All Nerfs &#038; Buffs"},"content":{"rendered":"<p>It&#8217;s been an exciting Season 4 thus far in <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\">Call of Duty: Warzone<\/a> with players enjoying all of the new Summer content. Always one of the biggest points of the season comes when the game developers release the mid-season &#8216;Reloaded&#8217; update.<\/p>\n<p>The Reloaded patch allows Activision to tweak some of the in-game content including map changes, game mode adjustments, and of course, weapon changes. For all those interested in changes to the firearms, here are the Warzone Season 4 Reloaded Weapon Balance changes.<\/p>\n<h2><strong>Warzone Season 4 Reloaded Weapon Balancing &#8211; Nerfs and Buffs<\/strong><\/h2>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/KPSnH8fo-lwb8a76mMFCpHguN751945S9EfEd4piTpI\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9DT0QvV2Fyem9uZV9TNF9Gb3J0dW5lX3NfS2VlcF9uZXdfZmVhdHVyZXNfLV9DYXNoX0V4dHJhY3Rpb25fYW5kX21vcmUvV2Fyem9uZVRlcm1pbmF0b3JUcmFjZXJQYWNrMS5qcGc\" alt=\"Warzone Terminator skin Season 4 Reloaded\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">Warzone Pacific Season 4 introduced Terminator content for fans of the legendary series. (Picture: Activision)<\/figcaption><\/figure>\n<div>\n<div>\n<div>\n<h2><span style=\"text-decoration: underline;\">Weapon Adjustments<\/span><strong><span style=\"text-decoration: underline;\"><br \/><\/span><\/strong><\/h2>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<h3><strong>&raquo; Assault Rifles &laquo;<br \/><\/strong><\/h3>\n<p>The current health of the Long-Range Assault Rifle category is not where we&rsquo;d like it to be, as it stands, the best performing builds are ones that result in the least amount of recoil. It&rsquo;s high time we take a pass at some of the major outliers so that Vanguard Assault Rifles are less likely to devolve into pin-point accurate lasers.<\/p>\n<ul>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/whosimmortal-best-bar-loadout-warzone-season-4\">WhosImmortal Reveals Best BAR Loadout In Warzone Season 4<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/best-fara-83-loadout-warzone\">Best Fara 83 Loadout In Warzone Season 4<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/best-close-range-as44-loadout-warzone\">Best Close-Range AS44 Loadout In Warzone Season 4<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/best-kg-m40-loadout-in-warzone\">Best KG M40 Loadout In Warzone Season 4<\/a><\/strong><\/li>\n<\/ul>\n<p>While some Weapons are intentionally made to be easier to control, those should receive penalties to their damage profile which we will roll-out over time.<\/p>\n<p><strong>Assault Rifle Charlie (VG)<\/strong><\/p>\n<ul>\n<li><strong>CGC 30&#8243; XL<\/strong>\n<ul>\n<li>Vertical Recoil control decreased to 20%, down from 28%<\/li>\n<li>Horizontal Recoil control decreased to 20%, down from 28%<\/li>\n<\/ul>\n<\/li>\n<li><strong>CGC 27&#8243; 2B<\/strong>\n<ul>\n<li>Horizontal Recoil control decreased to 25%, down from 35%<\/li>\n<\/ul>\n<\/li>\n<li><strong>8mm Klauser 40 Round Mags<\/strong>\n<ul>\n<li>Vertical Recoil control decreased to 11%, down from 16%<\/li>\n<li>Horizontal Recoil control decreased to 11%, down from 16%<\/li>\n<\/ul>\n<\/li>\n<li><strong>Chariot WR<\/strong>\n<ul>\n<li>Recoil Control decreased to 12%, down from 14%<\/li>\n<\/ul>\n<\/li>\n<li><strong>Hardscope&nbsp;<\/strong>\n<ul>\n<li>The recoil control that Hardscape provides the BAR has been decreased.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Assault Rifle Alpha (VG)<\/strong><\/p>\n<ul>\n<li><strong>VDD 760MM 05B<\/strong>\n<ul>\n<li>Horizontal Recoil control decreased to 30%, from 40%<\/li>\n<\/ul>\n<\/li>\n<li><strong>Krausnick 620mm Precision&nbsp;<\/strong>\n<ul>\n<li>Horizontal Recoil control decreased to 30%, from 40%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Cooper Carbine (VG)<\/strong><\/p>\n<ul>\n<li><strong>9mm 60 Round Drums<\/strong>\n<ul>\n<li>Horizontal Recoil control decreased to 11%, down from 29.5%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Assault Rifle Bravo (VG)<\/strong><\/p>\n<ul>\n<li><strong>.303 British 36 Round Mags<\/strong>\n<ul>\n<li>Muzzle Velocity increased to -10%, up from -20%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>NZ-41 (VG)<\/strong><\/p>\n<ul>\n<li>Sustained Recoil Control decreased<\/li>\n<li>Max Damage range decreased to 33.5 meters, down from 35.6 meters.<\/li>\n<li>Min Damage decreased to 30, down from 34<\/li>\n<li>Neck Damage Multiplier decreased to 1.27, down from 1.3<\/li>\n<\/ul>\n<p><strong>Nikita AVT (VG)<\/strong><\/p>\n<ul>\n<li>Movement Speed Scale increased to 0.87, up from 0.86<\/li>\n<li>ADS Movement Speed Scale increased to 1.22, up from 1.2<\/li>\n<li><strong>Empress 613mm FA&nbsp;<\/strong>\n<ul>\n<li>Movement Speed increased to -2.5%, up from -3%<\/li>\n<li>ADS Time Penalty decreased to -6%, down from -8%<\/li>\n<li>Recoil Control increased to 11%, up from 10%<\/li>\n<li>Sprint to Fire Penalty decreased to -4.5%, down from -5%\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>6.5 Sakura 60 Round Drums<\/strong>\n<ul>\n<li>Damage Range decreased to -6%, down from -4%<\/li>\n<li>Muzzle Velocity decreased to -10%, down from -6%&nbsp;<\/li>\n<li>Recoil Control increased to 2.5%, up from 2%&nbsp;<\/li>\n<li>Hipfire accuracy increased to 4.5%, up from 4%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>KG M40 (VG)<\/strong><\/p>\n<ul>\n<li>Max Damage Range decreased to 30.5 meters, down from 33 meters<\/li>\n<li>Min Damage decreased to 25, down from 26<\/li>\n<li>Headshot Locational Damage Multiplier decreased to 1.46, down from 1.5<\/li>\n<li><strong>Reisdorf 720mm Shrouded<\/strong>\n<ul>\n<li>Horizontal Recoil control decreased to 20%, down from 35%<\/li>\n<\/ul>\n<\/li>\n<li><strong>.30-06 60 Round Drums<\/strong>\n<ul>\n<li>Recoil Control Penalty decreased to -35%, down from -40%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>CR-56 AMAX (MW)<\/strong><\/p>\n<ul>\n<li>Headshot Locational Damage Multiplier increased to 1.6, up from 1.56<\/li>\n<li>Min Damage increased to 28, up from 24<\/li>\n<\/ul>\n<p><strong>Kilo 141 (MW)<\/strong><\/p>\n<ul>\n<li>Mid Damage step removed.<\/li>\n<li>Min Damage increased to 23, up from 18<\/li>\n<\/ul>\n<p><strong>FARA 83 (BOCW)<\/strong><\/p>\n<ul>\n<li>Max Damage Range increased to 28 meters, up from 25.4 meters<\/li>\n<\/ul>\n<p><strong>Krig 6 (BOCW)<\/strong><\/p>\n<ul>\n<li>Mid Damage increased to 26, up from 25<\/li>\n<li>Headshot Locational Damage Multiplier increased to 1.55, up from 1.5<\/li>\n<\/ul>\n<p><strong>M13 (MW)<\/strong><\/p>\n<ul>\n<li>Neck Locational Damage Multiplier increased to 1.3, up from 1.01&nbsp;<\/li>\n<\/ul>\n<p><strong>Volkssturmgewehr (VG)<\/strong><\/p>\n<ul>\n<li>Headshot Locational Damage Multiplier increased to 1.61, up from 1.55<\/li>\n<li><strong>7.62 Gorenko 40 Round Mags<\/strong>\n<ul>\n<li>Capacity increased to 45, up from 40<\/li>\n<li>Damage Penalty Removed<\/li>\n<li>Damage Range now decreased by 15%&nbsp;<\/li>\n<li>Rate of Fire increased to 7.5%, up from 6.7%<\/li>\n<li>Recoil Control decreased to 20%, down from 40%<\/li>\n<\/ul>\n<\/li>\n<li><strong>7.62 Gorenko 30 Round Mags&nbsp;<\/strong>\n<ul>\n<li>Damage Penalty Removed<\/li>\n<li>Damage Range now decreased by 15%&nbsp;<\/li>\n<li>Rate of Fire increased to 7.5%, up from 6.7%<\/li>\n<li>Recoil control decreased to 20%, down from 40%<\/li>\n<\/ul>\n<\/li>\n<li><strong>.30 Russian Short 45 Round Drums<\/strong>\n<ul>\n<li>Muzzle velocity increased to 25%, up from 10%<\/li>\n<li>Damage Bonus increased to 11%, up from 10%<\/li>\n<li>Vertical Recoil Penalty decreased to -26%, down from -30%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<h3><strong>&raquo; Submachine Guns &laquo;<br \/><\/strong><\/h3>\n<p><strong>Armaguerra 43 (VG)<\/strong><\/p>\n<ul>\n<li><strong>Botti 570mm Precisione&nbsp;<\/strong>\n<ul>\n<li>Headshot Locational Damage Scalar decreased to 1.14, down from 1.2<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>H4 Blixen (VG)<\/strong><\/p>\n<ul>\n<li>Headshot Locational Damage Multiplier decreased to 1.46, down from 1.5<\/li>\n<li>Min Damage decreased to 27, down from 28<\/li>\n<li>Movement Speed scale decreased to 0.9, down from 0.91<\/li>\n<li><strong>Jonsson 9&rdquo; RMK<\/strong>\n<ul>\n<li>Min Damage decreased to 28, down from 30<\/li>\n<\/ul>\n<\/li>\n<li><strong>7.62 Gorenko 54 Round Mags<\/strong>\n<ul>\n<li>Headshot Locational Damage Scalar decreased to 1.1, down from 1.18<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Marco 5 (VG)<\/strong><\/p>\n<ul>\n<li>Max Damage decreased to 34, down from 36<\/li>\n<li>Mid Damage decreased to 30, down from 32<\/li>\n<li>Neck Locational Damage Multiplier decreased to 1.25, down from 1.5<\/li>\n<li><strong>Perfetto Lesto 355mm<\/strong>\n<ul>\n<li>Locational Damage Multipliers have been removed.&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>UGR (BOCW)<\/strong><\/p>\n<ul>\n<li>Upper Extremities Locational Damage multiplier increased to 1, up from 0.9<\/li>\n<li>Max Damage increased to 39, up from 38<\/li>\n<li>Max Damage Range increased to 11.45 meters, up from 10.8 meters<\/li>\n<li>Mid Damage Range increased to 17.17 meters, up from 15.26 meters<\/li>\n<\/ul>\n<p><strong>Submachine Gun Delta (MW)<\/strong><\/p>\n<ul>\n<li>Min Damage increased to 28, up from 26<\/li>\n<li>Neck Locational Damage Multiplier increased to 1.42, up from 1.01&nbsp;<\/li>\n<\/ul>\n<p><strong>Submachine Gun Alpha (BOCW)<\/strong><\/p>\n<ul>\n<li>Max Damage Range increased to 10 meters, up from 7.6 meters<\/li>\n<li>Neck Locational Damage Multiplier increased to 1.2, up from 1.01<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<h3><strong>&raquo; Shotguns &laquo;<br \/><\/strong><\/h3>\n<p>The following shotguns Max Pellet Damage have been increased by 26%&nbsp;<\/p>\n<ul>\n<li>.410 Ironhide (BOCW)<\/li>\n<li>Einhorn Revolving (VG)<\/li>\n<li>Double Barrel (VG)<\/li>\n<li>Combat Shotgun (VG)<\/li>\n<li>Shotgun Charlie (MW)<\/li>\n<li>Model 680 (MW)<\/li>\n<li>VLK Rogue (MW)<\/li>\n<li>Hauer 77 (BOCW)<\/li>\n<\/ul>\n<p><strong>Shotgun Bravo (BOCW)&nbsp;<\/strong><\/p>\n<ul>\n<li>Max Pellet Damage increased to 25, up from 24<\/li>\n<\/ul>\n<p><strong>Gracey Auto (VG)<\/strong><\/p>\n<ul>\n<li>Max Pellet Damage increased to 25, up from 24<\/li>\n<li>Mid 1 Pellet Damage increased to 20, up from 18<\/li>\n<li>Mid 2 Pellet Damage increased to 18, up from 14<\/li>\n<li>Min Pellet Damage increased to 14, up from 8.&nbsp;<\/li>\n<\/ul>\n<p><strong>Shotgun Delta (MW)&nbsp;<\/strong><\/p>\n<ul>\n<li>Max Pellet Damage increased to 25, up from 24<\/li>\n<li>Min Pellet Damage increased to 14, up from 12.&nbsp;<\/li>\n<\/ul>\n<p><strong>Streetsweeper (BOCW)&nbsp;<\/strong><\/p>\n<ul>\n<li>Min Pellet Damage increased to 10, up from 9.<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<h3><strong>&raquo; Sniper Rifles &laquo;<br \/><\/strong><\/h3>\n<p><strong>Kar98k (VG)<\/strong><\/p>\n<ul>\n<li>ADS Transition in Time decreased to 405ms, down from 430ms<\/li>\n<li>ADS Transition out Time decreased to 380ms, down from 390ms<\/li>\n<li><strong>VDD RE02K<\/strong>\n<ul>\n<li>ADS Time Bonus increased by 13%, up from 12%<\/li>\n<\/ul>\n<\/li>\n<li><strong>6.5mm Sakura 5 Round Mags<\/strong>\n<ul>\n<li>Damage Penalty Removed<\/li>\n<li>ADS Time Penalty decreased to -3%, down from -4%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>3-Line Rifle (VG)<\/strong><\/p>\n<ul>\n<li>Max Damage Decreased to 109, down from 115<\/li>\n<li>Upper Torso Damage Multiplier increased to 1.2, up from 1.1&nbsp;<\/li>\n<li>Lower Torso Damage Multiplier increased to 1.1, up from 1.06&nbsp;<\/li>\n<li>Lower Extremities Damage Multiplier increased to 1, up from 0.9<\/li>\n<\/ul>\n<ul>\n<li><strong>Medium Telescopic Sight<\/strong>\n<ul>\n<li>ADS Idle Sway decreased by 50%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Type 99 10.0x Telescopic&nbsp;<\/strong>\n<ul>\n<li>ADS Idle Sway decreased by 50%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Type 97 5x Telescopic&nbsp;<\/strong>\n<ul>\n<li>ADS Idle Sway decreased by 50%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Gorenko Anti-Tank Rifle (VG)<\/strong><\/p>\n<ul>\n<li>ADS Transition in Time decreased to 520ms, down from 600ms<\/li>\n<li>ADS Transition out Time decreased to 410ms, down from 460ms<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<h3><strong>&raquo; Marksman Rifles &laquo;<br \/><\/strong><\/h3>\n<p><strong>M1 Garand (VG)<\/strong><\/p>\n<ul>\n<li>Lower Extremities Damage Multiplier increased to 1, up from 0.8<\/li>\n<li><strong>Cooper 21&rdquo; Shrouded <\/strong>\n<ul>\n<li>Muzzle Velocity increased to 35%, up from 30%<\/li>\n<\/ul>\n<\/li>\n<li><strong>.303 British 12 Round Clips<\/strong>\n<ul>\n<li>Muzzle Velocity penalty decreased to -10%, down from -20%<\/li>\n<li>Damage Penalty Removed<\/li>\n<li>Damage Range penalty increased to -30%, up from -20%<\/li>\n<li>Rate of Fire bonus decreased to 17.5%, down from 34.5%<\/li>\n<\/ul>\n<\/li>\n<li><strong>.30-06 20 Round Drums<\/strong>\n<ul>\n<li>Movement Speed penalty increased to -2.5%, up from -2%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>R1 Shadowhunter (BOCW)<\/strong><\/p>\n<ul>\n<li>Bolt Accuracy increased by 50%&nbsp;<\/li>\n<\/ul>\n<p><strong>Crossbow (MW)<\/strong><\/p>\n<ul>\n<li>Bolt Accuracy increased by 35%<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<h3><strong>&raquo; Light Machine Guns &laquo;<br \/><\/strong><\/h3>\n<p><strong>Whitely (VG)<\/strong><\/p>\n<ul>\n<li><strong>28&rdquo; Gracey&nbsp; Mk.9&nbsp;<\/strong>\n<ul>\n<li>Horizontal Recoil Control increased to 22% , up from 20%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>26&rdquo; Gracey Rapid<\/strong>\n<ul>\n<li>Rate of Fire Bonus decreased by 35%<\/li>\n<li>Max Damage increased to 26, up from 21<\/li>\n<li>Min Damage increased to 20, up from 17<\/li>\n<li>Muzzle Velocity Penalty decreased to -10%, down from -16%<\/li>\n<li>Horizontal Recoil Penalty decreased to -22%, down from -30%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>.50 BMG 150 Round Boxes<\/strong>\n<ul>\n<li>Recoil Control Penalty decreased to -22%, down from -25%&nbsp;<\/li>\n<li>View Center Scaler increased to 0.82, up from 0.77<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>.303 British 45 Round Mags<\/strong>\n<ul>\n<li>Rate of Fire bonus decreased to 4%, down from 5%<\/li>\n<li>Horizontal Recoil control increased to 30%, up from 28%<\/li>\n<li>Vertical Recoil control increased to 26%, up from 22%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>CGC R2 Padded<\/strong>\n<ul>\n<li>Initial Recoil Penalty decreased to -2%, down from -3%&nbsp;<\/li>\n<li>Sustained Recoil Bonus increased to 4%, up from 3%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>UGM-8 (VG)&nbsp;<\/strong><\/p>\n<ul>\n<li><strong>Romauld 560mm DA<\/strong>\n<ul>\n<li>Neck Locational Damage Multiplier increased to 1.6, up from 1.3<\/li>\n<li>Horizontal Recoil Control now increased by 10%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<h3><strong>&raquo; Tactical Rifles &laquo;<br \/><\/strong><\/h3>\n<p><strong>CARV.2 (BOCW)<\/strong><\/p>\n<ul>\n<li>Max Damage Range increased to 33 meters, up from 30.5 meters<\/li>\n<\/ul>\n<p><strong>M16 (BOCW)<\/strong><\/p>\n<ul>\n<li>Max Damage increased to 42, up from 40<\/li>\n<li>Neck Locational Damage Multiplier increased to 1.21, up from 1.1<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<h3><strong>&raquo; Pistols &laquo;<\/strong><\/h3>\n<ul>\n<li>Pistol Melee Lunge Distance decreased to 1.52 meters, down from 1.83 meters.<\/li>\n<\/ul>\n<p><strong>Handgun Echo (MW)<\/strong><\/p>\n<ul>\n<li>Max Damage increased to 91, up from 70<\/li>\n<li>Mid Damage increased to 65, up from 49<\/li>\n<li>Min Damage increased to 55, up from 45<\/li>\n<\/ul>\n<p><strong>RATT (VG)<\/strong><\/p>\n<ul>\n<li>Mid Damage Increased to 28, up from 26<\/li>\n<\/ul>\n<ul>\n<li><strong>Empress 129mm B03TT<\/strong>\n<ul>\n<li>Rate of Fire Penalty decreased to -29%, down from -38%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>7.62 Gorenko 14 Round Mags&nbsp;<\/strong>\n<ul>\n<li>Muzzle Velocity Penalty decreased to -10%, down from -20%<\/li>\n<li>Damage Range Penalty decreased to -10%, down from -20%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>.45 ACP 12 Round Mags<\/strong>\n<ul>\n<li>Locational Damage Penalty Removed<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/_sS9czdgMmOQQGunsBYhyoOCPTvRpC-X18tmwnuC-io\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9DT0QvV2Fyem9uZV9TNF9Gb3J0dW5lX3NfS2VlcF9uZXdfZmVhdHVyZXNfLV9DYXNoX0V4dHJhY3Rpb25fYW5kX21vcmUvV2Fyem9uZVNlYXNvbjRSZWxvYWRlZFJlbGVhc2VEYXRlLmpwZw\" alt=\"Warzone Season 4 Reloaded Weapon Changes\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">Enjoy the excitement of Warzone Season 4 Reloaded! (Picture: Activision)<\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<h2><span style=\"text-decoration: underline;\">Attachments<\/span><\/h2>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<h3><strong>&raquo; Muzzles &laquo;<\/strong><\/h3>\n<p><strong>Recoil Booster<\/strong><\/p>\n<ul>\n<li>Vertical Recoil Control now decreased by 1.5%<\/li>\n<\/ul>\n<p>Fun fact, the recoil booster was previously only boosting horizontal recoil.<\/p>\n<h3><strong>&raquo; Under Barrels &laquo;<\/strong><\/h3>\n<p><strong>Bayonet (VG)<\/strong><\/p>\n<ul>\n<li>Movement Speed now increased by 1%&nbsp;<\/li>\n<\/ul>\n<p><strong>Carver Foregrip&nbsp;<\/strong><\/p>\n<ul>\n<li>Vertical Recoil control decreased to 7%, down from 9%&nbsp;<\/li>\n<\/ul>\n<p><strong>M1930 Strife Angled<\/strong><\/p>\n<ul>\n<li>Horizontal Recoil control decreased to 7%, down from 9%<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<p>That&#8217;s everything you need to know about the Warzone Pacific Season 4 Reloaded Weapon Balance changes.<\/p>\n<p><strong>For more Warzone content, check out our section dedicated to all the best <\/strong><a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\"><strong>Call of Duty game guides, tips, tier lists, loadouts<\/strong><\/a><strong>, and more.<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><em>Featured image courtesy of Activision.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s been an exciting Season 4 thus far in Call of Duty: Warzone with players enjoying all of the new Summer content. Always one of&#8230;<\/p>\n","protected":false},"author":11444,"featured_media":34243,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-34242","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-call-of-duty","genre-battle-royal","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Warzone Season 4 Reloaded Weapon Balance Changes - All Nerfs &amp; Buffs - GINX TV<\/title>\n<meta name=\"description\" content=\"It&#039;s time for more tweaks in Call of Duty&#039;s battle royale, check out the Warzone Season 4 Reloaded Weapon Balance changes including all buffs and nerfs.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/34242\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Warzone Season 4 Reloaded Weapon Balance Changes - All Nerfs &amp; 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