{"id":34258,"date":"2022-07-28T08:06:22","date_gmt":"2022-07-28T08:06:22","guid":{"rendered":"https:\/\/www.ginx.tv\/multiversus-balance-changes-taz-nerfs"},"modified":"2024-07-19T14:06:36","modified_gmt":"2024-07-19T14:06:36","slug":"multiversus-balance-changes-taz-nerfs","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/multiversus-balance-changes-taz-nerfs","title":{"rendered":"MultiVersus Open Beta Balance Changes – Taz Nerfs And More"},"content":{"rendered":"
The free-to-play platform fighter, MultiVersus<\/a>, from developer Player First Games and published by WB Games, propelled itself into Open Beta on 26th July 2022. Most players, however, might have missed the MultiVersus balance changes, including all the buffs and nerfs to various characters.<\/p>\n This article outlines the MultiVersus balance changes, including much-needed nerfs to Taz, and some changes to Batman, Bugs Bunny, and more.<\/p>\n The MultiVersus Open Beta patch notes (V0.1)<\/a> aren’t all that big, as the developer added a Warp Event (more gold!), a new free Character Rotation (Finn, Garnet, Superman, Reindog), and made balance changes to several characters.<\/p>\n In the Early Access period, Taz was an unstoppable beast at times due to its Tornado, but not anymore. In the MultiVersus Open Beta balance changes, Taz has been smacked hard with what we imagine to be an ACME nerf-hammer.<\/p>\n Below, you can find all the MultiVersus Open Beta balance changes per the official patch notes (V0.1) for Taz, Batman, Steven Universe, Bugs Bunny, Iron Giant, and Velma. Spoiler alert: Velma’s weight has been adjusted…oof.<\/p>\n If you haven’t played MultiVersus yet, check out the gameplay trailer below and start installing it immediately!<\/p>\nMultiVersus Balance Changes – Open Beta Patch Notes<\/h2>\n
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Taz balance changes:<\/h3>\n
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Batman balance changes:<\/h3>\n
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Bugs Bunny balance changes:<\/h3>\n
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Iron Giant balance changes:<\/h3>\n
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Steven Universe balance change:<\/h3>\n
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Velma balance changes:<\/h3>\n
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