{"id":34447,"date":"2022-08-01T21:51:36","date_gmt":"2022-08-01T21:51:36","guid":{"rendered":"https:\/\/www.ginx.tv\/dead-by-daylight-august-update-perk-changes-matchmaking"},"modified":"2024-07-19T18:03:32","modified_gmt":"2024-07-19T18:03:32","slug":"dead-by-daylight-august-update-perk-changes-matchmaking","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/dead-by-daylight\/dead-by-daylight-august-update-perk-changes-matchmaking","title":{"rendered":"Dead By Daylight August Update &#8211; Perk Changes, Matchmaking Incentives, More"},"content":{"rendered":"<p>Dead by Daylight, the most popular multiplayer 4v1 horror game of all time has been releasing monthly developer updates since June 2022. Now that it&#8217;s 1st August, it&#8217;s time for the <a href=\"https:\/\/forum.deadbydaylight.com\/en\/kb\/articles\/344\" target=\"_blank\" rel=\"noopener nofollow\">Dead by Daylight August 2022 update<\/a>.<\/p>\n<p>The developers&#8217; notes feature numerous perk changes and news about kill switches and matchmaking incentives. Here is everything you need to know.<\/p>\n<h2>Dead by Daylight August 2022 Perk Changes<\/h2>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/skstCLXWawWJe7OSDMSZ53ZHWRYnHkZMz-ABJ8VBaoY\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9EZWFkX2J5X0RheWxpZ2h0L2ltYWdlLTMuanBlZw\" alt=\"Dead by Daylight The Legion Thanatophobia\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">Because Thanatophobia performed so well on killers like The Legion and The Plague after the Mid-Chapter update, it&#8217;s seeing a few changes. (Picture: Behaviour Interactive)<\/figcaption><\/figure>\n<p>The Mid-Chapter update featured the biggest overhaul of perks in Dead by Daylight history, with over 40 meta perks undergoing changes. As developers monitored the game and processed users&#8217; feedback, they decided to make a few changes to perks.<\/p>\n<h3>Thanatophobia<\/h3>\n<p>Many fans have <a href=\"https:\/\/www.reddit.com\/r\/deadbydaylight\/comments\/wdm4k1\/ngl_its_not_unjustified\/\" target=\"_blank\" rel=\"noopener nofollow\">complained on social media<\/a> about the notorious slowdown perk Thanatophobia after Dead by Daylight&#8217;s major perk changes last month. The perk received a buff to its strength in the last update, raising its individual repair penalties from 5% to 5.5% at perk tier 3, and increasing the maximum penalty to 22%.<\/p>\n<ul>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/dead-by-daylight\/resident-evil-dead-by-daylight-new-killer-wesker\">Resident Evil x Dead by Daylight Leaks &#8211; New Killer Wesker And Survivor Ada Wong<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/dead-by-daylight\/dead-by-daylight-ghost-month-event\">Dead by Daylight Ghost Month Event Leaked &#8211; Everything We Know So Far<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/dead-by-daylight\/exterminauts-what-is-dead-by-daylight\">What is Exterminauts? &#8211; Dead By Daylight Devs New Game Leaks<\/a><\/strong><\/li>\n<li><a href=\"https:\/\/www.ginx.tv\/en\/dead-by-daylight\/dead-by-daylight-tome-12-challenges-lore\"><strong>Dead by Daylight Tome 12 &#8211; Challenges, Lore, And More<\/strong><\/a><\/li>\n<\/ul>\n<p>Because this update also lengthened the amount of time it takes to complete a generator by 10 seconds &#8211; the first change to generator repair speeds in years &#8211; Thanatophobia became overpowered. When playing as or against killers like Legion and Plague, who can efficiently keep all survivors injured throughout the trial, running Thanatophobia could result in a match taking as long as 30 minutes.<\/p>\n<p>Now, in the upcoming 6.1.2 Update, Thanatophobia will receive a rework to make it not quite as strong as it was.<\/p>\n<p>The new perk text reads:<\/p>\n<ul>\n<li><em>Each injured, dying, or hooked Survivor will now provide a 1\/1.5\/2% action speed penalty. If all four Survivors are either injured, dying, or hooked, Thanatophobia grants an additional 12% penalty to Survivors&rsquo; action speeds.<\/em>&nbsp;<\/li>\n<\/ul>\n<p>The lower action speed penalty is certainly a nerf, but if the killer injures all survivors, Thanatophobia can still reach its old maximum value. Overall, it still sounds like it will be strong on Legion and Plague.<\/p>\n<h3>Mettle of Man<\/h3>\n<p>Mettle of Man has been adjusted to be better consistent with other Endurance perks, which lose their effect when the survivor performs a <a href=\"https:\/\/www.ginx.tv\/en\/dead-by-daylight\/what-are-conspicuous-actions-dead-by-daylight\">Conspicuous Action<\/a>. The killer will also be notified of the survivor&#8217;s location for as long as Mettle of Man&#8217;s Endurance effect is active and the killer is more than 16 meters away.<\/p>\n<p>Because Mettle of Man will be easier to lose now with the addition of Conspicuous Actions, activating it will now only require taking 2 protection hits.<\/p>\n<h3>Scourge Hook: Pain Resonance, Merciless Storm, and Dead Man&rsquo;s Switch<\/h3>\n<p>Three killer perks will also see a few changes in the upcoming update.<\/p>\n<p>Scourge Hook: Pain Resonance once forced survivors off the generator when activated, which would instantly activate Dead Man&#8217;s Switch if the two perks were run together. The survivors would then be forced to wait a long time before repairing the generator again, allowing a massive slowdown for the killer.&nbsp;<\/p>\n<p>Pain Resonance was then reworked so that it no longer forced survivors off the generator, making it incompatible with Dead Man&#8217;s Switch unless the killer physically came to the generator.<\/p>\n<p>While Pain Resonance no longer combined with Dead Man&#8217;s Switch, players found new synergy with Pain Resonance and Merciless Storm, with the regression from Pain Resonance making Merciless Storm create as many as 40 incredibly challenging back-to-back skill checks.<\/p>\n<p>In the 6.1.2 Update, Pain Resonance will again erupt generators, forcing survivors off of them &#8211; but the killer will not be notified. This means Merciless Storm and Pain Resonance&#8217;s perfect, meme-y synergy is gone, but Pain Resonance and Dead Man&#8217;s Switch will likely re-enter the meta even though developers will decrease the duration of Dead Man&#8217;s Switch to 30 seconds at tier 3.<\/p>\n<h2>Dead by Daylight Orange Glyphs<\/h2>\n<p>Tome 12: Discordance introduced a new challenge called the Orange Glyph, which inflicts the killer with a negative status effect throughout the match. You can view the Orange Glyph effect in action here (<strong>motion sickness warning<\/strong>):<\/p>\n<div style=\"left: 0px; width: 100%; height: 0px; position: relative; padding-bottom: 56.25%; max-width: 650px;\" data-ephox-embed-iri=\"https:\/\/www.youtube.com\/watch?v=9tv3WSWfbII\"><iframe style=\"top: 0; left: 0; width: 100%; height: 100%; position: absolute; border: 0;\" src=\"https:\/\/www.youtube.com\/embed\/9tv3WSWfbII?rel=0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\" srcdoc=\"&lt;style&gt;*{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}span{height:1.5em;text-align:center;font:48px\/1.5 sans-serif;color:white;text-shadow:0 0 0.5em black}&lt;\/style&gt;&lt;a href=https:\/\/www.youtube.com\/embed\/9tv3WSWfbII?autoplay=1&gt;&lt;img src=https:\/\/img.youtube.com\/vi\/9tv3WSWfbII\/hqdefault.jpg alt='YouTube video thumbnail'&gt;&lt;span&gt;&#9654;&lt;\/span&gt;&lt;\/a&gt;\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\"><\/iframe><\/div>\n<p>After players reported motion sickness because of the Glyph VFX, the glyph challenges have been replaced temporarily but will return in the update with new effects.<\/p>\n<h2>Dead by Daylight Clown Reenabled<\/h2>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/tcElGVSnE1_E6je-QH-Bg4b4QC6sSsTSmpZyRYl1MlY\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9EZWFkX2J5X0RheWxpZ2h0L0RlYWRCeURheWxpZ2h0NnRoQW5uaXZlcnNhcnlMaXZlc3RyZWFtSW5mby5qcGc\" alt=\"The Clown Dead by Daylight kill switch re-enabled\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">The Clown was kill switched due to a bug, but he&#8217;ll be back in the game after the Update 6.1.2. (Picture: Behaviour Interactive)<\/figcaption><\/figure>\n<p>Just five days ago, developers kill-switched The Clown, making him temporarily unplayable for characters as they fixed an issue that sped him up beyond his intended speed when using certain bottles.<\/p>\n<p>Clown mains rejoice &#8211; this issue will be fixed in Update 6.1.2, and players will be able to select him again.<\/p>\n<h2>DBD August 2022 Matchmaking Incentives<\/h2>\n<p>Matchmaking incentives are a new feature that debuted in the Mid-Chapter update. Players were meant to receive a Bloodpoint bonus for playing either killer or survivor, depending on which side needed more players at that point in time. Each player&#8217;s matchmaking incentives were intended to be different; even two players sitting next to one another were not guaranteed to have the same bonus.<\/p>\n<p>At release, though, all players were accidentally given a 100% survivor queue bonus, causing a surplus of survivors with very few killers. Because this created such lengthy queue times for survivors, Behaviour turned off the feature after just a few hours.<\/p>\n<p>Developers say they have found the fix, but it won&#8217;t be ready in the upcoming update. Instead, it will debut in the 6.2.0 Public Test Build and will be added to the game if all goes according to plan.<\/p>\n<p>For more information about what Behaviour Interactive is up to, both for Dead by Daylight and the studio&#8217;s other games, be sure to tune into the <a href=\"https:\/\/www.ginx.tv\/en\/dead-by-daylight\/how-to-watch-dbd-behaviour-beyond-livestream\">Behaviour Beyond<\/a> live stream on 3rd August.<\/p>\n<p><strong>And that&#8217;s all. For more <a href=\"https:\/\/www.ginx.tv\/en\/dead-by-daylight\">Dead by Daylight<\/a> news, guides, tips, and leaks, be sure to check out our dedicated category.<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><em>Featured image courtesy of Behaviour Interactive.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dead by Daylight, the most popular multiplayer 4v1 horror game of all time has been releasing monthly developer updates since June 2022. Now that it&#8217;s&#8230;<\/p>\n","protected":false},"author":12834,"featured_media":34448,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-34447","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dead-by-daylight","genre-horror","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Dead By Daylight August Update - Perk Changes, Matchmaking Incentives, More - GINX TV<\/title>\n<meta name=\"description\" content=\"Dead by Daylight&#039;s August 2022 developer update is here, and features perk changes as well as news about The Clown, Orange Glyphs, and more.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/34447\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Dead By Daylight August Update - Perk Changes, Matchmaking Incentives, More - GINX TV\" \/>\n<meta property=\"og:description\" content=\"Dead by Daylight&#039;s August 2022 developer update is here, and features perk changes as well as news about The Clown, Orange Glyphs, and more.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.ginx.tv\/en\/dead-by-daylight\/dead-by-daylight-august-update-perk-changes-matchmaking\" \/>\n<meta property=\"og:site_name\" content=\"GINX TV\" \/>\n<meta property=\"article:published_time\" content=\"2022-08-01T21:51:36+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-07-19T18:03:32+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/Dev_Update.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1\" \/>\n\t<meta property=\"og:image:height\" content=\"1\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Cole Podany\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@https:\/\/twitter.com\/ColePodany\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Cole Podany\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"5 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.ginx.tv\/en\/dead-by-daylight\/dead-by-daylight-august-update-perk-changes-matchmaking#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/dead-by-daylight\/dead-by-daylight-august-update-perk-changes-matchmaking\"},\"author\":{\"name\":\"Cole Podany\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/487fdee4917a99a94ae59dcd52bfe04c\"},\"headline\":\"Dead By Daylight August Update &#8211; 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