Superman has three different perks in MultiVersus. (Picture: WB Games)<\/figcaption><\/figure>\nSuperman comes equipped with three different Signature Perks in MultiVersus, they are as follows:<\/p>\n
\nFlaming Re-Entry<\/strong> – Causes the landing hitbox of his grounded up-special to Ignite enemies. Leaves a firewall on the ground.<\/li>\nBreak the Ice <\/strong>– Enables Superman to deal additional damage to enemies debuffed by Ice. Damage Output increases with each stack of the debuff.<\/li>\nSniper Punch <\/strong>– Extends the range of Superman’s grounded side-special. Allows Superman to deal more damage when the attack connects from a further distance.<\/li>\n<\/ul>\nSuperman operates as a tank-style character in MultiVersus, so you’ll want to select Offensive and Defensive Perks that accentuate his play style.<\/p>\n
\nHow To Unlock All MultiVersus Characters<\/strong><\/a><\/li>\nMultiVersus Wonder Woman Guide – All Perks, Moves, Specials, And More<\/strong><\/a><\/li>\nMultiVersus Shaggy Guide – All Perks, Moves, Specials, And More<\/strong><\/a><\/li>\n\nMultiVersus Taz Guide – All Perks, Moves, Specials, And More<\/strong><\/a><\/p>\n<\/li>\n<\/ul>\nHere are the best picks for Superman’s Offensive\/Defensive\/Utility Perks in MultiVersus:<\/p>\n
\nWildcat Brawler (Offense)<\/strong> – Adds a 5% damage buff to grounded melee attacks.<\/li>\nKryptonian Skin (Defense)<\/strong> – Decreases the amount of damage taken from enemy attacks by 4%.<\/li>\nTriple Jump (Utility)<\/strong> – Allows Superman to perform a third (3rd) aerial jump after hitting an opponent in the air.<\/li>\n<\/ul>\nSuperman Attacks and Specials – MultiVersus<\/h2>\nSuperman has a myriad of Attacks and Specials in MultiVersus. (Picture: WB Games)<\/figcaption><\/figure>\nEvery character in MultiVersus has an extensive list of moves that are considered Normal Attacks and Specials. They can either be done from neutral, in the air, or while moving to get different effects. Here are all the Normal Attacks and Specials for Superman in MultiVersus.<\/p>\n
\nIce Breath<\/strong> – Superman blows a freezing cloud onto the ground. Opponents hit by Superman’s Ice Breath are knocked back and freeze for a timed period.<\/li>\nLocomotive Charge<\/strong> – Superman dashes forwards and delivers a powerful punch. This attack can be charged and aimed slightly upwards to hit opponents trying to dodge.<\/li>\nTen-Ton Tackle<\/strong> – Superman flies sideways, this move can be extended for a longer flight. Direction can be controlled, and if Superman makes contact with an opponent while flying, he’ll grab them, break their armor and deliver a punch.<\/li>\nMeteor Liftoff<\/strong> – Superman launches up into the air before hurtling back down to the ground. Any opponents hit at any point of the attack (Up or Down) receive damage.<\/li>\nGo Long<\/strong> – Superman grabs his opponent, breaks their armor, and throws them. (The direction of the throw can be controlled).<\/li>\nHeat Vision<\/strong> – Superman shoots lasers out of his eyes, forming a path that ignites and creates a fire projectile across the ground (all opponents touched by the attack receive damage). Opponents hit with the attack also receive a brief debuff, which allows Superman to deal even more damage.<\/li>\n<\/ul>\n