Diablo Immortal players can now farm 36 new Legendary items and harness their respective powers. (Picture: Blizzard)<\/figcaption><\/figure>\nDiablo Immortal’s August mini update has 36 new Legendary items and powers for players to acquire.<\/p>\n
\nDiablo Immortal Wrathborne Invasion Daily Event – Times And Rewards<\/a><\/strong><\/li>\nDiablo Immortal Vote Kick – How To Use In Party Or Raid<\/a><\/strong><\/li>\nNext Diablo Immortal Helliquary Boss – Gorgothra Release Date And CR<\/a><\/strong><\/li>\nDiablo 4 Release Date Tied to Book of Lorath?<\/a><\/strong><\/li>\n<\/ul>\nThere are six new Legendary items and powers per class, and most of these powers are centered around crowd control effects.<\/p>\n
These new Diablo Immortal Legendary items and powers for each class are for the offhand, mainhand, head, pants, chest, and shoulder slots.<\/p>\nEven Deckard Cain would take a while to read through all the new Legendary items and Powers in Diablo Immortal Season 3. (Picture: Blizzard)<\/figcaption><\/figure>\nCheck out all the new Legendary items and their respective powers per class released with Diablo Immortal’s Season 3 mini update below.<\/p>\n
New Barbarian Legendaries:<\/h3>\n\nArmor Caste (Chest)<\/strong>: Furious Charge creates shock waves when colliding with walls, dealing X damage to nearby enemies and Stunning them for Y seconds.<\/li>\nGrinning Effigy (Head)<\/strong>: Taking damage during Undying Rage now triggers a counterattack for X damage to all nearby enemies. Cannot occur more often than once every Y seconds.<\/li>\nHaughty Behemoth (Pants)<\/strong>: Leap now knocks enemies into the air when you land.<\/li>\nThe Hewer (Main Hand)<\/strong>: Grab now causes you to charge forward and grab the first enemy you hit. If you successfully grab an enemy, you will carry them for a short distance, damaging enemies you run though, before leaping into the air and slamming them into the ground, damaging and Slowing nearby enemies.<\/li>\nSteel Lamprey (Off-Hand)<\/strong>: Chained Spear now marks enemies for X seconds and heals you for Y% of the damage it causes to marked enemies.<\/li>\nWreckfall (Shoulders)<\/strong>: Whirlwind also reduces all damage you take by X% while channeling.<\/li>\n<\/ul>\nNew Crusader Legendaries:<\/h3>\n\nBatterhythm (Off-Hand)<\/strong>: Condemn damage increased by X% for every enemy hit, up to a maximum of Y% increased damage.<\/li>\nFlare-to-Mirror (Pants)<\/strong>: Draw and Quarter is now electrified, damaging random nearby enemies and Stunning them if they are shocked three times.<\/li>\nHard Censure (Chest)<\/strong>: Condemn now calls down a thunderbolt from the heavens to a targeted location, dealing continuous damage.<\/li>\nShining Aster (Shoulders)<\/strong>: Increases all damage you deal during Conjuration of Light by X%.<\/li>\nSuspended Rule (Main Hand)<\/strong>: Sweep Attack now throws the flail, forming a cyclone that picks up nearby enemies and carries them away.<\/li>\nZerratus Husk (Head)<\/strong>: Shield Charge now grants you a holy shield while charging that reflects projectiles back at enemies, dealing X damage.<\/li>\n<\/ul>\nAll six classes have received six Legendary items each with the Diablo Immortal mini- update in August. (Picture: Blizzard)<\/figcaption><\/figure>\nNew Demon Hunter Legendaries:<\/h3>\n\nClutching Nails (Pants)<\/strong>: Knife Trap now confines nearby enemies when triggered and increases all damage you deal to them.<\/li>\nDecisive Report (Shoulders)<\/strong>: Multishot now knocks enemies away. This cannot affect players more often than one time every six seconds.<\/li>\nScatter Mask (Head)<\/strong>: Activating Vengeance now immediately deals X damage to all nearby enemies and causes them to flee in Fear for Y seconds.<\/li>\nSpreading Shroud (Chest)<\/strong>: Smoke Screen now throws a smoke bomb at a targeted location, dealing continuous damage and greatly reducing vision for enemies that remain in the area.<\/li>\nThe Thud (Off-Hand)<\/strong>: Impale damage increased by X% to enemies with an active harmful effect.<\/li>\nWar Generosity (Main Hand)<\/strong>: Every X attacks with Explosive Arrow generates an explosion that knocks the enemy away. Players cannot be knocked away more often than 1 time every Y seconds.<\/li>\n<\/ul>\nNew Monk Legendaries:<\/h3>\n\nAssemble the Wicked Tonfa (Off-Hand)<\/strong>: Exploding Palm now gathers nearby enemies into a cluster directly in front of you. Maximum one charge.<\/li>\nFleeting Soul Tonfa (Main Hand)<\/strong>: Mystic Allies now summons one spirit ally that rushes in a direction, dealing damage to all enemies it passes through and forcing all nearby enemies to attack it.<\/li>\nFusing Crown (Head)<\/strong>: Mystic Allies now protect you, taking X% of your incoming damage.<\/li>\nPacific Pledge (Chest)<\/strong>: Taking damage during Shield of Zen has a chance to trigger a counterattack dealing X damage to all nearby enemies.<\/li>\nShimmerlinn (Shoulders)<\/strong>: Wave of Light now releases a wave of energy that damages all enemies in its path and Burns them.<\/li>\nTottering Tower (Pants)<\/strong>: Flying Kick now Stuns enemies and can be charged to unleash a more powerful blow.<\/li>\n<\/ul>\nFarming all the new Legendary items might take quite a while, so have patience! (Picture: Blizzard)<\/figcaption><\/figure>\nNew Necromancer Legendaries:<\/h3>\n\nAbnegation (Shoulders)<\/strong>: Bone Spikes now also knocks enemies away.<\/li>\nDrifter’s Fare (Off-Hand)<\/strong>: Bone Spirits now unleashes a powerful skull that wanders randomly through nearby enemies, dealing damage as it passes through them. Maximum X charges.<\/li>\nEmpty Pit (Pants)<\/strong>: Dark Curse now summons a cursed eye that forces nearby monsters to attack it.<\/li>\nEthereal Boundary (Chest)<\/strong>: Activating Wraith Form removes all effects which cause loss of control or decrease Movement Speed.<\/li>\nInseverable Two (Head)<\/strong>: Your golem from Command Golem now takes X% of your incoming damage.<\/li>\nThrash Jaw (Main Hand)<\/strong>: Grim Scythe now hurls the scythe in a direction, striking enemies in its path with continuous damage and knocking them away. Grim Scythe can no longer have multiple charges.<\/li>\n<\/ul>\n