{"id":35674,"date":"2022-08-23T23:40:23","date_gmt":"2022-08-23T23:40:23","guid":{"rendered":"https:\/\/www.ginx.tv\/destiny2-update-620-patch-notes"},"modified":"2024-07-19T14:18:59","modified_gmt":"2024-07-19T14:18:59","slug":"destiny2-update-620-patch-notes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny2-update-620-patch-notes","title":{"rendered":"Destiny 2 Update 6.2.0 Patch Notes"},"content":{"rendered":"<p><span data-preserver-spaces=\"true\">Destiny 2 Season 18, aka, <a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-season-of-the-plunder\">Season of the Plunder<\/a>, is now available on all platforms. It adds a bunch of new things, including seasonal missions, weapon, armor, battle pass, and more.<\/span><\/p>\n<p><span data-preserver-spaces=\"true\">Season of the Plunder not just brings new content to Destiny 2 but also fixes a plethora of existing issues. This includes changes to the game&#8217;s UI, PvP meta, and more. <\/span><\/p>\n<p><span data-preserver-spaces=\"true\">The downtime for the latest Season is over, and Bungie has revealed the patch notes for <a href=\"https:\/\/www.bungie.net\/en\/Explore\/Detail\/News\/51707\" target=\"_blank\" rel=\"noopener nofollow\">update 6.2.0<\/a>. Without further ado, let&#8217;s dive into it.<\/span><\/p>\n<h2><span data-preserver-spaces=\"true\">Destiny 2 Update 6.2.0 Patch Notes &#8211; All Changes<\/span><\/h2>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/v3uZowzHC5KYs-GBgyuEb2AfCWTJiQQeaaZvcUgESTY\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9EZXN0aW55XzIvc2Vhc29uMTgvZGVzdGlueTJzZWFzb24xOC0yLmpwZw\" alt=\"destiny 2 update 6.2.0\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">Destiny 2 update 6.2.0 overhauls a ton of PvP and PvE weapons. (Picture: Bungie)<\/figcaption><\/figure>\n<p><span data-preserver-spaces=\"true\">The biggest change in update 6.2.0 is to the weapons meta. Bungie has overhauled several weapon archetypes, tweaking not just the perks but also the drop rates of deep sight weapons. That said, here are all the changes included in Destiny 2 update 6.2.0.<\/span><\/p>\n<ul>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-lightfall-release-date-story-strand-subclass\">Destiny 2 Lightfall Release Date, Story, Strand Subclass, More<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-lightfall-pre-order-guide\">Destiny 2 Lightfall Pre-Order Guide<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny-2-season18-artifact-mods-revealed\">Destiny 2 Season 18 Artifact Mods Revealed<\/a><\/strong><\/li>\n<li>\n<p><strong><a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\/destiny2-arc3.0-abilities-revealed\">Destiny 2 Arc 3.0 Abilities Revealed For Season 18<\/a><\/strong><\/p>\n<\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">UI\/UX&nbsp;<\/span><\/h3>\n<p><strong><span data-preserver-spaces=\"true\">ROSTER<\/span><\/strong><span data-preserver-spaces=\"true\">&nbsp;<\/span><\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where exploring the Director screen would impact FPS.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Added a new option to allow players to invite their friends to their fireteam without redirecting them to the Roster tab.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Updated the visuals to make it easier to understand when a player has been blocked.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where viewing one&#8217;s own details in the Roster might not consistently respect the Share Platform Names.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">CRUCIBLE&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where pre-match cinematics would end before the countdown timer reached zero.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where an opponent&rsquo;s nameplate would not pulse when their Super is active.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>MISCELLANEOUS&nbsp;<\/strong><\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where Derelict Leviathan did not have a Director label&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where some items would show extra spaces near the bottom.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Updated the UI on the Clan tab to match other locations in the game where multiple pages are present.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where some perk information was not displayed when inspecting another player&#8217;s equipped Stasis Aspects and Fragments.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Triumphs or Seasonal Challenges that are claimed and tracked may now be untracked.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Starting with Season 18, Seasonal Challenges and your currently tracked Triumph, weapon catalyst, pattern, medal, etc. will be untracked at each Seasonal reset to help avoid similar issues.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Updated the parallax boundaries on armor inspection screens to keep the armor stats from moving off screen on consoles .<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">GAMEPLAY AND INVESTMENT&nbsp;<\/span><\/h3>\n<p><strong>CRUCIBLE&nbsp;<\/strong><\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue in Survival where tied rounds still granted a point to one of the teams.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">CRUCIBLE&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Loose skill-based matchmaking enabled on Control playlist.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">In 3v3 Crucible modes, special ammo will no longer refresh upon being resurrected, bringing them inline with Trials of Osiris.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Self-reviving still restocks with special ammo.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where Crucible streak protection message was unnecessarily displaying when joining a match in progress&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where the Three Birds, Three Stones triumph did not progress in all Crucible playlists.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where pre-match cinematics would end before the countdown timer reached zero.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where an opponent&rsquo;s nameplate would not pulse when their Super is active.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>IRON BANNER&nbsp;<\/strong><\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where the Fourth Daily Challenge would not contribute to Iron Banner reputation multiplier.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where seasonal metrics did not display during the intro scene when loading into a match.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where there was a missing progress display string in the Iron Banner introduction quest.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where an outdated loading screen hint about. power level being enabled in Iron Banner was showing up.&nbsp;&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>RITUALS&nbsp;<\/strong><\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where Crucible, Gambit, and Vanguard dropped. and focused weapons could not drop with more then 3 combinations of multiple perks.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">They can now drop with a more combinations of multiple perks for each seasonal reputation resets, up to 4.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Added new Arc 3.0 bounties for Crucible, Gambit, and Vanguard&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Tuned bounties with Void 3.0 status effects.&nbsp;&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>LOST SECTORS&nbsp;<\/strong><\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where all Skydock IV Lost Sector champions were not counting properly for scoring.&nbsp;&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>WELLSPRING&nbsp;<\/strong><\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Wellspring now uses the proper scoring during Master difficulty; players can now earn Platinum rewards based on score rather than killing Champions.&nbsp;&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\"><strong>RAIDS<\/strong>&nbsp;<\/span><\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Vow of the Disciple: Fixed an issue where The Bombardiers Hunter Exotic could break the payload route during the entrance encounter.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>GLOBAL CHANGES&nbsp;<\/strong><\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue introduced in the 30th Anniversary update that caused too much Heavy ammo to drop when running double Special weapons&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Several weapon stats were previously hidden, which made fully evaluating weapons difficult.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Airborne effectiveness, recoil direction, zoom, and aim assist are now visible on the weapon inspection screen.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>ARMOR&nbsp;<\/strong><\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased the vibrancy of the glow colors in the &#8220;Candescent Prism&#8221; Solstice ornament sets in order to bring them back to parity with Update 4.1.5.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">This also fixed shaders not correctly applying to these sets.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where The Path of Burning Steps would not admit to killing a Guardian with its Solar burst and blamed The Architects instead.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where the Antaeus Wards was not changing its glow color based on the Guardian&#8217;s current subclass.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>WEAPONS&nbsp;<\/strong><\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Stasis Rocket Launchers and Stasis Grenade Launchers with the perks Chain Reaction, Dragonfly, and Cluster Bombs will now have cool<\/span><em><span data-preserver-spaces=\"true\">&nbsp;<\/span><\/em><span data-preserver-spaces=\"true\">Stasis-themed VFX and audio.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Updated the Polaris Lance catalyst requirements to be more achievable.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Removed Perfect Fifth kill objective entirely. It now only relies on kills by the weapon.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed various issues where the Wish-Ender Exotic Bow would lose its Truesight in certain circumstances.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The shaping alloy &#8220;Drowned Alloy&#8221; has been renamed to &#8220;Harmonic Alloy.&#8221;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Dismantled weapons with Deepsight will provide pattern progress if a pattern is available.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">&nbsp;Dismantled weapons with Deepsight will provide 100 Neutral Element.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">If the objective is completed and the item is dismantled or the Deepsight mod extracted, 300 Neutral Element will be acquired.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">When a Deepsight weapon with a pattern is dismantled or extracted, players will be notified via loot stream that pattern progress has been made.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Starting in Season 18, Deepsight weapons that are acquired prior to their pattern becoming available will no longer output pattern progress. The Deepsight weapon&#8217;s tooltip will indicate whether a pattern is available or not.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where One for All would grant more bonus damage than intended on Grenade Launchers.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where using Shoot to Loot with Enhanced Overflow would overflow the weapon much more than intended.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Explosive Payload detonations will no longer pick up ammo via Shoot to Loot to prevent an ammo exploit.&nbsp;&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">WEAPON ARCHETYPES&nbsp;<\/span><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Scout Rifles&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased damage of all Scout Rifles vs minor enemies (red bars) in PvE by 10%&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">High-Impact (360 RPM) Auto Rifles&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased base stability stat of all non-sunset High-Impact Auto Rifles by 6-12, depending on the weapon.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Herod-C: 27-33&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">False Promises: 17-29&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Age-Old Bond: 18-30&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Chrysura Melo: 13-25&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Come to Pass: 14-26&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lightweight Bows&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced base draw time by 5% (from 612ms to 580ms).&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased the &ldquo;perfect draw window&rdquo; (how long you can hold the drawn bow before you begin to lose accuracy and damage, stability modifies this window).&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">From .30s to .50s on the low end.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">From .55s to .80s on the high end.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Hand Cannons&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed Dire Promise&#8217;s zoom stat (got changed to 13 inadvertently, it&#8217;s now 14 again).&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Glaives&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Glaive melee attacks can now activate the Exotic armor perks on ACD\/0 Feedback Fence, Karnstein Armlets, and Necrotic Grip.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Breech Grenade Launchers&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Concussion grenades can no longer roll in the magazine slot.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Heavy Grenade Launchers&nbsp;&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased damage vs. majors and above by ~10%, excluding Parasite.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>WEAPON POOLS&nbsp;<\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Updated the Dares of Eternity weapon set&#8217;s perk pools and added an origin trait.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Addressed an issue where Playlist (Crucible, Gambit and strike) weapons weren&#8217;t randomizing perk count correctly based on number of resets.&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong>PERKS&nbsp;<\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Ambitious Assassin&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased magazine overflow from 10% to 20% per kill on Primary weapons only (Special and Heavy weapons are still 10%).&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased overflow cap from 50% to 150%.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Invader Tracker (Gambit origin trait)&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Renamed Gun and Run.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Redesigned functionality to give a sprint speed increase on multi-kills.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Skulking Wolf (Iron Banner origin trait)&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Redesigned to activate on kills while at low health.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Wellspring&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Cooldown has been removed, allowing for Rocket Launchers and Grenade Launchers to return more ability energy when defeating groups with a single shot.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Perpetual Motion&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Disabled audio\/visual feedback on perk activation, since it was triggering frequently enough to be annoying.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lead from Gold&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now gives the correct amount of ammo when two Special weapons are equipped.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Concussion Grenades&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Can no longer roll on Breech Grenade Launchers.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Veist Stinger&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where it was applying a charge time reduction to Linear Fusion Rifles. It will correctly only refill the magazine from reserves when it triggers on these weapons.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Zen Moment, Particle Repeater&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Updated descriptions to say what they actually do.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>EXOTIC WEAPONS&nbsp;<\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Buffs&nbsp;<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Le Monarque&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Added intrinsic Overload to Poison Arrows.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Thunderlord&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Added intrinsic Overload.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Malfeasance&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Added intrinsic Unstoppable to explosions.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Added +25 to the base airborne effectiveness stat (28 to 53) to match other Precision Hand Cannon&rsquo;s intrinsic bonus.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Wish-Ender&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Added intrinsic Anti-Barrier.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased number of hits vs. most targets from 2 to 3 (more hits against vehicles, still 2 against players).&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased damage vs Champions, majors, and minibosses by 10%.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Draw time decreased from 828ms to 820ms.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Ticuu&#8217;s Divination&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Draw time decreased from 612ms to 580ms.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Legend of Acrius&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Catalyst now grants the Trench Barrel perk in addition to its other effects.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><span data-preserver-spaces=\"true\">Exotic Paired Legendary Weapons&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">CALUS Mini-Tool&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased airborne effectiveness from 23 to 28 to match MIDA Mini-Tool.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">MIDA Mini-Tool&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased zoom from 13 to 14 to match CALUS Mini-Tool.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Drang (Baroque)&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased airborne effectiveness from 21 to 23 to match standard Drang.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Sweet Business&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased airborne effectiveness from 27 to 32.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fighting Lion&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Season 17 damage increase has been reimplemented and slightly increased from 5% to 8%.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased the grace time for the instant reload effect of Thin the Herd from 5 to 6s.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Reworks&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lord of Wolves&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Decreased starting ammo in PvP from 15 to 10 (PvE unchanged).&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced the burst size (shots fired per trigger pull) from 10 to 5 shots when Release the Wolves is active.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced the burst delay (the time between bursts) by ~60% when Release the Wolves is active.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Decreased Lord of Wolves base damage by ~20% in (now deals 35 per shot to the body in PvP, 44 with Release the Wolves active).&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased damage in PvE by 20% to compensate.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Dead Man&#8217;s Tale&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Changed Cranial Spike&#8217;s effects:&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Cranial Spike no longer buffs damage vs players; instead, it grants increased reload, aim assist, and range per stack.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">It still grants additional damage vs. PvE combatants.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Upon reaching max stacks of Cranial Spike, the Catalyst will now increase hip-fire RPM by 50 (i.e., it will fire at 180 RPM), but will deal reduced damage per bullet (20% decrease).&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Collective Obligation&nbsp;&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased Void Leech timer to 15 seconds in PvE activities.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">PvP remains at 10 seconds.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Removed the Void Leech cooldown.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Add a 20% damage bonus against PvE combatants only while Void Leech is active.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Takes less hits to fully charge Void Leech.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Kills against debuffed targets instantly charge Void Leech.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Void Leech is also instantly charged when your character is affected by Void debuffs.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Does not work if hitting yourself with your own Suppressor grenade.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where Umbral Sustenance was activating with non-Void overshields.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">ABILITIES&nbsp;<\/span><\/h3>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/j8pGnjQUOOQHu7hTNGq7s7wDnQIaT8T9Tm-s7_Mku4k\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9EZXN0aW55XzIvc2Vhc29uMTgvZGVzdGlueTJzZWFzb24xOGFjdGl2aXR5LmpwZw\" alt=\"destiny 2 arc 3.0\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">The Arc 3.0 update is now live in Destiny 2 Season of the Plunder. (Picture: Bungie)<\/figcaption><\/figure>\n<ul>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Arc Subclasses&nbsp;<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reworked to fit the Subclass 3.0 system. There are too many individual systemic changes to list here, but the Arc subclasses now use the Aspect and Fragment system used by Stasis, Void, and Solar.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Standardized a set of buffs and debuffs aligned to the Arc damage type:&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Amplified&nbsp;<\/span><\/strong><span data-preserver-spaces=\"true\">&#8211; Your movement speed and weapon handling are greatly increased. After sprinting for a short time, you enter&nbsp;<\/span><strong><span data-preserver-spaces=\"true\">Speed Booster<\/span><\/strong><span data-preserver-spaces=\"true\">, further increasing your sprint speed and granting damage resistance against PvE combatants.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">By default, rapidly defeating multiple targets with Arc damage will amplify you. Your equipped Aspects and Fragments provide additional methods to become and benefit from being amplified.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Ionic Trace<\/span><\/strong><span data-preserver-spaces=\"true\">&nbsp;&#8211; A bolt of pure Arc energy that travels along the ground, seeking its creator. When picked up, Ionic Traces grant grenade, melee, and class ability energy.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Blind&nbsp;<\/span><\/strong><span data-preserver-spaces=\"true\">&#8211; Combatants are disoriented and cannot fire their weapons. Enemy players&#8217; HUD is removed and their vision is obscured.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Jolted&nbsp;<\/span><\/strong><span data-preserver-spaces=\"true\">&#8211; The target is energized with destructive Arc Light. As they take additional damage while jolted, they chain lightning to nearby enemies. This chain lightning can occur multiple times while a target is jolted.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Hovering over Aspects, Fragments, or abilities on the Arc subclass screen now displays a tooltip flyout detailing any relevant status effects.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Some old subclass perks have been deprecated, while others have been rolled into base ability behavior, Fragments, or Aspects with some changes to behavior as a result.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">All classes now have access to all Arc grenades.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Grenades&nbsp;<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Storm grenade&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Total damage across the two detonations reduced from 170 (80\/90) to 120 (70\/50)&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Improved damage area consistency under certain network conditions to fix an issue where it was dealing delayed damage.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Base cooldown increased from 91s to 105s.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lightning grenade&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Damage per strike reduced from 160 to 120.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Arcbolt grenade&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Damage reduced from 105 to 85.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Base cooldown reduced from 121s to 105s.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Skip grenade&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Base cooldown increased from 105s to 121s.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Flashbang grenade&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Blind duration decreased from 5 seconds to 3 seconds vs. Players.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Pulse grenade&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Base cooldown increased from 105s to 121s.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Vortex grenade&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue causing this to deal less damage than intended against PvE targets.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Hunter&nbsp;<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Arcstrider&nbsp;<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Arc Staff<\/span><\/strong><span data-preserver-spaces=\"true\">&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now has both Whirlwind Guard block capability and Lightning Reflexes armored dodge as default behavior.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Arc Staff damage vs. minor and elite combatants increased by 12.5%.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">New Super added:&nbsp;<\/span><strong><span data-preserver-spaces=\"true\">Gathering Storm<\/span><\/strong><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Hurl your Arc Staff forward, embedding it into surfaces or large targets, dealing damage to and jolting nearby targets. After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">New jump added:&nbsp;<\/span><strong><span data-preserver-spaces=\"true\">Blink&nbsp;<\/span><\/strong><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Arc Hunters have recovered from a not-so-brief case of amnesia causing them to forget how to Blink.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Disorienting Blow&nbsp;<\/span><\/strong><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now applies a short blind to nearby targets rather than a generic disorient, and also amplifies you on hit.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Combination Blow&nbsp;<\/span><\/strong><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now also recharges your class ability when you successfully defeat a target with this charged melee, in addition to increasing your charged melee damage.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Base cooldown increased from 15s to 40s.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Tempest Strike&nbsp;<\/span><\/strong><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased travel distance from 18m to 22m.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Added a small amount of initial tracking to help Tempest Strike land on close targets.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now jolts targets on hit.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Base damage decreased from 130 to 110.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Lethal Current<\/span><\/strong><span data-preserver-spaces=\"true\">&nbsp;&ndash; Reworked&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">After dodging, your next melee attack has increased range, jolts the struck target, and leaves behind a damaging aftershock.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Damaging a jolted target with melee attacks also blinds them.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">While using Arc Staff, your next attack strikes twice after dodging.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Deprecated the Ebb and Flow subclass node perk.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Nightstalker&nbsp;<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Spectral Blades&nbsp;<\/span><\/strong><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Spectral Blades damage vs. minor and elite combatants increased by 33%.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Titan&nbsp;<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Striker&nbsp;<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Fists of Havoc&nbsp;<\/span><\/strong><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now has Terminal Velocity&#8217;s slam bonus as default behavior.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The slam&#8217;s bonus damage when activated from the air is now constant rather than variable based on your height when you activate the slam.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Light attack energy cost normalized between previous top and bottom tree cost at 8% (previously 12%\/5.6%).&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Heavy slam radius normalized between the previous top and bottom tree cost at 7 meters (previously 8m\/6m).&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fists of Havoc damage vs. Champion, miniboss, and boss combatants increased by 25%. Damage vs. minor and elite combatants increased by ~40%.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">New class ability added:&nbsp;<\/span><strong><span data-preserver-spaces=\"true\">Thruster&nbsp;<\/span><\/strong><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Activate while grounded to perform a quick, first-person lateral evade.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">New melee ability added:&nbsp;<\/span><strong><span data-preserver-spaces=\"true\">Thunderclap&nbsp;<\/span><\/strong><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Hold melee while grounded to plant your feet and begin charging your fist with Arc energy. Release melee to punch forward, unleashing a large blast of force that deals additional damage the longer the melee button was held.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Seismic Strike<\/span><\/strong><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">&nbsp;<\/span><\/strong><span data-preserver-spaces=\"true\">Blind duration decreased from 5 seconds to 1.6 seconds vs. players.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now while amplified, the blinding radius is increased from 7m to 10m, and the blind duration is increased to 3 seconds vs. players.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Ballistic Slam&nbsp;<\/span><\/strong><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where the Ballistic Slam camera could sometimes cause you to dive straight down rather than at your aimed location.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">No longer applies Inertia Override on hit.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Knockout&nbsp;<\/span><\/strong><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Defeating targets with melee attacks now also amplifies you in addition to starting your health regeneration.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Knockout is no longer consumed on your next melee kill. Instead, knockout lasts for a set 6 seconds, after which it needs to be reactivated by breaking a combatant shield or critically wounding a target.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Deprecated the Frontal Assault melee ability, and the aftershocks and trample subclass node perks.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Sentinel&nbsp;<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Sentinel Shield&nbsp;<\/span><\/strong><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Sentinel Shield damage vs. minor and elite combatants increased by 12.5%.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Warlock&nbsp;<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Stormcaller&nbsp;<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Stormtrance&nbsp;<\/span><\/strong><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now has Ionic Blink and Landfall as default behaviors.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Landfall seeker damage reduced from 250 to 150.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Stormtrance no longer increases its attack upkeep cost when targeting multiple enemies at once.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Stormtrance damage vs. minor and elite combatants increased by 20%.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Chain Lightning<\/span><\/strong><span data-preserver-spaces=\"true\">&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">While amplified, Chain Lightning now creates two sets of chains, up from one, jumping between more targets.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now also jolts your primary target.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lunge range increased from 4.5m to 5.25m.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Ball Lightning&nbsp;<\/span><\/strong><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">While amplified, Ball Lightning now detonates two additional times, for a total of three vertical damaging strikes.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased arming shape length below the projectile by 2 meters to resolve some edge cases where targets that the detonation area could potentially damage were not triggering the projectile to detonate.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Arc Souls<\/span><\/strong><span data-preserver-spaces=\"true\">&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Being or becoming amplified now also amplifies your Arc Souls, granting them a greatly increased fire rate.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Damage per projectile increased from 25 to 35 vs. PvE combatants.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Amplified Arc Souls projectiles per burst decreased from 6 to 5, fire rate decreased by ~10%.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Deprecated the Rising Storm melee ability, along with the Transcendence, Pulsewave, and Arc Web subclass node perks.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Arc Aspects&nbsp;<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Hunter<\/span><\/strong><span data-preserver-spaces=\"true\">:&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Flow State&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Tempest Strike&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lethal Current&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Titan<\/span><\/strong><span data-preserver-spaces=\"true\">:&nbsp;&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Touch of Thunder&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Juggernaut&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Knockout&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Warlock<\/span><\/strong><span data-preserver-spaces=\"true\">:&nbsp;&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Arc Soul&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lightning Surge&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Electrostatic Mind&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Arc Fragments&nbsp;<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Spark of Beacons&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Spark of Resistance&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Spark of Momentum&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Spark of Shock&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Spark of Discharge&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Spark of Frequency&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Spark of Focus&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Spark of Recharge&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Spark of Voltage&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Spark of Magnitude&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">????&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">????&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">????&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">????&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">General&nbsp;<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Blink&nbsp;<\/span><\/strong><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Maximum displacement distance increased from 4.5m to 5.25m.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Maximum vertical offset (how high up or down you are displaced based on your aim angle from the horizon) increased from 2m to 2.5m.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Increased forgiveness of mantling to ledges after exiting Blink.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Energy model reworked:&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Previously, Blink charges recharged slowly one-by-one, and could be activated at a cadence that felt inconsistent and often left players confused as to how many charges they had available.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now, Blink has a consistent activation cost. You can carry two charges at once, and 2.2 seconds after activating your last Blink, both are immediately recharged. We&#8217;ve also added a screen wipe and sound effect when this occurs, similar to Icarus Dash, to help communicate when you&#8217;re ready to Blink again. The overall availability of Blink is similar to the previous version, but we hope it is more understandable and results in fewer instances of frustration from the energy recharge model.&nbsp;&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Blind&nbsp;<\/span><\/strong><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Screen shader brightness has been significantly decreased to address photosensitivity issues from the previous fully whited-out version.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Ionic Traces&nbsp;<\/span><\/strong><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">No longer provide Super energy on pickup.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reduced melee, grenade, and class ability energy return to compensate for expected increased uptime:&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Base melee energy return reduced from 20% to 12.5%.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Base grenade energy return reduced from 15% to 12.5%.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Base class ability energy return reduced from 25% to 15%.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Restoration&nbsp;<\/span><\/strong><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where Restoration x2 could be removed by some PvE combatants&#8217; attacks and certain debuffs like Overload rounds.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Arc-focused Exotic armor updates&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Crown of Tempests&nbsp;<\/span><\/strong><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Conduction Tines now also activate from defeating targets with jolt damage.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Getaway Artist<\/span><\/strong><span data-preserver-spaces=\"true\">&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Now amplifies you in addition to granting an Arc Soul when consuming your grenade.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">PLATFORM AND SYSTEMS&nbsp;&nbsp;<\/span><\/h3>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue on PlayStation platforms where the text in many areas of the game would display an extra line break.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>GENERAL&nbsp;<\/strong><\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where text chat messages persist after being kicked out to the login screen without exiting the game.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Glimmer pickups will now play dematerialization VFX when picked up.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Added key binding options for vehicles which support lateral dodging functionality.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Updated tooltips for various vehicle key binding options with more relevant information.&nbsp;<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Multiple key bindings for vehicles have missing or incorrect definitions.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Destiny 2 now available in the Epic Games Store.&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">And that&#8217;s everything included in Destiny 2 update 6.2.0.<\/span><\/p>\n<p><strong>For more on the game, check our section dedicated to <a href=\"https:\/\/www.ginx.tv\/en\/destiny-2\">Destiny 2 Season of the Plunder news, guides, and features<\/a>.<\/strong><\/p>\n<p><em>Featured image courtesy of Bungie.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Destiny 2 Season 18, aka, Season of the Plunder, is now available on all platforms. It adds a bunch of new things, including seasonal missions,&#8230;<\/p>\n","protected":false},"author":12163,"featured_media":35675,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-35674","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-destiny-2","genre-fps","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Destiny 2 Update 6.2.0 Patch Notes - GINX TV<\/title>\n<meta name=\"description\" content=\"Destiny 2 Season of the Plunder update is now live, and has Bungie has released a massive patch notes to go with it. Here&#039;s everything included in update 6.2.0.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/35674\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Destiny 2 Update 6.2.0 Patch Notes - GINX TV\" \/>\n<meta property=\"og:description\" content=\"Destiny 2 Season of the Plunder update is now live, and has Bungie has released a massive patch notes to go with it. 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