{"id":35702,"date":"2022-08-24T17:15:30","date_gmt":"2022-08-24T17:15:30","guid":{"rendered":"https:\/\/www.ginx.tv\/warzone-season-5-weapon-balance-changes-nerfs-buffs"},"modified":"2024-07-19T13:28:32","modified_gmt":"2024-07-19T13:28:32","slug":"warzone-season-5-weapon-balance-changes-nerfs-buffs","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs","title":{"rendered":"Warzone Season 5 Weapon Balance Changes &#8211; All Nerfs &#038; Buffs"},"content":{"rendered":"<p>It&#8217;s time for another massive refresh in Call of Duty Warzone, as the Summer of fun continues in the ultra-popular battle royale. The game developers have continued to keep things exciting with constant map changes, new weapons, as well as tweaks to the existing weapons pool.<\/p>\n<p>Dedicated players will no doubt be heavily concerned with the weapons changes, as these updates can oftentimes create a completely new meta. Follow along below for a complete breakdown of all the weapon balance changes including all buffs and nefs in <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/call-of-duty-vanguard-warzone-season-5-release-date-roadmap\">Warzone Season 5<\/a>.<\/p>\n<h2>Warzone Pacific Season 5 Weapon Balance Changes &#8211; All Buffs and Nerfs<\/h2>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/JvpvZ9xOTYwJpfNHS4K_g9_JX4TOxKCe9ENWGHFn7uE\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9DT0Qvc2Vhc29uNV8yMDIyL1dhcnpvbmVTZWFzb241TGFzdFN0YW5kQmFubmVyLmpwZw\" alt=\"Warzone Pacific Season 5 Last Stand\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">Check out all the changes to the Warzone Season 5 weapons pool below. (Picture: Activision)<\/figcaption><\/figure>\n<div>\n<div>\n<div>\n<h2><span style=\"text-decoration: underline;\">General<\/span><strong><span style=\"text-decoration: underline;\"><br \/><\/span><\/strong><\/h2>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<p>Season Five is all about widening options even further by addressing the top performers to be more in-line, along with lifting up both individual Weapons and classes of Weapons that are under-utilized.<\/p>\n<ul>\n<li>Vanguard Marksman Rifles now have Assault Rifle Ammunition<\/li>\n<li>Variable Scopes (3-6 &amp; 4-8) have been adjusted significantly&nbsp;<\/li>\n<li>Aggressive and Heavy sniper rifles will see a large reduction<\/li>\n<li>EX1(VG) balancing<\/li>\n<\/ul>\n<p>In Call of Duty&reg;: Warzone&trade; substantial changes have been made to the EX1(VG) to better accommodate BR gameplay vs Vanguard multiplayer gameplay. The EX1(VG) has limited ammunition, increased recoil, and substantially lower bullet velocity.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<h2><span style=\"text-decoration: underline;\">Weapon Adjustments<\/span><strong><span style=\"text-decoration: underline;\"><br \/><\/span><\/strong><\/h2>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<h3><strong>&raquo; Assault Rifles &laquo;<\/strong><\/h3>\n<p><strong>AS44 (VG)<\/strong><\/p>\n<ul>\n<li>Max Damage decreased to 22, down from 24<\/li>\n<\/ul>\n<ul>\n<li><strong>Kovalevskaya 615mm&nbsp;<\/strong>\n<ul>\n<li>Damage Range Increased to 30%, up from 20%&nbsp;<\/li>\n<li>Vertical Recoil Control increased to 15%, up from 12%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>ZAC 12B Custom<\/strong>\n<ul>\n<li>Initial Firing Recoil increased to 14%, up from 10%&nbsp;<\/li>\n<li>Movement Speed penalty decreased to -3%, up from -4%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Assault Rifle Charlie (VG)<\/strong><\/p>\n<ul>\n<li><strong>8mm Klauser 40 Round Mags<\/strong>\n<ul>\n<li>Magazine Capacity increased to 50, up from 40<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Cooper Carbine (VG)<\/strong><\/p>\n<ul>\n<li><strong>Compressed Rounds<br \/><\/strong>\n<ul>\n<li>Recoil Control penalty increased to -4.5%, down from -3.5%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>22&#8243; Cooper Custom<\/strong>\n<ul>\n<li>Horizontal Recoil Control decreased to 35%, down from 50%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>KG M40 (VG)<\/strong><\/p>\n<ul>\n<li>Min Damage decreased to 23, down from 25<\/li>\n<li>Sprint to Fire Time increased to 1.02, up from 1.0<\/li>\n<\/ul>\n<ul>\n<li><strong>Reisdorf 720mm Shrouded<\/strong>\n<ul>\n<li>Muzzle Velocity decreased to 38%, down from 45%&nbsp;<\/li>\n<li>Vertical Recoil Control decreased to 24%, down from 30%<\/li>\n<li>Horizontal Recoil Control decreased to 17%, down from 20%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>6.5mm Sakura 40 Round Mags<\/strong>\n<ul>\n<li>Muzzle Velocity penalty increased to -15%, down from -10%&nbsp;<\/li>\n<li>Vertical Recoil Control decreased to 12%, down from 14%<\/li>\n<li>Horizontal Recoil Control decreased to 16%, down from 20%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>8mm Klauser 60 Round Drums<\/strong>\n<ul>\n<li>Movement Speed Scaler decreased to 0.98, down from 0.985<\/li>\n<li>ADS Time Penalty increased to -5%, up from -2.5%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>VDD 22G Padded<\/strong>\n<ul>\n<li>Recoil Control decreased to 12.5%, down from 14%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Grau 5.56 (MW)<\/strong><\/p>\n<ul>\n<li>Max Damage Increased to 29, up from 28<\/li>\n<li>Max Damage Range increased to 1240, up from 1200<\/li>\n<li>Neck Damage multiplier increased to 1.15, up from 1.01&nbsp;<\/li>\n<\/ul>\n<p><strong>Groza (BOCW)<\/strong><\/p>\n<ul>\n<li>Min Damage increased to 24, up from 23<\/li>\n<\/ul>\n<p><strong>Vargo 52 (BOCW)<\/strong><\/p>\n<ul>\n<li>ADS Transition In Time decreased to 280ms, down from 300ms&nbsp;<\/li>\n<li>ADS Transition Out Time decreased to 280ms, down from 300ms<\/li>\n<\/ul>\n<ul>\n<li><strong>Spetsnaz 60 Rnd&nbsp;<\/strong>\n<ul>\n<li>ADS Time Penalty Decreased to -10%, down from -15%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Vargo-S (VG)<\/strong><\/p>\n<ul>\n<li>Min Damage increased to 22, up from 20<\/li>\n<li>Neck Damage Multiplier increased to 1.5, up from 1.3<\/li>\n<\/ul>\n<ul>\n<li><strong>Mirzoyan 414mm Custom<\/strong>\n<ul>\n<li>Damage Range Penalty removed<\/li>\n<li>Sprint to Fire penalty decreased to 1.1, up from 1.15<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Nazaryan 336mm AG<\/strong>\n<ul>\n<li>Recoil Control Penalty decreased to -40%, up from -45%<\/li>\n<li>Sprint to Fire penalty removed<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Gabrielyan LW 298mm&nbsp;<\/strong>\n<ul>\n<li>Vertical Recoil Control Penalty decreased to -60%, up from -80%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>6.5mm Sakura 45 Round Drums<\/strong>\n<ul>\n<li>Magazine Capacity increased to 50, up from 45<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>8mm Mauser 30 Round Mags<\/strong>\n<ul>\n<li>Magazine Capacity increased to 40, up from 30<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>.30-06 38 Round Mags<\/strong>\n<ul>\n<li>Rate of Fire increased by 50%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Mirzoyan Custom SK2&nbsp;<\/strong>\n<ul>\n<li>Movement speed penalty decreased to -2%, up from -4%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Assault Rifle Alpha (VG)<\/strong><\/p>\n<ul>\n<li><strong>VDD 760mm 05B<\/strong>\n<ul>\n<li>Horizontal Recoil Decreased to 20%, down from 30%<\/li>\n<li>Muzzle Velocity decreased to 40%, down from 45%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>8mm Kurz 60 Round Drums<\/strong>\n<ul>\n<li>ADS Time Scaler penalty decreased to -10%, up from -7%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<h3><strong>&raquo; Light Machine Guns &laquo;<br \/><\/strong><\/h3>\n<p><strong>UGM-8 (VG)&nbsp;<\/strong><\/p>\n<ul>\n<li>Sustained Recoil Slightly Adjusted<\/li>\n<\/ul>\n<p><strong>Type 11 (VG)<\/strong><\/p>\n<ul>\n<li><strong>Sakura 487mm Shrouded<\/strong>\n<ul>\n<li>Rate of Fire Penalty decreased to -11.5% down from -15%&nbsp;<\/li>\n<li>Horizontal Recoil Control increased to 32%, up from 30%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>5.6mm 45 Round Mags<\/strong>\n<ul>\n<li>Muzzle Velocity Penalty removed<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<h3><strong>&raquo; Marksman Rifles &laquo;<\/strong><\/h3>\n<ul>\n<li>Flinch Decreased on Marksman Rifles by 33%&nbsp;<\/li>\n<li>Vanguard Marksman Rifles now use Assault Rifle Ammunition.<\/li>\n<\/ul>\n<p><strong>SVT-40 (VG)<\/strong><\/p>\n<ul>\n<li>Time to ADS decreased to 400ms, down from 450ms<\/li>\n<\/ul>\n<ul>\n<li><strong>ZAC 730mm Precision Barrel<\/strong>\n<ul>\n<li>ADS Time penalty increased to &#8211; 8%, down from -7%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>.303 British 15 Round Mag<\/strong>\n<ul>\n<li>Damage Penalty increased to -10%, down from -7%<\/li>\n<li>ADS Time decreased to 2%, down from 4%<\/li>\n<li>Recoil Control now 5%, down from 32%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>&nbsp;6.5 Sakura 20 Round Mag<\/strong>\n<ul>\n<li>Damage Penalty increased to -17%, up from -11%<\/li>\n<li>Rate of Fire Bonus decreased to 30%, down from 50%<\/li>\n<li>ADS Time decreased to 1%, down from 2%<\/li>\n<li>Recoil control now 10%, down from 45%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>M1 Garand (VG)<\/strong><\/p>\n<ul>\n<li>Muzzle Velocity increased by 13.4%<\/li>\n<\/ul>\n<ul>\n<li><strong>.303 British 12 Round Clips<\/strong>\n<ul>\n<li>Magazine Capacity Increased to 16 rounds, up from 12<\/li>\n<li>Recoil Control decreased to 5%, down from 25%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>6.5 Sakura 20 Round Drum<\/strong>\n<ul>\n<li>Magazine Capacity Increased to 40 rounds, up from 20<\/li>\n<li>Rate of Fire Bonus decreased to 25%, down from 43%<\/li>\n<li>Movement Speed decreased to -4% down from 2%<\/li>\n<li>Recoil control decreased to 20%, down from 31%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>.30-06 16 Round Mag<\/strong>\n<ul>\n<li>Magazine Capacity Increased to 30 rounds, up from 16<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>.30-06 20 Round Drum<\/strong>\n<ul>\n<li>Magazine Capacity Increased to 40 rounds, up from 20<\/li>\n<li>Movement Speed penalty increased to -4%, up from -2%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>G-43 (VG)<\/strong><\/p>\n<ul>\n<li>Max Damage increased to 35, up from 34<\/li>\n<li>Min Damage increased to 31, up from 28<\/li>\n<\/ul>\n<ul>\n<li><strong>ZP 770mm Precision Barrel<\/strong>\n<ul>\n<li>ADS Time penalty decreased to -2%, up from&nbsp; -6%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Fitzherbert 500mm Rapid<\/strong>\n<ul>\n<li>Recoil Recovery now increased by 10%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Wyvern 570mm Full-Auto Barrel<\/strong>\n<ul>\n<li>Vertical Recoil increased to 20%, up from 2%<\/li>\n<li>Horizontal recoil penalty decreased to -10%, up from -40%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>8mm Klauser 20 Round Mag<\/strong>\n<ul>\n<li>Magazine Capacity Increased to 40 rounds, up from 20<\/li>\n<li>ADS Time penalty decreased to -2%, down from 4%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>M1916 (VG)<\/strong><\/p>\n<ul>\n<li>Time to ADS decreased to 310ms, down from 340ms&nbsp;<\/li>\n<\/ul>\n<ul>\n<li><strong>ZP Custom Barrel<\/strong>\n<ul>\n<li>Recoil Recovery now&nbsp; increased by 10%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>6.5mm Sakura 20 Round Mag<\/strong>\n<ul>\n<li>Rate of Fire Bonus decreased to 5%, down from 20%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Crossbow (MW)<\/strong><\/p>\n<ul>\n<li>Lower Torso Damage Multiplier decreased to 1.5, down from 1.8<\/li>\n<li>Upper Extremities Damage Multiplier decreased to 1.5, down from 1.8<\/li>\n<li>Lower Extremities Damage Multiplier decreased to 1.5, down from 1.8<\/li>\n<\/ul>\n<div style=\"left: 0px; width: 100%; height: 0px; position: relative; padding-bottom: 56.25%; max-width: 650px;\" data-ephox-embed-iri=\"https:\/\/www.youtube.com\/watch?v=qmWxkW4Jjqs\"><iframe style=\"top: 0px; left: 0px; width: 100%; height: 100%; position: absolute; border: 0px none;\" src=\"https:\/\/www.youtube.com\/embed\/qmWxkW4Jjqs?rel=0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\" srcdoc=\"&lt;style&gt;*{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}span{height:1.5em;text-align:center;font:48px\/1.5 sans-serif;color:white;text-shadow:0 0 0.5em black}&lt;\/style&gt;&lt;a href=https:\/\/www.youtube.com\/embed\/qmWxkW4Jjqs?autoplay=1&gt;&lt;img src=https:\/\/img.youtube.com\/vi\/qmWxkW4Jjqs\/hqdefault.jpg alt='YouTube video thumbnail'&gt;&lt;span&gt;&#9654;&lt;\/span&gt;&lt;\/a&gt;\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\"><\/iframe><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<h3><strong>&raquo; Melee &laquo;<\/strong><\/h3>\n<p><strong>Combat Shield (VG)<\/strong><\/p>\n<ul>\n<li>Movement Speed Scalar decreased to 0.785, down from 0.8<\/li>\n<\/ul>\n<p><strong>Scythe (BOCW)<\/strong><\/p>\n<ul>\n<li>Melee Damage increased to 150, up from 145<\/li>\n<li>Attack Speed increased by 20%&nbsp;<\/li>\n<li>Attack interrupt time decreased to 450ms, down from 660ms<\/li>\n<\/ul>\n<p><strong>Dual Kodachis (MW)<\/strong><\/p>\n<ul>\n<li>Standing and crouching melee range decreased to 1.7m, down from 2.4m<\/li>\n<li>Prone melee range decreases to 1.2m, down from 1.7m<\/li>\n<li>Standing and crouched charged melee lunge increased to 2.4m, up from 1.7m<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<h3><strong>&raquo; Handguns &laquo;<\/strong><\/h3>\n<p><strong>Klauser (VG)<\/strong><\/p>\n<ul>\n<li><strong>Wyvern 170mm 29L<\/strong>\n<ul>\n<li>Damage Range increased to 40%, up from 20%<\/li>\n<li>Horizontal Recoil Control Penalty decreased to -15%, up from -25%&nbsp;<\/li>\n<li>Vertical Recoil Control Penalty decreased to -5%, up from -10%<\/li>\n<li>Movement Speed Penalty decreased to -2.5, up from -4%&nbsp;&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Fitzherbert 200mm BL&nbsp;<\/strong>\n<ul>\n<li>Muzzle Velocity increased to 50%, up from 40%<\/li>\n<li>ADS Time Penalty decreased to- 6%, up from -12<\/li>\n<li>Movement Speed penalty decreased to -1%, down from -1.5%&nbsp;<\/li>\n<li>ADS Movement Speed penalty decreased to -1%, down from -2%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>.45 ACP 12 Round Mags<\/strong>\n<ul>\n<li>Magazine Capacity Increased to 16, up from 12<\/li>\n<li>Rate of Fire Penalty decreased to -4%, down from -10%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<h3><strong>&raquo; Sniper Rifles &laquo;<\/strong><\/h3>\n<ul>\n<li>Flinch Decreased on Heavy Sniper Rifles by 11%&nbsp;<\/li>\n<li>Flinch Decreased on Light Sniper Rifles by 40%<\/li>\n<\/ul>\n<p><strong>LW3 &#8211; Tundra (BOCW)<\/strong><\/p>\n<ul>\n<li>Damage Range Increased to 69 meters, up from 61 meters<\/li>\n<li>Upper Torso Damage Multiplier increased to 1.52, up from 1.1<\/li>\n<li>Lower Torso Damage Multiplier increased to 1.3, up from 1.05&nbsp;&nbsp;<\/li>\n<li>Extremities Damage Multiplier increased to 1.0, up from 0.9<\/li>\n<li>ADS Transition In Time decreased to 430ms, down from 460ms<\/li>\n<\/ul>\n<p><strong>Type 99 (VG)<\/strong><\/p>\n<ul>\n<li><strong>Shiraishi 712mm Sniper<\/strong>\n<ul>\n<li>Neck Damage Multiplier scale increased to 1.62, up from 1.0&nbsp;<\/li>\n<li>Upper Torso Damage Multiplier decreased to 1.1, down from 1.181<\/li>\n<li>Sprint to Fire Penalty decreased to -15%, up from -18%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>3-Line Rifle (VG)<\/strong><\/p>\n<ul>\n<li><strong>.30-06 20 Round Mags<\/strong>\n<ul>\n<li>Damage Bonus decreased to 7%, down from 10%<\/li>\n<li>Rate of Fire Penalty decreased to -6.5% , up from -10%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<h3><strong>&raquo; Shotguns &laquo;<\/strong><\/h3>\n<p><strong>Combat Shotgun (VG)<\/strong><\/p>\n<ul>\n<li>Headshot Locational Damage Multiplier decreased to 1.05, down from 1.1<\/li>\n<li>Neck Locational Damage Multiplier decreased to 1.05, down from 1.1<\/li>\n<\/ul>\n<ul>\n<li><strong>12 Gauge 5 Round Tube<\/strong>\n<ul>\n<li>Locational Damage Multipliers decreased to 2.5%, down from 5%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Sawed-Off&nbsp;<\/strong>\n<ul>\n<li>Damage Range Penalty increased to -25%, down from -20%&nbsp;<\/li>\n<li>Bonus Damage decreased to 15%, down from 20%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<h3><strong>&raquo; Submachine Guns &laquo;<\/strong><\/h3>\n<p><strong>Armaguerra 43 (VG)<\/strong><\/p>\n<ul>\n<li>ADS Movement Speed Scale decreased to 1.32, down from 1.36<\/li>\n<\/ul>\n<ul>\n<li><strong>Imerito 550mm 03P<\/strong>\n<ul>\n<li>Vertical Recoil Control decreased to 10%, down from 15%<\/li>\n<li>Horizontal Recoil Control decreased to 15%, down from 20%&nbsp;&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Imerito 180mm Short<\/strong>\n<ul>\n<li>Vertical Recoil Control Penalty increased to -15%, up from -10%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Botti 570mm Precisione<\/strong>\n<ul>\n<li>Headshot Damage Multiplier decreased to 1.14, down from 1.2&nbsp;<\/li>\n<li>Muzzle Velocity decreased to 30%, down from 40%&nbsp;<\/li>\n<li>Horizontal Recoil Control decreased to 25%, down from 35%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>8mm Kurz 72 Round Mags<\/strong>\n<ul>\n<li>Muzzle Velocity decreased to 10%, down from 20%&nbsp;<\/li>\n<li>Damage Range Bonus removed, down from 5%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>9mm 60 Round Mags<\/strong>\n<ul>\n<li>Movement Speed Penalty increased to -3%, down from -1%&nbsp;<\/li>\n<li>ADS Time penalty increased to -8%, down from -6%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Imerito TA Skeletal&nbsp;<\/strong>\n<ul>\n<li>Initial Recoil decreased to 10%, down from 15%&nbsp;<\/li>\n<li>Sustained Recoil penalty increased to -10%, down from -7.5%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Marco 5 (VG)<\/strong><\/p>\n<ul>\n<li>Max Damage decreased to 32, down from 34<\/li>\n<li>Mid Damage decreased to 29, down from 30<\/li>\n<li>Mid Damage Range increased to 20 meters, up from 15 meters<\/li>\n<\/ul>\n<ul>\n<li><strong>Imerito 342mm 04P<\/strong>\n<ul>\n<li>Muzzle Velocity decreased to 40%, down from 50%<\/li>\n<li>Recoil Control decreased to 5%, down from 8%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Perfetto Lesto 355mm<\/strong>\n<ul>\n<li>Vertical Recoil Control penalty increased to -25%, down from -21%<\/li>\n<li>Horizontal Recoil Control decreased to -15%, down from -12%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>H4 Blixen (VG)<\/strong><\/p>\n<ul>\n<li><strong>Bergstr&ouml;m 17&#8243; F3<\/strong>\n<ul>\n<li>Recoil Control Decreased to 30%, down from 45%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>7.62 Gorenko 54 Round Mags<\/strong>\n<ul>\n<li>Headshot Multiplier Removed<\/li>\n<li>Upper Torso Damage Multiplier increased to 1.13, up from 1.0&nbsp;<\/li>\n<li>Movement Speed Scale Decreased to 0.97, down from 1.02<\/li>\n<li>ADS Time Scalar Penalty decreased to -4%, up from -3%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>UGR (BOCW)<\/strong><\/p>\n<ul>\n<li>Magazine Capacity increased to 45, up from 40<\/li>\n<\/ul>\n<ul>\n<li><strong>Explosive Flechettes&nbsp;<\/strong>\n<ul>\n<li>Magazine Capacity increased to 50, up from 36<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Fennec (MW)<\/strong><\/p>\n<ul>\n<li>Neck Damage Multiplier increased to 1.4, up from 1.01<\/li>\n<li>Leg and Foot Damage Multiplier increased to 1.0, up from 0.9<\/li>\n<\/ul>\n<p><strong>M1928 (VG)<\/strong><\/p>\n<ul>\n<li><strong>Chariot 2.5&#8243;<\/strong>\n<ul>\n<li>Rate of Fire decreased to 10%, down from 15%&nbsp;<\/li>\n<li>Vertical Recoil Control penalty decreased to -35%, up from -50%&nbsp;<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>Chariot 5.5&#8243;<\/strong>\n<ul>\n<li>Min Damage increased to 22, up from 21<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>8mm Kurz 50 Round Drums<\/strong>\n<ul>\n<li>Damage Range decreased to 15%, down from 20%<\/li>\n<li>Vertical Recoil Control penalty decreased to -25%, up from -30%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>8mm Kurz 100 Round Drums<\/strong>\n<ul>\n<li>Damage Range decreased to 15%, down from 20%&nbsp;<\/li>\n<li>Vertical Recoil Control penalty decreased to -25%, up from -30%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>PPSh-41 (VG)<\/strong><\/p>\n<ul>\n<li><strong>ZAC 300mm&nbsp;<\/strong>\n<ul>\n<li>Hip Fire Accuracy penalty decreased to -15%, up from -20%<\/li>\n<li>Damage Range increased to 25%, up from 20%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>8mm Nambu 71 Round Mags<\/strong>\n<ul>\n<li>Damage Penalty Removed<\/li>\n<li>Damage Range Penalty increased to -25%, down from -20%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><strong>ZAC Folding<\/strong>\n<ul>\n<li>Recoil Recovery increased by 10%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Submachine Gun Bravo (MW)<\/strong><\/p>\n<ul>\n<li>Mid Damage increased to 22, up from 20&nbsp;<\/li>\n<li>Mid Damage Range decreased to 17.8 meters, down from 19.1 meters<\/li>\n<li>Min Damage increased to 19, up from 18<\/li>\n<\/ul>\n<p><strong>Striker 45 (MW)<\/strong><\/p>\n<ul>\n<li>Neck Damage Multiplier increased to 1.15, up from 1.01<\/li>\n<li>Upper Torso Damage Multiplier increased to 1.12, up from 1.01<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<h2><span style=\"text-decoration: underline;\">Attachments<\/span><\/h2>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<h3><strong>&raquo; Muzzles &laquo;<\/strong><\/h3>\n<p><strong>MX Silencer<\/strong><\/p>\n<ul>\n<li>Recoil Control decreased to 3%, down from 4%&nbsp;<\/li>\n<li>Muzzle Velocity decreased to 10%, down from 12%<\/li>\n<li>Damage Range decreased to 7.5%, down from 10%<\/li>\n<li><strong>M1928 Silencer<\/strong><\/li>\n<li>Recoil Control decreased to 3%, down from 4%&nbsp;<\/li>\n<li>Muzzle Velocity decreased to 10%, down from 12%<\/li>\n<li>Damage Range decreased to 7.5%, down from 10%<\/li>\n<\/ul>\n<p><strong>Mercury Silencer&nbsp;<\/strong><\/p>\n<ul>\n<li>Horizontal Recoil Control decreased to 4%, down from 5%<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<h3><strong>&raquo; Scopes &laquo;<\/strong><\/h3>\n<p><strong>SVT-40 PU Scope 3-6x<\/strong><\/p>\n<ul>\n<li>Sniper Glint has been enabled<\/li>\n<li>Recoil Control Decreased to 1%, down from 5%<\/li>\n<li>Flinch Resistance decreased<\/li>\n<li>Assault Rifles:\n<ul>\n<li>ADS Penalty increased to -10%, up from -4%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>1913 Variable 4-8x<\/strong><\/p>\n<ul>\n<li>Sniper Glint has been enabled<\/li>\n<li>Recoil Control decreased to 5%, down from 10%<\/li>\n<li>Flinch Resistance decreased<\/li>\n<li>Assault Rifles:\n<ul>\n<li>ADS Penalty increased to -12%, up from -8%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div>\n<div>\n<h3><strong>&raquo; Gunperks &laquo;<\/strong><\/h3>\n<p><strong>Tight Grip<\/strong><\/p>\n<ul>\n<li>Sustained Recoil Control decreased to 9%, down from 10%<\/li>\n<\/ul>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/_Kwyido0Bo4WvGryGa1IcJnbgoNiHAB_WUiCYH90fb4\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9DT0Qvc2Vhc29uNV8yMDIyL1ZHRC1TNS1MQVNULVNUQU5ELUFOTk9VTkNFLTAxNC5qcGc\" alt=\"Warzone Season 5 Last Stand Weapons Balance Changes\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">Enjoy the exciting action in Warzone Season 5 Last Stand. (Picture: Activision)<\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<p>That covers everything you need to know about the Warzone Pacific Season 5 weapon balance changes including all buffs and nerfs.<\/p>\n<p><strong>For more fantastic game content, check out our section dedicated to <\/strong><a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\"><strong>Call of Duty news, updates, guides, features<\/strong><\/a><strong>, and more.<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><em>Featured image courtesy of Activision.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s time for another massive refresh in Call of Duty Warzone, as the Summer of fun continues in the ultra-popular battle royale. The game developers&#8230;<\/p>\n","protected":false},"author":11444,"featured_media":35703,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-35702","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-call-of-duty","genre-battle-royal","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Warzone Season 5 Weapon Balance Changes - All Nerfs &amp; Buffs - GINX TV<\/title>\n<meta name=\"description\" content=\"Warzone Pacific Season 5 is just around the corner, check out all the weapon balance changes including all buffs and nefs here.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/35702\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Warzone Season 5 Weapon Balance Changes - All Nerfs &amp; Buffs - GINX TV\" \/>\n<meta property=\"og:description\" content=\"Warzone Pacific Season 5 is just around the corner, check out all the weapon balance changes including all buffs and nefs here.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs\" \/>\n<meta property=\"og:site_name\" content=\"GINX TV\" \/>\n<meta property=\"article:published_time\" content=\"2022-08-24T17:15:30+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-07-19T13:28:32+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/CODWarzoneSeason5WeaponBalanceChanges.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1\" \/>\n\t<meta property=\"og:image:height\" content=\"1\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Kevin Wolff\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Kevin Wolff\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"10 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs\"},\"author\":{\"name\":\"Kevin Wolff\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/4df3436d85bc8b3ec35181b0bb2df6d4\"},\"headline\":\"Warzone Season 5 Weapon Balance Changes &#8211; All Nerfs &#038; Buffs\",\"datePublished\":\"2022-08-24T17:15:30+00:00\",\"dateModified\":\"2024-07-19T13:28:32+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs\"},\"wordCount\":1928,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/#organization\"},\"image\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/CODWarzoneSeason5WeaponBalanceChanges.jpg\",\"articleSection\":[\"Call of Duty\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs\",\"url\":\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs\",\"name\":\"Warzone Season 5 Weapon Balance Changes - All Nerfs & Buffs - GINX TV\",\"isPartOf\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs#primaryimage\"},\"image\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/CODWarzoneSeason5WeaponBalanceChanges.jpg\",\"datePublished\":\"2022-08-24T17:15:30+00:00\",\"dateModified\":\"2024-07-19T13:28:32+00:00\",\"description\":\"Warzone Pacific Season 5 is just around the corner, check out all the weapon balance changes including all buffs and nefs here.\",\"breadcrumb\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs#primaryimage\",\"url\":\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/CODWarzoneSeason5WeaponBalanceChanges.jpg\",\"contentUrl\":\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/CODWarzoneSeason5WeaponBalanceChanges.jpg\",\"caption\":\"Warzone Season 5 Weapon Balance Changes - All Nerfs &amp; Buffs\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/www.ginx.tv\/en\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Warzone Season 5 Weapon Balance Changes &#8211; All Nerfs &#038; Buffs\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#website\",\"url\":\"https:\/\/www.ginx.tv\/en\/\",\"name\":\"GINX TV\",\"description\":\"GINX TV\",\"publisher\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/www.ginx.tv\/en\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#organization\",\"name\":\"GINX TV\",\"url\":\"https:\/\/www.ginx.tv\/en\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/header-new-logo1.svg\",\"contentUrl\":\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/header-new-logo1.svg\",\"width\":200,\"height\":40,\"caption\":\"GINX TV\"},\"image\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/#\/schema\/logo\/image\/\"}},{\"@type\":\"Person\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/4df3436d85bc8b3ec35181b0bb2df6d4\",\"name\":\"Kevin Wolff\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/a46404e418aa5674a5180ef8c3ee5e8b713ec2e99f1e52c3557fb3dc84fccad5?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/a46404e418aa5674a5180ef8c3ee5e8b713ec2e99f1e52c3557fb3dc84fccad5?s=96&d=mm&r=g\",\"caption\":\"Kevin Wolff\"},\"description\":\"As a digital editor at GINX, Kevin has a focus on Assassin's Creed, Fortnite, GTA, Halo, Sports games, and much more. He's always willing to play the healer in multiplayer titles and help a friend in need, because after all, games are about having fun.\",\"url\":\"https:\/\/www.ginx.tv\/en\/author\/kevin-wolff\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Warzone Season 5 Weapon Balance Changes - All Nerfs & Buffs - GINX TV","description":"Warzone Pacific Season 5 is just around the corner, check out all the weapon balance changes including all buffs and nefs here.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/35702","og_locale":"en_US","og_type":"article","og_title":"Warzone Season 5 Weapon Balance Changes - All Nerfs & Buffs - GINX TV","og_description":"Warzone Pacific Season 5 is just around the corner, check out all the weapon balance changes including all buffs and nefs here.","og_url":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs","og_site_name":"GINX TV","article_published_time":"2022-08-24T17:15:30+00:00","article_modified_time":"2024-07-19T13:28:32+00:00","og_image":[{"url":"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/CODWarzoneSeason5WeaponBalanceChanges.jpg","width":1,"height":1,"type":"image\/jpeg"}],"author":"Kevin Wolff","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Kevin Wolff","Est. reading time":"10 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs#article","isPartOf":{"@id":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs"},"author":{"name":"Kevin Wolff","@id":"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/4df3436d85bc8b3ec35181b0bb2df6d4"},"headline":"Warzone Season 5 Weapon Balance Changes &#8211; All Nerfs &#038; Buffs","datePublished":"2022-08-24T17:15:30+00:00","dateModified":"2024-07-19T13:28:32+00:00","mainEntityOfPage":{"@id":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs"},"wordCount":1928,"commentCount":0,"publisher":{"@id":"https:\/\/www.ginx.tv\/en\/#organization"},"image":{"@id":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs#primaryimage"},"thumbnailUrl":"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/CODWarzoneSeason5WeaponBalanceChanges.jpg","articleSection":["Call of Duty"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs#respond"]}]},{"@type":"WebPage","@id":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs","url":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs","name":"Warzone Season 5 Weapon Balance Changes - All Nerfs & Buffs - GINX TV","isPartOf":{"@id":"https:\/\/www.ginx.tv\/en\/#website"},"primaryImageOfPage":{"@id":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs#primaryimage"},"image":{"@id":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs#primaryimage"},"thumbnailUrl":"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/CODWarzoneSeason5WeaponBalanceChanges.jpg","datePublished":"2022-08-24T17:15:30+00:00","dateModified":"2024-07-19T13:28:32+00:00","description":"Warzone Pacific Season 5 is just around the corner, check out all the weapon balance changes including all buffs and nefs here.","breadcrumb":{"@id":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs#primaryimage","url":"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/CODWarzoneSeason5WeaponBalanceChanges.jpg","contentUrl":"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/CODWarzoneSeason5WeaponBalanceChanges.jpg","caption":"Warzone Season 5 Weapon Balance Changes - All Nerfs &amp; Buffs"},{"@type":"BreadcrumbList","@id":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-weapon-balance-changes-nerfs-buffs#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/www.ginx.tv\/en\/"},{"@type":"ListItem","position":2,"name":"Warzone Season 5 Weapon Balance Changes &#8211; All Nerfs &#038; Buffs"}]},{"@type":"WebSite","@id":"https:\/\/www.ginx.tv\/en\/#website","url":"https:\/\/www.ginx.tv\/en\/","name":"GINX TV","description":"GINX TV","publisher":{"@id":"https:\/\/www.ginx.tv\/en\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/www.ginx.tv\/en\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/www.ginx.tv\/en\/#organization","name":"GINX TV","url":"https:\/\/www.ginx.tv\/en\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.ginx.tv\/en\/#\/schema\/logo\/image\/","url":"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/header-new-logo1.svg","contentUrl":"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/header-new-logo1.svg","width":200,"height":40,"caption":"GINX TV"},"image":{"@id":"https:\/\/www.ginx.tv\/en\/#\/schema\/logo\/image\/"}},{"@type":"Person","@id":"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/4df3436d85bc8b3ec35181b0bb2df6d4","name":"Kevin Wolff","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/a46404e418aa5674a5180ef8c3ee5e8b713ec2e99f1e52c3557fb3dc84fccad5?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/a46404e418aa5674a5180ef8c3ee5e8b713ec2e99f1e52c3557fb3dc84fccad5?s=96&d=mm&r=g","caption":"Kevin Wolff"},"description":"As a digital editor at GINX, Kevin has a focus on Assassin's Creed, Fortnite, GTA, Halo, Sports games, and much more. He's always willing to play the healer in multiplayer titles and help a friend in need, because after all, games are about having fun.","url":"https:\/\/www.ginx.tv\/en\/author\/kevin-wolff"}]}},"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/35702","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/users\/11444"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/comments?post=35702"}],"version-history":[{"count":0,"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/35702\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/media\/35703"}],"wp:attachment":[{"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/media?parent=35702"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/tags?post=35702"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}