The Dead by Daylight 6.2.1 Bugfix Patch fixes problems and provides Wesker with interesting buffs. (Picture: Capcom)<\/figcaption><\/figure>\nThe Dead by Daylight Patch 6.2.1 includes a variety of bugfixes following the release of the new chapter, but it also buffs The Mastermind in some seemingly minor but actually very meaningful ways.<\/p>\n
\nDead By Daylight – How To Get Collision Course Achievement<\/a><\/strong><\/li>\nDead By Daylight – How To Get High-Speed Pursuit Achievement<\/a><\/strong><\/li>\nDead By Daylight September Leaks – Bonuses, Fall Sale, New Cosmetics<\/a><\/strong><\/li>\nDead By Daylight Update 6.2.0 – Resident Evil Project W<\/strong><\/a><\/li>\n<\/ul>\nHe is now able to grab survivors with Virulent Bound at a wider range, and Wesker players will earn more points toward their Chaser emblem using Virulent Bound, thus making it easier to earn Adept Mastermind<\/a>. Here are all of the changes from Behaviour Interactive.<\/p>\nFeatures<\/strong><\/h3>\n\n
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\nThe Mastermind<\/strong>\n\nIncreased the size of Survivor detection for triggering grabs with Virulent Bound<\/li>\n Damage done with Virulent Bound now counts towards the Chaser emblem<\/li>\n<\/ul>\n<\/li>\n<\/ul>\nContent<\/strong><\/h3>\nBugs begone following this update. (Picture: Behaviour Interactive)<\/figcaption><\/figure>\nArchives<\/strong><\/p>\n\nVisual feedback has been updated for the “Glyph Massacre” orange glyph challenge.<\/li>\n<\/ul>\nBug Fixes<\/strong><\/p>\n\nFixed an issue that caused a subtle camera offset in-game which lead to motion sickness in some players.<\/li>\n Fixed an issue that caused the face of survivor Carlos’s to be contorted after being Mori’d by some Killers<\/li>\n Fixed an issue that caused the Mastermind to be able to grab survivors through thin walls when using Virulent Bound.<\/li>\n Fixed an issue that may cause the Mastermind to be unable to grab survivors with his Virulent Bound near some stairs.<\/li>\n Fixed an issue that may cause survivors to clip inside assets when slammed into them by the Mastermind’s Virulent Bound.<\/li>\n Fixed an issue that caused fully infected survivors to play the dying scream SFX when another survivor is slammed into them by the Mastermind’s Virulent Bound.<\/li>\n Fixed an issue that caused fully infected survivors to play the injured grunt SFX when hit by the Mastermind’s tentacle.<\/li>\n Fixed an issue that may cause the Trigger Bound prompt to be visible in situations where Virulent Bound cannot be used.<\/li>\n Fixed an issue that caused the pulse VFX to stay until the end of the trial after the Mastermind is stunned while using Virulent Bound.<\/li>\n Fixed an issue that caused survivors not to be thrown down when the Virulent Bound ends close to the ledge.<\/li>\n Fixed an issue that caused the Mastermind to be unable to grab survivors interacting with a chest when using Virulent Bound.<\/li>\n Fixed an issue that caused the Mastermind to push back survivors exiting lockers into the locker when using Virulent Bound to rush at it.<\/li>\n Fixed an issue that may cause the Mastermind to block unhooking by rushing at the hooked survivor with Virulent Bound.<\/li>\n Fixed an issue that caused the Mastermind’s Virulent Bound not to trigger Decisive Strike.<\/li>\n Fixed an issue that caused the Alert perk not to trigger when the Mastermind destroys a breakable wall with Virulent Bound.<\/li>\n Fixed an issue that caused the icon to be missing when picking up a First Aid Spray from a supply crate.<\/li>\n Fixed an issue that caused the Hyperfocus perk not to apply its effects on healing actions.<\/li>\n Fixed an issue that caused the generator’s aura to remain shown for the rest of the trial if a survivor leaves the trial after installing a trap using the Wiretap perk.<\/li>\n Fixed an issue that may cause survivors to be stuck after being interrupted by the Doctor’s Shock Therapy while unhooking.<\/li>\n Fixed an issue that sometimes caused the HUD’s Player Statuses to be constantly displayed in their brightened state.<\/li>\n Fixed an issue that sometimes caused the Player’s Name tags to be partially cut in the Lobby.<\/li>\n Fixed an issue that caused the Pig’s Ambush Dash attack prompt to erroneously display the Prove Thyself perk description in non-English languages.<\/li>\n<\/ul>\nThose are all of the bugfixes and changes to The Mastermind, also known as Albert Wesker, that are coming to the game as of 6th September 2022.<\/p>\n
For more horror content, check out our dedicated section for the latest <\/strong>Dead by Daylight news, leaks, updates, guides<\/strong><\/a>, and more.<\/strong><\/p>\nFeatured image courtesy of Capcom.<\/em><\/p>\n<\/div>\n<\/div>\n <\/p>\n","protected":false},"excerpt":{"rendered":"
Dead by Daylight Patch 6.2.1 is primarily a bugfix patch, meaning that it is meant to fix some of the problems users face in the…<\/p>\n","protected":false},"author":12834,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-36138","post","type-post","status-publish","format-standard","hentry","category-dead-by-daylight","genre-horror","content_type-news"],"acf":[],"yoast_head":"\n
Dead By Daylight Patch 6.2.1 - Wesker Buffs, Bug Fixes, More - GINX TV<\/title>\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n\t \n\t \n\t \n