{"id":36444,"date":"2022-09-16T04:05:51","date_gmt":"2022-09-16T04:05:51","guid":{"rendered":"https:\/\/www.ginx.tv\/why-destiny-2-witch-queen-raids-are-easier"},"modified":"2024-07-19T13:42:32","modified_gmt":"2024-07-19T13:42:32","slug":"why-destiny-2-witch-queen-raids-are-easier","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/destiny-2\/why-destiny-2-witch-queen-raids-are-easier","title":{"rendered":"Destiny 2’s Witch Queen Day 1 Raids Feel Too Easy Compared To Forsaken"},"content":{"rendered":"

Day One raiding, the pinnacle of Destiny 2 PvE content, has in recent years become far more accessible to the community. It is no longer purely for those who play this game religiously. <\/p>\n

With yesterday being the 4th anniversary of Last Wish, we endeavor to find out why the Witch Queen’s Vow of the Disciple and King’s Fall had far more completions than Forsaken’s Last Wish.<\/p>\n

Day One – Power Level Grinding<\/h2>\n
\"Sweatcicle\"
Sweatcicle’s gear shortly after encountering the Queenswalk. (Picture: YouTube \/ Sweatcicle)<\/figcaption><\/figure>\n

The time spent grinding your power level for Day One raids this year is child’s play compared to what we saw in Forsaken. Drops practically fall into your lap while playing the game. The addition of the Witch Queen’s legendary gifted players the ability to be just short of the contest mode cap for Vow of the Disciple. Players ended the campaign at 1520 power level while the contest mod cap was 1530. An hour or so later, you were at 1530, ready for Day One. <\/p>\n

Alternatively, Last Wish did not have a cap for players to reach for Day One. Instead, there was a mere suggestion. Forsaken did not have a legendary campaign nor the pinnacle and powerful drops to match those we have today. The amount of grinding you did pre-Last Wish would determine your level of difficulty going into the raid. And for most, it is lower than the current contest mode placing you 20 power levels under each encounter.<\/p>\n

For context Eli “Sweatcicle” a member of Clan Redeem, the team which garnered World’s First, was 562 power level at the beginning of the final encounter, Queenswalk, with at the time was 585. Perhaps one of the highest power level players at the time was still 23 power under for Queenswalk. Imagine what the rest of the players must have been.<\/p>\n

\"Divinity\"
Divinity, an exotic acquired from a questline during the Shadowkeep raid, Garden of Salvation. (Picture: Bungie)<\/figcaption><\/figure>\n

Damage and Surviving in Day One Raids<\/h2>\n

In the current era of Destiny 2, weapons, armor, and mods have made clearing content far simpler. Mods like Well of Life, and Well of Tenacity make healing and resistance far stronger than anything players had for Last Wish. Thus dying in high-end content becomes more of a chore than staying alive is. Casting our minds back to watching Lorely Splendor Titans being unable to wipe during King’s Fall Day One just a couple of weeks ago. <\/p>\n

A weapon that has caused much controversy in the past week is Divinity. The weapon, which in many players’ eyes, does it all. It debuffs the target, allowing players to deal an additional 30% damage while giving an easy bubble to land critical hits.<\/p>\n