{"id":36884,"date":"2022-09-27T08:08:08","date_gmt":"2022-09-27T08:08:08","guid":{"rendered":"https:\/\/www.ginx.tv\/multiversus-103-patch-notes-balance-changes-bug-fixes"},"modified":"2024-07-19T14:57:50","modified_gmt":"2024-07-19T14:57:50","slug":"multiversus-103-patch-notes-balance-changes-bug-fixes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/multiversus\/multiversus-103-patch-notes-balance-changes-bug-fixes","title":{"rendered":"MultiVersus 1.03 Patch Notes &#8211; Balance Changes, Bug Fixes, And More"},"content":{"rendered":"<p><a href=\"https:\/\/www.ginx.tv\/en\/multiversus\">MultiVersus<\/a> continues to evolve with the release of the Season 1.03 update. The new update brings a new character, Rick Sanchez, a bunch of balance changes, bug fixes, and a lot more.<\/p>\n<p>The developers have released the complete patch notes of the MultiVersus Season 1.03 update, and you can have a look at them below.<\/p>\n<h2>MultiVersus Season 1.03 Update Patch Notes<\/h2>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/tUokLYHmYqSBLHad2wRBKYsBu69Pt67qGmAUOo4hyq0\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9NdWx0aVZlcnN1cy9HbGVhbWl1bS9XQi1HYW1lcy1NdWx0aVZlcnN1cy5qcGc\" alt=\"MultiVersus Season 1.03 update patch notes\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">MultiVersus Season 1.03 update patch notes. (Picture: WB Games)<\/figcaption><\/figure>\n<p>Here&#8217;s a detailed look at the patch notes of the MultiVersus Season 1.03 update:<\/p>\n<h3>General<\/h3>\n<ul>\n<li>\n<p>Rick Sanchez joins MultiVersus! Rick is a new Mage character joining the roster.<\/p>\n<\/li>\n<li>\n<p>The XP required to go from level 3 &#8211; 15 on the character mastery track has been doubled<\/p>\n<\/li>\n<li>\n<p>We were finding that players could get to level 15 of the mastery track too quickly. This is to help us make it a bit more of a journey.<\/p>\n<\/li>\n<li>\n<p>Loading performance improvements for PS4 and Xbox One.<\/p>\n<\/li>\n<li>\n<p>Initial free character from completing the intro tutorial has been switched to Shaggy from Wonder Woman. Wonder Woman can now be purchased for Gold or Gleamium.<\/p>\n<\/li>\n<li>\n<p>Attack decay steps have been added to the intro tutorial.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue in Coop-Versus-AI that was causing only Wonder Woman and Reindog bots to appear.<\/p>\n<\/li>\n<li>\n<p>Fixed a bug where some players weren&#8217;t able to equip profile icons.<\/p>\n<\/li>\n<li>\n<p>Fixed a bug where the game would occasionally freeze at the end-of-game screen.<\/p>\n<\/li>\n<\/ul>\n<h3>Cosmetics<\/h3>\n<ul>\n<li>\n<p>Reindog Skin: Chef Reindog is now available!<\/p>\n<\/li>\n<li>\n<p>Reindog Skin: Golden Reindog is now available! ONLY purchasable with gold!<\/p>\n<\/li>\n<li>\n<p>Steven Universe Skin: Tiger Millionaire is now available!<\/p>\n<\/li>\n<\/ul>\n<h3>Twitch Extension<\/h3>\n<ul>\n<li>\n<p>Minor visual bug fixes<\/p>\n<\/li>\n<li>\n<p>Added &#8216;Fighter Voting&#8217; which allows broadcasters to poll their audience on which fighter to play, viewers who have MultiVersus get bonus votes.<\/p>\n<\/li>\n<li>\n<p>Added the ability for viewers who have MultiVersus to claim free toasts from Twitch channels running the extension.<\/p>\n<\/li>\n<\/ul>\n<h3>Anti-Infinite Combo System<\/h3>\n<ul>\n<li>\n<p>We&#8217;ve implemented a new anti-infinite-combo system that will decay all subsequent attacks if the same attack has been used 4 or more times in the same true combo. The goal is to put a global soft-cap on infinite combos and make combos more creative. We hope the change pushes players to explore new and more exciting combo routes.<\/p>\n<\/li>\n<li>\n<p>We were considering the max number of the same attack being used to be 3, but we wanted to more slowly evaluate the change. We&#8217;re going to be evaluating the change and are open to feedback on how we can improve the system!<\/p>\n<\/li>\n<li>\n<p>The option to choose between 4 direction or 8 direction for the right-stick control (c-stick) has been added to the settings menu.<\/p>\n<\/li>\n<\/ul>\n<h3>Projectile Systems<\/h3>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/OTQX8yFsFB_xRUuWIddw7218LlmdlGQwhg8BviKox10\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9NdWx0aVZlcnN1cy9HbGVhbWl1bS9tdWx0aXZlcnN1cy5qcGc\" alt=\"MultiVersus Season 1.03 update balance changes\" width=\"1024\" height=\"574\" loading=\"lazy\"><figcaption contenteditable=\"false\">MultiVersus Season 1.03 update balance changes. (Picture: WB Games)<\/figcaption><\/figure>\n<p>We are continuing the projectile systems update in this patch. The most notable addition is the inclusion of a new &#8220;Light Projectile&#8221; classification for projectiles that deal no knockback.<\/p>\n<ul>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/multiversus\/multiversus-pc-specs-minimum-60-fps-4k-ultra\">MultiVersus PC Specs &#8211; Minimum, Recommended, 60 FPS 4K Ultra<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/video-games\/multiversus-all-voice-actors\">MultiVersus cast &#8211; All voice actors<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/video-games\/all-playable-characters-multiversus\">MultiVersus &#8211; All confirmed playable characters<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/video-games\/is-multiversus-free-to-play-game\">Is MultiVersus A Free-To-Play Game?<\/a><\/strong><\/li>\n<\/ul>\n<p>The only Light Projectiles in the game for now are Rick&#8217;s uncharged blaster.<\/p>\n<h3>Arya<\/h3>\n<ul>\n<li>\n<p>Bug Fix<\/p>\n<\/li>\n<li>\n<p>Fixed issues where Arya could deal much more damage than intended.<\/p>\n<\/li>\n<li>\n<p>Bug Fix: Neutral Special:<\/p>\n<\/li>\n<li>\n<p>Fixed issues that were causing hit boxes on stolen attacks to not hit reliably.<\/p>\n<\/li>\n<li>\n<p>We are still looking at updates to Arya&#8217;s up special, but could use more time to make it right. Expect an update in the near future.<\/p>\n<\/li>\n<\/ul>\n<h3>Bugs Bunny<\/h3>\n<p>Down Air Attack<\/p>\n<p>&#8211; Hitbox is slightly smaller to better match the visuals<\/p>\n<h3>Finn<\/h3>\n<p>Bug Fix Side Air Attack<\/p>\n<p>Can no longer ignore air special limits when branching into the attack.<\/p>\n<p>Air Down Attack<\/p>\n<p>&#8211; Instant cancel on hit removed.<\/p>\n<p>Ground Side Attack<\/p>\n<p>&#8211; Instant jump cancel on hit removed.<\/p>\n<h3>Garnet<\/h3>\n<p>Ground Down Attack<\/p>\n<p>+ Garnet now retains some of her velocity moving into the attack.<\/p>\n<p>Ground Up Attack<\/p>\n<p>+ Recovery reduced by 3 frames on hit.<\/p>\n<p>(This change should improve Garnet&#8217;s ability to follow up on a successful attack.)<\/p>\n<p>Air Down Attack<\/p>\n<p>+ Hitbox active frames start 2 frames earlier<\/p>\n<p>(Side attack 1 combos better into Side Attack 2)<\/p>\n<p>Air Neutral Attack<\/p>\n<p>+ Recovery reduced by 3 frames on hit.<\/p>\n<p>(This change should improve Garnet&#8217;s ability to follow up on a successful attack.)<\/p>\n<h3>Gizmo<\/h3>\n<p>Jump Speed<\/p>\n<p>+ Increased jump speed to 3700 from 3400.<\/p>\n<p>Air\/Ground Neutral Special<\/p>\n<p>+ Music note lifetime extended to 10 seconds from 9.<\/p>\n<p>Ground Side Special<\/p>\n<p>+ Car now classified as a heavy projectile<\/p>\n<p>Air Side Special<\/p>\n<p>+ Recovery reduced by 5 frames<\/p>\n<p>Air Down Special<\/p>\n<p>+ Can now jump cancel out of the attack<\/p>\n<h3>Harley<\/h3>\n<p>Bug Fix: Down Special<\/p>\n<p>Fixed an issue where jack-in-the-box would sometimes not hit overlapping enemies<\/p>\n<h3>Iron Giant<\/h3>\n<p>Bug Fix: Neutral Special<\/p>\n<p>Bolts will no longer be destroyed when they exit the blast box but Iron Giant is not KOed<\/p>\n<h3>Jake<\/h3>\n<p>Air\/Ground Down Special<\/p>\n<p>&#8211; While in the House and on the ground, Jake will no longer bounce grounded opponents.<\/p>\n<p>Ground Down Attack<\/p>\n<p>&#8211; Recovery increased by 4 frames on whiff(miss).<\/p>\n<h3>LeBron<\/h3>\n<p>Change<\/p>\n<p>Experimental Tag removed.<\/p>\n<p>Bug Fix<\/p>\n<p>fixed a bug that would cause the ball to disappear when thrown close to the enemy.<\/p>\n<p>Air\/Ground Neutral Special<\/p>\n<p>+ When an ally receives a pass, they emit a small explosion to knock away enemies.<\/p>\n<p>+ No-Look pass basketball speed increased to 3200 from 3000<\/p>\n<p>Air\/Ground Down Special<\/p>\n<p>&#8211; No longer blocks heavy projectiles<\/p>\n<p>BasketBall Air Neutral Attack<\/p>\n<p>&#8211; No longer breaks armor on first hit.<\/p>\n<h3>Morty<\/h3>\n<p>Change<\/p>\n<p>Experimental Tag removed.<\/p>\n<h3>Shaggy<\/h3>\n<p>Air Side Special<\/p>\n<p>&#8211; Recovery increased by 3 frames on whiff (miss).<\/p>\n<p>Air Neutral Attack<\/p>\n<p>&#8211; No longer breaks armor on first hit<\/p>\n<h3>Steven Universe<\/h3>\n<p>Air\/Ground Up Special<\/p>\n<p>Smoothed out movement so the attack won&#8217;t hitch<\/p>\n<p>Ground Side Attack 1 &#8211; 3<\/p>\n<p>+ Smoothed out movement so the attack won&rsquo;t hitch<\/p>\n<p>First attack can now branch earlier into the second attack<\/p>\n<p>Second attack can now branch earlier into the final attack<\/p>\n<p>Forward movement during attacks increased so that they hit more reliably.<\/p>\n<p>Air Side Attack<\/p>\n<p>+ Increased knockback scaling to 14.5 from 13.5<\/p>\n<p>Steven&#8217;s horizontal kill power was very low. We hope this change will help him in this aspect.<\/p>\n<p>Air\/Ground Side Special<\/p>\n<p>+ Increased projectile speed slightly.<\/p>\n<p>Air Down Attack<\/p>\n<p>+ Hitbox active frames start 2 frames earlier.<\/p>\n<p>This change makes the active hit frames more accurately match the animation.<\/p>\n<h3>Superman<\/h3>\n<p>Ground Up Attack<\/p>\n<p>&#8211; Reduced charged knockback scaling to 1.5x from 2.0x.<\/p>\n<p>&#8211; Charge cancel reduced by 4 frames<\/p>\n<p>This should make the attack slightly more of a commitment<\/p>\n<p>Ground Neutral Attack<\/p>\n<p>&#8211; Charge cancel reduced by 4 frames.<\/p>\n<p>Air Up Special<\/p>\n<p>&#8211; Recovery increased by 12 frames on whiff(miss).<\/p>\n<p>&#8211; Lowered base knockback of down throw.<\/p>\n<p>This should help make the wall camping strategies less effective.<\/p>\n<h3>Tom and Jerry<\/h3>\n<p>Ground Side Attack 1<\/p>\n<p>+ Hitbox active frame window increased by 2 frames<\/p>\n<p>&#8211; Recovery increased by 4 frames on whiff(miss)<\/p>\n<p>Ground Side Attack 2<\/p>\n<p>&#8211; Recovery increased by 4 frames on whiff(miss)<\/p>\n<p>Air Side Attack<\/p>\n<p>+ Recovery reduced by 3 frames<\/p>\n<p>+ Recovery land cancel reduced by 7 frames<\/p>\n<p>Air Down Attack<\/p>\n<p>+ Recovery reduced by 3 frames<\/p>\n<p>+ Recovery land cancel window moved forward by 3 frames.<\/p>\n<p>+ Pushed knockback angle to be more horizontal<\/p>\n<p>Air\/Ground Neutral Special<\/p>\n<p>+ Jerry returns back to Tom if he is killed when attached to an ally<\/p>\n<h3>Velma<\/h3>\n<p>Bug Fix: Ground Up Special<\/p>\n<p>Fixed a bug where Velma&#8217;s vial wouldn&#8217;t apply stacks of ice reliably<\/p>\n<p>Air\/Ground Neutral Attack<\/p>\n<p>Bug Fix: Toodles speech bubble no longer consumes 1 additional ammo.<\/p>\n<p>&#8211; Ally Enhanced Speech bubbles no longer apply 1 stack of weaken.<\/p>\n<p>Air Down Attack<\/p>\n<p>Pushed Knockback angle to be more horizontal<\/p>\n<p>Air\/Ground Up Air<\/p>\n<p>&#8211; Recovery increased by 3 frames.<\/p>\n<p>Air\/Ground Neutral Special<\/p>\n<p>&#8211; Ally enhanced beam no longer applies 1 stack of weaken<\/p>\n<p>&#8211; Ally enhanced beam base knockback reduced from 1750 to 1600.<\/p>\n<p><strong>For more on the exciting fighting game, check out our section dedicated to&nbsp;<a href=\"https:\/\/www.ginx.tv\/en\/multiversus\">MultiVersus news, guides, updates, features<\/a>, and more.<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><em>Featured image courtesy of WB Games.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>MultiVersus continues to evolve with the release of the Season 1.03 update. The new update brings a new character, Rick Sanchez, a bunch of balance&#8230;<\/p>\n","protected":false},"author":11806,"featured_media":36885,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-36884","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-multiversus","genre-fighting-games","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>MultiVersus 1.03 Patch Notes - Balance Changes, Bug Fixes, And More - GINX TV<\/title>\n<meta name=\"description\" content=\"WB Games has released the MultiVersus Season 1.03 update, and here&#039;s a detailed look at the patch notes of the latest version.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/36884\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"MultiVersus 1.03 Patch Notes - Balance Changes, Bug Fixes, And More - GINX TV\" \/>\n<meta property=\"og:description\" content=\"WB Games has released the MultiVersus Season 1.03 update, and here&#039;s a detailed look at the patch notes of the latest version.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.ginx.tv\/en\/multiversus\/multiversus-103-patch-notes-balance-changes-bug-fixes\" \/>\n<meta property=\"og:site_name\" content=\"GINX TV\" \/>\n<meta property=\"article:published_time\" content=\"2022-09-27T08:08:08+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-07-19T14:57:50+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/multiversus-guide-all-characters-tier-list-and-how-to-play-guide-1.webp\" \/>\n\t<meta property=\"og:image:width\" content=\"1\" \/>\n\t<meta property=\"og:image:height\" content=\"1\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/webp\" \/>\n<meta name=\"author\" content=\"Tarun Sayal\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Tarun Sayal\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"6 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.ginx.tv\/en\/multiversus\/multiversus-103-patch-notes-balance-changes-bug-fixes#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/multiversus\/multiversus-103-patch-notes-balance-changes-bug-fixes\"},\"author\":{\"name\":\"Tarun Sayal\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/a00cc6a1cff9f671de35f6f0b0959c11\"},\"headline\":\"MultiVersus 1.03 Patch Notes &#8211; 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