Modern Warfare 2’s Broken Controller Aim Assist Goes Viral<\/strong><\/a><\/li>\n<\/ul>\nWhat’s important to note here is that some classic Warzone weapons like the .410 Ironhide shotgun have been given a new life in this update, which feels especially important as this is the final major update in Warzone.<\/span><\/p>\nAll Buffed Weapons<\/strong><\/h2>\nAssault Rifles<\/strong><\/h3>\nCR-56 AMAX (MW)<\/span><\/strong><\/p>\n\n- Max Damage Range increased to 28.62 meters, up from 24.1 meters<\/span><\/li>\n
- Upper Torso Damage Multiplier increased to 1.1, up from 1.0<\/span><\/li>\n<\/ul>\n
Assault Rifle Charlie (MW)<\/span><\/strong><\/p>\n\n- Neck Damage Multiplier increased to 1.1, up from 1.01<\/span><\/li>\n<\/ul>\n
QBZ-83 (BOCW)<\/span><\/strong><\/p>\n\n- Headshot Damage Multiplier increased to 1.6, up from 1.5<\/span><\/li>\n
- Neck Damage Multiplier increased to 1.25, up from 1.2<\/span><\/li>\n<\/ul>\n
Oden (MW)<\/span><\/strong><\/p>\n\n- Muzzle Velocity increased by 3.5%<\/span><\/li>\n
- Upper Arm Damage Multiplier increased to 1.2, up from 1.0<\/span><\/li>\n<\/ul>\n
EX1 (VG)<\/span><\/strong><\/p>\n\n- Min Damage increased to 11, up from 10<\/span><\/li>\n
- ADS Spread decreased to 0.01, down from 0.2<\/span><\/li>\n
- PWN Beam Condenser<\/span><\/strong><\/li>\n
- Min Damage increased to 30, up from 28<\/span>\n
\n- <\/span><\/li>\n<\/ul>\n<\/li>\n
- Burst AC1-4 <\/span><\/strong>\n
\n- Damage increased to 24, up from 20<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Charge Amp PV<\/span><\/strong><\/p>\n\n- Movement Speed Penalty now decreased by -1%<\/span><\/li>\n
- ADS Movement Speed Penalty now decreased by -5<\/span><\/li>\n<\/ul>\n
Assault Rifle Bravo (VG)<\/span><\/strong><\/p>\n\n- Auto Burst-Fire Now Enabled<\/span><\/li>\n
- Rate of Fire Time decreased to 0.068, up from 0.065<\/span><\/li>\n
- Hardscope <\/span><\/strong>\n
\n- Initial Recoil Control decreased when using Hardscope on the Itra Burst <\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
EM2 (BOCW)<\/span><\/strong><\/p>\n\n- Headshot Multiplier increased to 1.5, up from 1.3<\/span><\/li>\n
- Min Damage increased to 36, up from 35<\/span><\/li>\n<\/ul>\n
FFAR 1 (BOCW)<\/span><\/strong><\/p>\n\n- Muzzle Velocity increased by 4.25%<\/span><\/li>\n
- ADS Movement Speed Scale increased to 1.4, up from 1.25<\/span><\/li>\n
- ADS Transition In Time decreased to 300ms, down from 310ms <\/span>17.9” Ultralight<\/span><\/strong>\n
\n- ADS Movement Speed while firing now increased by 3.5%<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Shotguns<\/strong><\/h3>\n.410 Ironhide (BOCW)<\/span><\/strong><\/p>\n\n- Mid 1 Pellet Damage increased to 35, up from 30<\/span><\/li>\n
- Mid 2 Pellet Damage increased to 24, up from 23 <\/span><\/li>\n
- Min Pellet Damage increased to 20, up from 18<\/span><\/li>\n
- Buck and Slug Rounds<\/span><\/strong>\n
\n- Headshot Damage has been increased <\/span><\/li>\n<\/ul>\n<\/li>\n
- Slug Rounds<\/span><\/strong>\n
\n- Max Damage increased to 120, up from 100<\/span><\/li>\n
- Mid Damage increased to 80, up from 75<\/span><\/li>\n
- Min Damage increased to 70, up from 60<\/span><\/li>\n
- Lower Extremity Damage Multiplier increased to 0.8, up from 0.7<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Shotgun Bravo (BOCW)<\/span><\/strong><\/p>\n\n- Mid 1 Pellet Damage increased to 20, up from 18<\/span><\/li>\n
- Mid 2 Pellet Damage increased to 18, up from 14<\/span><\/li>\n
- Min Pellet Damage increased to 15, up from 12<\/span><\/li>\n
- ADS Transition In Time decreased to 305ms, down from 320ms <\/span><\/li>\n
- ADS Transition Out Time decreased to 295ms, down from 320ms <\/span><\/li>\n
- Movement Speed Scaler increased to 0.89, up from 0.87<\/span><\/li>\n
- 21.4” Reinforced Heavy Barrel<\/span><\/strong>\n
\n- Damage Range increased to 18%, up from 11%<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Streetsweeper (BOCW)<\/span><\/strong><\/p>\n\n- Mid 2 Pellet Damage increased to 14, up from 12<\/span><\/li>\n
- Min Pellet Damage increased to 13, up from 10<\/span><\/li>\n<\/ul>\n
Submachine Guns<\/strong><\/h3>\nBullfrog (BOCW)<\/span><\/strong><\/p>\n\n- Lower Arm Damage Multiplier increased to 1.0, up from 0.9<\/span><\/li>\n
- Hand Damage Multiplier increased to 1.0, up from 0.9<\/span><\/li>\n<\/ul>\n
RA 225 (VG)<\/span><\/strong><\/p>\n\n- 7.62 Gorenko 38 Round Mags<\/span><\/strong><\/li>\n
- Magazine Capacity increased to 42, up from 38<\/span><\/li>\n
- .45 ACP 38 Round Mags<\/span><\/strong>\n
\n- Magazine Capacity increased to 42, up from 38<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
ISO (MW)<\/span><\/strong><\/p>\n\n- Neck Damage Multiplier increased to 1.15, up from 1.01<\/span><\/li>\n
- Sprint to Fire Speed increased by 5% <\/span><\/li>\n<\/ul>\n
CX-9 (MW)<\/span><\/strong><\/p>\n\n- Headshot Damage Multiplier increased to 1.5, up from 1.45<\/span><\/li>\n
- Neck Damage Multiplier increased to 1.2, up from 1.01<\/span><\/li>\n
- Sprint to Fire Speed increased by 5% <\/span><\/li>\n<\/ul>\n
Submachine Gun Charlie (VG)<\/span><\/strong><\/p>\n\n- 7.62 Gorenko 45 Round Mags<\/span><\/strong>\n
\n- Muzzle Velocity Penalty decreased to -10%, up from -20% <\/span><\/li>\n
- Damage Range Penalty decreased to -15%, up from -20%<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Light Machine Guns<\/strong><\/h3>\nUGM-8 (VG)<\/span><\/strong><\/p>\n\n- Romuald 560mm<\/span><\/strong>\n
\n- Muzzle Velocity bonus increased to 15%, up from 10% <\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n