{"id":37030,"date":"2022-09-30T09:50:54","date_gmt":"2022-09-30T09:50:54","guid":{"rendered":"https:\/\/www.ginx.tv\/warzone-season5-reloaded-weapon-balance-nerfs-buffs"},"modified":"2024-07-19T14:44:01","modified_gmt":"2024-07-19T14:44:01","slug":"warzone-season5-reloaded-weapon-balance-nerfs-buffs","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season5-reloaded-weapon-balance-nerfs-buffs","title":{"rendered":"Warzone Season 5 Reloaded Weapon Balance Changes &#8211; All Nerfs &#038; Buffs"},"content":{"rendered":"<p><span data-preserver-spaces=\"true\">The midseason update for <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/cod-warzone-vanguard-last-stand-midseason-update\">Call of Duty Warzone Season 5 Reloaded<\/a> has arrived, and it&#8217;s massive. Activision has brought a plethora of nuances, including new weapons, operators, a fan-favorite game mode, a new map, and more to its ever-evolving <a href=\"https:\/\/www.ginx.tv\/en\/fps\">FPS<\/a>.<\/span><\/p>\n<p><span data-preserver-spaces=\"true\">There are balancing changes as well, with several of the game&#8217;s weapons getting buffed or nerfed. If you&#8217;re curious about the weapon balances, our guide here lists all the weapons buffs and nerfs in Warzone Season 5 Reloaded.<\/span><\/p>\n<h2><span data-preserver-spaces=\"true\">All Weapon Buffs &amp; Nerfs In Warzone Season 5 Reloaded<\/span><\/h2>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/EPiMsRObKMVhftbOrFXEXvpEuwZF5GTN3lEG9KSX178\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9DYWxsX29mX0R1dHlfU2Vhc29uXzUvd2Fyem9uZV9zZWFzb25fNV92YW5ndWFyZF9pdGVtcy5qcGc\" alt=\"warzone season 5 buffs and nerfs\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">Some classic Warzone weapons like the .410 Ironhide shotgun have been given a new life in this update. (Picture: Activision)<\/figcaption><\/figure>\n<p><span data-preserver-spaces=\"true\">Thirty-four weapons have been overhauled in this midseason update of Warzone Season 5. <\/span><span data-preserver-spaces=\"true\">Out of all weapon types, Assault Rifles, Shotguns, and Sniper Rifles have been mostly buffed, whereas Submachine Guns and LMGs have been nerfed.<\/span><\/p>\n<ul>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/cod-warzone-vanguard-last-stand-midseason-update\">CoD Warzone &amp; Vanguard &#8211; Everything New In Last Stand Midseason Update<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/best-bp50-loadout-in-warzone-season-5-reloaded\">Best BP50 Loadout In Warzone Season 5 Reloaded<\/a><\/strong><\/li>\n<li><a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/warzone-season-5-best-automaton-loadout\"><strong>Best Automaton Loadout In Warzone Season 5<\/strong><\/a><\/li>\n<li><a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/mw2-broken-controller-aim-assist-goes-viral\"><strong>Modern Warfare 2&#8217;s Broken Controller Aim Assist Goes Viral<\/strong><\/a><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">What&#8217;s important to note here is that some classic Warzone weapons like the .410 Ironhide shotgun have been given a new life in this update, which feels especially important as this is the final major update in Warzone.<\/span><\/p>\n<h2><strong>All Buffed Weapons<\/strong><\/h2>\n<h3><strong>Assault Rifles<\/strong><\/h3>\n<p><strong><span data-preserver-spaces=\"true\">CR-56 AMAX (MW)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Max Damage Range increased to 28.62 meters, up from 24.1 meters<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Upper Torso Damage Multiplier increased to 1.1, up from 1.0<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Assault Rifle Charlie (MW)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Neck Damage Multiplier increased to 1.1, up from 1.01<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">QBZ-83 (BOCW)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Headshot Damage Multiplier increased to 1.6, up from 1.5<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Neck Damage Multiplier increased to 1.25, up from 1.2<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Oden (MW)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Muzzle Velocity increased by 3.5%<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Upper Arm Damage Multiplier increased to 1.2, up from 1.0<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">EX1 (VG)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Min Damage increased to 11, up from 10<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS Spread decreased to 0.01, down from 0.2<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">PWN Beam Condenser<\/span><\/strong><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Min Damage increased to 30, up from 28<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Burst AC1-4&nbsp;<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Damage increased to 24, up from 20<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Charge Amp PV<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Movement Speed Penalty now decreased by -1%<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS Movement Speed Penalty now decreased by -5<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Assault Rifle Bravo (VG)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Auto Burst-Fire Now Enabled<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Rate of Fire Time decreased to 0.068, up from 0.065<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Hardscope&nbsp;<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Initial Recoil Control decreased when using Hardscope on the Itra Burst&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">EM2 (BOCW)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Headshot Multiplier increased to 1.5, up from 1.3<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Min Damage increased to 36, up from 35<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">FFAR 1 (BOCW)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Muzzle Velocity increased by 4.25%<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS Movement Speed Scale increased to 1.4, up from 1.25<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS Transition In Time decreased to 300ms, down from 310ms&nbsp;<\/span><strong><span data-preserver-spaces=\"true\">17.9&rdquo; Ultralight<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS Movement Speed while firing now increased by 3.5%<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>Shotguns<\/strong><\/h3>\n<p><strong><span data-preserver-spaces=\"true\">.410 Ironhide (BOCW)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Mid 1 Pellet Damage increased to 35, up from 30<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Mid 2 Pellet Damage increased to 24, up from 23&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Min Pellet Damage increased to 20, up from 18<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Buck and Slug Rounds<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Headshot Damage has been increased&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Slug Rounds<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Max Damage increased to 120, up from 100<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Mid Damage increased to 80, up from 75<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Min Damage increased to 70, up from 60<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lower Extremity Damage Multiplier increased to 0.8, up from 0.7<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Shotgun Bravo (BOCW)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Mid 1 Pellet Damage increased to 20, up from 18<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Mid 2 Pellet Damage increased to 18, up from 14<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Min Pellet Damage increased to 15, up from 12<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS Transition In Time decreased to 305ms, down from 320ms&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS Transition Out Time decreased to 295ms, down from 320ms&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Movement Speed Scaler increased to 0.89, up from 0.87<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">21.4&rdquo; Reinforced Heavy Barrel<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Damage Range increased to 18%, up from 11%<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Streetsweeper (BOCW)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Mid 2 Pellet Damage increased to 14, up from 12<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Min Pellet Damage increased to 13, up from 10<\/span><\/li>\n<\/ul>\n<h3><strong>Submachine Guns<\/strong><\/h3>\n<p><strong><span data-preserver-spaces=\"true\">Bullfrog (BOCW)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lower Arm Damage Multiplier increased to 1.0, up from 0.9<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Hand Damage Multiplier increased to 1.0, up from 0.9<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">RA 225 (VG)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">7.62 Gorenko 38 Round Mags<\/span><\/strong><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Magazine Capacity increased to 42, up from 38<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">.45 ACP 38 Round Mags<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Magazine Capacity increased to 42, up from 38<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">ISO (MW)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Neck Damage Multiplier increased to 1.15, up from 1.01<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Sprint to Fire Speed increased by 5%&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">CX-9 (MW)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Headshot Damage Multiplier increased to 1.5, up from 1.45<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Neck Damage Multiplier increased to 1.2, up from 1.01<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Sprint to Fire Speed increased by 5%&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Submachine Gun Charlie (VG)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">7.62 Gorenko 45 Round Mags<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Muzzle Velocity Penalty decreased to -10%, up from -20%&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Damage Range Penalty decreased to -15%, up from -20%<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>Light Machine Guns<\/strong><\/h3>\n<p><strong><span data-preserver-spaces=\"true\">UGM-8 (VG)<\/span><\/strong><\/p>\n<ul>\n<li><strong><span data-preserver-spaces=\"true\">Romuald 560mm<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Muzzle Velocity bonus increased to 15%, up from 10%&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>Marksman Rifles<\/strong><\/h3>\n<p><strong><span data-preserver-spaces=\"true\">Crossbow (MW)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Upper Extremities Damage Multiplier increased to 1.8, up from 1.5&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lower Torso Damage Multiplier increased to 1.9, up from 1.5<\/span><\/li>\n<\/ul>\n<h3><strong>Sniper Rifles<\/strong><\/h3>\n<p><strong><span data-preserver-spaces=\"true\">Sniper Rifle Charlie (MW)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Muzzle Velocity increased by 2.7%<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Sniper Rifle Alpha (MW)&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Max Damage Range increased to 57.2 meters, up from 54.9 meters<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Max Damage increased to 90up from 80<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Min Damage increased to 75, up from 60<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Rytec AMR (MW)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Can now one-shot down to the head at all ranges.&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Min Damage increased to 112, up from 96<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Headshot Damage Multiplier increased to 2.7, up from 2.4<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">25x59mm Explosive 5-R Mag&nbsp;<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Direct Hit Damage increased to 206, up from 176<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Pellington 703 (BOCW)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS Transition In Time decreased to 399ms, down from 421ms<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS Transition Out Time decreased to 410ms, down from 433ms<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Neck Damage Multiplier increased to 1.2, up from 1.1<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Upper Torso Damage Multiplier increased to 1.2, up from 1.1<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lower Torso Damage Multiplier increased to 1.1, up from 1.0<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Gorenko Anti-Tank Rifle (VG)<\/span><\/strong><\/p>\n<ul>\n<li><strong><span data-preserver-spaces=\"true\">420mm Empress<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Visual Recoil increased<\/span><\/li>\n<\/ul>\n<\/li>\n<li><strong><span data-preserver-spaces=\"true\">400mm Kovalevskaya Wrap<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS Time Penalty decreased to -2%, up from -5%&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li><strong><span data-preserver-spaces=\"true\">440mm Anastasia Custom<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Muzzle Velocity increased to 25%, up from 20%&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Rate of Fire Penalty decreased to -50%, up from -100%<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>Tactical Rifles<\/strong><\/h3>\n<p><strong><span data-preserver-spaces=\"true\">Klauser (VG)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Wyvern 170mm 29L<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Damage Range increased to 40%, up from 20%<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Horizontal Recoil Control Penalty decreased to -15%, up from -25%&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Vertical Recoil Control Penalty decreased to -5%, up from -10%<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Movement Speed Penalty decreased to -2.5, up from -4%&nbsp;&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Fitzherbert 200mm BL&nbsp;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Muzzle Velocity increased to 50%, up from 40%<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS Time Penalty decreased to &#8211; 6%, up from -12<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Movement Speed penalty decreased to -1%, down from -1.5%&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS Movement Speed penalty decreased to -1%, down from -2%<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">.45 ACP 12 Round Mags<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Magazine Capacity increased to 16, up from 12<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Rate of Fire Penalty decreased to -4%, down from -10%<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Launchers<\/strong><\/p>\n<ul>\n<li><strong><span data-preserver-spaces=\"true\">JOKR (MW)&nbsp;<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Mid Damage increased to 200, up from 175<\/span><\/li>\n<\/ul>\n<\/li>\n<li><strong><span data-preserver-spaces=\"true\">Launcher Alpha (BOCW)<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Mid Damage increased to 170, up from 155<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Mid Damage Radius increased to 4.4 meters, up from 4 meters<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2><span data-preserver-spaces=\"true\">All Nerfed Weapons In Warzone Season 5 Reloaded<\/span><\/h2>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/4GgK3_kvs41eYcgLfIvhemNpFyBeHElP1QbwP6DkV3g\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9DYWxsX29mX0R1dHlfU2Vhc29uXzUvT3BlcmF0b3JzLmpwZw\" alt=\"weapon nerfed warzone season 5 reloaded\" width=\"800\" height=\"450\" loading=\"lazy\"><figcaption contenteditable=\"false\">Several SMGs and LMGs were nerfed in Warzone Season 5: Reloaded. (Picture: Activision)<\/figcaption><\/figure>\n<h3><strong>Assault Rifles<\/strong><\/h3>\n<p><strong><span data-preserver-spaces=\"true\">Assault Rifle Hotel (VG)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Neck Damage Multiplier decreased to 1.3, down from 1.5<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lower Torso Damage multiplier decreased to 1.0, down from 1.1&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Assault Rifle Bravo (VG)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Rate of Fire Time decreased to 0.068, up from 0.065<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Perfetto 140mm Rapida<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Rate of Fire Bonus decreased to 14%, down from 20%<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Vertical Recoil now increased by 18%<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Horizontal Recoil Control Penalty increased to -50%, down from -40%&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">.303 British 36 Round Mags<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Burst Fire Cooldown Bonus decreased to 6%, down from 10%&nbsp;<\/span><\/li>\n<\/ul>\n<h3><strong>Submachine Guns<\/strong><\/h3>\n<p><strong><span data-preserver-spaces=\"true\">Armaguerra 43 (VG)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Headshot Damage Multiplier decreased to 1.5, down from 1.58<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Neck Damage Multiplier decreased to 1.30, down from 1.3<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS Movement Speed Scalar decreased to 1.29, down from 1.32<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Imerito TA Skeletal<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS Movement Speed Bonus decreased to 28%, down from 35%&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">9mm 60 Round Mags<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Magazine Capacity decreased to 55, down from 60<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">8mm 72 Round Mags<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Magazine Capacity decreased to 64, down from 60<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">RA 225 (VG)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Neck Damage Multiplier decreased to 1.1, down from 1.7<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Urban Rapid 11&rdquo;<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Rate of Fire Bonus decreased to 10%, down from 15%<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Vertical Recoil Control Penalty increased to -10%<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Horizontal Recoil Control Penalty increased to -45%, down from -40%&nbsp;<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">H4 Blixen (VG)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lower Torso Damage multiplier decreased to 1.01, down from 1.1<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">KSP 45 (BOCW)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Lower Extremities Damage Multiplier decreased to 0.9, down from 1.0<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">PPSh-41 (VG)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Min Damage decreased to 18, down from 19<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Upper Leg Damage Multiplier decreased to 0.9, down from 1.0<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Kovalevskaya 230mm B03P<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Hipfire accuracy decreased to 45%, down from 50%<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">8mm Nambu 71 Round Mags<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Magazine Capacity decreased to 64, down from 71<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Damage Range Penalty decreased to -20%, up from -25%&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Rate of Fire Bonus decreased to 5.5%, down from 6.6%&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Vertical Recoil Control decreased to 10%, down from 15%&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Horizontal Recoil Control decreased to 20%, down from 25%<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Hipfire accuracy decreased to 3%, down from 4%<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Empress 140mm Rapid<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Rate of Fire Bonus decreased to 8.5%, down from 10%&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Vertical Recoil Control now reduced by 10%<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Tight Grip<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">The benefit that Tight Grip provides has been decreased<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>Light Machine Guns<\/strong><\/h3>\n<p><strong><span data-preserver-spaces=\"true\">UGM-8 (VG)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Min Damage reduced to 22, down from 23<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Headshot Damage multiplier decreased to 1.5, down from 1.6<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Neck Damage multiplier decreased to 1.1, down from 1.3<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Recoil Intensity increased<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Bernard XL214 736mm&nbsp;<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Muzzle Velocity bonus decreased to 30%, down from 35%<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">6.5mm Sakura 125 Round Box<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Box Capacity decreased to 100, down from 125<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Recoil Control decreased to 12.5%, down from 15%&nbsp;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>Marksman Rifles<\/strong><\/h3>\n<p><strong><span data-preserver-spaces=\"true\">M1 Garand (VG)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Min Damage decreased to 47, down from 48<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">Hardscope &#8211; <\/span><\/strong><span data-preserver-spaces=\"true\">Initial Recoil Control decreased<\/span><\/li>\n<\/ul>\n<h3><strong>Sniper Rifles<\/strong><\/h3>\n<p><strong><span data-preserver-spaces=\"true\">420mm Empress<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Muzzle Velocity decreased to 43%, down from 50%<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">13mm AM 7 Round Mags<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS Time Penalty increased to -5%, down from -4%<\/span><\/li>\n<li style=\"list-style-type: disc;\"><strong><span data-preserver-spaces=\"true\">13mm AM 10 Round Mags<\/span><\/strong>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS Time Penalty increased to -6%, down from -4.5%<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2><span data-preserver-spaces=\"true\">All Weapon Attachment Changes<\/span><\/h2>\n<p><strong><span data-preserver-spaces=\"true\">Vital (Perk)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Vertical Recoil Control Penalty increased to -5.5%, down from -5%&nbsp;<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Horizontal Recoil Control Penalty increased to -5%, down from -4.5%<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Mechanic (Perk)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Vehicle Damage Bonus increased to 200%, up from 150%<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Recoil Booster (Muzzle)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Hip Fire Accuracy now decreased by 3%<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">Bipod (VG) (Underbarrel)<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">ADS Time now decreased by -4.5%<\/span><\/li>\n<\/ul>\n<p><span data-preserver-spaces=\"true\">That&#8217;s all the weapon buffs and nerfs in the Call of Duty: Warzone Season 5 Reloaded midseason update.<\/span><\/p>\n<p><strong>For more on the game, check our section dedicated to <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\">Call of Duty Warzone Last Stand news, guides, and features<\/a>.<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><em>Featured image courtesy of Activision.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The midseason update for Call of Duty Warzone Season 5 Reloaded has arrived, and it&#8217;s massive. Activision has brought a plethora of nuances, including new&#8230;<\/p>\n","protected":false},"author":12163,"featured_media":37031,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-37030","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-call-of-duty","genre-fps","content_type-guide-tutorial"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Warzone Season 5 Reloaded Weapon Balance Changes - All Nerfs &amp; Buffs - GINX TV<\/title>\n<meta name=\"description\" content=\"Activision has overhauled 34 weapons in the Call of Duty: Warzone Season 5 Reloaded midseason update. 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