{"id":37472,"date":"2022-10-11T13:02:06","date_gmt":"2022-10-11T13:02:06","guid":{"rendered":"https:\/\/www.ginx.tv\/one-shot-camera"},"modified":"2024-07-19T15:41:32","modified_gmt":"2024-07-19T15:41:32","slug":"one-shot-camera","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/god-of-war\/one-shot-camera","title":{"rendered":"How God of War’s One-Shot Camera Came To Life"},"content":{"rendered":"
Quiet boy! Go grab us some mead, as we have a story to tell. A “long” story about a man and his dream of making an entire game one unbroken shot.<\/p>\n
It was a task as tricky as climbing Yggdrasil, but by Odin’s beard, Cory Barlog from Sony’s Santa Monica Studio managed to pull it off with his team to widely-celebrated success for God of War (2018) <\/p>\n