{"id":37795,"date":"2022-10-18T18:10:37","date_gmt":"2022-10-18T18:10:37","guid":{"rendered":"https:\/\/www.ginx.tv\/patch-notes-2"},"modified":"2024-07-19T15:03:51","modified_gmt":"2024-07-19T15:03:51","slug":"patch-notes-2","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/tft\/patch-notes","title":{"rendered":"Teamfight Tactics 13.6 Patch Notes &#8211; All Nerfs and Buffs"},"content":{"rendered":"<p>It is time for the newest patch of Teamfight Tactics (TFT). The game has been in an interesting place when the&nbsp;<a href=\"https:\/\/www.ginx.tv\/en\/tft\/teamfight-tactics-patch-12-19-notes\">last patch<\/a> dropped. The game had a lot of variety and players are enjoying the various changes that are happening in the game. TFT is in a pretty healthy place right now and to make sure that it remains that way, <strong>new patches are constantly released<\/strong>.<\/p>\n<p>Here, we are going to highlight the various patch notes that were released by <strong>Riot Games<\/strong>. These patches will balance the game by adjusting the numbers for the units in TFT, <a href=\"https:\/\/www.ginx.tv\/en\/tft\/set-8-hero-augments\">new game mechanics<\/a>, and so much more. As always, we will endeavor to update this page as frequently as possible to make sure you have the latest patch notes for TFT. <\/p>\n<h2><strong>TFT 13.6 Patch Notes<\/strong><\/h2>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/qFUBt-pJ_27Tbl7Wsc18dmfh2qIVsIQVZ5xJx9Ffy6I\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi90ZnQvOC41X3VwZGF0ZS90ZnRfc2V0XzguNV8yX3NpemUuanBn\" alt=\"TFT Patch Notes\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">It is time to look at the latest patch notes for TFT. (Picture: Riot Games)<\/figcaption><\/figure>\n<section class=\"accordion-box\">\n<div class=\"accordion-box-title\"><strong>March 22, 2023 &#8211; Patch 13.6<\/strong><\/div>\n<div class=\"accordion-box-description\">\n<h4>Hero Augments<\/h4>\n<ul>\n<li>The maximum number of times a Threat Hero Augment can show up as a tailored Augment per slot is equal to your active Threat trait level plus 1, unless there are no more non-Threat tailored Augments available<\/li>\n<li>2-1 is still full random, so this does not apply there<\/li>\n<li>Threats rolled while as an option that is considered random (not tailored) do not count against this limit.<\/li>\n<\/ul>\n<p><strong>Glitched Out Carousels<\/strong><\/p>\n<ul>\n<li>Glitched Out Carousels always appear on Stage 2, but also have a chance to appear again between Stage 3 and 6. Most games will have two or less Glitched Out Carousels, but some games will have three.<\/li>\n<li>The later in the game a Glitched Out Carousel appears, the more impactful its glitches will be. Contents can include but are not limited to: Loaded Dice, Eggs, Anvils, Components, Duplicators, Tome of Traits.<\/li>\n<li>Regardless of whether or not they are Glitched Out, all Carousels will have items bounce off of the champion you select upon returning to your board. This is a feature that we planned to release with our Carousel updates this mid-set, but will be sticking around past this mid-set.<\/li>\n<li>Expect Glitched Out Carousels to pop up in Hyper Roll as well&mdash;they&rsquo;ll be replacing Armories when they occur.<\/li>\n<\/ul>\n<p><strong>Hero Augment Reworks<\/strong><\/p>\n<ul>\n<li>Annie &#8211; Reflector Shield &rArr; Pyromania: Gain an Annie. Her spell is larger, and every cast, she stuns all targets hit for 1.5 seconds.<\/li>\n<li>Fiora &#8211; Frontline Fencing &rArr; Grand Challenge: Gain a Fiora. Every 4 attacks on the same champion, she deals 20% of her maximum health as magic damage, and heals for 9% of her maximum health.<\/li>\n<li>Fiora &#8211; Vitality of the Ox &rArr; Vitality of the Ox (no name change): Gain a Fiora. When you field her, your team heals 25% of their maximum Health every 10 attacks.<\/li>\n<li>Yasuo &#8211; Siphoning Winds &rArr; Winds of the Wanderer: Gain a Yasuo. His spell is larger and deals 20% damage.<\/li>\n<li>Alistar &#8211; Smash! &rArr; Stubborn: Gain an Alistar. Combat start: He 50% Shreds (MR reduction) all enemy units.<\/li>\n<li>Alistar &#8211; Behemoth &rArr; Behemoth (no name change): Gain an Alistar. He gains 350 maximum health. His ability hits all adjacent enemies, and deals bonus damage to his primary target equal to 25% of his maximum health.<\/li>\n<li>Jax &#8211; Evasion &rArr; Grandmaster&rsquo;s Training: Gain a Jax. When you field him, your team gains 20 Armor and 15% Attack Speed. These bonuses are doubled when your strongest Jax dies.<\/li>\n<li>Kai&rsquo;Sa &#8211; Star-Crossed &rArr; Reconnaissance Team: Gain a Kai&rsquo;Sa. At the start of combat, Kai&rsquo;Sa and her two closest allied champions gain 40% Critical Strike Chance and their spells can crit.<\/li>\n<li>Fiddlesticks &#8211; Traumatic Memories &rArr; Scarier-crow: Gain a Fiddlesticks. Fiddlesticks continues absorbing Corrupted Souls even while no longer dormant. If he is still dormant after 8 seconds, he immediately casts.<\/li>\n<li>Ekko &#8211; Resonance &rArr; Destructive Resonance: Gain an Ekko. Ekko&rsquo;s spell hits all enemies within 2 hexes, and deals 220% bonus damage, but no longer slows enemies&rsquo; Attack Speed.<\/li>\n<li>Syndra &#8211; Power Overwhelming &rArr; Not In Vain: Gain a Syndra. Your strongest Syndra gains 30 starting Mana, and 30% Attack Speed every time an ally dies.<\/li>\n<\/ul>\n<p><strong>Traits<\/strong><\/p>\n<ul>\n<li>Civilian and Recon have been removed<\/li>\n<li>A.D.M.I.N. Now gives 4 choices each activation<\/li>\n<li>A.D.M.I.N. 4 Piece Multiplier: 30% &rArr; 25%<\/li>\n<li>A.D.M.I.N. On Cast AP: 10 &rArr; 25<\/li>\n<li>A.D.M.I.N. On Cast AD: Enabled and set to 25%<\/li>\n<li>A.D.M.I.N. On Cast Chance to Drop Gold: 20% &rArr; 33%<\/li>\n<li>A.D.M.I.N. On Cast Flat Heal: 200 &rArr; 250<\/li>\n<li>A.D.M.I.N. On Cast Permanent HP: 10 &rArr; 18<\/li>\n<li>A.D.M.I.N. On Kill, Unit who killed gains Mana: Disabled<\/li>\n<li>A.D.M.I.N. On Kill, Unit who killed Heals: 350 &rArr; 400<\/li>\n<li>A.D.M.I.N. On Kill, Unit who killed gains Permanent HP: 20 &rArr; 18<\/li>\n<li>A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains AP: 75 &rArr; 60<\/li>\n<li>A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains AD: 75 &rArr; 60<\/li>\n<li>A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains AS: 75 &rArr; 60<\/li>\n<li>A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains Shield: 10 &rArr; 15 sec<\/li>\n<li>A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains Permanent HP: 60 &rArr; 50<\/li>\n<li>A.D.M.I.N. on Ally Death AP: 20 &rArr; 18<\/li>\n<li>A.D.M.I.N. on Ally Death AD: 20 &rArr; 18<\/li>\n<li>A.D.M.I.N. on Ally Death AS: 20 &rArr; 18<\/li>\n<li>A.D.M.I.N. on Ally Death Gain Mana: Disabled<\/li>\n<li>A.D.M.I.N. on Ally Death flat Heal: 350 &rArr; 250<\/li>\n<li>A.D.M.I.N. on Ally Death Gold Chance: 25% &rArr; 20%<\/li>\n<li>A.D.M.I.N. on Ally Death Permanent HP: 15 &rArr; 12<\/li>\n<li>A.D.M.I.N. Combat Start, A.D.M.I.N. gains Mana: Disabled<\/li>\n<li>A.D.M.I.N. Combat Start chance to drop Gold: 40% &rArr; 50%<\/li>\n<li>A.D.M.I.N. Combat Start permanent HP: 50 &rArr; 40<\/li>\n<li>A.D.M.I.N. Every 5 sec, A.D.M.I.N. gains AP: 18 &rArr; 20<\/li>\n<li>A.D.M.I.N. Every 5 sec, A.D.M.I.N. gains Mana: 30 &rArr; 40<\/li>\n<li>A.D.M.I.N. Every 5 sec, A.D.M.I.N. chance to drop Gold: 20% &rArr; 25%<\/li>\n<li>A.D.M.I.N. Every 5 sec, permanent HP: 15 &rArr; 12<\/li>\n<li>A.D.M.I.N. Combat Start, Team gains Mana: Disabled<\/li>\n<li>A.D.M.I.N. Combat Start, Team gains permanent HP: 15 &rArr; 20<\/li>\n<li>A.D.M.I.N. Combat Start, Team gains chance to drop Gold: 20% &rArr; 25%<\/li>\n<li>A.D.M.I.N. Combat Start, Team gains max HP Shield: 20% &rArr; 25%<\/li>\n<li>A.D.M.I.N. every 5 sec, Team gains Mana: 12 &rArr; 20<\/li>\n<li>A.D.M.I.N. every 5 sec, Team chance to drop Gold: 10% &rArr; 15%<\/li>\n<li>A.D.M.I.N. every 5 sec, Team gains permanent HP: 5 &rArr; 7<\/li>\n<li>A.D.M.I.N. every 5 sec, Team heals: 150 &rArr; 200<\/li>\n<li>Brawler HP: 20\/45\/75\/110% &rArr; 20\/45\/70\/100%<\/li>\n<li>Defender no longer has a built in Taunt<\/li>\n<li>Defender Armor: 30\/80\/200 &rArr; 25\/75\/200<\/li>\n<li>Duelist Attack Speed per stack: 5\/9\/15\/24 &rArr; 5\/8\/10\/16%<\/li>\n<li>Duelist now gives 0\/0\/10\/20% Damage Reduction.<\/li>\n<li>Gadgeteen Damage &amp; Damage Reduction: 3\/10% &rArr; 3\/9%<\/li>\n<li>Hacker added a 5 piece<\/li>\n<li>Hacker Omnivamp: 15\/40\/70% &rArr; 20\/30\/40\/50%%<\/li>\n<li>Hacker now gives the rider of H4ck3r!m bonus Omnivamp (0\/10\/20\/30%)<\/li>\n<li>LaserCorps is now a 3\/4\/5\/6 trait<\/li>\n<li>LaserCorps 5 and 6 now grant drones to your whole team<\/li>\n<li>LaserCorps Drone Damage is now 30\/50\/65\/99<\/li>\n<li>Mascot has had Mascot 8 removed<\/li>\n<li>Mascot bonus per cheering Mascot: 1% &rArr; 1.5%<\/li>\n<li>Mecha PRIME HP Share: 100% &rArr; 90%<\/li>\n<li>Mecha PRIME fixed a bug where 5 Mech was lower HP share than 3 Mech<\/li>\n<li>Ox Force now gives (10\/40\/90) Armor &amp; MR instead of Attack Speed<\/li>\n<li>Prankster added a 4 piece that spawns a 250 Health dummy and 2 second stun<\/li>\n<li>Renegade is now a 3\/5\/7 trait<\/li>\n<li>Renegade gives (25\/40\/65%) extra damage, and an additional (20\/25\/35%) to the last Renegade standing.<\/li>\n<li>Star Guardian is now a 2\/4\/6\/8 Trait<\/li>\n<li>Star Guardian additional Mana Gain: 40\/70\/120\/200% &rArr; 35\/70\/120\/175%<\/li>\n<li>Spellslinger Ability Power: 25\/60\/95\/140 &amp; 150% &rArr; 25\/50\/80\/120 &amp; 100%<\/li>\n<li>Sureshot is now a 2\/3\/4\/5 trait<\/li>\n<li>Sureshot grants 6\/11\/16\/24% bonus AD at start of combat and each 4 sec<\/li>\n<li>Underground: added a Reforger to the Heist 1 cash out of 1x Item Component<\/li>\n<li>Underground: added a Reforger to the Heist 2 cash out of 1x Ornn Item<\/li>\n<li>Underground: increased Heist 2 value by 1g on the 18g options<\/li>\n<\/ul>\n<p><strong>Units: Tier 1<\/strong><\/p>\n<ul>\n<li>The following Tier 1 units have been removed: Galio and Talon<\/li>\n<li>Ashe is now a LaserCorp\/Sureshot<\/li>\n<li>Ashe Ranger&rsquo;s Focus AD ratio for additional AD gain: 40% &rArr; 60%<\/li>\n<li>Ashe Ranger&rsquo;s Focus base AD gain: 12\/18\/25% &rArr; 15\/22\/33%<\/li>\n<li>Kayle AD: 50 &rArr; 55<\/li>\n<li>Lux Lucent Singularity targeting: Random &rArr; Current Target<\/li>\n<li>Lux Mana nerf: 0\/60 &gt; 0\/70<\/li>\n<\/ul>\n<p><strong>Units: Tier 2<\/strong><\/p>\n<ul>\n<li>The following Tier 2 units have been removed: Sivir* and Yuumi<\/li>\n<li>Draven AD: 65 &rArr; 70<\/li>\n<li>Ezreal is now Underground\/Quickdraw\/Parallel<\/li>\n<li>Ezreal Sabotage Damage: 230\/345\/535 &rArr; 200\/300\/460<\/li>\n<li>Ezreal Sabotage now has a new spell when Parallel is active that does 110\/165\/255 damage to all enemies in a line<\/li>\n<li>Sivir* has been revealed to be an InfiniTeam\/Sureshot instead of a Civilian\/Sureshot<\/li>\n<li>Yasuo max Mana buff: 0\/80 &rArr; 0\/70<\/li>\n<\/ul>\n<p><strong>Units: Tier 3<\/strong><\/p>\n<ul>\n<li>The following Tier 3 units have been removed: Cho&rsquo;Gath, Senna, Vel&rsquo;Koz, and Zoe<\/li>\n<li>Kai&rsquo;Sa is now Star Guardian and Quickdraw<\/li>\n<li>Kai&rsquo;Sa Mana: 0\/60 &rArr; 20\/105<\/li>\n<li>Kai&rsquo;Sa Starcharged Attack Speed: 45% &rArr; 75%<\/li>\n<li>Kai&rsquo;Sa Starcharged Damage: 150\/225\/370 &rArr; 110\/150\/240<\/li>\n<li>Sona Crescendo Sequence 1st phase (Q \/ Blue) Damage: 175\/265\/430 &rArr; 190\/285\/470<\/li>\n<li>Vayne is now Anima and Duelist (lost Recon)<\/li>\n<li>Vayne AS: 0.75 &rArr; 0.8<\/li>\n<li>Vayne Silver Bolt AD ratio: 130\/130\/140% &rArr; 150\/150\/160%<\/li>\n<\/ul>\n<p><strong>Units: Tier 4<\/strong><\/p>\n<ul>\n<li>The following Tier 4 units have been removed: Sejuani, Sett, Soraka, Taliyah, Zac*, and Zed<\/li>\n<li>Bel&rsquo;Veth Mana: 0\/30 &rArr; 0\/40<\/li>\n<li>Miss Fortune is now Anima Squad\/Ace\/Quickdraw<\/li>\n<li>Miss Fortune Bullet Time Damage: 40\/60\/180 &rArr; 35\/55\/150<\/li>\n<li>Samira Flair AD ratio: 480\/490\/1250% &rArr; 460\/460\/1200%<\/li>\n<li>Samira Flair Base Damage: 80\/100\/666 &rArr; 66\/99\/366<\/li>\n<li>Viego is now OxForce\/Renegade\/Heart<\/li>\n<li>Viego max Mana buff: 0\/50 &rArr; 0\/45<\/li>\n<li>Viego Attack Speed: 0.75 &rArr; 0.8<\/li>\n<li>Viego Heartbreaker primary target Damage: 260\/390\/850 &rArr; 240\/360\/800<\/li>\n<li>Viego Heartbreaker secondary targets AOE Damage: 130\/195\/425 &rArr; 120\/180\/400<\/li>\n<\/ul>\n<p><strong>Units: Tier 5<\/strong><\/p>\n<ul>\n<li>The following Tier 5 unit has been removed: Aphelios<\/li>\n<li>Fiddlesticks HP: 1300 &rArr; 1200<\/li>\n<li>Fiddlesticks Armor &amp; MR: 70 &rArr; 66<\/li>\n<li>Fiddlesticks Dark Harvest Damage: 100\/150\/900 &rArr; 85\/130\/800<\/li>\n<li>Janna AS: 0.75 &rArr; 0.8<\/li>\n<li>Janna Armor &amp; MR: 35 &rArr; 45<\/li>\n<li>Janna Mana: 70\/140 &rArr; 40\/120<\/li>\n<li>Janna Twister! Damage: 195\/300\/3000 &rArr; 450\/675\/6000<\/li>\n<li>Nunu Biggest Roboball Ever! Damage: 125\/190\/2000 &rArr; 120\/180\/2000<\/li>\n<li>Syndra Allies thrown in by Syndra now trigger &ldquo;On Ally Death&rdquo; events.<\/li>\n<\/ul>\n<p><strong>User Interface Changes<\/strong><\/p>\n<ul>\n<li>Champion Duplicator is now orange to prevent confusion with the blue Lesser Duplicator (Tier 3 and below)<\/li>\n<li>Item Remover&rsquo;s color is more red so it doesn&rsquo;t look like the new orange Champion Duplicator<\/li>\n<li>As a reminder, items held by units on the Carousel will pop off the unit upon returning to your home board.<\/li>\n<\/ul>\n<p><strong>Items<\/strong><\/p>\n<ul>\n<li>Zz&rsquo;Rot Portal: Added a line to the tooltip to say that summoned units will not have as much effectiveness when using Zz&rsquo;Rot<\/li>\n<li>Spatula + Sword: LaserCorps Emblem &rArr; InfiniTeam Emblem<\/li>\n<\/ul>\n<p><strong>Hero Augments<\/strong><\/p>\n<ul>\n<li>Gangplank &#8211; Flaming Ricochet bonus Damage: 90% &rArr; 80%<\/li>\n<li>Kayle &#8211; Divine Ascent bonus AS: 50% &rArr; 40%<\/li>\n<li>Lulu &#8211; Growth Spurt bonus AP per cast: 20 &rArr; 18<\/li>\n<li>Lux &#8211; Illuminating Singularity Bonus Damage: 135% &rArr; 120%<\/li>\n<li>Ezreal &#8211; Rising Spell Force AP &amp; AS per cast: 20 &rArr; 16<\/li>\n<li>Jinx &#8211; Get Excited! Bonus AS: 40% &rArr; 35%<\/li>\n<li>Malphite &#8211; Rock Solid Armor Percent: 180% &rArr; 130%<\/li>\n<li>Vayne &#8211; Spread Shot bonus Damage: 65% &rArr; 50%<\/li>\n<li>Janna &#8211; Category Five bonus AP: 80 &rArr; 10<\/li>\n<\/ul>\n<p><strong>Augments<\/strong><\/p>\n<ul>\n<li>Cruel Pact grants 2 HP per round &rArr; Grants 3 HP per player combat<\/li>\n<li>Duelist Crown Item given: Edge of Night &rArr; Hand of Justice<\/li>\n<li>High Roller has been removed from the game<\/li>\n<li>LaserCorps Crown has been replaced with LaserCorps Soul, which gives 1 additional LaserCorps. Gain a Yasuo and Hand of Justice.<\/li>\n<li>March of Progress now grants 4 XP immediately.<\/li>\n<li>March of Progress XP per player combat: 5 &rArr; Equal to your current player level<\/li>\n<li>Salvage Bin now only offered on 2-1. Also grants an additional item component after 7 player combats<\/li>\n<li>Added Salvage Bin+ which is offered on 3-2 and 4-2, and grants an additional item component after 4 player combats.<\/li>\n<\/ul>\n<p><strong>Double Up<\/strong><\/p>\n<ul>\n<li>Rune of Allegiances Items now pop off of units before the unit is sent to your partner.<\/li>\n<li>Rune of Allegiances is no longer granted at stages 4-3 and 6-1.<\/li>\n<li>The Lesser Rune of Allegiance now regenerates itself 5 rounds after you use it.<\/li>\n<li>After 4-1, your Lesser Rune of Allegiance upgrades to a Rune of Allegiance, and now regenerates itself 7 rounds after you use it.<\/li>\n<li>Gift Armories now offer an additional gift of the highest tier that the gift armory offers.<\/li>\n<li>Gift Armories chance at seeing the highest tier of gifts in the second gift armory reduced from 20% to 14%.<\/li>\n<\/ul>\n<p><strong>Hyper Roll<\/strong><\/p>\n<ul>\n<li>Hyper Roll carousels take half as long, and release the bottom half of the lobby followed by the top half.<\/li>\n<\/ul>\n<p><strong>Bugs<\/strong><\/p>\n<ul>\n<li>Sharing is caring: Mecha PRIME fixed a bug where 5 Mech was lower HP share than 3 Mech<\/li>\n<\/ul>\n<\/div>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>It is time for the newest patch of Teamfight Tactics (TFT). The game has been in an interesting place when the&nbsp;last patch dropped. The game&#8230;<\/p>\n","protected":false},"author":12862,"featured_media":37796,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-37795","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tft","genre-auto-battler","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Teamfight Tactics 13.6 Patch Notes - All Nerfs and Buffs - GINX TV<\/title>\n<meta name=\"description\" content=\"If you are a fan of Teamfight Tactics, then you should definitely check out the latest patch notes that were just released.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/37795\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Teamfight Tactics 13.6 Patch Notes - All Nerfs and Buffs - GINX TV\" \/>\n<meta property=\"og:description\" content=\"If you are a fan of Teamfight Tactics, then you should definitely check out the latest patch notes that were just released.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.ginx.tv\/en\/tft\/patch-notes\" \/>\n<meta property=\"og:site_name\" content=\"GINX TV\" \/>\n<meta property=\"article:published_time\" content=\"2022-10-18T18:10:37+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-07-19T15:03:51+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/tft_set_8.5_4_size.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1\" \/>\n\t<meta property=\"og:image:height\" content=\"1\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Daniel Borjas\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@https:\/\/twitter.com\/DannysDomain65\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Daniel Borjas\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"10 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.ginx.tv\/en\/tft\/patch-notes#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/tft\/patch-notes\"},\"author\":{\"name\":\"Daniel Borjas\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/9dd75802a3b749bd7fd08f4b9db4a743\"},\"headline\":\"Teamfight Tactics 13.6 Patch Notes &#8211; 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