{"id":39016,"date":"2022-11-16T14:52:24","date_gmt":"2022-11-16T14:52:24","guid":{"rendered":"https:\/\/www.ginx.tv\/patch-notes-7"},"modified":"2024-07-20T09:42:38","modified_gmt":"2024-07-20T09:42:38","slug":"patch-notes-7","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/patch-notes-7","title":{"rendered":"Overwatch 2 Patch Notes: Update News and Confirmed Changes"},"content":{"rendered":"
Overwatch 2 is just as fun as we hoped it would be. With tons of new characters, new maps, and a single-player campaign on the way, there are hours of fun to be had playing Overwatch 2. Naturally, for a live-service game competitive game like Overwatch 2, regular updates are required to keep things running smoothly. Whether it be fixing persistent bugs in the game’s code or nerfing an overpowered character, consistent hotfixes are welcomed. This article will cover all the latest Overwatch 2 patch notes information, including balance adjustments, new characters, and more!<\/p>\n
Just below we’ll keep you up to date on the latest patch notes released by Blizzard for Overwatch 2 including all updates and hotfixes:<\/p>\n HERO UPDATES<\/strong><\/p>\n TANK CHANGES<\/strong><\/p>\n MAUGA<\/strong><\/p>\n NEW HERO – MAUGA<\/strong><\/span><\/p>\n Introducing Mauga, a long-awaited tank hero who comes with a rapid-fire personality, massive stature, and brawl-centric abilities<\/p>\n Mauga<\/strong><\/p>\n Incendiary Chaingun (Primary Fire)<\/p>\n Volatile Chaingun (Secondary Fire)<\/p>\n Overrun (Ability 1)<\/p>\n Cardiac Overdrive (Ability 2)<\/p>\n Cage Fight (Ultimate)<\/p>\n Berserker (Passive)<\/p>\n <\/a>BATTLE OF THE BEASTS<\/strong><\/span><\/p>\n Fight in a powerful brawl with epic and powerful Grand Beasts in a fun 4v4 PvPvE game mode: The Battle of the Beasts. In a clash of Grand Beasts, protect yours while coordinating with your team to defeat the enemy beast. You’ll be able to play Mauga for free as the only tank to play in this mode, or try your hand as one of many other hunter-themed heroes and tear through the Grand Beast’s health while trying to avoid powerful abilities. May the best hunters win.<\/p>\n <\/a>WINTER WONDERLAND 2023<\/span><\/strong><\/p>\n Ring in the holidays with the Winter Wonderland event! Check out our heroes celebrating in style with all-new Holiday skins. Beat challenges and unlock one free legendary skin of your choice – choose from the stylish Formalwear skins for Cassidy or Baptiste, or the cozy Winter Jammies Illari skin. Dive into the action with returning fan-favorite event modes like Mei’s Snowball Offensive and Yeti Hunt, with new challenges and rewards. Winter Wonderland launches on Tuesday, December 19.<\/p>\n <\/a>INTRODUCING WEAPON SKINS<\/strong><\/span><\/p>\n Introducing Weapon Skins – a new way to customize your heroes. We’re kicking things off with the Hard Light theme for Rein, Reaper, and Mercy. These sleek designs with custom visual and sound effects can be equipped with any of these heroes’ skins. Look out for other Weapon Skins coming in future seasons.<\/p>\n We’re excited about weapon customization, and this is just the first step. As we create more Weapon Skins, we want to hear about what you love about the skins. Your feedback is key as we evolve Weapon Skins and introduce new looks and more ways to customize your heroes.<\/p>\n <\/a>GENERAL UPDATES<\/span><\/strong><\/p>\n <\/a>Endorsements<\/strong><\/p>\n <\/a>Hero Mastery<\/strong><\/p>\n Next wave of Hero Mastery courses will launch starting on January 2, 2024, in a five-week event featuring a new course each week with new challenges and cosmetic rewards to earn.<\/p>\n An exciting new way to view Hero Mastery replays is now available, Replay Bookmarks!<\/p>\n <\/a>Reticle Changes<\/strong><\/p>\n Extra reticle settings have been added for specific Heroes with multiple Weapon Modes. Players can now customize the modes separately or keep them in sync. The following Heroes have access to the new options:<\/p>\n A new option for the Reticle’s Outline Color has been added, and the Outline Opacity has been separated from the main Opacity. Players who have previously hidden their Dot by setting its Opacity to zero will now need to set the Dot’s Size to zero instead.<\/p>\n <\/a>Unranked Leaver Penalty Updates<\/strong><\/p>\n In a further effort to discourage players from repeatedly leaving games and impacting the experience for others, we are increasing the suspension times for leaving too many matches from Unranked modes.<\/p>\n These suspension thresholds only occur when you leave multiple games among your most recent games played. We know this may impact those who are having issues with their connection when playing Overwatch 2, and would encourage testing your connection in custom games or the Practice Range as you troubleshoot your connection prior to playing modes that involve other players. Troubleshooting your connection to Overwatch 2 can be found in this article on our support site 34<\/span><\/a>.<\/p>\n <\/a>COMPETITIVE PLAY UPDATES<\/strong><\/span><\/p>\n <\/a>HERO UPDATES<\/span><\/strong><\/p>\n Developer Comments: Swapping heroes is fundamental to the gameplay of Overwatch and this ultimate charge refund mechanic has done a great job of decreasing friction there. It has helped matches feel less one-sided as it functions as a soft comeback mechanic.<\/em><\/p>\n However, it also helped reinforce the perception that it’s most always an advantage to counter-swap upon dying, which ideally isn’t always true and requires some consideration due to how powerful ultimate abilities can be.<\/em><\/p>\n We are reducing the amount of ultimate charge preserved by a significant amount in order to see if the increased cost of switching meaningfully impacts player behavior, while retaining the benefits this mechanic provides.<\/em><\/p>\n <\/a>TANK<\/strong><\/p>\n Doomfist<\/strong><\/p>\n Meteor Strike<\/p>\n Developer Comments: One of the most effective uses for an ultimate ability like Meteor Strike is to save it as an escape in order to grab a health pack instead of using it against his foes. Doomfist will now recover health during the targeting phase so that it can be used more offensively.<\/em><\/p>\n Junker Queen<\/strong><\/p>\n Scattergun<\/p>\n Developer Comments: Tightening the spread on Junker Queen’s Scattergun will make it more effective at range against small targets and give her slightly more team fight presence before fully committing to getting in close to the enemy team.<\/em><\/p>\n Mauga<\/strong><\/p>\n Incendiary and Volatile Chainguns<\/p>\n Overrun<\/p>\n Cardiac Overdrive<\/p>\n Berserker (Passive)<\/p>\n Developer Comments: We got a lot of constructive feedback from players when Mauga was available to try during his free preview weekend, so we’ve adjusted his kit for his official launch to give him the ability to last longer in a fight.<\/em><\/p>\n Ramattra<\/strong><\/p>\n Void Accelerator<\/p>\n Developer Comments: Ramattra is quite powerful during his Nemesis Form though his base Omnic Form may be too easy to ignore for a tank hero. We’re adding some power there to even out the tradeoffs between the two forms, with the Omnic Form having even better ranged damage while Nemesis Form’s Pummel can pierce enemy defenses.<\/em><\/p>\n Sigma<\/strong><\/p>\n Experimental Barrier<\/p>\n Developer Comments: Sigma has very effective defensive options between his Experimental Barrier and Kinetic Grasp. The barrier regeneration rate is being reduced in order to create more opportunity to attack Sigma directly.<\/em><\/p>\n Winston<\/strong><\/p>\n Tesla Cannon<\/p>\n Developer Comments:<\/em> This is a special property for the Tesla Cannon intended to increase Winston’s effectiveness against other tanks with large armor health pools. He still won’t specialize in dealing with tanks since his single target damage output is low, but it will be less of an extreme disadvantage.<\/em><\/p>\n <\/a>DAMAGE<\/strong><\/p>\n Mei<\/strong><\/p>\n Endothermic Blaster<\/p>\n Developer Comments: We’re reducing the maximum ammo to limit how long Mei is able to continuously slow an enemy target now that the primary fire deals more damage.<\/em><\/p>\n Soldier: 76<\/strong><\/p>\n Biotic Field<\/p>\n Developer Comments: Soldier’s self-sustain ability is potent and makes him difficult to deal with while he’s in its area. Rather than reduce its raw healing output again we’re increasing the amount of time between consecutive uses to open up longer periods of vulnerability.<\/em><\/p>\n Sombra<\/strong><\/p>\n EMP<\/p>\n Developer Comments: The 1.5 second lockout duration didn’t feel impactful enough for an ultimate ability but generally EMP is more interesting and effective when it’s focused on the disabling aspect rather than the damage.<\/em><\/p>\n Torbjörn<\/strong><\/p>\n Overload<\/p>\n Developer Comments:<\/em> The health decrease on Overload severely impacted Torbjorn’s overall effectiveness so we’re reverting that change.<\/p>\n Tracer<\/strong><\/p>\n Pulse Pistols<\/p>\n Developer Comments: This damage value has been changed a few times over the course of OW2 and is now back to Tracer’s original damage. It was previously adjusted due to a couple of bugs with the Pulse Pistol falloff range and spread being much better than they should have.<\/em><\/p>\n <\/a>SUPPORT<\/strong><\/p>\n Baptiste<\/strong><\/p>\n Biotic Launcher<\/p>\n Developer Comments: Baptiste has a high amount of sustained damage in addition to his various survival tools. We would prefer to keep his long cooldown abilities feeling impactful so we’re going to be pulling back on some of his damage potential here.<\/em><\/p>\n Brigitte<\/strong><\/p>\n Whip Shot<\/p>\n Developer Comments: Brigitte ended up being the best performing support hero in the game by a fair margin since the last patch. It’s likely a result of more than just the damage breakpoint change that she received but it was a significant increase to her offense so we’re reverting it and will continue to evaluate further.<\/em><\/p>\n Kiriko<\/strong><\/p>\n Healing Ofuda<\/p>\n Protection Suzu<\/p>\n Developer Comments:<\/em> Reducing the Protection Suzu invulnerability time further will help it feel less frustrating to play against but still enable it to have big play making moments although with a stricter timing requirement. To counterbalance that power loss we’re making Kiriko’s healing more reliable.<\/em><\/p>\n Mercy<\/strong><\/p>\n Valkyrie<\/p>\n Developer Comments:<\/em> This is just a small quality-of-life improvement to help keep Mercy healing or powering up her allies without penalty for activating her ultimate.<\/em><\/p>\n <\/a>MAPS UPDATES<\/span><\/strong><\/p>\n New Holiday decorations added to the following maps!<\/p>\n New Lighting Scenarios<\/p>\n <\/a>BUG FIXES<\/strong><\/span><\/p>\nDecember 12 Patch Notes<\/strong><\/h3>\n
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December 5 Patch Notes<\/strong><\/h3>\n
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