{"id":39291,"date":"2022-11-22T22:34:55","date_gmt":"2022-11-22T22:34:55","guid":{"rendered":"https:\/\/www.ginx.tv\/patch-notes-8"},"modified":"2024-07-19T07:30:22","modified_gmt":"2024-07-19T07:30:22","slug":"patch-notes-8","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/dead-by-daylight\/patch-notes","title":{"rendered":"Dead By Daylight 8.2.0 Patch Notes (August 2024): Updates &#038; Latest PTB News"},"content":{"rendered":"<div class=\"mce-toc\">\n<h2>Table of Contents<\/h2>\n<ul>\n<li><a href=\"#mcetoc_1gpb1vst15\">Latest Dead By Daylight Patch Notes<\/a>\n<ul>\n<li><a href=\"#mcetoc_1i4k682li0\">Update 8.2.0 Patch Notes<\/a><\/li>\n<li><a href=\"#mcetoc_1i30i7af915\">Update 8.1.0 Patch Notes<\/a><\/li>\n<li><a href=\"#mcetoc_1i09bt0760\">Update 8.0.1 Patch Notes &#8211; Bugfix Patch<\/a><\/li>\n<li><a href=\"#mcetoc_1hvfclic28\">Update 8.0.0 Patch Notes &#8211; Public Test Build Adjustments<\/a><\/li>\n<li><a href=\"#mcetoc_1htrikehp0\">Update 8.0.0 Patch Notes<\/a><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<p>Dead by Daylight releases new updates regularly. Every few months, the <a href=\"https:\/\/www.ginx.tv\/en\/horror\">horror game<\/a> releases a new chapter with a new killer and survivor, often including a new map in the mix, too. Sometimes, the team also releases patches to fix up bugs, add new features they&#8217;ve promised, or touch up graphics. In this article, we&#8217;ll go over the most recent Dead by Daylight patch notes, so you can stay up to date with what&#8217;s going on in your favorite game.<\/p>\n<p><pre><strong>6 August 2024 -<\/strong> Page updated with the latest news, updates and Dead By Daylight hotfixes.<\/pre>\n<\/p>\n<h2 id=\"mcetoc_1gpb1vst15\">Latest Dead By Daylight Patch Notes<\/h2>\n<p>The most recent Dead by Daylight patch notes can be found in the drop-down, just below:<\/p>\n<section class=\"accordion-box\">\n<h3 id=\"mcetoc_1i4k682li0\" class=\"accordion-box-title\"><strong>Update 8.2.0 Patch Notes<\/strong><\/h3>\n<div class=\"accordion-box-description\">\n<p><strong>CONTENT<\/strong><\/p>\n<p><strong>NEW SURVIVOR &#8211; TREVOR BELMONT<\/strong><\/p>\n<p><strong>New Perk: Eyes of Belmont<\/strong><\/p>\n<ul>\n<li>\n<p>When a generator is completed, the aura of the Killer is revealed to you for **1\/2\/3 seconds.**Any time the Killer&#8217;s aura is shown for a period of time, its duration is increased by&nbsp;<strong>2\/2\/2 seconds.<\/strong><\/p>\n<\/li>\n<\/ul>\n<p><strong>New Perk: Exultation<\/strong><\/p>\n<ul>\n<li>\n<p>Stunning the Killer with a pallet upgrades your held item rarity to the next tier, then recharges&nbsp;<strong>25%<\/strong>&nbsp;of the item&#8217;s maximum charges.*Rarity is not kept at the end of the trial.*This perk has a&nbsp;<strong>40\/35\/30-second<\/strong>&nbsp;cooldown.<\/p>\n<\/li>\n<\/ul>\n<p><strong>New Perk: Moment of Glory<\/strong><\/p>\n<ul>\n<li>\n<p>This perk activates after you open or rummage through **2\/2\/2 chests.**When you become injured, you become broken. Automatically heal 1 health state after&nbsp;<strong>80\/70\/60 seconds.<\/strong>&nbsp;Then, this perk deactivates.&nbsp;<em>This effect is cancelled if you enter the dying state. This perk will not activate if you are already suffering from the Broken status effect<\/em>.<\/p>\n<\/li>\n<\/ul>\n<p><strong>NEW KILLER &#8211; THE DARK LORD<\/strong><\/p>\n<p><strong>Killer Power<\/strong><\/p>\n<p>His dark power allows him to exact revenge on humans, taking many forms to terrorize and slaughter them.<\/p>\n<p>The Dark Lord has access to three Forms and can freely change between them. Each Form has unique abilities and strengths.<\/p>\n<ul>\n<li>\n<p><strong>Vampire Form<\/strong>&nbsp;&#8211; In his default state, The Dark Lord can use the powerful Hellfire spell, which creates pillars of flame that travel ahead of him and can be cast across low obstacles.<\/p>\n<\/li>\n<li>\n<p><strong>Wolf Form<\/strong>&nbsp;&#8211; In Wolf Form, The Dark Lord has access to several abilities that allow for more effective tracking. Movement speed is increased, blood pools and scratch marks are more apparent, and Survivors leave a trail of Scent Orbs behind them. The Dark Lord can collect these Scent Orbs to charge a powerful Pounce attack.<\/p>\n<\/li>\n<li>\n<p><strong>Bat Form<\/strong>&nbsp;&#8211; While in Bat Form, The Dark Lord gains the Undetectable status effect. Additionally, he moves faster, ignores vault points, and can Teleport to any vault points within 32 meters. Survivors become invisible, but scratch marks can be seen.<\/p>\n<\/li>\n<\/ul>\n<p><strong>PERKS<\/strong><\/p>\n<p><strong>New Perk: Hex: Wretched Fate<\/strong><\/p>\n<ul>\n<li>\n<p>After one generator has been repaired, a random dull totem becomes a hex totem and curses the Obsession.The Obsession has a&nbsp;<strong>27\/30\/33%<\/strong>&nbsp;repair speed penalty. They also see this Hex totem&#8217;s aura when within **12\/12\/12 meters.**<em>This effect persists until the Hex totem is cleansed.<\/em><\/p>\n<\/li>\n<\/ul>\n<p><strong>New Perk: Human Greed<\/strong><\/p>\n<ul>\n<li>\n<p>You see Unopened Chests auras and Survivor auras are revealed for&nbsp;<strong>3\/3\/3 seconds<\/strong>&nbsp;when they enter a **8\/8\/8-meter range.**You also gain the ability to kick chests to close them. This ability has a&nbsp;<strong>80\/70\/60 second<\/strong>&nbsp;cooldown. Survivors unlock these closed chests&nbsp;<strong>50% faster.<\/strong><\/p>\n<\/li>\n<\/ul>\n<p><strong>New Perk: Dominance<\/strong><\/p>\n<ul>\n<li>\n<p>The first time each totem and each chest is interacted with by a Survivor, that totem or chest is blocked by the Entity for **4\/6\/8 seconds.**The auras of blocked totems and chests are revealed to you in white.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i4k6b9j71\"><strong>KILLER UPDATES<\/strong><\/p>\n<p id=\"mcetoc_1i4k6b9j72\"><strong>The Doctor &#8211; Basekit<\/strong><\/p>\n<ul>\n<li>\n<p>Static Blast&#8217;s cooldown is now dynamic:<\/p>\n<ul>\n<li>\n<p>If no Survivor was caught in the Static Blast, the cooldown will be 30 seconds.&nbsp;<em>(NEW)<\/em><\/p>\n<\/li>\n<li>\n<p>If at least 1 Survivor was caught in the Static Blast, the cooldown will be 45 seconds.&nbsp;<em>(was 60 seconds)<\/em><\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p>Increased movement speed while charging Static Blast to 2.99 m\/s.&nbsp;<em>(was 1.16 m\/s)<\/em><\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i4k6b9j73\"><strong>The Doctor &#8211; Addons<\/strong><\/p>\n<ul>\n<li>\n<p><strong>&#8220;Order&#8221; &#8211; Class II:<\/strong>&nbsp;Decreases Static Blast cooldown by 2.5 seconds.&nbsp;<em>(was 4 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>&#8220;Order&#8221; &#8211; Carter&#8217;s Notes:<\/strong>&nbsp;Decreases Static Blast cooldown by 3 seconds.&nbsp;<em>(was 6 seconds)<\/em><\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i4k6b9j74\"><strong>The Dredge &#8211; Basekit<\/strong><\/p>\n<ul>\n<li>\n<p>Decreased the volume of The Dredge&#8217;s audio<\/p>\n<\/li>\n<li>\n<p>Increased movement speed while charging Reign of Darkness to 3.8 m\/s.&nbsp;<em>(was 3.68 m\/s)<\/em><\/p>\n<\/li>\n<li>\n<p>Decreased Daytime cooldown to 10 seconds.&nbsp;<em>(was 12 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p>Increased Daytime teleport speed to 19 m\/s.&nbsp;<em>(was 12 m\/s)<\/em><\/p>\n<\/li>\n<li>\n<p>Decreased time to exit locked Lockers to 2.25 seconds.&nbsp;<em>(was 3 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p>Increased night charges per injured Survivor to 1 charge per second.&nbsp;<em>(was 0.75 charges per second)<\/em><\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i4k6b9j75\"><strong>The Dredge &#8211; Addons<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Boat Key<\/strong>&nbsp;Increases teleport speed during&nbsp;<em>Daytime<\/em>&nbsp;by 3 m\/s.&nbsp;<em>(was 5 m\/s)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Haddie&#8217;s Calendar<\/strong>&nbsp;Decreases the time to exit a locked Locker by 0.4 seconds*. (was 1 second)*<\/p>\n<\/li>\n<li>\n<p><strong>Malthinker&#8217;s Skull<\/strong>&nbsp;Increases the charges gained per injured Survivor by 25%.&nbsp;<em>(was 66%)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Ottomarian Writing<\/strong>&nbsp;Decreases the cool-down time of&nbsp;<em>The Gloaming<\/em>&nbsp;by -2 seconds during&nbsp;<em>Daytime.<\/em>&nbsp;<em>(was -4 seconds)<\/em><\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i4k6b9j76\"><strong>The Nemesis &#8211; Basekit<\/strong><\/p>\n<ul>\n<li>\n<p>Decrease the Mutation Rate 2 requirement to 5 Contamination Points.&nbsp;<em>(was 6)<\/em><\/p>\n<\/li>\n<li>\n<p>Increase Hindered penalty duration from tentacle hits to 2 seconds.&nbsp;<em>(was 0.25 seconds)<\/em><\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i4k6b9j77\"><strong>The Nemesis &#8211; Addons<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Licker Tongue<\/strong>&nbsp;Survivors are Hindered for an extra 3 seconds after being Contaminated.&nbsp;<em>(was 0.2 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Marvin&#8217;s Blood<\/strong>&nbsp;Gain an extra 0.5 mutation for infecting a Survivor.&nbsp;<em>(was 0.75)<\/em><\/p>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p id=\"mcetoc_1i4k6b9j78\"><strong>SURVIVOR PERK UPDATES<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Blast Mine<\/strong>&nbsp;Activates after completing a total of 40% worth of repair progress on generators.&nbsp;<em>(was 50%)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Chemical Trap<\/strong>&nbsp;Activates after completing a total of 20% worth of repair progress on generators.&nbsp;<em>(was 50%)<\/em>&nbsp;Stays active for 40\/50\/60 seconds.&nbsp;<em>(was 100\/110\/120 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Dance With Me<\/strong>&nbsp;Decreased cooldown to 30\/25\/20 seconds.&nbsp;<em>(was 60\/50\/40 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Deception<\/strong>&nbsp;Decreased cooldown to 30\/25\/20 seconds.&nbsp;<em>(was 60\/50\/40 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Diversion<\/strong>&nbsp;Activates after being in the Killer&#8217;s Terror Radius while not in a Chase for 30\/25\/20 seconds.&nbsp;<em>(was 40\/35\/30 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Flashbang<\/strong>&nbsp;Activates after completing a total of 50\/45\/40% worth of repair progress on generators.&nbsp;<em>(was 70\/60\/50%)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Mirrored Illusion<\/strong>&nbsp;Activates after completing a total of 20% worth of repair progress on generators.&nbsp;<em><strong>(was 50%)<\/strong><\/em><\/p>\n<\/li>\n<li>\n<p><strong>Wiretap<\/strong>&nbsp;Activates after completing a total of 40% worth of repair progress on generators.&nbsp;<em><strong>(was 50%)<\/strong><\/em><\/p>\n<\/li>\n<\/ul>\n<figure><\/figure>\n<p id=\"mcetoc_1i4k6b9j79\"><strong>GENERAL GAMEPLAY UPDATES<\/strong><\/p>\n<ul>\n<li>\n<p>Increase hook stage drain timer to 70 seconds.&nbsp;<em>(was 60 seconds)<\/em><\/p>\n<\/li>\n<\/ul>\n<figure><\/figure>\n<p id=\"mcetoc_1i4k6b9j7a\"><strong>MAP UPDATES<\/strong><\/p>\n<p id=\"mcetoc_1i4k6b9j7b\"><strong>Castle Vista<\/strong><\/p>\n<p>Dracula&#8217;s castle will spawn in the sky of Dead by Daylight original Maps when playing against Dracula.<\/p>\n<p id=\"mcetoc_1i4k6b9j7c\"><strong>Midwich Gameplay Pass<\/strong><\/p>\n<p>The breakable walls have been removed in the bathroom section for both roles to use an extra set of stairs to navigate between floors.<\/p>\n<figure><\/figure>\n<p id=\"mcetoc_1i4k6b9j7d\"><strong>FEATURES<\/strong><\/p>\n<p id=\"mcetoc_1i4k6b9j7e\"><strong>Graphics Option<\/strong><\/p>\n<ul>\n<li>\n<p>Added the support for Intel XeSS for PC<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i4k6b9j7f\"><strong>Live Data Reboot<\/strong><\/p>\n<p>As part of our Live operations, we occasionally deploy updates to the game without needing an update of the game application itself. These updates includes killswitches and new cosmetics, amongst other data. Starting from this release, when a critical data update is required to be downloaded by the game, you may see a popup asking you to return to the splash screen.<\/p>\n<p id=\"mcetoc_1i4k6b9j7g\"><strong>UX<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Lobby controller compatible navigation<\/strong><\/p>\n<ul>\n<li>\n<p>Players can now toggle Rotation mode to use the R-stick to rotate the character preview, as in the Store, so they don&#8217;t need to press A on top and use the joystick.<\/p>\n<\/li>\n<li>\n<p>Cosmetic subtab defaults to Outfits instead of Heads.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p><strong>Settings Menu<\/strong><\/p>\n<ul>\n<li>\n<p>Disabled options are shown are greyed out, instead of having a black\/transparent background.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i4k6b9j7h\"><strong>MISC<\/strong><\/p>\n<ul>\n<li>\n<p>The Prestige levels of other players is no longer visible within an Online Lobby (post-matchmaking).<\/p>\n<\/li>\n<li>\n<p>Upgraded EasyAntiCheat to new version.<\/p>\n<\/li>\n<li>\n<p>There is now a limit of 10000 of any Item, Add-on or Offering.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i4k6b9j7i\"><strong>BUG FIXES<\/strong><\/p>\n<p id=\"mcetoc_1i4k6b9j7j\"><strong>Audio<\/strong><\/p>\n<ul>\n<li>\n<p>Fixed an issue that caused the Long Grass to make no sound on collision.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue where Season Grade Reset Rewards sounds triggered multiple times with no visual.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i4k6b9j7k\"><strong>Characters<\/strong><\/p>\n<ul>\n<li>\n<p>Fixed an issue that caused the Trapper to sometimes not pickup bear traps despite the animation playing while wearing the Naughty Bear outfit.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused placing a trap as multiple characters (Trapper, Hag, Nightmare) close to walls or other objects to sometimes be cancelled even though the placement indicator shows a valid location.<\/p>\n<\/li>\n<li>\n<p>The Survivor grab animation is now correctly aligned when the Dredge teleports to a locker at the same time as the Survivor enters it.<\/p>\n<\/li>\n<li>\n<p>The Demogorgon can no longer perform actions while travelling through a Tunnel and opening and closing the Match Details screen.<\/p>\n<\/li>\n<li>\n<p>Jittering should be reduced when spectating Killers. Some issues still remain on the Killer&rsquo;s weapons and are being looked at.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i4k6b9j7l\"><strong>Maps<\/strong><\/p>\n<ul>\n<li>\n<p>Collision update pass on the map of Garden Of Joy<\/p>\n<\/li>\n<li>\n<p>Collision update pass on the realms of MacMillans Estates<\/p>\n<\/li>\n<li>\n<p>Fixed an issue in Greenville Park where the Parking tile doesn&#8217;t spawn<\/p>\n<\/li>\n<li>\n<p>Fixed an issue in Toba Landing where invisible collisions hindered the navigation of the players<\/p>\n<\/li>\n<li>\n<p>Fixed an issue in Greenwille Park where Victor would dissolve when jumping in the stairs<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i4k6b9j7m\"><strong>UI<\/strong><\/p>\n<ul>\n<li>\n<p>If a player disconnects from a Trial due to network issues, they will no longer see the Killers&#8217; Loadouts or name.<\/p>\n<\/li>\n<li>\n<p>Fixed Player HUD text, font readability and health bar elements to their previous size.<\/p>\n<\/li>\n<li>\n<p>Fixed Tally buttons navigation misalignment.<\/p>\n<\/li>\n<li>\n<p>Fixed missing hair on The Good Guy default and prestige head cosmetics.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue with the reward size on the Tutorials screen.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i4k6b9j7n\"><strong>Known Issues<\/strong><\/p>\n<ul>\n<li>\n<p>There are no indications in the Bloodweb when an item that has reached the 10000 inventory limit is purchased.<\/p>\n<\/li>\n<li>\n<p>The Dark Lord and Trevor Belmont do not unlock the bloody cosmetic upon reaching prestige level 4 to 6.<\/p>\n<\/li>\n<li>\n<p>Dance with Me Perk icon does not correctly show the cooldown.<\/p>\n<\/li>\n<\/ul>\n<\/div>\n<\/section>\n<section class=\"accordion-box\">\n<h3 id=\"mcetoc_1i30i7af915\" class=\"accordion-box-title\"><strong>Update 8.1.0 Patch Notes<\/strong><\/h3>\n<div class=\"accordion-box-description\">\n<p id=\"mcetoc_1i1agqg280\"><strong>NEW CONTENT<\/strong><\/p>\n<p id=\"mcetoc_1i1agqg281\"><strong>New Survivor: Lara Croft<\/strong><\/p>\n<p><strong>New perk: Finesse<\/strong><\/p>\n<ul>\n<li>\n<p>This perk activates while you are healthy.This perk goes on cool-down for&nbsp;<strong>40\/35\/30 seconds<\/strong>&nbsp;after performing a fast vault.<\/p>\n<ul>\n<li>\n<p>Your fast vaults are&nbsp;<strong>20% faster.<\/strong><\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>New Perk: Hardened<\/strong><\/p>\n<ul>\n<li>\n<p>After you unlock a chest and cleanse or bless a totem, this perk activates. Anytime you would scream, reveal the Killer&#8217;s aura for&nbsp;<strong>3\/4\/5 seconds<\/strong>&nbsp;instead.<\/p>\n<\/li>\n<\/ul>\n<p><strong>New Perk: Specialist<\/strong><\/p>\n<ul>\n<li>\n<p>Each time you open or rummage through a chest, gain 1 token, up to&nbsp;<strong>3\/3\/3<\/strong>. When you do a great skill check on a generator, consume all tokens. Then for each token consumed, reduce the maximum required generator progress by <strong>2\/3\/4.<\/strong><\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i1agqg282\"><strong>KILLER PERK UPDATES<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Darkness Revealed:<\/strong>&nbsp;Increased the duration of the aura reveal to 6\/7\/8 seconds.&nbsp;<em>(was 3\/4\/5 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>I&#8217;m All Ears:<\/strong>&nbsp;Decreased the cooldown to 60\/45\/30 seconds.&nbsp;<em>(was 60\/50\/40 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Trail of Torment:<\/strong>&nbsp;Decreased the cooldown to 60\/45\/30 seconds.&nbsp;<em>(was 80\/70\/60 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Oppression:<\/strong>&nbsp;Decreased the cooldown to 60\/50\/40 seconds.&nbsp;<em>(was 120\/100\/80 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Dragon&#8217;s Grip:<\/strong>&nbsp;Decreased the cooldown to 60\/50\/40 seconds.&nbsp;<em>(was 120\/100\/80 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Machine Learning:<\/strong>&nbsp;Increased the Undetectable and Haste duration to 40\/50\/60 seconds.&nbsp;<em>(was 20\/25\/30 seconds)<\/em><\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i1agqg283\"><strong>SURVIVOR PERK UPDATES<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Autodidact:<\/strong>&nbsp;Decreased the initial progress penalty to 15%.&nbsp;<em>(was 25%)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Empathic Connection:<\/strong>&nbsp;Increased the speed at which you heal others to 30% faster.&nbsp;<em>(was 10%)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Iron Will:<\/strong>&nbsp;Increased the grunts of pain reduction to 80\/90\/100%.&nbsp;<em>(was 25\/50\/75%)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Resurgence:<\/strong>&nbsp;Increased the healing progress gained to 50\/60\/70%.&nbsp;<em>(was 40\/45\/50%)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Solidarity:<\/strong>&nbsp;Increased the heal conversion rate to 50\/60\/70%.&nbsp;<em>(was 40\/45\/50%)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Babysitter:<\/strong>&nbsp;Increased the Haste bonus to 10%.&nbsp;<em>(was 7%)<\/em>&nbsp;Increased the duration to 20\/25\/30 seconds.&nbsp;<em>(was 4\/6\/8 seconds)<\/em><\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i1agqg284\"><strong>KILLER UPDATES<\/strong><\/p>\n<p id=\"mcetoc_1i1agqg285\"><strong>The Knight &#8211; Basekit<\/strong><\/p>\n<ul>\n<li>\n<p>Added the ability to cycle between guards using the&nbsp;<em>Secondary Ability<\/em>&nbsp;button.<\/p>\n<\/li>\n<li>\n<p>Decrease the camera push distance when entering path creation mode to 80 cm.&nbsp;<em>(was 160 cm)<\/em><\/p>\n<\/li>\n<li>\n<p>The Knight must create a patrol path of&nbsp;<em>at least<\/em>&nbsp;10 meters before being able to spawn a Guard. It&#8217;s possible to cancel early by using the&nbsp;<em>Secondary Ability<\/em>&nbsp;button.<\/p>\n<\/li>\n<li>\n<p>Adjusted the Guards&#8217; detection to reduce the likelihood of being detected through walls.<\/p>\n<\/li>\n<li>\n<p>While The Knight is within 8 meters of a Guard that is actively hunting, the hunt timer will deplete at 3x the normal speed.<\/p>\n<\/li>\n<li>\n<p>While drawing a patrol path, its length applies a modifier on the base total hunt time:<\/p>\n<ul>\n<li>\n<p>1-15 meters: 1x<\/p>\n<\/li>\n<li>\n<p>16-25 meters: 1.25x<\/p>\n<\/li>\n<li>\n<p>26+ meters: 1.5x<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p>Decreased The Carnifex&#8217;s hunt duration to 12 seconds.&nbsp;<em>(was 24 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p>Increased The Jailer&#8217;s hunt duration to 24 seconds.&nbsp;<em>(was 12 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p>Decreased the time it takes for each Guard to perform the Order action:<\/p>\n<ul>\n<li>\n<p>Carnifex: 1.8 seconds&nbsp;<em>(was 2 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p>Assassin: 5 seconds&nbsp;<em>(was 6 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p>Jailer: 5 seconds&nbsp;<em>(was 6 seconds)<\/em><\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p>Increased each Guard&#8217;s detection range:<\/p>\n<ul>\n<li>\n<p>Carnifex: 10 meters&nbsp;<em>(was 8 meters)<\/em><\/p>\n<\/li>\n<li>\n<p>Assassin: 10 meters&nbsp;<em>(was 8 meters)<\/em><\/p>\n<\/li>\n<li>\n<p>Jailer: 16 meters&nbsp;<em>(was 14 meters)<\/em><\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i1agqg286\"><strong>The Knight &#8211; Addons<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Map of the Realm:<\/strong>&nbsp;Increases the Guard&#8217;s detection range by 2 meters.&nbsp;<em>(was 4 meters)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Pillaged Mead:<\/strong>&nbsp;Decreases the Break or Damage action of Guards by 10%.&nbsp;<em>(was 15%)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Battleaxe<\/strong>&nbsp;<strong>Head:<\/strong>&nbsp;Decreases the cooldown after calling upon The Carnifex by 20%.&nbsp;<em>(Rework)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Treated Blade:<\/strong>&nbsp;Decreases the cooldown after calling upon The Assassin by 20%.&nbsp;<em>(Rework)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Cold Steel Manacles:<\/strong>&nbsp;Decreases the cooldown after calling upon The Jailer by 20%.&nbsp;<em>(Rework)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Sharpened Mount<\/strong>&nbsp;<em>(was Chain Mail Fragment)<\/em>: Increases the time it takes for the Standard to spawn by 15%.&nbsp;<em>(Rework)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Grim Iron Mask:<\/strong>&nbsp;When a Guard detects a Survivor during a Patrol, the Survivor suffers from the Blindness Status Effect for the next 75 seconds.&nbsp;<em>(was 60 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Broken Hilt:<\/strong>&nbsp;Guards inflict the Haemorrhage and Mangled Status Effects when damaging a Survivor.&nbsp;<em>(was only Mangled)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Ironworker&#8217;s Tongs:<\/strong>&nbsp;If a Guard fails to damage a Survivor during a Hunt, the Survivor suffers from the Oblivious Status Effect for 60 seconds.&nbsp;<em>(was 20 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Town Watch&#8217;s Torch:<\/strong>&nbsp;While a Guard is actively Hunting a Survivor, gain the Undetectable Status Effect.&nbsp;<em>(Rework)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Blacksmith&#8217;s Hammer:<\/strong>&nbsp;Guards inflict the Broken Status Effect for 60 seconds when damaging a Survivor.&nbsp;<em>(Rework)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Flint and Steel:<\/strong>&nbsp;After summoning The Carnifex, the auras of all Survivors within 24 meters of any unbroken dropped Pallets are revealed for 8 seconds.&nbsp;<em>(was 5 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Healing Poultice:<\/strong>&nbsp;After summoning The Assassin, all Survivors within 8 meters of The Assassin&#8217;s spawn location have their auras revealed for 8 seconds.&nbsp;<em>(Rework)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Jailer&#8217;s Chimes<\/strong>&nbsp;<em>(was Lightweight Greaves)<\/em><strong>:<\/strong>&nbsp;After summoning The Jailer, Survivors that cross The Jailer&#8217;s Patrol Path have their auras revealed for 8 seconds.&nbsp;<em>(Rework)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Knight&#8217;s Contract:<\/strong>&nbsp;After giving an Order, the Guard will remain for an extra 8 seconds, triggering a Hunt should they detect a Survivor.&nbsp;<em>(Rework)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Iridescent Company Banner:<\/strong>&nbsp;Drawing a Patrol Path through Windows blocks them for all Survivors for 25 seconds after summoning a Guard.&nbsp;<em>(was 15 seconds)<\/em>&nbsp;The Exit Gates are blocked by the Entity Spikes for the Hunted Survivor. All Windows vaulted by the Hunted Survivor are blocked for all Survivors for the remained of the Hunt.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i1agqg287\"><strong>The Singularity<\/strong><\/p>\n<ul>\n<li>\n<p>When tagging a Survivor from a Pod (and Slipstream is not completed), the Tagging progress goes down gradually over 0.5 sec&nbsp;<em>(was instant)<\/em><\/p>\n<\/li>\n<li>\n<p>Tag depletion starts after 0.25 seconds after Slipstream has been accumulated (but not completed)&nbsp;<em>(was 0.3 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p>When taking over an inactive pod, the reticule will center on the closest Survivor in range and line of sight&nbsp;<em>(new)<\/em><\/p>\n<\/li>\n<li>\n<p>When destroying a pod while controlling it, hold down M1-Attack Button for 1.25 sec to destroy it&nbsp;<em>(new)<\/em><\/p>\n<\/li>\n<li>\n<p>New Killer Instinct Effect for 3.0 sec. on Survivors receiving Slipstream from another Slipstreamed Survivor or from a Bio-Pod<\/p>\n<\/li>\n<li>\n<p>Added Aim Assist effect when aiming at a Slipstreamed Survivor<\/p>\n<\/li>\n<li>\n<p>Decreased Tagging cooldown for Pods after Slipstreaming a Survivor to 3.0 sec&nbsp;<em>(was 3.5 &#8211; allows less downtime after shooting a Survivor)<\/em><\/p>\n<\/li>\n<li>\n<p>Decreased distance that Survivor can see Supply Crate aura when not Slipstreamed to 28M&nbsp;<em>(was 32)<\/em><\/p>\n<\/li>\n<li>\n<p>Added Hindered Icon to show the slow down when Survivors charge the EMP tool<\/p>\n<\/li>\n<li>\n<p>Killer Wake Up time after controlling a Pod decreased to 0.5 seconds&nbsp;<em>(was 1.0)<\/em>.<\/p>\n<\/li>\n<li>\n<p>Killer Wake Up time near a Hooked survivor decreased to 1.5 seconds&nbsp;<em>(was 5)<\/em>&nbsp;to account for the anti-camp feature*.*<\/p>\n<\/li>\n<li>\n<p>Increased the Lock-On time to Slipstream a Survivor while controlling a pod to 0.8 seconds&nbsp;<em>(was 0.6)<\/em>.<\/p>\n<\/li>\n<li>\n<p>Decreased World Detection of the aiming radius to reduce collisions and interference for shots.<\/p>\n<\/li>\n<li>\n<p>Overclock Duration no longer scales based on the number of Slipstreamed Survivors. Base value has been increased to 5.7 seconds&nbsp;<em>(was 4.7)<\/em><\/p>\n<\/li>\n<li>\n<p>Increased readability of the Survivor-in-range indicator &#8211; Highlight is On = can be tagged \/ Highlight is Off = cannot be tagged<\/p>\n<\/li>\n<li>\n<p>After exiting a Pod, the aura of the last used Pod is displayed in yellow for 10.0 seconds&nbsp;<em>(was 5)<\/em><\/p>\n<\/li>\n<li>\n<p>Soma Family Photo Addon +3% Haste effect for the duration of the Overclock is now base kit.<\/p>\n<\/li>\n<li>\n<p>UltraSonic Sensor Addon sound effect is now base kit. Killer can hear sounds through a controlled Biopod after 0.20 seconds by default.<\/p>\n<\/li>\n<li>\n<p>Made valid location target placement easier&nbsp;<em>(increased placement timing from 0.1 seconds to 0.2 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p>After using an EMP, Survivors are invincible to Slipstream for 1.0 second&nbsp;<em>(was 2.0)<\/em><\/p>\n<\/li>\n<li>\n<p>EMP Range effect has been increased from 8M to 10M.<\/p>\n<\/li>\n<li>\n<p>EMPs stop printing when reaching 97%. Survivors now need to complete the last 3% manually. Supply Crate auras are shown in yellow when maximum progress has been reached.<\/p>\n<\/li>\n<li>\n<p>No longer forced to pick up EMPs after opening Supply Cases<\/p>\n<\/li>\n<li>\n<p>Perks: Blast Mine and Head-on now both apply the Overheat effect when affected by a stun during Overclock.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i1agqg288\"><strong>MAP UPDATES<\/strong><\/p>\n<ul>\n<li>\n<p>Added 2 new Map variations to the Mount Ormond Resort<\/p>\n<\/li>\n<li>\n<p>Added 1 new Map variation to the Family Residence from the Yamaoka&#8217;s Estate Realm<\/p>\n<\/li>\n<li>\n<p>Added 1 new Map variation to the Sanctum of Wrath from the Yamaoka&#8217;s Estate Realm<\/p>\n<\/li>\n<li>\n<p>Gameplay pass on the Forgotten Ruins map to add pallets on at the ground level<\/p>\n<\/li>\n<li>\n<p>Added variations to the maze tiles in the pool of tiles for the Coldwind Farm Realm<\/p>\n<\/li>\n<li>\n<p>Added lockers in the existing maze tiles in the Coldwind Farm Realm<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i1agqg289\"><strong>FEATURES<\/strong><\/p>\n<p id=\"mcetoc_1i1agqg28a\"><strong>Disconnect Bots<\/strong><\/p>\n<ul>\n<li>\n<p>Disconnect Bots will now be able to spawn if a player disconnects during loading. This should allow for games that used to be cancelled for not having enough players to continue on.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i1agqg28b\"><strong>Hook respawn<\/strong><\/p>\n<ul>\n<li>\n<p>Hooks broken by a Sacrifice will now respawn after 60 seconds.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i1agqg28c\"><strong>UX &#8211; Knight Guard&#8217;s Chase<\/strong><\/p>\n<ul>\n<li>\n<p>Added a visual feedback when you have successfully distracted a guard by passing near a Window or downed Pallet.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i1agqg28d\"><strong>UX &#8211; Lobby Update<\/strong><\/p>\n<ul>\n<li>\n<p>Cosmetics and Character selection are merged into a single section. As in the store, players can use subtabs to navigate between options, including Characters&#8217; bio pages.<\/p>\n<\/li>\n<li>\n<p>Perks widget is added to the Lobby, available when looking at the Characters Menu, allowing players to view Perks and Powers while selecting Characters.<\/p>\n<\/li>\n<li>\n<p>Filter option allows for players to show locked cosmetics if they want to do so.<\/p>\n<\/li>\n<li>\n<p>As long as players are not waiting for a match to start, they can unlock Characters and Cosmetics directly on the Lobby.<\/p>\n<\/li>\n<li>\n<p>Now Moris can be previewed in the Lobby.<\/p>\n<\/li>\n<li>\n<p>Merged certain functionalities of the Killer and Survivor lobbies to make it easier to maintain in the future.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i1agqg28e\"><strong>UX &#8211; Singularity&#8217;s Podding and Controlling<\/strong><\/p>\n<ul>\n<li>\n<p>Biopod &amp; Killer reticule was updated to better communicate states:<\/p>\n<ul>\n<li>\n<p><strong>Green state:<\/strong>&nbsp;Idle, Firing Biopod, Slipstreaming Survivor<\/p>\n<\/li>\n<li>\n<p><strong>Purple state<\/strong>: Teleport to Survivor<\/p>\n<\/li>\n<li>\n<p><strong>Grey state:<\/strong>&nbsp;On cooldown<\/p>\n<\/li>\n<li>\n<p><strong>Red state:<\/strong>&nbsp;Destroying Biopod, Disabled Biopod<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p>Biopods will now indicate to Survivors when they are about to be reactivated<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i1agqg28f\"><strong>BUG FIXES<\/strong><\/p>\n<p id=\"mcetoc_1i1agqg28g\"><strong>Audio<\/strong><\/p>\n<ul>\n<li>\n<p>The Voice-Over of the Lich is now correctly playing in the Mori Preview.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i1agqg28h\"><strong>Bots<\/strong><\/p>\n<ul>\n<li>\n<p>The Trapper Bot in the Survive with Friends Tutorial now correctly looks at the target it is chasing.<\/p>\n<\/li>\n<li>\n<p>The Trapper Bot in the Survive with Friends Tutorial should be better at not stepping into his own traps.<\/p>\n<\/li>\n<li>\n<p>Prevented multiple Bots in the same Trial to accidentally spawn with the same digits at the end of the name.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i1agqg28i\"><strong>Characters<\/strong><\/p>\n<ul>\n<li>\n<p>Fixed an issue that caused female survivors to remain stuck in the trapped position animation even after freeing themselves.<\/p>\n<\/li>\n<li>\n<p>The Good Guy&rsquo;s Hidey-Ho Mode cooldown now begins at the end of a Slice &amp; Dice attack.<\/p>\n<\/li>\n<li>\n<p>The Onryo&rsquo;s intermittent invisibility when within 24 meters of the Killer now happens in sync between the Survivors&rsquo; and Killer&rsquo;s POV.<\/p>\n<\/li>\n<li>\n<p>The path leading to the Highlighted Control Station can no longer be seen when outside of tunnels when playing as the Xenomorph.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i1agqg28j\"><strong>Environment\/Maps<\/strong><\/p>\n<ul>\n<li>\n<p>Fixed an issue where players could get body blocked on the Forgotten Ruins in Decimated Borgo. The door frames have been updated.<\/p>\n<\/li>\n<li>\n<p>Fixed a collision issue in Toba Landing map<\/p>\n<\/li>\n<li>\n<p>Fixed an issue where the killer gets blocked on the Blood Lodge Map<\/p>\n<\/li>\n<li>\n<p>Updated the pallet count on the Forgotten Ruins map<\/p>\n<\/li>\n<li>\n<p>The Pig stays in Stealth when using the Passages in Forgotten Ruins.<\/p>\n<\/li>\n<li>\n<p>Players may no longer get stuck in Passages if multiple players try to use them at the same time.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i1agqg28k\"><strong>Perks<\/strong><\/p>\n<ul>\n<li>\n<p>Survivors no longer randomly fail Merciless Storm skill checks when hitting in the success zone.<\/p>\n<\/li>\n<li>\n<p>The Mirrored Illusion illusion correctly despawns when the Killer goes through it.<\/p>\n<\/li>\n<li>\n<p>The Trapper&rsquo;s Bloody Coil Add-On, The Plague&rsquo;s Vile Purge, and the Skull Merchant&rsquo;s Claw Trap now activate the Dissolution perk.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i1agqg28l\"><strong>UI<\/strong><\/p>\n<ul>\n<li>\n<p>Fixed an issue where some perks&#8217; descriptions have an improper number format<\/p>\n<\/li>\n<li>\n<p>Fixed an issue where the account name is displayed in the main menu when turning on or off the &#8220;Hide your name&#8221; setting<\/p>\n<\/li>\n<li>\n<p>Fixed an issue where the Auric cell packs purchase screen can be accessible when starting the final countdown.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i1agqg28m\"><strong>Misc<\/strong><\/p>\n<ul>\n<li>\n<p>Fixed an issue that could soft-lock loading into a Trial due to a player&#8217;s Loadout bringing an invalid Item.<\/p>\n<\/li>\n<\/ul>\n<p><strong>Known Issues<\/strong><\/p>\n<ul>\n<li>\n<p>The Knight can spawn a guard while another guard is already summoned.<\/p>\n<\/li>\n<\/ul>\n<hr>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size: 18pt;\"><strong>Public Test Build (PTB) Adjustments<\/strong><\/span><\/p>\n<p>New Survivor: Lara Croft<\/p>\n<p>New Perk: Hardened<\/p>\n<ul>\n<li>\n<p>Clarified the description of the perk with bullet points to help avoid confusion.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i30i16od0\"><strong>New Perk: Specialist<\/strong><\/p>\n<ul>\n<li>\n<p>Increased maximum tokens from 3\/3\/3 to 6\/6\/6.<\/p>\n<\/li>\n<\/ul>\n<p><strong>New Perk: Finesse<\/strong><\/p>\n<ul>\n<li>\n<p>Added a custom animation when vaulting pallets.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i30i16od1\"><strong>Disconnect Bots Changes<\/strong><\/p>\n<p>In PTB, we have enabled Disconnect Bots during loading. This is now once again disabled. Disconnect Bots continue to work as always in Live, only appearing when a Survivor disconnects after the game has started.<\/p>\n<p id=\"mcetoc_1i30i16od2\"><strong>Bug Fixes<\/strong><\/p>\n<ul>\n<li>\n<p>Lara Croft correctly receives Bloodied outfit when going through Prestige 4-5-6.<\/p>\n<\/li>\n<li>\n<p>The Hardened now correctly triggers from several abilities and perks such as The Doctor&rsquo;s power, the Nurse&rsquo;s Anxious Grasp Add-On, and the Make Your Choice and Hex: Face the Darkness Perks.<\/p>\n<\/li>\n<li>\n<p>Generators now complete if the progress granted by the Specialist Perk brings them to full charge.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i30i2irq3\"><strong>Killer Updates<\/strong><\/p>\n<p id=\"mcetoc_1i30i2irq4\"><strong>The Knight &#8211; Basekit<\/strong><\/p>\n<ul>\n<li>\n<p>While drawing a patrol path, its length applies a modifier on the base banner spawn time:<\/p>\n<ul>\n<li>\n<p>1-15 meters: 1x<\/p>\n<\/li>\n<li>\n<p>16-25 meters: 1.5x<\/p>\n<\/li>\n<li>\n<p>26+ meters: 2x<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p>Different Guards now share the same cooldown.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i30i2irq5\"><strong>Bug fixes<\/strong><\/p>\n<ul>\n<li>\n<p>The Guard distraction effect on vault points now plays correctly when used several times on the same vault point.<\/p>\n<\/li>\n<li>\n<p>Survivors standing on the Banner when it spawns now correctly ends the Hunt.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i30i2irq6\"><strong>The Singularity &#8211; Basekit<\/strong><\/p>\n<ul>\n<li>\n<p>Removed autoaim while taking control of a Biopod<\/p>\n<\/li>\n<li>\n<p>Reverted the time to Slipstream a Survivor from a Biopod back to 0.6 seconds&nbsp;<em>(was 0.8 seconds on the PTB)<\/em><\/p>\n<\/li>\n<li>\n<p>Tagging from a pod or from the weapon now play different sound effects.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i30i2irq7\"><strong>Bug fixes<\/strong><\/p>\n<ul>\n<li>\n<p>Placing Biopods on surfaces like trees is now easier.<\/p>\n<\/li>\n<li>\n<p>The body and the collision of the Singularity now correctly appear at the same place for survivors after teleporting.<\/p>\n<\/li>\n<li>\n<p>Teleportating to a survivor no longer takes longer to complete than previously.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i30i2irq8\"><strong>Bots<\/strong><\/p>\n<ul>\n<li>\n<p>Disconnect Bots correctly interact with the Anonymous Mode setting.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i30i2irq9\"><strong>Misc<\/strong><\/p>\n<ul>\n<li>\n<p>Fixed issues arising from leaving another player&#8217;s Custom Game lobby.<\/p>\n<\/li>\n<li>\n<p>Fixed several server-side crashes.<\/p>\n<\/li>\n<li>\n<p>Survivor animations are now correctly playing when performing various interactions.<\/p>\n<\/li>\n<li>\n<p>The anti-camp system now correctly fills up when the Killer is standing on top of the Basement.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i30i2tbjr\"><strong>Killer Updates<\/strong><\/p>\n<p id=\"mcetoc_1i30i2tbjs\"><strong>The Knight &#8211; Basekit<\/strong><\/p>\n<ul>\n<li>\n<p>While drawing a patrol path, its length applies a modifier on the base banner spawn time:<\/p>\n<ul>\n<li>\n<p>1-15 meters: 1x<\/p>\n<\/li>\n<li>\n<p>16-25 meters: 1.5x<\/p>\n<\/li>\n<li>\n<p>26+ meters: 2x<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p>Different Guards now share the same cooldown.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i30i2tbjt\"><strong>Bug fixes<\/strong><\/p>\n<ul>\n<li>\n<p>The Guard distraction effect on vault points now plays correctly when used several times on the same vault point.<\/p>\n<\/li>\n<li>\n<p>Survivors standing on the Banner when it spawns now correctly ends the Hunt.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i30i2tbju\"><strong>The Singularity &#8211; Basekit<\/strong><\/p>\n<ul>\n<li>\n<p>Removed autoaim while taking control of a Biopod<\/p>\n<\/li>\n<li>\n<p>Reverted the time to Slipstream a Survivor from a Biopod back to 0.6 seconds&nbsp;<em>(was 0.8 seconds on the PTB)<\/em><\/p>\n<\/li>\n<li>\n<p>Tagging from a pod or from the weapon now play different sound effects.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i30i2tbjv\"><strong>Bug fixes<\/strong><\/p>\n<ul>\n<li>\n<p>Placing Biopods on surfaces like trees is now easier.<\/p>\n<\/li>\n<li>\n<p>The body and the collision of the Singularity now correctly appear at the same place for survivors after teleporting.<\/p>\n<\/li>\n<li>\n<p>Teleportating to a survivor no longer takes longer to complete than previously.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i30i2tbj10\"><strong>Bots<\/strong><\/p>\n<ul>\n<li>\n<p>Disconnect Bots correctly interact with the Anonymous Mode setting.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i30i2tbj11\"><strong>Misc<\/strong><\/p>\n<ul>\n<li>\n<p>Fixed issues arising from leaving another player&#8217;s Custom Game lobby.<\/p>\n<\/li>\n<li>\n<p>Fixed several server-side crashes.<\/p>\n<\/li>\n<li>\n<p>Survivor animations are now correctly playing when performing various interactions.<\/p>\n<\/li>\n<li>\n<p>The anti-camp system now correctly fills up when the Killer is standing on top of the Basement.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i30i2tbj12\"><strong>Known Issues<\/strong><\/p>\n<ul>\n<li>\n<p>The Hag and The Unknown&#8217;s model appears floating after previewing the Mori a second time.<\/p>\n<\/li>\n<li>One of the new Ormond Map variations will be disabled until the next Hotfix.<\/li>\n<\/ul>\n<ul>\n<li>\n<p>The Hag and The Unknown&#8217;s model appears floating after previewing the Mori a second time.<\/p>\n<\/li>\n<li>\n<p>One of the new Ormond Map variations will be disabled until the next Hotfix.<\/p>\n<\/li>\n<\/ul>\n<\/div>\n<\/section>\n<section class=\"accordion-box\">\n<h3 id=\"mcetoc_1i09bt0760\" class=\"accordion-box-title\"><strong>Update 8.0.1 Patch Notes &#8211; Bugfix Patch<\/strong><\/h3>\n<div class=\"accordion-box-description\">\n<p><strong>CONTENT<\/strong><\/p>\n<p><strong>The&nbsp;Good Guy&nbsp;&#8211; Addons<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Power Drill<\/strong>&nbsp;Hidey-Ho Mode&nbsp;<strong>cooldown reduced by 10% after hitting a&nbsp;Survivor&nbsp;with&nbsp;Slice &amp; Dice.<\/strong>&nbsp;<em><strong>(was 15%)<\/strong><\/em><\/p>\n<\/li>\n<li>\n<p><strong>Automatic Screwdriver<\/strong>&nbsp;Missing a&nbsp;Slice &amp; Dice&nbsp;<strong>reduces&nbsp;Hidey-Ho&nbsp;Cooldown by 8%.<\/strong>&nbsp;<em><strong>(was 10%)<\/strong><\/em><\/p>\n<\/li>\n<\/ul>\n<p><em>Dev note: Currently, The Good Guy&#8217;s Power incorrectly starts to recharge as soon as the Slice &amp; Dice attack is started rather than after it finishes, making his Power recharge much faster than intended. This will be corrected in the near future. In the meantime, we have toned down these Add-Ons to make sure they don&#8217;t get out of hand. They will return to their normal strength once this is resolved.<\/em><\/p>\n<p>&nbsp;<\/p>\n<p id=\"mcetoc_1i09bu9kd5\"><strong>FEATURES<\/strong><\/p>\n<p id=\"mcetoc_1i09bu9kd6\"><strong>UX Improvement<\/strong><\/p>\n<ul>\n<li>\n<p>Added an option on the Graphic settings menu for players to choose between the use of the full sized item preview or reduced item preview during matches.<\/p>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p id=\"mcetoc_1i09buosd7\"><strong>BUG FIXES<\/strong><\/p>\n<p id=\"mcetoc_1i09buosd8\"><strong>Archives<\/strong><\/p>\n<ul>\n<li>\n<p>Fixed an issue with the &#8220;Bloody Rewards&#8221; challenge where progress could not be made when the player was earning&nbsp;Bloodpoints&nbsp;in a trial.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i09buosd9\"><strong>Audio<\/strong><\/p>\n<ul>\n<li>\n<p>Fixed an issue that caused The Legion&#8217;s&nbsp;Backstabber&nbsp;outfit to have Frank&#8217;s voice instead of Susie&#8217;s.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i09buosda\"><strong>Bots<\/strong><\/p>\n<ul>\n<li>\n<p>Bots no longer break from interacting with pallets reset by Any Means Necessary.<\/p>\n<\/li>\n<li>\n<p>The Trapper Bot in Survive with Bots Tutorial remembered how to use Bear Traps again<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i09buosdb\"><strong>Characters<\/strong><\/p>\n<ul>\n<li>\n<p>Fixed an issue that caused some&nbsp;Survivors&nbsp;to lack facial animations while idle in the lobby.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused multiple clipping issues when performing various actions on the&nbsp;Survivor&nbsp;as The Pig.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused the hands to appear without the arms when teleporting to a TV while playing as The Onryo.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused the legs of male&nbsp;Survivors&nbsp;to clip through The Twins&#8217; POV when the&nbsp;Survivor&nbsp;performs Decisive Strike.<\/p>\n<\/li>\n<li>\n<p>Blight no longer slows down to 4.6m\/s before the end of a Rush when using the Alchemist&#8217;s Ring add-on.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i09buosec\"><strong>Characters &#8211; The Lich<\/strong><\/p>\n<ul>\n<li>\n<p>When using the Fly spell, The Lich is now correctly able to move over crouched&nbsp;Survivors.<\/p>\n<\/li>\n<li>\n<p>The Treasures&nbsp;Chest&nbsp;lid no longer closes slightly for a moment after having been opened by a&nbsp;Survivor<\/p>\n<\/li>\n<li>\n<p>A network desync no longer occurs when The Lich interrupts a&nbsp;Survivor&nbsp;rushing into a locker with the Hand of Vecna equipped<\/p>\n<\/li>\n<li>\n<p>The Attuned Hand and Eye of Vecna no longer remain visible when&nbsp;Survivors&nbsp;are sacrificed on a hook<\/p>\n<\/li>\n<li>\n<p>The Hand of Vecna mesh no longer lacks a dissolve VFX when&nbsp;Survivors&nbsp;bleed out holding the hand<\/p>\n<\/li>\n<li>\n<p>The Locker Smoke VFX when The Lich or a&nbsp;Survivor&nbsp;opens an Entry-Locker is no longer hidden for&nbsp;Survivors<\/p>\n<\/li>\n<li>\n<p>The Lich&#8217;s Dispelling Sphere starting point is no longer offset when cast while strafing<\/p>\n<\/li>\n<li>\n<p>The Lich&#8217;s Mage Hand Decal VFX no longer remains visible on multiple Pallets when they are close together<\/p>\n<\/li>\n<li>\n<p>The Lich&#8217;s mini-mori is no longer bound to the same input as the regular mori<\/p>\n<\/li>\n<li>\n<p>The Lich&#8217;s mori and mini mori prompts no longer behave erratically when both are available at the same time<\/p>\n<\/li>\n<li>\n<p>The Lich&#8217;s Spell Indicator VFX no longer can become distorted when users change the First Person FOV while Full Screen\/Windowed Full Screen on an Ultra Wide Monitor<\/p>\n<\/li>\n<li>\n<p>While spectating the Lich, the Spell Indicator VFX is no longer offset until a&nbsp;Survivor&nbsp;is killed by a mori.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i09buosed\"><strong>Environment\/Maps<\/strong><\/p>\n<ul>\n<li>\n<p>Fixed an issue in Toba Landing where there was a delay when entering the map<\/p>\n<\/li>\n<li>\n<p>Fixed an issue with the hatch where there was a delay when getting close to it<\/p>\n<\/li>\n<li>\n<p>Fixed an issue in Midwich Elementary school where players could experience a delay when navigating the corridor between the bathrooms<\/p>\n<\/li>\n<li>\n<p>Fixed an issue in the Yamaoka&#8217;s Estate Residence where a collision would create an issue for the Blight<\/p>\n<\/li>\n<li>\n<p>Fixed an issue in Badham Preschool where the&nbsp;killer&nbsp;would be blocked in the navigation<\/p>\n<\/li>\n<li>\n<p>Fixed an issue In MacMillan Estate Realm where projectiles would not go between the boards of boarded up windows<\/p>\n<\/li>\n<li>\n<p>Fixed an issue in Raccoon City Police Station where the Mastermind would not vault with his power activated<\/p>\n<\/li>\n<li>\n<p>The Camera no longer becomes misaligned if the&nbsp;Survivor&nbsp;is grabbed while traversing a&nbsp;Passage.<\/p>\n<\/li>\n<li>\n<p>The Knight&#8217;s guards pathing no longer breaks when&nbsp;Survivors&nbsp;take the Tower&nbsp;Passage&nbsp;during a Hunt<\/p>\n<\/li>\n<li>\n<p>The&nbsp;Passage&nbsp;glow VFX no longer remains visible from afar after traveling through it<\/p>\n<\/li>\n<li>\n<p>The camera no longer becomes first person when traveling through Passages on the Spectator&#8217;s POV<\/p>\n<\/li>\n<li>\n<p>The&nbsp;Passage&nbsp;aura&nbsp;and glow VFX are no longer missing on the Spectator&#8217;s POV<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i09buosee\"><strong>Events<\/strong><\/p>\n<ul>\n<li>\n<p>Fixed an issue where the Tryks Stand-In charm, a Twitch Drop reward, was erroneously listed within the Collection screen of the Twisted Anniversary event.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i09buosef\"><strong>Perks<\/strong><\/p>\n<ul>\n<li>\n<p>The Mirrored Illusion can no longer be distinguished from The&nbsp;Killer&nbsp;POV from afar.<\/p>\n<\/li>\n<li>\n<p>Survivors&nbsp;using Mirrored Illusion can no longer stack Static illusions at the same location.<\/p>\n<\/li>\n<li>\n<p>The Mirrored Illusion VFX is no longer missing when a&nbsp;Survivor&nbsp;uses the Perk a second time.<\/p>\n<\/li>\n<li>\n<p>Survivors&nbsp;using Mirrored Illusion can no longer spawn Static Illusions on Boon&nbsp;Totems.<\/p>\n<\/li>\n<li>\n<p>Survivors&nbsp;with Mirrored Illusion can no longer become stuck and jitter when placing an Illusion on certain&nbsp;Generators.<\/p>\n<\/li>\n<li>\n<p>The&nbsp;Generator&nbsp;progress to activate the &#8220;Mirrored Illusion&#8221; Perk no longer fails to be displayed on the Perk icon<\/p>\n<\/li>\n<li>\n<p>The Still Sight perk icon now correctly remains dimmed when the&nbsp;survivor&nbsp;is hidden inside a locker<\/p>\n<\/li>\n<li>\n<p>The Pallet stun duration increase by Dark Arrogance is now correctly 25% instead of 20%<\/p>\n<\/li>\n<li>\n<p>The Perks Languid Touch and Weave Attunement no longer display a green &#8216;buff&#8217;&nbsp;external Perk icon&nbsp;for&nbsp;Survivors.<\/p>\n<\/li>\n<li>\n<p>The&nbsp;Survivor&nbsp;can no longer be seen floating after succeeding in a Decisive Strike on the&nbsp;Killer.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i09buoseg\"><strong>Platforms<\/strong><\/p>\n<ul>\n<li>\n<p>Fixed an issue on PS4 where rarely, the game could get into an infinite black screen during startup.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i09buoseh\"><strong>UI<\/strong><\/p>\n<ul>\n<li>\n<p>Subtitles now correctly play in Cinematics.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i09buosei\"><strong>Misc<\/strong><\/p>\n<ul>\n<li>\n<p>The Flame Turret no longer fails to display the Information UI on initial pickup from the Control Station.<\/p>\n<\/li>\n<li>\n<p>Basic attacks with &#8216;Undetectable&#8217; status gained from perks and add-ons now correctly count towards &#8216;Outta Nowhere&#8217; achievement<\/p>\n<\/li>\n<li>\n<p>Killers with the Ivory Memento Mori Offering can Mori Survivors on the 1st Hook stage when they self-unhook at the very last second.&nbsp;<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1i09bur3lj\"><strong>Known Issues<\/strong><\/p>\n<ul>\n<li>\n<p>The Archives progress widget does not appear in-game when gaining progress on the &#8220;Show &#8216;Em What You Got&#8221;, &#8220;Encore! Encore!&#8221;, &#8220;It Takes Two&#8221;, and &#8220;Dancing with Myself&#8221; challenges. Progress is still retained after the match.<\/p>\n<\/li>\n<\/ul>\n<\/div>\n<\/section>\n<section class=\"accordion-box\">\n<h3 id=\"mcetoc_1hvfclic28\" class=\"accordion-box-title\"><strong>Update 8.0.0 Patch Notes &#8211; Public Test Build Adjustments<\/strong><\/h3>\n<div class=\"accordion-box-description\">\n<p id=\"mcetoc_1hvfcigto0\"><strong>NEW KILLER &#8211; THE LICH<\/strong><\/p>\n<ul>\n<li>\n<p>Survivor activating the effect of a Vecna Item suffers from Broken Status effect for 30 seconds.<\/p>\n<\/li>\n<li>\n<p>Decreasing the Spell charge time of all Spells from 0.33 seconds to 0.2 seconds.<\/p>\n<\/li>\n<li>\n<p>Increased all Spell charges movement speed from 3.68 m\/s to 4.0 m\/s.<\/p>\n<\/li>\n<li>\n<p>Increased duration of the Fly spell from 3.5 seconds to 4.0 seconds.<\/p>\n<\/li>\n<li>\n<p>Killer gains back collision with Survivors at the start of the end of Fly sequence.<\/p>\n<\/li>\n<li>\n<p>Slightly Increased ground friction and controls at the end of Fly to diminish the sliding effect.<\/p>\n<\/li>\n<li>\n<p>Reduced the FOTD Projectiles spawns from 1.0 seconds to 0.5 seconds.<\/p>\n<\/li>\n<li>\n<p>Increased the FOTD Projectiles movement speed from 8.0 m\/s to 9.0 m\/s.<\/p>\n<\/li>\n<li>\n<p>Increased FOTD Activation cooldown movement Speed from 2.3 m\/s to 3.68 m\/s.<\/p>\n<\/li>\n<li>\n<p>Increased Dispelling Sphere active time from 20 seconds. to 25 seconds.<\/p>\n<\/li>\n<li>\n<p>Increased Dispelling Sphere movement speed from 4.2 m\/s to 5.5m\/s.<\/p>\n<\/li>\n<li>\n<p>Increased Dispelling Sphere Activation cooldown movement Speed from 2.3m\/s to 3.68m\/s.<\/p>\n<\/li>\n<li>\n<p>Increased Mage Hand Activation cooldown movement Speed from 2.3m\/s to 3.68m\/s.<\/p>\n<\/li>\n<li>\n<p>Decreased Mage Hand time to lift a pallet from 0.5 seconds to 0.35 seconds.<\/p>\n<\/li>\n<li>\n<p>Decreased all Spell Cooldown from 50 seconds to 38 seconds.<\/p>\n<\/li>\n<li>\n<p>Decreased all Magic Items default Reveal Killer aura from 3.0 to 1.5 seconds.<\/p>\n<\/li>\n<\/ul>\n<p><strong>Addons<\/strong><\/p>\n<ul>\n<li>\n<p>Addon Raven&#8217;s Feather Decreased duration of the Fly spell from 1 second. to 0.5 seconds.<\/p>\n<\/li>\n<li>\n<p>Addon Trickster&#8217;s Glove: Decreased Mage Hand holds pallet time from 1 seconds to 0.5 seconds.<\/p>\n<\/li>\n<li>\n<p>Addon Crystal Ball: Increased the duration of Killer instinct from 1.5 seconds to 3.0 seconds.<\/p>\n<\/li>\n<li>\n<p>Addon Potion of Speed: Decreases the period where you cannot attack after casting Fly from 0.5 seconds to 0.35 seconds.<\/p>\n<\/li>\n<li>\n<p>Addon Ring of Telekinesis Decreased the lift speed from 50% to 35%<\/p>\n<\/li>\n<li>\n<p>Addon Ring of Spell Storing Decreased the cooldown reduction of all spells from 5 seconds to 4 seconds.<\/p>\n<\/li>\n<li>\n<p>Addon Robe of Eyes Decreased distance detection from 8M to 6M.<\/p>\n<\/li>\n<li>\n<p>Addon Dragontooth Dagger Increased Haemorrhage and Mangled Status Effects from 30 seconds to 45 seconds.<\/p>\n<\/li>\n<li>\n<p>Addon Cloak of Invisibility Decreased the Undetectable time from 12 seconds to 10 seconds.<\/p>\n<\/li>\n<li>\n<p>Addon Vorpal Sword: Decreased the Broken status effect from 60 seconds to 30 seconds.<\/p>\n<\/li>\n<\/ul>\n<p><strong>Score Events<\/strong><\/p>\n<ul>\n<li>\n<p>Violent Caster Increased from 100 to 300 Bloodpoints<\/p>\n<\/li>\n<li>\n<p>Spectral Smash Increased from 500 to 600 Bloodpoints<\/p>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p id=\"mcetoc_1hvfcigto1\"><strong>NEW KILLER PERKS<\/strong><\/p>\n<p><strong>Weave Attunement<\/strong><\/p>\n<ul>\n<li>\n<p>Aura reveal distance increased from 8 meters to 12 meters of dropped items.<\/p>\n<\/li>\n<\/ul>\n<p><strong>Dark Arrogance<\/strong><\/p>\n<ul>\n<li>\n<p>Vault speed increase updated from 16\/18\/20% to 15\/20\/25%.<\/p>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p id=\"mcetoc_1hvfcigto2\"><strong>NEW SURVIVOR PERKS<\/strong><\/p>\n<p><strong>Bardic Inspiration<\/strong><\/p>\n<ul>\n<li>\n<p>Buff now lasts 90 seconds instead of 60 and goes on cooldown for 110\/100\/90 seconds instead of 80\/70\/60.<\/p>\n<\/li>\n<li>\n<p>Duration of buff is now shown on the external perk icon.<\/p>\n<\/li>\n<\/ul>\n<p><strong>Still Sight<\/strong><\/p>\n<ul>\n<li>\n<p>Aura reveal distance increased from 18 meters to 24 meters.<\/p>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p id=\"mcetoc_1hvfcigto3\"><strong>KILLER UPDATES<\/strong><\/p>\n<p id=\"mcetoc_1hvfcigto4\"><strong>The Blight &#8211; Addons<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Compound Thirty-Three<\/strong>&nbsp;Rush tokens are capped at 5.&nbsp;<em>(was 3)<\/em><\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1hvfcigto5\"><strong>Archives<\/strong><\/p>\n<ul>\n<li>\n<p>The current challenge progression will now pop on the side of the Tally screen at the end of every game, even if there was no progress on the selected challenge.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1hvfcigto6\"><strong>Bots<\/strong><\/p>\n<ul>\n<li>\n<p>Bots can now use the Mirrored Illusion Perk correctly.<\/p>\n<\/li>\n<li>\n<p>Bots no longer magically see The Lich&#8217;s Dispelling Sphere without an appropriate Magic Item.<\/p>\n<\/li>\n<li>\n<p>Bots should be less likely to stop mid-chase while thinking of options.<\/p>\n<\/li>\n<li>\n<p>Fixed multiple crashes that could occur due to playing with Bots.<\/p>\n<\/li>\n<li>\n<p>Duplicates of characters replaced by Bots should no longer appear in the Tally screen.<\/p>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong>BUG FIXES<\/strong><\/p>\n<p><strong>The Lich<\/strong><\/p>\n<ul>\n<li>\n<p>Fixed an issue that caused The Lich to lose collision with Survivors while selecting or charging spells.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused The Lich to lose collision with Survivors during the Fly spell.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused The Lich to lose collision with crouching Survivors after using the Fly spell.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused The Lich to potentially get stuck if the Fly spell ends on top of a vault.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused The Lich to be unable to avoid being flashlight blinded after having used Fly or the Flight of the Damned spells.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused The Lich&#8217;s spells to display in active cooldown on the spell selection screen when quickly cancelling any spell cast.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused Survivors to remain stuck in the grab animation for a few seconds after being interrupted during the Mimic chest escape interaction.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused the dispelling sphere loop SFX to be too loud on the survivor and killer perspective.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused blood burst VFX to appear at the feet of male survivors when attuning to the Eye of Vecna.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused the Magic Items to lack a dissolve VFX.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused the Vecna Items to lack a dissolve VFX.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused the Spell Indicator VFX invisibility or to remain dimly lit during and after the first Cooldowns.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused the Lich&#8217;s motion trail VFX offset during multiple actions.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused the Eye of Vecna Invisibility Locker Smoke VFX to be only visible for the Survivor fast-exiting the Locker.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused the blood drip VFX for The Lich&#8217;s wipe animation to offset.<\/p>\n<\/li>\n<li>\n<p>The Lich no longer speeds up briefly when casting Flight of the Damned or Dispelling Orb<\/p>\n<\/li>\n<li>\n<p>The Lich&#8217;s Flight of the Damned collision hitbox is now correctly lowered while using the Iridescent Book of Vile Darkness addon<\/p>\n<\/li>\n<\/ul>\n<p><strong>Perks<\/strong><\/p>\n<ul>\n<li>\n<p>Fixed an issue that caused the Bardic Inspiration music to play indefinitely when falling the dice roll.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused the Bardic Inspiration perk animation to continue when a Survivor is downed during the interaction.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused Mirrored Illusion husk dissolution smoke VFX to remain longer than intended.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused Survivors&#8217; auras to be revealed when swapping a handheld item with an item inside a chest when the Killer had the Weaved Attunement perk.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused the Weave Attunement external perk icon not to be displayed.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused the Languid Touch external perk icon not to be displayed.<\/p>\n<\/li>\n<\/ul>\n<p><strong>Misc<\/strong><\/p>\n<ul>\n<li>\n<p>Buying multiple characters too fast should no longer crash the game.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused smoke flickering on pallets in the Forgotten Ruins map.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused trap Killers to be unable to use their powers at the entrance of the main building in the Forgotten Ruins map.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused Victor&#8217;s SFX to keep looping after a Survivor shoves open a locker blocked by Victor when playing against the Twins.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused the Dredge and a Survivor to get stuck in a locker if another Survivor tried to hide in the same locker before the Dredge teleported.<\/p>\n<\/li>\n<li>\n<p>Fixed an issue that caused The Good Guy to be able to Scamper window vaults while in Hidey-Ho Mode.<\/p>\n<\/li>\n<li>\n<p>Fixed a crash that could occur when using Decisive Strike.<\/p>\n<\/li>\n<li>\n<p>Fixed a crash that could occur when playing the Tutorial matches.<\/p>\n<\/li>\n<li>\n<p>Survivors are now able to correctly blind the Unknown with a Flashlight.<\/p>\n<\/li>\n<\/ul>\n<\/div>\n<\/section>\n<section class=\"accordion-box\">\n<h3 id=\"mcetoc_1htrikehp0\" class=\"accordion-box-title\"><strong>Update 8.0.0 Patch Notes<\/strong><\/h3>\n<div class=\"accordion-box-description\">\n<p><strong>NEW SURVIVOR &#8211; AESTRI YAZAR<\/strong><\/p>\n<p id=\"mcetoc_1htu4gfhl2\" data-id=\"new-survivor-perks\"><strong>New&nbsp;Survivor&nbsp;Perks<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Mirrored Illusion<\/strong>&nbsp;This perk activates after completing a total of&nbsp;<strong>50%<\/strong>&nbsp;worth of repair progress on generators. Press the ability button 2 when next to a totem, chest, generator or exit gate to spawn a static illusion that lasts for&nbsp;<strong>100\/110\/120 seconds.<\/strong>&nbsp;Then, the perk deactivates.<\/p>\n<\/li>\n<li>\n<p><strong>Bardic Inspiration<\/strong>&nbsp;Press the ability button 1 while standing and motionless to enter the &#8220;performance&#8221; interaction that lasts up to&nbsp;<strong>15 seconds<\/strong>&nbsp;and empowers Survivors within&nbsp;<strong>16 meters.<\/strong>&nbsp;Roll a d20. This effect lasts for&nbsp;<strong>90 seconds<\/strong>&nbsp;if the performance is completed. When the ability is cancelled or the performance completes, it goes on cooldown for&nbsp;<strong>110\/100\/90 seconds.<\/strong><\/p>\n<ul>\n<li>\n<p><strong>1<\/strong>&nbsp;| You scream, but nothing happens<\/p>\n<\/li>\n<li>\n<p><strong>2-10<\/strong>&nbsp;|&#8239;skill checks&#8239;give +1% progress<\/p>\n<\/li>\n<li>\n<p><strong>11-19<\/strong>&nbsp;|&#8239;skill checks&#8239;give +2% progress<\/p>\n<\/li>\n<li>\n<p><strong>20<\/strong>&nbsp;|&#8239;skill checks&#8239;give +3% progress<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p><strong>Still Sight<\/strong>&nbsp;After standing still for&nbsp;<strong>6\/5\/4 seconds,<\/strong>&nbsp;this perk activates. Until you start moving, you see the&#8239;aura&#8239;of the Killer as well as all generators and chests within&nbsp;<strong>24 meters<\/strong>.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1htu4gfhl3\" data-id=\"new-killer-the-lich\"><strong>NEW KILLER &#8211; <a href=\"https:\/\/www.ginx.tv\/en\/dead-by-daylight\/vecna-the-lich-killer-mori-power-perks\">THE LICH<\/a><\/strong><\/p>\n<p id=\"mcetoc_1htu4gfhl4\" data-id=\"killer-power\"><strong>Killer&nbsp;Power<\/strong><\/p>\n<p>Bound with the skin and flesh of men, the Book is packed with spells both forbidden and wicked. To select a Spell, hold the Ability Button to open the Spell selection. The Lich has access to 4 different Spells:<\/p>\n<ul>\n<li>\n<p>Mage Hand: Creates a magical hand that lifts a downed pallet or blocks an upright pallet for 4 seconds.<\/p>\n<\/li>\n<li>\n<p>Flight of the Damned: Conjures 5 flying spectral entities that can pass through obstacles and injure Survivors.<\/p>\n<\/li>\n<li>\n<p>Dispelling Sphere: Casts a moving invisible sphere that reveals Survivors and temporarily disables their Magic Items.<\/p>\n<\/li>\n<li>\n<p>Fly: Gain a flying speed for a short period of time, allowing you to travel a long distance quickly and move over vaults and pallets.<\/p>\n<\/li>\n<\/ul>\n<p><strong>Special Item: Magic Items<\/strong><\/p>\n<p>Treasure Chests found around the map can contain Magic Items. Each Survivor can equip up to two Magic Items at once: one pair of Boots and one pair of Gauntlets. These Magic Items are each connected to a specific Spell, and activate when The Lich casts that spell.<\/p>\n<ul>\n<li>\n<p>Boots\/Gauntlets of the Interloper: The Survivor sees the aura of pallets affected by Mage Hand and gains Haste for 3 seconds.<\/p>\n<\/li>\n<li>\n<p>Boots\/Gauntlets of the Nightwatch: The Survivor can see the auras of the spectral entities conjured by Flight of the Damned.<\/p>\n<\/li>\n<li>\n<p>Boots\/Gauntlets of the Archivist: The Survivor can see the Dispelling Sphere.<\/p>\n<\/li>\n<li>\n<p>Boots\/Gauntlets of the Skyguard: The Survivor can see The Lich&#8217;s aura during Fly and for a few seconds after.<\/p>\n<\/li>\n<\/ul>\n<p><strong>Special Items: Hand &amp; Eye of Vecna<\/strong><\/p>\n<p>Rarely, Survivors can instead find the Hand or Eye of Vecna in a Treasure Chest. When picked up and used, Survivors gain a special ability while at full health. Using one of these special abilities costs the Survivor a health state and reveals their location with Killer Instinct for 3 seconds.<\/p>\n<ul>\n<li>\n<p>Hand of Vecna: When doing a Fast Locker Entry, the Survivor is teleported to a further locker.<\/p>\n<\/li>\n<li>\n<p>Eye of Vecna: When doing a Fast Locker Exit, the Survivor cannot be seen by The Lich and gains Haste for 15 seconds.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1htu4gfhl5\" data-id=\"new-killer-perks\"><strong>NEW&nbsp;KILLER&nbsp;PERKS<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li>\n<p><strong>Weave Attunement<\/strong> &#8211; When any item becomes depleted for the first time each match, it is dropped. You see the auras of dropped items. Survivors within&nbsp;<strong>12 meters<\/strong>&nbsp;of dropped items have their auras revealed to you. When a Survivor picks up a Survivor item, they suffer the Oblivious status effect for&nbsp;<strong>20\/25\/30 seconds.<\/strong>&nbsp;<em>Oblivious prevents Survivors from hearing or being affected by the Killer&#8217;s Terror Radius.<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Languid Touch<\/strong> &#8211; When a Survivor within&nbsp;<strong>36 meters<\/strong>&nbsp;of you scares a crow, they gain the Exhausted status effect for&nbsp;<strong>6\/8\/10 seconds.<\/strong>&nbsp;This perk has a&nbsp;<strong>20-second<\/strong>&nbsp;cooldown.&nbsp;<em>Exhausted prevents Survivors from activating exhausting perks.<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Dark Arrogance<\/strong> &#8211; Increases the duration you are blinded and the duration of pallet stuns by&nbsp;<strong>25%.<\/strong>&nbsp;Increases regular vault speed by&nbsp;<strong>15\/20\/25%.<\/strong><\/p>\n<\/li>\n<\/ul>\n<p><strong>New Map &#8211; Forgotten Ruins<\/strong><\/p>\n<ul>\n<li>Pulled from the memories of alchemists, warriors, storytellers, and criminals, the Forgotten Ruins is an amalgamation of hidden knowledge and dark secrets. How many have wandered this dead terrain, unaware of what lurked beneath their feet? And how many more ventured down to the bottom of that decaying staircase, only to succumb to what awaited them?<\/li>\n<\/ul>\n<p id=\"mcetoc_1htu4gfhl6\" data-id=\"killer-perk-updates\"><strong>KILLER&nbsp;PERK UPDATES<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li>\n<p><strong>Deadlock<\/strong> &#8211; Decreased the block duration to 15\/20\/25 seconds. <em>(was 20\/25\/30 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Grim Embrace<\/strong> &#8211; Decreased the block duration before reaching 4 tokens to 6\/8\/10 seconds. <em>(was 8\/10\/12 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Pop Goes the Weasel<\/strong> &#8211; Decreased the amount of progress lost to 20%. <em>(was 30%)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Scourge Hook: Pain Resonance<\/strong> &#8211; Decreased the amount of progress lost to 10\/15\/20%. <em>(was 15\/20\/25%)<\/em><\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1htu4gfhl7\" data-id=\"survivor-perk-updates\"><strong>SURVIVOR&nbsp;PERK UPDATES<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li>\n<p><strong>Background Player<\/strong> &#8211; Decreased the movement speed bonus to 150%. <em>(was 200%)<\/em>&nbsp;Decreased the Exhaustion duration to 30\/25\/20 seconds.&nbsp;<em>(was 60\/50\/40 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Buckle Up<\/strong> &#8211; Both you and the healed Survivor gain Endurance for 6\/8\/10 seconds. (<em>Removed)<\/em>&nbsp;The healed Survivor breaks into a sprint at 150% of their normal Running Movement speed for 3\/4\/5 seconds and leaves no scratch marks during this time.&nbsp;<em>(New functionality)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Invocation: Weaving Spiders<\/strong> &#8211; Decreased the time it takes to complete the Invocation to 60 seconds. <em>(was 120 seconds)<\/em>&nbsp;Increased the time it takes for an Invocation to completely regress to 90 seconds.&nbsp;<em>(was 6 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Decisive Strike<\/strong> &#8211; Decreased the stun duration to 4 seconds. <em>(was 5 seconds)<\/em><\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1htu4gfhl8\" data-id=\"killer-updates\"><strong>KILLER&nbsp;UPDATES<\/strong><\/p>\n<p id=\"mcetoc_1htu4gfhl9\" data-id=\"the-blight-addons\"><strong>The Blight &#8211; Addons<\/strong><\/p>\n<ul>\n<li><strong>Compound Thirty-Three<\/strong>&nbsp;Rush tokens are capped at 5.&nbsp;<em>(was 3)<\/em>&nbsp;Increases Rush turn rate by 11%.&nbsp;<em>(was 33%)<\/em>&nbsp;Increases Rush duration by 11%.&nbsp;<em>(was 33%)<\/em><\/li>\n<li><strong>Iridescent Blight Tag<\/strong>&nbsp;Increases Rush speed by 10%.&nbsp;<em>(was 20%)<\/em><\/li>\n<\/ul>\n<p id=\"mcetoc_1htu4gfhla\" data-id=\"the-cannibal-basekit\"><strong>The Cannibal &#8211; Basekit<\/strong><\/p>\n<ul>\n<li>Decreased the obstruction collision size while using the Chainsaw to 10 cm.&nbsp;<em>(was 17.5 cm)<\/em><\/li>\n<li>Decreased the base Tantrum duration to 3 seconds.&nbsp;<em>(was 5 seconds)<\/em><\/li>\n<li>Increased the base Chainsaw Sweep duration to 2.5 seconds.&nbsp;<em>(was 2 seconds)<\/em><\/li>\n<li>Increased the base Chainsaw Sweep movement speed to 5.35 m\/s.&nbsp;<em>(was 5.29 m\/s)<\/em><\/li>\n<\/ul>\n<p id=\"mcetoc_1htu4gfhlb\" data-id=\"the-cannibal-addons\"><strong>The Cannibal &#8211; Addons<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Award-Winning Chili<\/strong>&nbsp;Increases maximum Chainsaw Sweep duration by 0.2 seconds per charge spent.&nbsp;<em>(was 0.5 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Chainsaw File<\/strong>&nbsp;Decreases tantrum duration by 0.25 seconds.&nbsp;<em>(was 0.5 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Chili<\/strong>&nbsp;Increases maximum Chainsaw Sweep duration by 0.15 seconds per charge spent.&nbsp;<em>(was 0.25 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Homemade Muffler<\/strong>&nbsp;Decreases tantrum duration by 0.5 seconds.&nbsp;<em>(was 1 second)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Knife Scratches<\/strong>&nbsp;Increases Chainsaw Sweep movement speed by 1.5%.&nbsp;<em>(was 2%)<\/em>&nbsp;Increases time required to charge the Chainsaw by 10%.&nbsp;<em>(was 12%)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>The Beast&#8217;s Marks<\/strong>&nbsp;Increases Chainsaw Sweep movement speed by 2%.&nbsp;<em>(was 3%)<\/em>&nbsp;Increases time required to charge the Chainsaw by 12%.&nbsp;<em>(was 14%)<\/em><\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1htu4gfhlc\" data-id=\"the-deathslinger-basekit\"><strong>The Deathslinger &#8211; Basekit<\/strong><\/p>\n<ul>\n<li>\n<p>Decreased the stun duration when a Survivor breaks free to 2.7 seconds.&nbsp;<em>(was 3 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p>Increased the reel speed to 2.76 m\/s.&nbsp;<em>(was 2.6 m\/s)<\/em><\/p>\n<\/li>\n<li>\n<p>Increased movement speed while reloading to 3.08 m\/s.&nbsp;<em>(was 2.64 m\/s)<\/em><\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1htu4gfhld\" data-id=\"the-deathslinger-addons\"><strong>The Deathslinger &#8211; Addons<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Bayshore&#8217;s Cigar<\/strong>&nbsp;Decreases the stun duration when Survivors break free by 0.75 seconds.&nbsp;<em>(was 1 second)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Bayshore&#8217;s Gold Tooth<\/strong>&nbsp;Increases the Speargun&#8217;s reeling speed by 5%.&nbsp;<em>(was 9%)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Chewing Tobacco<\/strong>&nbsp;Decreases the stun duration when Survivors break free by 0.25 seconds.&nbsp;<em>(was 0.5 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Snake Oil<\/strong>&nbsp;Increases the Speargun&#8217;s reeling speed by 2.5%.&nbsp;<em>(was 5%)<\/em><\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1htu4gfhle\" data-id=\"the-mastermind-basekit\"><strong>The Mastermind &#8211; Basekit<\/strong><\/p>\n<ul>\n<li>\n<p>Decreased the Hindered penalty when reaching maximum infection to 4%.&nbsp;<em>(was 8%)<\/em><\/p>\n<\/li>\n<li>\n<p>The Uroboros infection now resets to 1% upon being hooked.&nbsp;<em>(was 50%)<\/em><\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1htu4gfhlf\" data-id=\"the-good-guy-basekit\"><strong>The&nbsp;Good Guy&nbsp;&#8211; Basekit<\/strong><\/p>\n<ul>\n<li>\n<p>Scamper is now only available while performing a Slice &amp; Dice.<\/p>\n<\/li>\n<li>\n<p>Hidey-Ho Mode cooldown reduced to 12 seconds.&nbsp;<em>(was 18 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p>Scamper time reduced to 1.3 seconds.&nbsp;<em>(was 1.4 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p>Added a 1 second cooldown after cancelling a Slice &amp; Dice charge up.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1htu4gfhlg\" data-id=\"the-good-guy-addons\"><strong>The&nbsp;Good Guy&nbsp;&#8211; Addons<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Strobing Light<\/strong>&nbsp;Decreases Terror Radius by 8m when Hidey-Ho Mode is in cooldown.&nbsp;<em>(was 4m)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Pile of Nails<\/strong>&nbsp;Upon manually exiting Hidey-Ho Mode, Chucky remain Undetectable for 3 seconds.&nbsp;<em>(was 5 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Yardstick<\/strong>&nbsp;Performing a Scamper reveals Survivor auras within 16 m distance for 3 seconds.&nbsp;<em>(was 12m \/ 5 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Hard Hat<\/strong>&nbsp;Removed &#8220;and exits Hidey-Ho Mode.&#8221; from description.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1htu4gfhlh\" data-id=\"toolbox-updates\"><strong>TOOLBOX UPDATES<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Toolbox<\/strong>&nbsp;Increases sabotage speed by 15%.&nbsp;<em>(was 10%)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Mechanic&#8217;s Toolbox<\/strong>&nbsp;Increases sabotage speed by 25%.&nbsp;<em>(was 10%)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Commodious Toolbox<\/strong>&nbsp;Increases sabotage speed by 50%.&nbsp;<em>(New functionality)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Engineer&#8217;s Toolbox<\/strong>&nbsp;Increases sabotage speed by 10%.&nbsp;<em>(was Decreases by 25%)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Alex&#8217;s Toolbox<\/strong>&nbsp;18 charges.&nbsp;<em>(was 24 charges)<\/em>&nbsp;Increases sabotage speed by 100%.&nbsp;<em>(was 50%)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Festive Toolbox<\/strong>&nbsp;Increases sabotage speed by 50%.&nbsp;<em>(New functionality)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Anniversary Toolbox<\/strong>&nbsp;Increases sabotage speed by 50%.&nbsp;<em>(New functionality)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Masquerade Toolbox<\/strong>&nbsp;Increases sabotage speed by 50%.&nbsp;<em>(New functionality)<\/em><\/p>\n<\/li>\n<\/ul>\n<p><strong>Toolbox Addons<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Cutting Wire<\/strong>&nbsp;Increases the Toolbox&#8217;s sabotage speed by 20%.&nbsp;<em>(was 15%)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Grip Wrench<\/strong>&nbsp;Hooks sabotaged using the Toolbox take an extra 20 seconds to respawn.&nbsp;<em>(was 15 seconds)<\/em><\/p>\n<\/li>\n<li>\n<p><strong>Hacksaw<\/strong>&nbsp;Increases the Toolbox&#8217;s sabotage speed by 30%.&nbsp;<em>(was 20%)<\/em><\/p>\n<\/li>\n<\/ul>\n<p><strong>Events &amp; Archives<\/strong><\/p>\n<ul>\n<li>\n<p>The Twisted Masquerade event begins June 13th at 11:00 am ET.<\/p>\n<\/li>\n<li>\n<p>The Twisted Masquerade event tome also opens June 13th at 11:00 am ET.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1htu4gfhli\" data-id=\"map-updates\"><strong>MAP UPDATES<\/strong><\/p>\n<p id=\"mcetoc_1htu4gfhlk\" data-id=\"decimated-borgo-realm-update\"><strong>Decimated Borgo Realm Update<\/strong><\/p>\n<p>The red lighting was a big issue in the realm of The Decimated Borgo. The art and lighting team took care to make the realm more accessible to all players and bring a different ambiance to the maps.<\/p>\n<div data-embedjson='{\"url\":\"https:\/\/us.v-cdn.net\/6030815\/wp-content\/uploads\/2026\/01\/patchnotesdivider.png\",\"name\":\"PatchNotesDivider.png\",\"type\":\"image\/png\",\"size\":16658,\"width\":1000,\"height\":20,\"displaySize\":\"large\",\"float\":\"none\",\"embedType\":\"image\",\"embedStyle\":\"rich_embed_card\"}'>&nbsp;<\/div>\n<p id=\"mcetoc_1htu4gfhll\" data-id=\"features\"><strong>FEATURES<\/strong><\/p>\n<p id=\"mcetoc_1htu4gfhlm\" data-id=\"ux\"><strong>UX<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li style=\"list-style-type: disc;\"><strong>Started adding search tags for Charms<br \/><\/strong>Only &#8220;Perks&#8221; and &#8220;Birds&#8221; for the moment.<\/li>\n<li style=\"list-style-type: disc;\"><strong>New Item Preview Window<br \/><\/strong>Regular and Special Items will now display a short description of their effect inside a Trial by using a new item previewer window.<\/li>\n<\/ul>\n<div data-embedjson='{\"url\":\"https:\/\/us.v-cdn.net\/6030815\/wp-content\/uploads\/2026\/01\/patchnotesdivider.png\",\"name\":\"PatchNotesDivider.png\",\"type\":\"image\/png\",\"size\":16658,\"width\":1000,\"height\":20,\"displaySize\":\"large\",\"float\":\"none\",\"embedType\":\"image\",\"embedStyle\":\"rich_embed_card\"}'>&nbsp;<\/div>\n<p><strong>BUG FIXES<\/strong><\/p>\n<p id=\"mcetoc_1htu4gfhln\" data-id=\"archives\"><strong>Archives<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li style=\"list-style-type: disc;\">Archive challenges requiring&nbsp;killers&nbsp;to complete a Trial with no more than X&nbsp;Survivors&nbsp;living should now correctly update throughout the match as&nbsp;Survivors&nbsp;die off.<\/li>\n<\/ul>\n<p id=\"mcetoc_1htu4gfhlo\" data-id=\"audio\"><strong>Audio<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li style=\"list-style-type: disc;\">Fixed an issue that caused some of The&nbsp;Good Guy&#8217;s voice lines to be cut in the Mori Preview.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue that caused the Nightmare&#8217;s&nbsp;Jump Rope add-on to fail increasing&nbsp;Survivors&nbsp;grunts volume.<\/li>\n<\/ul>\n<p id=\"mcetoc_1htu4gfhlp\" data-id=\"bots\"><strong>Bots<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li style=\"list-style-type: disc;\">The names of the Bots that appear following a player disconnection have been corrected.<\/li>\n<\/ul>\n<p id=\"mcetoc_1htu4gfhlq\" data-id=\"characters\"><strong>Characters<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li style=\"list-style-type: disc;\">Fixed an issue that caused The Cannibal&#8217;s Tantrum animation to sometimes not play after overcharging the chainsaw or hitting a collision.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue that caused male&nbsp;Survivors&nbsp;to be dropped closer to&nbsp;Killer&nbsp;than female&nbsp;Survivors&nbsp;when escaping the&nbsp;Killer&#8217;s grasp by any means.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue that caused The Twin&#8217;s Baby Teeth add-on not to inflict the&nbsp;Blindness&nbsp;status effect&nbsp;when attached to a&nbsp;Survivor.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue that caused Victor&#8217;s respawn animation to play on Charlotte before his cooldown finishes.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue that caused Victor not to trigger the anti-camp meter when he was close to the hook.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue that caused The Blight camera to pan down after breaking a pallet during Lethal Rush.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue that caused&nbsp;Charles Lee Ray&nbsp;to be invisible during certain interactions.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue that caused the Cenobite&#8217;s camera to reset when turning while using his power.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue that caused&nbsp;Survivors&nbsp;camera to snap back to the default position when exiting a locker.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue that caused the Plague to lose Corrupt Purge when being stunned by any means.<\/li>\n<\/ul>\n<p id=\"mcetoc_1htu4gfhlr\" data-id=\"environment-maps\"><strong>Environment\/Maps<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li style=\"list-style-type: disc;\">Fixed an issue that caused the Nightmare to be able to hide Dream Snares under the floor at the top of&nbsp;Killer&nbsp;Basement staircase in the main building of the&nbsp;Ironworks of Misery&nbsp;map.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue that caused the Nightmare to be able to hide Dream Snares under the floor at the top of the staircases in the Midwich Elementary map.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue in the Underground Complex where two&nbsp;generators&nbsp;could spawn in the same room.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue in the Underground Complex where a&nbsp;chest&nbsp;would spawn in rooms and clip with different elements of the environment.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue in Lery&#8217;s Hospital where an invisible collision was letting players walk over the stairs going down the basement in the Doctor&#8217;s Office.<\/li>\n<li style=\"list-style-type: disc;\">Fixed multiple issues related to the Nurse blinking out of the Raccoon City Police Station map.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue in the Eyrie of Crows map where a collision near the hill would prevent players from navigating.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue in the Raccoon City Police Station map where Victor could climb on blockers.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue in the Autohaven Wrecker&#8217;s Realm where an obstacle blocked navigation for the&nbsp;Killer.<\/li>\n<\/ul>\n<p id=\"mcetoc_1htu4gfhls\" data-id=\"perks\"><strong>Perks<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li style=\"list-style-type: disc;\">Fixed an issue that caused Victor to be unable to receive noise notifications from the Call of Brine perk.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue that caused the Premonition perk to activate while being carried by the&nbsp;Killer.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue that caused the Bamboozle perk to trigger when&nbsp;Killers&nbsp;used their power to vault through a window.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue that caused the Bite the Bullet perk not to activate.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue that caused the Deliverance perk to sometimes not activate.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue that caused the Ultimate Weapon perk to sometimes not to activate the screaming animation from&nbsp;Survivor&nbsp;POV.<\/li>\n<\/ul>\n<p id=\"mcetoc_1htu4gfhlt\" data-id=\"ui\"><strong>UI<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li style=\"list-style-type: disc;\">Changing presets in the Loadout Menu will no longer rotate the character due to different charm layouts.<\/li>\n<\/ul>\n<p id=\"mcetoc_1htu4gfhlu\" data-id=\"misc\"><strong>Misc<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li style=\"list-style-type: disc;\">Kill-switched items should no longer appear in Bloodwebs.<\/li>\n<li style=\"list-style-type: disc;\">Fixed a crash that could occur while in a Trial when gaining&nbsp;Bloodpoints.<\/li>\n<li style=\"list-style-type: disc;\">Fixed a crash that could occur while loading between the Play as&nbsp;Survivor&nbsp;lobby and the pre-Trial lobby.<\/li>\n<li style=\"list-style-type: disc;\">Fixed a crash that could occur when a&nbsp;Survivor&nbsp;screams.<\/li>\n<li style=\"list-style-type: disc;\">Spamming the unhook button no longer causes the hooked&nbsp;Survivor&#8217;s camera to swing around repeatedly.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue that caused the Hatch Unlock progress to reset when cancelling the interaction.<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue that caused&nbsp;Survivors&nbsp;to be unable to unhook a teammate if that hooked&nbsp;Survivor&nbsp;had previously unhooked themselves just before reaching the struggle stage.<\/li>\n<\/ul>\n<p id=\"mcetoc_1htu4gfhlv\" data-id=\"known-issues\"><strong>KNOWN ISSUES<\/strong><\/p>\n<p><strong>Characters<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li style=\"list-style-type: disc;\">It is possible for The Dredge and a&nbsp;Survivor&nbsp;to get stuck in a locker if another&nbsp;Survivor&nbsp;tries to hide in the same locker before the teleportation.<\/li>\n<\/ul>\n<p><strong>Perks<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li style=\"list-style-type: disc;\">UI feedback is missing for some Perks (Languid Touch, Weave Attunement, Bardic Inspiration).<\/li>\n<li style=\"list-style-type: disc;\">Survivors&#8217;&nbsp;Auras&nbsp;are revealed when swapping an item held in hands with an Item inside a&nbsp;Chest&nbsp;with the Weave Attunement Perk.<\/li>\n<li style=\"list-style-type: disc;\">The&nbsp;Survivor&nbsp;screams and animation triggers before the result of the dice appears with the Bardic Inspiration Perk.<\/li>\n<li style=\"list-style-type: disc;\">Rarely there is no lute or dice animations when triggering the Bardic Inspiration Perk.<\/li>\n<li style=\"list-style-type: disc;\">When rolling a 1 with the Bardic Inspiration perk, the lute song will continue to play indefinitely until the perk interaction is attempted again.<\/li>\n<li style=\"list-style-type: disc;\">It is possible to spawn a second illusion when there is already one active with the Mirrored Illusion Perks.<\/li>\n<\/ul>\n<\/div>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Table of Contents Latest Dead By Daylight Patch Notes Update 8.2.0 Patch Notes Update 8.1.0 Patch Notes Update 8.0.1 Patch Notes &#8211; Bugfix Patch Update&#8230;<\/p>\n","protected":false},"author":12834,"featured_media":39294,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-39291","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dead-by-daylight","genre-horror","content_type-game-updates"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Dead By Daylight 8.2.0 Patch Notes (August 2024): Updates &amp; Latest PTB News - GINX TV<\/title>\n<meta name=\"description\" content=\"Wondering what&#039;s new in Dead by Daylight? 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