{"id":39771,"date":"2022-12-06T16:10:24","date_gmt":"2022-12-06T16:10:24","guid":{"rendered":"https:\/\/www.ginx.tv\/mythic-blade-collection-challenge-2"},"modified":"2024-07-19T15:43:20","modified_gmt":"2024-07-19T15:43:20","slug":"mythic-blade-collection-challenge-2","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/pokemon-go\/patch-notes","title":{"rendered":"All Pok\u00e9mon GO Mythic Blade Collection Challenges & Rewards"},"content":{"rendered":"
League of Legends Patch 12.23 is just about here. The game has a lot of events<\/a> in the upcoming months that players have to look forward to on top of balance changes to look out for. Next up is the 12.23 update which looks like it is one of the biggest League of Legends patches<\/strong> that you will see.<\/p>\n There are a lot of changes to look out for in Patch 12.23 of League of Legends. So much so that whether you are a new player using free champions<\/a> or a veteran, you should definitely pay attention to this patch. Who knows, maybe your favorite champion might have gotten nerfed or even buffed. Down below are the patch notes directly from Riot<\/strong>, so those who play League of Legends should continue to read on to find out more.<\/p>\n Health Growth<\/strong>: 89 > 100<\/p>\n Mana Cost<\/strong>: 30\/35\/40\/45\/50 > 40\/45\/50\/55\/60<\/p>\n Damage per Second<\/strong>: 12\/16\/20\/24\/28 (+1\/1.15\/1.3\/1.45\/1.6% of target’s maximum HP) > 12\/16\/20\/24\/28 (+1\/1.25\/1.5\/1.75\/2% of target’s maximum HP)<\/strong><\/p>\n Base Magic Damage<\/strong>: 85\/110\/135\/160\/185 (+ 50% AP) > 80\/110\/140\/170\/200<\/strong> (+ 50% AP)<\/p>\n Mana Restored on Enemy Kills<\/strong>: 3.5-7.75 (based on level) > 4.7-9.5 (based on level)<\/p>\n Base Damage<\/strong>: 75\/125\/175\/225\/275 > 80\/135\/190\/245\/300<\/p>\n Cooldown<\/strong>: 80 seconds > 80\/70\/60 seconds<\/p>\n Base Magic Resist<\/strong>: 32 > 29<\/p>\n Magic Resist Growth<\/strong>: 2.05 > 2.3<\/p>\n Base Attack Speed<\/strong>: 0.72 > 0.67<\/p>\n Attack Damage Growth<\/strong>: 3.5 > 2.5<\/p>\n Cannister Health Loss<\/strong>: 7% of current health > 3% of current health<\/p>\n Cannister Heal<\/strong>: 8% of maximum health > 4% of maximum health<\/p>\n Max Health Regen per 5 seconds<\/strong>: 0.8-1.6% (linear progression) > 0.4-2.5% (non-linear progression, equal at level 11)<\/p>\n Health Cost<\/strong>: 50 > 60<\/p>\n Health Cost<\/strong>: 5% of current health > 8% of current health<\/p>\n Gray Health Healed after Not Taking Damage<\/strong>: 0% > 50%<\/p>\n Damage Stored as Gray Health<\/strong>: 25\/30\/35\/40\/45% > 80-95% based on level in the first 0.75 seconds, then 25% afterwards<\/p>\n Duration<\/strong>: 4 seconds > 3 seconds<\/p>\n Passive Bonus AD<\/strong>: 15\/20\/15\/30\/35 (+ 25\/30\/35\/40\/45 based on missing health) > 2.5\/3\/3.5\/4\/4.5% maximum health<\/p>\n Health Cost<\/strong>: 10\/20\/30\/40\/50 > 20\/30\/40\/50\/60<\/p>\n Cooldown<\/strong>: 8\/7.5\/7\/6.5\/6 seconds > 9\/8.25\/7.5\/6.75\/6 seconds<\/p>\n Bonus Damage to Monsters<\/strong>: 200% > 150%<\/p>\n Missing Health Gained as Maximum Health<\/strong>: 8\/11.5\/15% > 15\/20\/25%<\/p>\n [NEW] Mega Mundo Heals<\/strong>: At rank 3, Mundo’s R’s healing effects are increased by an additional 5% per nearby enemy champion<\/p>\n [REMOVED] Mundo Mad<\/strong>: R no longer gives bonus AD<\/p>\n Base Health Regeneration<\/strong>: 8.5 > 9.5<\/p>\n Health Growth<\/strong>: 104 > 108<\/p>\n [NEW] Auto Attack Reset<\/strong>: E will now partially reset auto attacks in K’Sante’s base form, and will be a full auto attack reset while in his All Out form<\/p>\n Wall Forgiveness<\/strong>: Adjusted E so that if K’Sante is very close to dashing through a wall he will now go through the wall<\/p>\n Shield Strength<\/strong>: 60\/90\/120\/150\/180 (+ 40% AP) > 80\/110\/140\/170\/200 (+ 30% AP)<\/p>\n Shield Spawn Speed<\/strong>: Shield is granted when the Q projectile leave’s Kassadin’s hand > Shield is granted when Q is cast<\/p>\n Cooldown<\/strong>: 5 seconds > 21\/19\/17\/15\/13 seconds<\/p>\n [REMOVED] Stacks Be Gone<\/strong>: This spell no longer requires a certain number of stacks in order to be cast<\/p>\n [NEW] Send Your Energy<\/strong>: Ally and enemy spells cast near Kassadin reduce E’s cooldown by 1 second<\/p>\n Shadow Assassin Bonus Damage<\/strong>: 8-30% (based on level) > 13-40% (based on level)<\/p>\n Heal upon entering Terrain<\/strong>: 90\/100\/110\/120\/130 (+35% bonus AD) > 90\/100\/110\/120\/130 (+45% bonus AD)<\/strong><\/p>\n Magic Damage<\/strong>: 35\/50\/65\/80\/95 (+40% AP) > 40\/50\/60\/70\/80<\/strong> (+40% AP)<\/p>\n Outer Edge True Damage<\/strong>: 35\/50\/65\/80\/95 (+40% AP) > 40\/50\/60\/70\/80<\/strong> (+40% AP)<\/p>\n Magic Damage<\/strong>: 60\/95\/130\/165\/200 (+60% AP) (+30% Armor) > 70\/110\/150\/190\/230<\/strong> (+60% AP) (+40% Armor)<\/strong><\/p>\n Mana Cost<\/strong>: 50\/55\/60\/65\/70 > 50 at all ranks<\/p>\n Heal<\/strong>: 4-34 (based on level) + (4-10% maximum health (based on level)) > 4-34 (based on level) + (4-12% maximum health (based on level))<\/p>\n Base Damage<\/strong>: 65\/110\/155\/200\/245 (+2\/2.25\/2.5\/2.75\/3% of the target’s maximum HP) > 70\/120\/170\/220\/270<\/strong> (+2\/2.25\/2.5\/2.75\/3% of the target’s maximum HP)<\/p>\n Bonus Damage to Monsters<\/strong>: 80\/100\/120\/140\/160 > 120\/140\/160\/180\/200<\/p>\n Damage Cap against Monsters<\/strong>: 180 > 28-164 (based on level)<\/p>\n Passive Proc on Monsters<\/strong>: Generates a stack on all monster hits > Generates a stack on large monster hits<\/p>\n Empowered Basic Attacks vs Marked Enemies<\/strong>: 3.5% of target’s maximum HP > 3% of target’s maximum HP<\/p>\n Base Mana<\/strong>: 330 > 400<\/p>\n Mana Growth<\/strong>: 42 > 52<\/p>\n Base Damage<\/strong>: 30\/50\/70\/90\/110 > 40\/60\/80\/100\/120<\/p>\n Transcendent Upgrade Bonus Damage<\/strong>: 15% (+1.5% per 100 AP) > 12% ( 2% per 100 AP)<\/p>\n Cooldown<\/strong>: 15 seconds > 17 seconds<\/p>\n Magic Damage<\/strong>: 75\/115\/155\/195\/235 (+55% AP) > 75\/115\/155\/195\/235 (+45% AP)<\/strong><\/p>\n Cooldown<\/strong>: Fixed a bug where upgrading Q could reset its cooldown<\/p>\n On-Hit and On-Q Bonus Magic Damage<\/strong>: 8-60 (based on level) (+ 3% bonus health) > 8-60 (based on level) (+ 3% bonus health) (+ 2% AP per 100 bonus health)<\/p>\n Magic Damage<\/strong>: 80\/130\/180\/230\/280 (+ 90% AP) > 80\/130\/180\/230\/280 (+ 100% AP)<\/strong><\/p>\n Self Heal<\/strong>: 10\/15\/20\/25\/30 (+ 3\/3.5\/4\/4.5\/5% missing Health) > 10\/15\/20\/25\/30 (+ 5\/5.5\/6\/6.5\/7% missing Health)<\/strong><\/p>\n Magic Damage<\/strong>: 100\/135\/170\/205\/240 (+ 125% AP) > 100\/135\/170\/205\/240 (+ 150% AP)<\/strong><\/p>\n Damage Stored to Gray Health<\/strong>: 13\/21\/29\/37\/45% > 15\/23\/31\/39\/47%<\/p>\n Increased Damage Stored to Gray Health<\/strong>: 40\/42.5\/45\/47.5\/50% > 42\/44\/46\/48\/50%<\/p>\n Magic Damage<\/strong>: 100\/250\/400 (+ 15% (+ 5% per 100 AP) of target’s maximum health) > 100\/250\/400 (+ 15% (+ 7% per 100 AP)<\/strong> of target’s maximum health)<\/p>\n Shield<\/strong>: Lasts 2.5 seconds after Devour ends > Decays by 50 health per 0.25 seconds after Devour has ended until gone<\/p>\n Base Attack Speed<\/strong>: 0.67 > 0.60<\/p>\n Damage Based on Target’s Maximum Health<\/strong>: 20\/27.5\/35% (+2% per 100 AP) > 20\/25\/30%<\/strong> (+2% per 100 AP)<\/p>\n Cooldown<\/strong>: 14-6 seconds (based on level) > 18-6 seconds (based on level)<\/p>\n Root Duration<\/strong>: 1.75 seconds > 1.25 seconds<\/p>\n Healing per Chunk<\/strong>: 4\/4.75\/5.5\/6.25% (based on R Rank) maximum HP > 4\/5\/6\/7% (based on R Rank) maximum HP<\/p>\n Cooldown<\/strong>: 15\/13.5\/12\/10.5\/9 seconds > 14\/12.5\/11\/9.5\/8 seconds<\/p>\n Base Damage<\/strong>: 40\/55\/70\/85\/100 (+2.5% of Zac’s maximum health) > 40\/55\/70\/85\/100 (+4% of Zac’s maximum health)<\/strong><\/p>\n Move Speed<\/strong>: 325 > 330<\/p>\n Base Attack Damage<\/strong>: 50 > 53<\/p>\n Base Armor<\/strong>: 20 > 24<\/p>\n Base Health<\/strong>: 600 > 630<\/p>\n Attack Speed Ratio<\/strong>: 0.568 > 0.625<\/p>\n HP Growth<\/strong>: 109 > 115<\/p>\n Fully Charged Basic Attack Damage<\/strong>: 90-200 (based on level) (+90%AP) (+1-15% (based on level) target maximum HP) > 90-200 (based on level) (+110%AP)<\/strong> (+1-15% target maximum HP)<\/p>\n Gotta Zip Shield Bonus<\/strong>: 10% multiplicative Move Speed > 10% Move Speed (Note: this should make the shield stack less effectively with other move speed sources)<\/em><\/p>\n Bonus Move Speed Duration<\/strong>: 3 seconds > 2 seconds<\/p>\n Range<\/strong>: 825 > 750<\/p>\n Conversion of Excess Attack Speed to Bonus AD<\/strong>: 60% > 70%<\/p>\n Physical Damage<\/strong>: 8\/11\/14\/17\/20 (+ 100\/105\/110\/115\/120% AD) > 15\/18\/21\/24\/27 (+ 104\/108\/112\/116\/120% AD)<\/strong><\/p>\n Damage Type<\/strong>: Magic > Physical<\/p>\n Physical Damage<\/strong>: 20\/55\/90\/125\/160 (+100% AD)(+40% AP) > 20\/60\/100\/140\/180 (+130% AD) (+25% AP)<\/strong><\/p>\n Cast Time<\/strong>: 2.5x Attack Time > 0.55-0.3 seconds (based on Attack Speed)<\/p>\n Missile Speed<\/strong>: 2200 > 2500<\/p>\n League of Legends 12.23 Patch Highlights<\/strong><\/h2>\n
ARAM Updates<\/h1>\n
\n
Frostgates<\/h2>\n
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Falling Towers<\/h2>\n
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Brush Changes<\/h2>\n
\n
Bridge Repairs<\/h2>\n
\n
Battle Boost QoL Updates<\/h2>\n
\n
S-Rank Chest Visibility<\/h2>\n
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ARAM Balance Adjustments<\/h1>\n
Nerfs<\/h2>\n
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Items<\/h1>\n
Mosstomper<\/h2>\n
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Ravenous Hydra<\/h2>\n
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Sunfire Aegis<\/h2>\n
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Champions<\/h1>\n
Amumu<\/h2>\n
Base Stats<\/h3>\n
Q – Bandage Toss<\/h3>\n
W – Despair<\/h3>\n
E – Tantrum<\/h3>\n
Cho’Gath<\/h2>\n
Passive – Carnivore<\/h3>\n
W – Feral Scream<\/h3>\n
R – Feast<\/h3>\n
Dr. Mundo<\/h2>\n
Base Stats<\/h3>\n
Passive – Goes Where He Pleases<\/h3>\n
Q – Infected Bonesaw<\/h3>\n
W – Heart Zapper<\/h3>\n
E – Blunt Force Trauma<\/h3>\n
R – Maximum Dosage<\/h3>\n
K’Sante<\/h2>\n
Base Stats<\/h3>\n
E – Footwork<\/h3>\n
Kassadin<\/h2>\n
Q – Null Sphere<\/h3>\n
E – Force Pulse<\/h3>\n
Kayn<\/h2>\n
Passive – The Darkin Scythe<\/h3>\n
E – Shadow Step<\/h3>\n
<\/a>Lillia<\/h2>\n
Q – Blooming Blows<\/h3>\n
Malphite<\/h2>\n
E – Ground Slam<\/h3>\n
Maokai<\/h2>\n
Passive – Sap Magic<\/h3>\n
Q – Bramble Smash<\/h3>\n
Mordekaiser<\/h2>\n
Passive – Darkness Rise<\/h3>\n
Shyvana<\/h2>\n
E – Flame Breath<\/h3>\n
Sion<\/h2>\n
Base Stats<\/h3>\n
Q – Decimating Smash<\/h3>\n
Syndra<\/h2>\n
W – Force of Will<\/h3>\n
E – Scatter the Weak<\/h3>\n
Bugfixes<\/h3>\n
Tahm Kench<\/h2>\n
Passive – An Acquired Taste<\/h3>\n
Q – Tongue Lash<\/h3>\n
W – Abyssal Dive<\/h3>\n
E – Thick Skin<\/h3>\n
R – Devour<\/h3>\n
Trundle<\/h2>\n
Base Stats<\/h3>\n
R – Subjugate<\/h3>\n
Yuumi<\/h2>\n
Passive – Bop ‘n’ Block<\/h3>\n
R – Final Chapter<\/h3>\n
Zac<\/h2>\n
Passive – Cell Division<\/h3>\n
Q – Stretching Strikes<\/h3>\n
Zeri<\/h2>\n
<\/a>Base Stats<\/h3>\n
Passive – Living Battery<\/h3>\n
Q – Burst Fire<\/h3>\n
W – Ultrashock Laser<\/h3>\n