{"id":4297,"date":"2020-04-21T18:44:03","date_gmt":"2020-04-21T18:44:03","guid":{"rendered":"https:\/\/www.ginx.tv\/valorant-0-47-patch-notes-raze-nerfed-sage-changes-melee-damage-increase-map-fixes"},"modified":"2024-07-19T08:37:57","modified_gmt":"2024-07-19T08:37:57","slug":"valorant-0-47-patch-notes-raze-nerfed-sage-changes-melee-damage-increase-map-fixes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/valorant\/valorant-0-47-patch-notes-raze-nerfed-sage-changes-melee-damage-increase-map-fixes","title":{"rendered":"Valorant 0.47+ Patch Notes: Raze Nerfed, Sage Changes, Melee Damage Increase & Map Fixes"},"content":{"rendered":"
It looks like players prayers have been answered with the first major update to Valorant containing nerfs to two of the most powerful agents. <\/p>\n
Raze and Sage have been must picks for any team with Raze’s Paint Shells proving to be absolutely lethal, with those coming up against them having a hard time countering grenade ability.<\/p>\n
That has been tweaked now and it is pretty much how Ryan “Morello” Scott suggested he would do in a Twitch stream last week<\/a>. Players will have one of the signature ability, with players needing to score two kills to be granted another.<\/p>\n <\/p>\n <\/p>\n The cluster grenades that act as a secondary round of explosives after the initial grenade have also been nerfed, with them now taking longer to explode, giving players a chance to get out the way before they take damage.<\/p>\n The audio cues for Raze have also been changed to help opposing players better understand when she is using her abilities, which may not appease those that feel that the Showstopper rocket launcher ability is too powerful.<\/p>\n Sage, who many regard as the most powerful agent in the game on account of her healing, wall building, and Slow Orb abilities has also been nerfed.<\/p>\n Players trapped in the Slow Orb will no longer make that ice cracking noise that became an almost instant death sentence for those trapped in it – alerting nearby enemies to your predicament and making you an easy kill.<\/p>\n <\/p>\n <\/p>\n However, those who learned to bunnyhop over this, negating the speed decrease it is supposed to give will find that jumping over the ice will no longer work, with air speed now reduced when over the Slow Orb<\/p>\n Read more: Valorant: Sage Agent Guide – Abilities, Strategies, Tips & Tricks and Lore<\/a><\/strong><\/p>\n Melee attacks have also been given a buff to destructibles such as the metal double doors in Haven mid and Sage’s Barrier meaning players can slash at the wall to smash through, with the understanding that everyone will likely know they are doing so.<\/p>\n A change in Split<\/a> could also drastically change the flow of the map, the ULT Orb that used to sit in B mid has now moved to B Main, meaning the defending team can’t simply close off that bombsite from heaven and will need to push down and control the space if they want to gain more regular access to their ultimate abilities.<\/p>\n There has also been a number of map fixes to address players gaining access to areas that should have been unreachable giving them an unfair advantage. <\/p>\n<\/p>\n
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