{"id":4297,"date":"2020-04-21T18:44:03","date_gmt":"2020-04-21T18:44:03","guid":{"rendered":"https:\/\/www.ginx.tv\/valorant-0-47-patch-notes-raze-nerfed-sage-changes-melee-damage-increase-map-fixes"},"modified":"2024-07-19T08:37:57","modified_gmt":"2024-07-19T08:37:57","slug":"valorant-0-47-patch-notes-raze-nerfed-sage-changes-melee-damage-increase-map-fixes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/valorant\/valorant-0-47-patch-notes-raze-nerfed-sage-changes-melee-damage-increase-map-fixes","title":{"rendered":"Valorant 0.47+ Patch Notes: Raze Nerfed, Sage Changes, Melee Damage Increase & Map Fixes"},"content":{"rendered":"

It looks like players prayers have been answered with the first major update to Valorant containing nerfs to two of the most powerful agents. <\/p>\n

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Raze and Sage have been must picks for any team with Raze’s Paint Shells proving to be absolutely lethal, with those coming up against them having a hard time countering grenade ability.<\/p>\n

That has been tweaked now and it is pretty much how Ryan “Morello” Scott suggested he would do in a Twitch stream last week<\/a>. Players will have one of the signature ability, with players needing to score two kills to be granted another.<\/p>\n

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\"Raze<\/p>\n

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The cluster grenades that act as a secondary round of explosives after the initial grenade have also been nerfed, with them now taking longer to explode, giving players a chance to get out the way before they take damage.<\/p>\n

The audio cues for Raze have also been changed to help opposing players better understand when she is using her abilities, which may not appease those that feel that the Showstopper rocket launcher ability is too powerful.<\/p>\n