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HALLOWEEN<\/strong><\/p>\n\n- Halloween Event 2023 has been added, instructions can be found in-game on how to receive this year’s spooky ID-card badge and trophy! The event will last around 2 weeks!<\/li>\n
- Maple and Prison are temporarily unlocked at level 1 to allow new players to complete the event<\/li>\n<\/ul>\n
NEW<\/strong><\/p>\n\n- Maple Lodge Campsite has had a complete layout revamp, featuring a new reception building, two separate campsite areas, new assets and areas, more hiding spots and greatly improved performance<\/li>\n
- Added new rain sounds in both campsites when inside tents, inside the toilet block or under draped tarp<\/li>\n
- Added Temporal Anti-Aliasing option in the journal (Provides a higher quality AA method than FXAA and SMAA, but lower quality than MSAA)<\/li>\n
- The EULA has been updated (2.2, 7.1, 7.2 and 10.4)<\/li>\n<\/ul>\n
CHANGES<\/strong><\/p>\n\n- Several icons have been replaced across the main menu and contract selection screens<\/li>\n
- You can no longer light objects using ‘Interact’ (default: Mouse 1)<\/li>\n
- To help with performance in the truck, the CCTV monitor will now only turn on when you are standing nearby, and it will now display a screensaver when disabled<\/li>\n<\/ul>\n
FIXES<\/strong><\/p>\n\n- The Monkey Paw now has the correct textures again<\/li>\n
- You can now take a photo of the haunted mirror on Ridgeview, whilst it is on the wall<\/li>\n
- In Training, you can now open\/close the truck doors in VR<\/li>\n
- Several fingerprints are no longer visible when you don’t have UV evidence<\/li>\n
- Crucifix T2 should now consistently give both “interaction” and “burned crucifix” photos<\/li>\n
- The haunted mirror will no longer get detected on the parabolic microphone or sound sensors if not being held or used<\/li>\n
- The Camp Woodwind entrance gate will no longer say “Maple Lodge campsite”<\/li>\n
- Video cam no longer breaks if swapped into inventory when CCTV is on the last camera<\/li>\n
- Lighters can no longer light some candles, firelights and the campfire when not lit<\/li>\n
- Summoning circle photos will no longer take priority over other photos as often<\/li>\n
- If you die in foggy weather, future games in foggy weather now show the fog correctly<\/li>\n
- Many performance improvements, especially in multiplayer and in the truck<\/li>\n
- Placing equipment on the wall in some areas of Sunny Meadows will no longer teleport the equipment back to the truck<\/li>\n
- Bone photos will now work more reliably<\/li>\n
- Firelight T2 now correctly lasts 5 minutes instead of 3 minutes<\/li>\n<\/ul>\n
Known Issues<\/strong><\/div>\n\n- The in-game version number will show as 0.9.0.11<\/li>\n
- Terrain is currently showing inside Sunny Meadows<\/li>\n
- Ghost footstep sounds are currently sometimes incorrect in Maple Campsite<\/li>\n
- The bear trap interaction photo does not work<\/li>\n<\/ul>\n<\/div>\n<\/section>\n\n
Update v0.9.0.10 Patch Notes<\/strong><\/h3>\n\n
HOTFIX #10<\/strong><\/span><\/p>\nCHANGES<\/strong><\/p>\n\n- Improved VR target priority<\/li>\n
- Improved VR grab performance, accuracy and reliability<\/li>\n
- To fix a UI bug, the VR journal is now bright when grabbed<\/li>\n
- Further optimisations to Sunny Meadows<\/li>\n
- Changed the rendering path back to Forward from Forward+ due to graphical issues<\/li>\n
- Optimised Maple Campsite<\/li>\n
- Optimised VR cpu usage across all maps<\/li>\n<\/ul>\n
FIXES<\/strong><\/p>\n\n- You can now close tent doors again<\/li>\n
- You can no longer exploit custom difficulty multipliers by not applying it<\/li>\n
- You will now drain sanity when the fuse box is off when the room light is turned on<\/li>\n
- Player cards and scrollable areas will now look correct in the journal in VR<\/li>\n
- The ghost can now kill you near the front door of High School<\/li>\n
- The ghost can no longer move outside of the playable area in Woodwind<\/li>\n
- Obake will now correctly make footstep sounds during hunts<\/li>\n
- UV Light T1 will no longer roll around on the floor infinitely<\/li>\n
- The VR teleport movement distance circles are visible again<\/li>\n
- The VR highlight reticule is now visible again<\/li>\n
- Sunny Meadows wheelchair sounds now show on parabolic microphones<\/li>\n
- You can no longer teleport through walls in VR with teleport movement<\/li>\n
- You will no longer drop your held items in VR if another VR player drops their Journal<\/li>\n
- The cost of UV Light T1 is now correctly $35 to match the other tiers<\/li>\n<\/ul>\n<\/div>\n<\/section>\n\n
Hotfix v0.9.0.9 Patch Notes<\/strong><\/h3>\n\n
HOTFIX #9<\/strong><\/span><\/p>\nCHANGES<\/strong><\/p>\n\n- Removed the 100% initialising text once VR has finished loading to allow for a smoother loading transition<\/li>\n
- Improved VR distance grab<\/li>\n
- Lowered the number of photos needed for the 3 star footstep weekly task<\/li>\n
- Increased VR players grab distance by 50%. This does not affect teleport grab<\/li>\n
- The sanity system has been replaced to increase cpu performance.\n
\n- Sanity is no longer based on the light around will now stop draining if the main room light is on<\/li>\n
- Large rooms with a lot of dark areas (e.g. Sunny Meadows Hallways) will drain 80% sanity of the sanity drain rate if the room light is on<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
FIXES<\/strong><\/p>\n\n- Very significant CPU performance optimisations, especially in VR<\/li>\n
- You can now grab the Spirit Box T1 much easier in VR<\/li>\n
- Incense T3 now falls to the ground when dropped in VR<\/li>\n
- VR player’s vision will now fade in and out when loading to join or create a lobby<\/li>\n
- VR players can no longer toggle night vision goggles while holding them<\/li>\n
- The T2 Ghost Writing Book’s left-hand grab position is now correct<\/li>\n
- Tarot cards are now grabbable on PC after a VR player has used one<\/li>\n
- VR and PC players can no longer grab VR players’ items off their head<\/li>\n
- VR and PC players can no longer use VR players’ items on their head or belt<\/li>\n
- Obake footsteps can now be heard correctly during hunts<\/li>\n
- The Mare long roam trait will now work in prison cell blocks<\/li>\n
- Weekly Tasks will no longer be able to randomly choose training as a location requirement<\/li>\n
- VR players can no longer place Tripods on their belt<\/li>\n
- The Voodoo Doll is now floppy again!<\/li>\n
- DOTS 1 now has the [PLACEABLE] keyword in the shop<\/li>\n
- VR equipment highlights in the truck are now all correct<\/li>\n
- Removed depth of field and chromatic aberration from VR night vision goggle post processing<\/li>\n
- When a VR player puts head gear on, PC players will no longer see it or grab it at their feet<\/li>\n
- Map floor selector buttons should now work properly when selecting them in VR<\/li>\n
- Disturbed salt photos should not get in the way of other photos as much<\/li>\n
- You will no longer override night vision goggle post-processing settings when hitting apply in the journal, with the effect enabled<\/li>\n
- Swapping inventory items while placing an item then swapping back to it again, will no longer still display the placement highlight<\/li>\n
- Dirty water photos now work on all sinks<\/li>\n
- Fingerprints are now the correct size on the wooden poles in both campsites<\/li>\n
- The hunt will no longer sometimes start when all players are outside<\/li>\n
- Your sanity will no longer sometimes drain when you are outside<\/li>\n<\/ul>\n<\/div>\n<\/section>\n\n
Hotfix v0.9.0.8 Patch Notes<\/strong><\/h3>\n\n
HOTFIX #8 BUG FIXES AND CHANGES<\/strong><\/p>\nNEW<\/strong><\/p>\n\n- You can now rebind the interact button on gamepad<\/li>\n<\/ul>\n
FIXES<\/strong><\/p>\n\n- The left-hand VR orientation for emf reader T3 is now correct<\/li>\n
- The VR journal now works in Training<\/li>\n
- The spirit box and UV flashlight will no longer prevent you from being able to strafe in VR while it is on your belt<\/li>\n
- Motion sensor T3 can now be placed in VR<\/li>\n
- You can now light incense T3 consistently in VR<\/li>\n
- You can now light firelight T3 consistently in VR<\/li>\n
- The VR Journal can now be easily grabbed when on your shoulder<\/li>\n
- The shop TV no longer turns on and off for all players when a VR player focuses on it<\/li>\n
- Salt lines no longer collide with players, which allowed players to get trapped, and access unintended places<\/li>\n
- Turkish font is now readable<\/li>\n
- The cursed hunt will now end correctly if prevented by a crucifix T3<\/li>\n<\/ul>\n<\/div>\n<\/section>\n\n
Hotfix v0.9.0.6 Patch Notes<\/strong><\/h3>\n\n