{"id":4449,"date":"2020-04-28T03:32:00","date_gmt":"2020-04-28T03:32:00","guid":{"rendered":"https:\/\/www.ginx.tv\/artifact-hero-changes"},"modified":"2024-07-20T13:36:01","modified_gmt":"2024-07-20T13:36:01","slug":"artifact-hero-changes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/artifact-hero-changes","title":{"rendered":"Take a look at some heroes in Artifact 2.0"},"content":{"rendered":"

Since Valve official announced that Artifact 2.0 is coming<\/a>, we’ve seen several weekly blog post on Steam, discussing who will things change and what’s the philosophy behind those changes.<\/p>\n

We saw that new Deployment offers less RNG and more strategy<\/a>, and in the blog from last week we see the biggest amount of new so far<\/a>, including the initiative\/mana system, keywords, players progress and more.<\/p>\n

The newest blog in the series talks about the redesign of heroes. Valve says that they are glad people thought of them as one fo the main strengths of the game, but also understand why players saw them as a missed opportunity. They recognize that signature cards felt underwhelming,  that heroes often lacked abilities and that some of them simply felt out of their phantasy.<\/p>\n

Valve says these are key factors they had in mind when they redesigned heroes for Artifact 2.0:<\/p>\n