{"id":46099,"date":"2023-04-27T10:15:30","date_gmt":"2023-04-27T10:15:30","guid":{"rendered":"https:\/\/www.ginx.tv\/internalize-thoughts"},"modified":"2024-07-19T09:24:05","modified_gmt":"2024-07-19T09:24:05","slug":"internalize-thoughts","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/disco-elysium\/internalize-thoughts","title":{"rendered":"Disco Elysium: Should I Internalize All Thoughts?"},"content":{"rendered":"

Disco Elysium’s ‘Thought’ system allows players who’ve been prompted to truly ponder their experiences and actions in-game in order to internalize a specific theme, ideal, or value to their persona for the remainder of the playthrough. By taking these Thoughts inward, the player can gain passive buffs to their skills and different dialogue options and shape their story<\/a> to their liking.<\/p>\n

While positive sounding at face value, things aren’t always as they seem in ZA\/UM’s (at times) wacky CRPG, with some Thoughts being outright useless, often with said uselessness being the literal point. Many Thoughts will – at the very least – work against another aspect of your stats, build,<\/a> or how you interact with the world in exchange for some pithy dialogue or placing you in danger of failing important skill checks.<\/p>\n

In this guide, we’ll explain the ins and outs of Thought internalization, why you should second-guess just taking every Thought as it comes, and give you our list of worst Thoughts to take in a playthrough.<\/p>\n

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Table of Contents<\/h2>\n