Unique items will be available to find throughout the Necrom chapter. (Picture: Bethesda)<\/figcaption><\/figure>\nOverland Sets<\/h3>\n Vivec’s Duality – Light Armor<\/strong><\/p>\n\n2 – Adds 1096 Maximum Magicka<\/li>\n 3 – Adds 1096 Maximum Stamina<\/li>\n 4 – Adds 1096 Maximum Magicka<\/li>\n 5 – After staying on one bar for 15 seconds, gain 6636 Magicka and Stamina when bar swapping.<\/li>\n<\/ul>\nCamonna Tong – Medium Armor<\/strong><\/p>\n\n2 – Adds 129 Weapon and Spell Damage<\/li>\n 3 – Adds 129 Weapon and Spell Damage<\/li>\n 4 – Adds 129 Weapon and Spell Damage<\/li>\n 5 – On gaining kill XP from a monster, gain 1 Weapon and Spell Damage for every 50 XP the monster is worth for 30 seconds. This bonus can stack up to a maximum of 540 Weapon and Spell Damage. This item set is not affected by XP boosting effects.<\/li>\n<\/ul>\nAdamant Lurker – Heavy Armor<\/strong><\/p>\n\n2 – Adds 129 Health Recovery<\/li>\n 3 – Adds 1206 Maximum Health<\/li>\n 4 – Adds 129 Health Recovery<\/li>\n 5 – Gain 1505 Health Recovery while you are standing still.<\/li>\n<\/ul>\nCrafted Sets<\/h3>\n Shattered Fate<\/strong><\/p>\n\n5 – Adds 7918 Offensive Penetration<\/li>\n 10 – Adds 687 Weapon and Spell Damage<\/li>\n 12 – Adds 1528 Critical Chance<\/li>\n<\/ul>\nTelvanni Efficiency<\/strong><\/p>\n\n2 – Adds 1096 Maximum Stamina<\/li>\n 3 – Adds 1206 Maximum Health<\/li>\n 4 – Adds 1096 Maximum Magicka<\/li>\n 5 – While you have a living Companion, reduce the cooldown of their abilities by 50%. While you do not have a living Companion, reduce the cost of your Magicka, Stamina, Health, and Ultimate abilities by 8%.<\/li>\n<\/ul>\nSeeker Synthesis<\/strong><\/p>\n\n2 – Adds 1206 Maximum Health<\/li>\n 3 – Adds 1096 Maximum Magicka<\/li>\n 4 – Adds 1096 Maximum Stamina<\/li>\n 5 – When you cast an ability that costs resources while in combat, you reduce your potion cooldown by 0.6 seconds. This effect can occur once every 0.6 seconds.<\/li>\n<\/ul>\nTrial Sets<\/h3>\nThe Peace and Serenity Light Armor set. (Picture: Bethesda)<\/figcaption><\/figure>\nPeace and Serenity – Light Armor<\/strong><\/p>\n\n2 – Adds 657 Critical Chance<\/li>\n 3 – Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.<\/li>\n 4 – Adds 129 Weapon and Spell Damage<\/li>\n 5 (perfected only) – Adds 129 Weapon and Spell Damage<\/li>\n 5 – While you are standing still, you gain 465 Weapon and Spell Damage. While you are moving, you gain 203 Health, Magicka, and Stamina Recovery.<\/li>\n<\/ul>\nAnsuul’s Torment – Medium Armor<\/strong><\/p>\n\n2 – Adds 657 Critical Chance<\/li>\n 3 – Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.<\/li>\n 4 – Adds 1487 Offensive Penetration<\/li>\n 5 (Perfected only) – Adds 657 Critical Chance<\/li>\n 5 – Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.<\/li>\n<\/ul>\nTransformative Hope – Light Armor<\/strong><\/p>\n\n2 – Adds 4% Healing Done<\/li>\n 3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.<\/li>\n 4 – Adds 129 Magicka Recovery<\/li>\n 5 (Perfected only) – Adds 4% Healing Done<\/li>\n 5 – While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.<\/li>\n<\/ul>\nTest of Resolve – Heavy Armor<\/strong><\/p>\n\n2 – Adds 1487 Armor<\/li>\n 3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.<\/li>\n 4 – Adds 1206 Maximum Health<\/li>\n 5 (Perfected only) – Adds 1487 Armor<\/li>\n 5 – When you take damage while under 35% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 35% Stamina, you become a Beacon of Hope for 20 seconds, causing your Major and Minor Buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.<\/li>\n<\/ul>\nMythic Items<\/h3>\n Velothi Ur-Mage’s Amulet – Necklace<\/strong><\/p>\n\n1 – Adds 1650 Offensive Penetration<\/li>\n 1 – Increase your damage done to monsters by 15%, grant Minor Force and reduce your Light and Heavy Attack damage by 99%.<\/li>\n<\/ul>\nEsoteric Environment Greaves – Heavy Legs<\/strong><\/p>\n\n1 – While you are above 50% Stamina, reduce your damage taken by 50% and lose 968 Stamina whenever you take direct damage, up to once every 0.25 seconds.<\/li>\n<\/ul>\nCryptcannon Vestments – Light Chest<\/strong><\/p>\n\n1 – You can no longer cast Ultimate abilities. Instead, casting an Ultimate ability transfers your Ultimate resource to your living group members, divided equally among them. Gain Minor Heroism at all times.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"The Necrom chapter is the latest expansion to arrive in Elder Scrolls Online (ESO), bringing with it a huge amount of new content for players…<\/p>\n","protected":false},"author":12874,"featured_media":48166,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-48165","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-elder-scrolls-online","genre-mmo","content_type-guide-tutorial"],"acf":[],"yoast_head":"\n
ESO: Necrom All New Item Sets - GINX TV<\/title>\n \n \n \n \n \n \n \n \n \n \n \n \n\t \n\t \n\t \n \n \n \n \n\t \n\t \n\t \n