{"id":48419,"date":"2023-06-09T12:50:47","date_gmt":"2023-06-09T12:50:47","guid":{"rendered":"https:\/\/www.ginx.tv\/patch-notes-23"},"modified":"2024-07-19T12:07:01","modified_gmt":"2024-07-19T12:07:01","slug":"patch-notes-23","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/7-days-to-die\/patch-notes","title":{"rendered":"7 Days To Die 1.0 Patch Notes Released"},"content":{"rendered":"
7 Days to Die is an open-world game that is a combination of first-person shooter, survival horror, tower defense, and RPG. Whilst this isn’t necessarily unique compared to several more survival games out there, like DayZ<\/a>, or Sons of the Forest<\/a>, 7 Days to Die is unique in that it is developed not by a small dedicated group of experienced software developers, all working under the name of ‘The Fun Pimps’.<\/p>\n But like any game, even ones in early access like 7 Days To Die, it has regular updates, and fans (millions of them) want to know what changes are made when every new patch or hotfix is released. That’s where we’ll hopefully come in, as below, we’ll be keeping you up to date on the latest patch notes for the game.<\/p>\n After twelve years of early access, the highly anticipated v1.0 update of 7 Days to Die is finally ready to release, bringing the game to PS5 and Xbox Series X\/S too. On the drop-down below you’ll find the official release notes for the 1.0 update. So if you’re curious about what changes have been made to the game, give these patch notes a read to understand every new and improved feature in 7 Days to Die.<\/p>\n “7 Days to Die 1.0” introduces a brand new custom-built from the ground up Character System which offers all new High Definition Models, 1st and 3rd person animations, variations and all new skin and hair shaders to elevate the overall experience. This comprehensive system enhances player immersion, allowing for a personalized and engaging gaming experience. See your hands in the viewport, the sex, skin color and the real gloves you’re wearing. Enjoy seeing your full HD model on vehicles, in the UI and with your friends. See what your co-op friend is looking at with the new character head tracking system. The new system offers extensive customization options including:<\/p>\n Along with a brand new Character System in Version 1.0 we have also added a brand new High Definition Armor and Clothing System. This extensive new system amplifies player immersion, enabling a customized and compelling gaming adventure where looting, finding, crafting and upgrading Armor matters.<\/p>\n Witness your hands in the viewport, complete with details like gender, skin color, and the actual clothing you’re wearing. Delight in the sight of your high-definition model on vehicles watching details animate like cloth and backpacks jiggle, Experience the ability to observe what your co-op companion is focusing on, courtesy of the new character head tracking system. Moreover, the enhanced system provides a plethora of customization choices, allowing for extensive personalization including:<\/p>\n Our elite team of character artists have been hard at work updating all of our animal models to match the modern aesthetics of our updated HD zombies. The system comes with new models, rigs, more realistic animations and a brand new high tech fur shader to make hair and fur more realistic. The current HD animal roster includes:<\/p>\n These updates will be released progressively in patches as animation and rigging are completed, adding more lifelike and detailed creatures to the survival experience.<\/p>\n We did away with the old tutorial quest and journal system and rolled them into a brand new Challenge System. The challenge system is designed to help new players learn the ropes with an easy-to-follow introduction questline that offers worthwhile rewards. Additionally, long-term challenges keep players engaged with enticing rewards for completing various challenge categories while teaching more advanced mechanics. This system ensures both new and veteran players have continuous goals to strive for, enhancing their gameplay experience. The system includes:<\/p>\n Our artists have also given the existing vehicle models an update, bringing them to parity with the other improved models in Version 1.0. Most vehicles now have additional seating to accommodate at least one friend. There are also new vehicle armor mods available that allow them to withstand wasteland wear-and-tear. Many vehicle mods now have a visual model update so you can see the mods you have installed. These updates enhance the visual appeal and functionality of the vehicles, offering a more immersive and enjoyable driving experience in the game.<\/p>\n The update has many improvements including:<\/p>\n Several improvements and optimizations have been made to our RWG system, making it leaner, faster, and able to create better looking worlds than ever before, with refined composition and layouts improving the overall fidelity and detail of generated worlds.<\/p>\n RWG Game Improvements include :<\/p>\n In order to complement our updated RWG system, our Level Design team has added a ton of new content with over 75 new POIs that will be coming to Version 1.0.<\/p>\n Notable additions, improvements and efforts include:<\/p>\n Our existing zombies didn’t get left out. Version 1.0 introduces several new zombie variants with unique outfits. Most have received several clothing, skin and hari variation options that spawn, giving large groups a more organic composition and promoting an immersive experience.<\/p>\n Notable additions include:<\/p>\n The shader programming and technical art team have been busy adding in an overall improved lighting model that looks amazing. Improvements include:<\/p>\n We have worked hard to optimize the game for all SKUs. Efforts to make the game run on the consoles has paid off. Many optimizations have been done including:<\/p>\n We have given a lot of attention to overall progression and balance in version 1.0. Here are some of the more notable improvements:<\/p>\n The Dew Collector has been reworked. It now supports 3 workstation tools, one of which is a water filter. This change makes the Dew Collector available early in game, but it collects murky water without having the filter installed.<\/p>\n Along with the new Zombie variants comes the new and improved Dismemberment Gore System, ensuring consistent dismemberment across zombie types, and as a bonus, there are also brand-new blood splatter particles to complete the visceral experience of combat. <\/p>\n With Version 1.0, the entire zombie lineup has been upgraded with new gore pieces, including a complete overhaul of recently updated zombies from past Alphas. This ensures all zombies are consistent with the latest technology, enhancing the game’s visual impact and immersion.<\/p>\n Say goodbye to one of our last remaining legacy assets, our original Road Decals. They’ve been revamped, giving them a modern face-lift to help make the roads and lots of Navezgane County feel more lived in and legitimate. <\/p>\n Players can now enjoy enhanced realism with updated road decals, featuring more detailed and immersive trash and debris scattered on the roads. This update adds another layer of authenticity to the game environment, making the post-apocalyptic world feel more lived-in and engaging.<\/p>\n The latest update introduces exciting new features for Twitch integration:<\/p>\n These features provide more interactive and engaging content for both players and their audiences.<\/p>\n The game now features layered world borders, replacing the old radiation zones. The very outer layer is a no-go zone, preventing players from walking off the map. Just inside this is a no-build zone, ensuring players cannot build too close to the edge. As players approach the border, the area fogs up, providing a clear visual cue. This system allows more Points of Interest (POIs) to spawn near the map’s edges, increasing the playable area while communicating to the player you can’t go that way.<\/p>\n Introducing player writeable storage boxes! Start with a basic wooden box, which can be upgraded to iron, and eventually to steel. Each upgrade increases the storage capacity, providing more space for your items. Additionally, these chests feature writeable areas that display custom text, allowing for easy organization and labeling of your stored goods. Up to three lines of copy can be added. Happy chest placing, survivors!<\/p>\n The environment team has been busy with many new art updates that will further immerse you for 1.0 experience including: <\/p>\n The environment Art team has been busy with many new block shapes to build with. Sharpen your ears, survivors! The latest update includes enhanced audio features:<\/p>\n We have enhanced many of the particle effects to be better, more realistic and performant. The latest update includes:<\/p>\n We have cast 5 unique voice actors and recorded over 1200 unique Voice Over lines to bring new life, story, responses and funny quips to the five traders in the game.<\/p>\n Don’t worry your favorites Trader Rekt and Trader Jen still have the same actors but all new lines and new functionality. New functionality includes:<\/p>\n A ton of work has gone into improving Gamepad Support to make it control better, more intuitive and have native console features including: <\/p>\n We have moved the old shared menu news screen into a new skippable in-game News screen that has graphics and link support for all formats. This will be used to inform players on new patch updates and other TFP news.<\/p>\n Changes to serverconfig.xml:<\/p>\n Added <\/strong><\/p>\n We try to only keep the most recent patch notes for 7 Days To Die. Normally this page wipes old patch notes with the release of every major new update. If you want to see any older patch notes for the game, we suggest taking a look at the game’s community forum<\/a>, where there is a complete list of all updates and patch notes inside the News & Announcements<\/a> section.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":" 7 Days to Die is an open-world game that is a combination of first-person shooter, survival horror, tower defense, and RPG. Whilst this isn’t necessarily…<\/p>\n","protected":false},"author":12863,"featured_media":48420,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-48419","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-7-days-to-die","genre-survival","content_type-game-updates"],"acf":[],"yoast_head":"\n7 Days to Die 1.0 Official Release Notes<\/strong><\/h2>\n
New HD Character System<\/strong><\/h3>\n
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New Player Armor\/Clothing System<\/strong><\/h3>\n
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New Animal Models<\/strong><\/h3>\n
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New Challenge System<\/strong><\/h3>\n
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New Vehicle Models<\/strong><\/h3>\n
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Random World Generation Updates<\/strong><\/h3>\n
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RWG Tool Improvements Include:<\/strong><\/h3>\n
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New Points of Interest<\/strong><\/h3>\n
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New Zombie Variants and Zombie Updates<\/strong><\/h3>\n
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World Lighting Graphics Update<\/strong><\/h3>\n
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Optimizations<\/strong><\/h3>\n
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Massive Progression Update<\/strong><\/h3>\n
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Legendary Crafting<\/strong><\/h3>\n
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Dew Collector Overhaul<\/strong><\/h3>\n
Enhanced Gore System<\/strong><\/h3>\n
Updated Road Decals<\/strong><\/h3>\n
Twitch Integration Update<\/strong><\/h3>\n
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New World Borders<\/strong><\/h3>\n
New Upgradeable Player Chests<\/strong><\/h3>\n
Environment Art Update<\/strong><\/h3>\n
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Block Shape Updates<\/strong><\/h3>\n
162 new shapes added to fill in missing shapes to roofs, railings, poles, stairs, and many more.
A few notable ones include:<\/p>\n\n
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Enhanced Audio<\/strong><\/h3>\n
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Enhanced Particle VFX<\/strong><\/h3>\n
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Trader VO overhaul<\/strong><\/h3>\n
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Gamepad Improvements<\/strong><\/h3>\n
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Modding Notes<\/strong><\/h3>\n
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TFP News Screen<\/strong><\/h3>\n
Server Administration<\/strong><\/h3>\n
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Changelog including b309:<\/strong><\/h2>\n
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Changed <\/strong><\/h3>\n
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Fixed <\/strong><\/h3>\n
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Looking For Old Patch Notes?<\/strong><\/h2>\n