\nDeveloper’s Note: <\/strong>The effect will no longer count as spending resource in PvP contexts to alleviate these performance issues.<\/em><\/p>\n<\/blockquote>\n\n- Fixed an issue where the Tooltip for the Tears of Blood Glyph indicated that the damage bonus was additive when it was instead multiplicative.<\/li>\n
- Fixed an issue where Paragon glyph experience increased, which resulted in active glyphs to lose levels.<\/li>\n
- Fixed an issue where Tier 7 and Tier 8 Bloodforged Sigils had incorrect sigil dust rewards when being salvaged.<\/li>\n<\/ul>\n<\/div>\n<\/section>\n\n
7 November 2023: Diablo 4 Build 1.2.2 #46837<\/strong><\/div>\n\n
GAMEPLAY UPDATES<\/h2>\nMalignant Rings<\/h3>\n
Five new Unique Rings have been added to the game, one for each class. These are based on popular Malignant Powers from Season of the Malignant, and are immediately available in both Seasonal and Eternal realms.<\/p>\n
\n- Ring of Red Furor (Barbarian Unique Ring)\n
\n- After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow is a guaranteed Critical Strike and deals 10—30% (multiplicative damage) [x] bonus Critical Strike Damage.<\/li>\n<\/ul>\n<\/li>\n
- Tal Rasha’s Iridescent Loop (Sorcerer Unique Ring)\n
\n- For each type of Elemental damage you deal, gain 10—15%[x] increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses.<\/li>\n<\/ul>\n<\/li>\n
- Airidah’s Inexorable Will (Druid Unique Ring)\n
\n- When casting an Ultimate Skill and again 5 seconds after, Pull in Distant enemies and deal 0.5-1.0 Physical damage to them. This damage is increased by 1%[x] per 1 point of Willpower you have.<\/li>\n<\/ul>\n<\/li>\n
- Writhing Band of Trickery (Rogue Unique Ring)\n
\n- Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing 2.0-3.0 Shadow damage. Can occur every 12 seconds.<\/li>\n<\/ul>\n<\/li>\n
- Ring of the Sacrilegious Soul (Necromancer Unique Ring)\n
\n- Automatically activate the following equipped Skills on Corpses around you:\n
\n- Raise Skeleton every 1-2 seconds.<\/li>\n
- Corpse Explosion every 1-2 seconds.<\/li>\n
- Corpse Tendrils every 8-16 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
\nDeveloper’s Note: <\/strong>Creating the Malignant Rings are a way for us to take popular Seasonal content that resonated with Players and reintroduce it in a way that can persist beyond the Season and into the Eternal realm.<\/em><\/p>\n<\/blockquote>\nSeason of Blood<\/h3>\n
The following adjustments have been made for the Sanguine Battery Event.<\/p>\n
\n- Pillar health has been increased from 75% to 85%.<\/li>\n
- Pillar repair time has been decreased from 3 seconds to 1 second.<\/li>\n<\/ul>\n
BUG FIXES<\/h2>\nSeason of Blood<\/h3>\n\n- Fixed an issue where the additional enemies in the Lord Zir boss fight would not get stunned when Lord Zir gets staggered.<\/li>\n
- Fixed an issue where Metamorphosis would not trigger temporary movement speed bonuses.<\/li>\n
- Fixed an issue where the Anticipation Vampiric Power didn’t display Cooldown Reduction for Ultimate abilities when in town.<\/li>\n
- Fixed an issue where the Hectic Vampiric Power did not reduce the cooldown of skills with charges.<\/li>\n
- Fixed an issue where the seasonal quest “Battle of Fear” and “Faith” could be completed without completing Chapter 3 of the Season Journey.<\/li>\n
- Fixed an issue where the upgrade button for Vampiric Powers could be interacted with when there are no new powers available, wasting 25 Potent Blood.<\/li>\n
- Fixed an issue where Lord Zir could not respawn if the player re-entered the boss arena too quickly after respawning.<\/li>\n
- Fixed an issue where Evade and non-damaging Skills could trigger Hemomancy.<\/li>\n<\/ul>\n
Dungeons and Events<\/h3>\n\n- Fixed an issue where progression would be blocked when an enemy spawned behind the locked door in the Luban’s Rest dungeon.<\/li>\n
- Fixed an issue where monsters could spawn from a Nightmare Portal location after the portal had teleported or been destroyed.<\/li>\n<\/ul>\n
Quests<\/h3>\n\n- Fixed multiple instances where the quest marker could disappear when leaving the area during multiple quests.<\/li>\n
- Fixed an issue where Prava and her knights could stop progressing through the area during the Scouring of Caldeum if certain Elites were killed from a distance during the “Kill Demons Attacking from Above” quest.<\/li>\n<\/ul>\n
Gameplay<\/h3>\n\n- Fixed an issue where Lilith could still launch area-of-effect attacks after she is defeated following the first phase in the Echo of Lilith.<\/li>\n
- Fixed an issue where Angelbreath or Potions could randomly spawn when The Beast in the Ice spawned.<\/li>\n
- Fixed an issue where followers could get stuck when going back and forth over a traversal.<\/li>\n
- Fixed an issue where Inner Sight didn’t trigger properly against Training Dummies.<\/li>\n
- Fixed an issue where Necromancer Minions and Druid Companions wouldn’t attack Training Dummies.<\/li>\n<\/ul>\n
Accessibility<\/h3>\n\n- Fixed an issue where the Screen Reader wouldn’t properly read life totals above 999.<\/li>\n
- Fixed an issue where the Screen Reader on PS4 didn’t read all the text in Vendor and Crafting displays.<\/li>\n<\/ul>\n
Miscellaneous<\/h3>\n\n- Fixed an issue where achievements related to the Hatred’s Chosen buff could not trigger appropriately.<\/li>\n
- Various visual, performance, and stability improvements.<\/li>\n<\/ul>\n<\/div>\n<\/section>\n\n
Diablo 4 Build 1.2.0b Build #46384<\/strong><\/div>\n\n
Bug Fixes<\/h4>\n\n- Fixed an issue where bonus items from the Blizzcon Collection were granted early and displayed placeholder content<\/li>\n
- Fixed an issue where the Season of Blood Battle Pass only rewarded a total of 666 Platinum instead of the intended 700 Platinum.<\/li>\n
- Fixed an issue where the Real ID name of players was displayed locally in the Clan menu by default.<\/li>\n
- Various stability improvements.<\/li>\n<\/ul>\n<\/div>\n<\/section>\n\n
18 October 2023: Update 1.2 Hotfix 1 & 2<\/strong><\/div>\n\n
HOTFIX 1 – October 17, 2023 – 1.2.0<\/strong><\/div>\n <\/div>\n
<\/div>\n
THIS HOTFIX HAS ROLLED OUT TO PC PLAYERS.<\/strong><\/div>\n <\/div>\n
<\/div>\n
We are investigating on a follow-up update for console players and will provide updates as soon as they are available. We appreciate your patience and will continue to monitor player posts and messages.<\/em><\/div>\n <\/div>\n
<\/div>\n
Bug Fixes<\/strong><\/div>\n <\/div>\n
\n- \n
Fixed an issue where werebear skills would not always trigger correctly while under the effects of Grizzly Rage<\/div>\n<\/li>\n<\/ul>\n
<\/div>\n
Miscellaneous<\/strong><\/div>\n <\/div>\n
\n- \n
Stability improvements<\/div>\n<\/li>\n<\/ul>\n
HOTFIX 2 – October 17, 2023 – 1.2.0<\/strong><\/div>\n <\/div>\n
<\/div>\n
THIS HOTFIX HAS ROLLED OUT TO PC PLAYERS.<\/strong><\/div>\n <\/div>\n
<\/div>\n
Bug Fixes<\/strong><\/div>\n <\/div>\n
\n- \n
Fixed an issue where players on Steam were unable to access the Crypt Hunter Pack and store items.<\/div>\n<\/li>\n<\/ul>\n<\/div>\n<\/section>\n
\n12 September 2023: 1.1.4 Build #45125 patch notes<\/strong><\/div>\n\n
GAMEPLAY UPDATES<\/h2>\n\n- The total experience bonus from the Urn of Aggression season blessing has been increased from 8% to 20%.<\/li>\n<\/ul>\n
\nDeveloper’s Note: <\/strong>We increased the total experience bonus of Urn of Aggression to make the Season Blessing more impactful and to help players seeking Level 100 get there a little faster.<\/em><\/p>\n<\/blockquote>\nBUG FIXES<\/h2>\nAccessibility<\/h3>\n\n- Fixed an issue where the screen reader didn’t read enemy names.<\/li>\n<\/ul>\n
Quests and Events<\/h3>\n\n- Fixed an issue where the Lorath’s Polearm and Strange Amulet items from the Missing Pieces quest couldn’t be picked up after dropping them and re-entering town while mounted.<\/li>\n
- Fixed an issue where progression for the Remembering the Goose quest could be blocked if the player teleported using the Town Portal or exited the game immediately after placing Tavish’s dagger.<\/li>\n
- Fixed an issue where the Retching Mass event did not reward Gold upon completion.<\/li>\n
- Fixed an issue where progression for the Poisoned Hearts quest could be blocked if the player left the area in the middle of Aneta’s dialogue with Vera.<\/li>\n<\/ul>\n
Miscellaneous<\/h3>\n\n- Fixed an issue where a dialogue option for Kres couldn’t display properly.<\/li>\n
- Fixed an issue where the Season Journey’s completion percentage in the Season menu would display the progression percentage of the last viewed Chapter instead of the active Chapter.<\/li>\n
- Fixed an issue where the notification stating your Inventory is full could appear unexpectedly.<\/li>\n
- Fixed an issue where credit would not be received for completing a Malignant Tunnels Season’s Journey objective if the heart at the end was not captured.<\/li>\n
- Fixed an issue where the voice over lines did not play for the following taunt Emotes:\n
\n- I Will End You<\/li>\n
- You Will Die!<\/li>\n
- I will Rip Your Soul Apart<\/li>\n
- Die!<\/li>\n
- Prepare for Oblivion<\/li>\n<\/ul>\n<\/li>\n
- Various visual, performance, and stability fixes.<\/li>\n<\/ul>\n<\/div>\n<\/section>\n\n
2 August 2023: Patch Notes 1.1.1<\/strong><\/div>\n\n
CLASS BALANCE UPDATES<\/h3>\nBarbarian<\/h3>\n
Skills<\/strong><\/p>\n\n- Bash\n
\n- Fury gained increased from 11 to 13.<\/li>\n<\/ul>\n<\/li>\n
- Flay\n
\n- Fury gained increased from 10 to 13.<\/li>\n<\/ul>\n<\/li>\n
- Enhanced Frenzy\n
\n- Fury gained increased from 2 to 3.<\/li>\n<\/ul>\n<\/li>\n
- Lunging Strike\n
\n- Fury gained increased from 10 to 12.<\/li>\n<\/ul>\n<\/li>\n
- Double Swing\n
\n- Damage increased from 40% to 50%.<\/li>\n<\/ul>\n<\/li>\n
- Enhanced Rupture\n
\n- Damage increased from 45% to 70%.<\/li>\n<\/ul>\n<\/li>\n
- Enhanced Charge\n
\n- Damage increased from 30% to 60%.<\/li>\n<\/ul>\n<\/li>\n
- Mighty Charge\n
\n- Vulnerable duration increased from 2 to 4 seconds.<\/li>\n<\/ul>\n<\/li>\n
- Violent Upheaval\n
\n- If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Passives<\/strong><\/p>\n\n- Aggressive Resistance\n
\n- Damage reduction increased from 3% to 4%.<\/li>\n<\/ul>\n<\/li>\n
- Gushing Wounds\n
\n- Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%.<\/li>\n
- Bleed damage when Overpowering increased from 11% to 70%.<\/li>\n<\/ul>\n<\/li>\n
- Unconstrained\n
\n- Berserking damage bonus increased from 25% to 35%.<\/li>\n
- Updated the tooltip to more clearly reflect this Key Passive’s value<\/li>\n<\/ul>\n<\/li>\n
- Walking Arsenal\n
\n- Bonus damage duration increased from 6 to 8 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Legendaries<\/strong><\/p>\n\n- Aspect of Ancestral Force\n
\n- Damage increased from 32-50% to 40-58%.<\/li>\n<\/ul>\n<\/li>\n
- Death Wish Aspect\n
\n- Thorns increased from .5-.75 to .65-.85.<\/li>\n<\/ul>\n<\/li>\n
- Aspect of Unrelenting Fury\n
\n- Core Skill cost to refund increased from 10-20% to 20-30%.<\/li>\n
- Additional functionality:\n
\n- Cost refund also granted when hitting Bosses.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n
- Aspect of Ancestral Charge\n
\n- Damage increased from 50-100% to 75-125%.<\/li>\n<\/ul>\n<\/li>\n
- Aspect of Burning Rage\n
\n- Damage increased from .22-.28 to .3-.38.<\/li>\n<\/ul>\n<\/li>\n
- Aspect of Bul-Kathos\n
\n- Damage reduction while in Earthquakes increased from 5-15% to 15-25%.<\/li>\n<\/ul>\n<\/li>\n
- Earthquake Aspect\n
\n- Damage bonus in Earthquakes increased from 5-15% to 15-25%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Uniques<\/strong><\/p>\n\n- Fields of Crimson\n
\n- Damage increased from .18-.34 to .22-.38.<\/li>\n
- Damage that enemies take standing in pools increased from 15% to 20%.<\/li>\n
- Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage.<\/li>\n<\/ul>\n<\/li>\n
- Hellhammer\n
\n- Damage increased from .6-.8 to .85-1.1.<\/li>\n
- Burning duration increased from 3 to 4 seconds.<\/li>\n
- Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Strike Damage.<\/li>\n<\/ul>\n<\/li>\n
- Ramaladni’s Magnum Opus\n
\n- Physical Damage affix replaced with Vulnerable Damage.<\/li>\n<\/ul>\n<\/li>\n
- 100,000 Steps\n
\n- Attacks reduce Evade’s cooldown affix replace with bonus Evade charges.<\/li>\n
- Damage against Stunned affix replace with bonus Movement Speed.<\/li>\n<\/ul>\n<\/li>\n
- Battle Trance\n
\n- Basic Skill Damage affix replaced with Cooldown Reduction.<\/li>\n
- Bonus Attack Speed to other skills increased from 10-20% to 35-45%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Rogue<\/strong><\/h3>\nSkills<\/strong><\/p>\n\n- Fundamental Invigorating Strike\n
\n- Energy threshold increased from 50% to 75%.<\/li>\n<\/ul>\n<\/li>\n
- Primary Forceful Arrow\n
\n- Every third cast pierces enemies.<\/li>\n<\/ul>\n<\/li>\n
- Enhanced Caltrops\n
\n- Damage bonus increased from 3% to 5%.<\/li>\n<\/ul>\n<\/li>\n
- Poison Trap\n
\n- Damage increased from 344% to 396%.<\/li>\n<\/ul>\n<\/li>\n
- Supreme Rain of Arrows\n
\n- Rain of Arrow’s first wave Knocks Down enemies for 3 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Passives<\/strong><\/p>\n\n- Victimize\n
\n- Lucky Hit chance increased from 35% to 45%.<\/li>\n<\/ul>\n<\/li>\n
- Rugged\n
\n- Damage Reduction against Damage over Time effects increased from 6\/12\/18% to 9\/18\/27%.<\/li>\n<\/ul>\n<\/li>\n
- Siphoning Strikes\n
\n- Lucky Hit chance increased from 75% to 85%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Legendaries<\/strong><\/p>\n\n- Aspect of Elusive Menace\n
\n- No longer requires hits to be from Close enemies.<\/li>\n<\/ul>\n<\/li>\n
- Aspect of Quickening Fog\n