{"id":49043,"date":"2023-06-20T16:22:49","date_gmt":"2023-06-20T16:22:49","guid":{"rendered":"https:\/\/www.ginx.tv\/patch-notes-24"},"modified":"2024-07-19T07:25:48","modified_gmt":"2024-07-19T07:25:48","slug":"patch-notes-24","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/fallout-76\/patch-notes","title":{"rendered":"Fallout 76 Patch Notes (2024): Latest Update Changes Today"},"content":{"rendered":"<div class=\"mce-toc\">\n<h2>Table of Contents<\/h2>\n<ul>\n<li><a href=\"#mcetoc_1h3ct2gcg14\">Latest Fallout 76 Patch Notes<\/a>\n<ul>\n<li><a href=\"#mcetoc_1hmej720n0\">30 January 2024 &#8211; Fallout 76 Season 15 Update 49 Patch Notes<\/a><\/li>\n<li><a href=\"#mcetoc_1hkopuuvi0\">5 December 2023 &#8211; Fallout 76 Season 15 Patch Notes<\/a><\/li>\n<li><a href=\"#mcetoc_1hcci6bko0\">10 October 2023 &#8211; Fallout 76 Update Patch Notes<\/a><\/li>\n<li><a href=\"#mcetoc_1h8c24un90\">22 August 2023 &#8211; Season 14 &#8211; Update Patch Notes<\/a><\/li>\n<li><a href=\"#mcetoc_1h5l425tt1g\">18 July 2023 &#8211; Fallout 76 Update Patch Notes<\/a><\/li>\n<li><a href=\"#mcetoc_1h5l425tt1h\">20 June 2023 &#8211; Fallout 76 Update 44 Patch Notes<\/a><\/li>\n<\/ul>\n<\/li>\n<li><a href=\"#mcetoc_1h3ct6jts60\">Latest Fallout 76 Download Sizes<\/a><\/li>\n<\/ul>\n<\/div>\n<p><strong>Fallout 76<\/strong> is a live service game that understandably receives a lot of different updates throughout the year. These updates could really be for anything. They can fix the various bugs in the game, balance the <a href=\"https:\/\/www.ginx.tv\/en\/fallout-76\/crusader-pistol\">weapons<\/a>, or be tied to major content drops. Whenever Fallout 76 receives an update, players should be aware of what is being added\/tweaked\/or removed so they can adjust their playstyle accordingly. That is why we have created this<strong> Fallout 76 patch notes page<\/strong> to help you know what is happening in the game with every update or hotfix that Bethesda Game Studios releases. Keep reading for the most up-to-date patch notes.<\/p>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/ctU5MoJjruBkZqzzIZQvGIHNcbDxTZ_czhzZ2_ynJgY\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMi9GYWxsb3V0Xzc2L1BhdGNoX05vdGVzL2ZhbGxvdXRfNzZfcGF0Y2hfbm90ZXNfMi5QTkc\" alt=\"Fallout 76 Patch Notes\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">This page will be updated regularly with the latest patch notes for Fallout 76. (Picture: Bethesda)<\/figcaption><\/figure>\n<h2 id=\"mcetoc_1h3ct2gcg14\"><strong>Latest Fallout 76 Patch Notes<\/strong><\/h2>\n<p>Down below, you will be able to see not only the latest <a href=\"https:\/\/fallout.bethesda.net\/en\/article\/324cSXFmXRtRfreAJMDn0J\/fallout-76-atlantic-city-boardwalk-paradise-update-notes\" target=\"_blank\" rel=\"noopener nofollow\">patch notes<\/a> for Fallout 76 but some previous patch notes as well.<\/p>\n<section class=\"accordion-box\">\n<div class=\"accordion-box-title\"><strong>26 March 2024 &#8211; Expeditions Atlantic City America&#8217;s Playground Patch Notes<\/strong><\/div>\n<div class=\"accordion-box-description\">\n<p id=\"updatehighlights\"><strong>UPDATE HIGHLIGHTS<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li><strong>America&rsquo;s Playground<\/strong>&nbsp;Return to Atlantic City to help Mayor Tim against the invasion of Overgrown.<\/li>\n<li><strong>New Questline<\/strong>&nbsp;Unravel a deadly plot hiding in the closet of the glamorous Russo Family in this new multi-mission questline.<\/li>\n<li><strong>Explore the Boardwalk<\/strong>&nbsp;This update expands our take on post-nuclear New Jersey. Explore further into the city and take on new Side Quests. There are new faces to meet, so make sure you go say hi!<\/li>\n<li><strong>Changes to Seasons<\/strong>&nbsp;We are introducing changes to our Seasons system to offer you more flexibility when earning rewards. Please read the Seasons Changes section below for more information.<\/li>\n<\/ul>\n<p id=\"atlanticcityamericasplayground\"><strong>ATLANTIC CITY &#8211; AMERICA&rsquo;S PLAYGROUND<\/strong><\/p>\n<p>When we last left the glitzy boardwalk of Atlantic City, we had run a deadly game show with the Showmen and even encountered The Family, the local organized crime outfit. Now, the leader of Atlantic City&rsquo;s own Municipal Government, Mayor Tim, calls upon your help against an invasion of Overgrown. Can you fend off the dangerous plant-like beings encroaching upon Atlantic City in this all-new Expedition Mission?<\/p>\n<p id=\"familycomesfirstallnewquestline\"><strong>FAMILY COMES FIRST &#8211; ALL-NEW QUESTLINE<\/strong><\/p>\n<p>Back home in Appalachia, players will embark upon a new multi-mission questline surrounding the glamorous Russo Family. Opening a new nightclub in Appalachia, the Russos hope to start a quieter &ndash; though still comfortable &ndash; life away from the rat race of Atlantic City. Sadly, that won&rsquo;t be in the cards: As a deadly plot unfolds, players must uncover the skeletons (or perhaps devils) lurking in the Russo family&rsquo;s closet in this new quest coming to Fallout 76.<\/p>\n<p id=\"exploretheboardwalk\"><strong>EXPLORE THE BOARDWALK<\/strong><\/p>\n<p>Atlantic City &ndash; America&rsquo;s Playground also expands upon Fallout&rsquo;s take of post-nuclear New Jersey, allowing players to further explore the City at their own leisure or even take on new Side Quests. Meet with the local merchants and shop or even play part in passing on the torch within the inner circle of The Family!<\/p>\n<p id=\"seasonschanges\"><strong>SEASONS CHANGES<\/strong><\/p>\n<p>The Scoreboard is changing to a new and improved Seasons Menu! At the start of every new season, you&#8217;ll be able to view all the exciting rewards you can earn and even the rewards offered after rank 100! Rewards are displayed across multiple pages, which can be unlocked as you reach the required rank. Every time you rank up, you will earn 25 Tickets which can be redeemed for rewards on the pages you&#8217;ve unlocked. Just like with the Scoreboard, all you need to do to increase your rank is earn S.C.O.R.E. by completing challenges.<\/p>\n<p><strong>Please Note<\/strong>: Make sure you use all your tickets before the end of the season as unused tickets expire and do not carry over.<\/p>\n<p>All players will have access to the base rewards in each season, just like the Scoreboard. Fallout 1st members will automatically have access to the Fallout 1st Season Pass which provides access to the premium rewards in each season. We&rsquo;re offering something new with Season 16 &#8211; non-Fallout 1st players will be able to purchase the Fallout 1st Season Pass in-game with Atoms to gain access to these rewards.<\/p>\n<p>Challenges and the S.C.O.R.E. required to gain a rank in seasons have not changed as part of this update and players can expect to make progress at the same rate as in the previous seasons.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/Hj9aL4VpACnpz8FZVw14Iyd9Z6WcGOUx7IhmlwLwwn0\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMy82NjE1NTA4OTk2NmJmLUZhbGxvdXQtNzYtU2Vhc29ucy5wbmc\" alt=\"Fallout-76-Seasons\" width=\"1024\" height=\"576\" loading=\"lazy\"><\/p>\n<p id=\"bugfixesimprovements\"><strong>BUG FIXES &amp; IMPROVEMENTS<\/strong><\/p>\n<h4 id=\"art\"><strong>ART<\/strong><\/h4>\n<ul style=\"list-style-type: disc;\">\n<li>Fixed preview of snare drum, accordion, and guitar.<\/li>\n<li>Fixed graphical issue with Ultracite laser beams when using the Beam Focuser Mod.<\/li>\n<li>Fixed an issue with certain Fasnacht masks not properly displaying in the Display Case.<\/li>\n<li>Fixed carry and throw previews in Pip-Boy.<\/li>\n<li>Tax Evasion: Added caps icon for the Stolen Winnings when viewed in inventory menus.<\/li>\n<li>Added new preview when you transform miscellaneous item to &#8216;Wet Floor Sign.&#8217;<\/li>\n<li>Improvements to water shaders.<\/li>\n<\/ul>\n<h4 id=\"camp\"><strong>C.A.M.P.<\/strong><\/h4>\n<ul style=\"list-style-type: disc;\">\n<li>Additional C.A.M.P slots have been added for purchase. Please see the&nbsp;<a href=\"https:\/\/fallout.bethesda.net\/en\/article\/3DNfj54EV1R4NcuTilNsrY\/atomic-shop-weekly-update-march-26-april-2\">Atomic Shop Weekly article for more details.<\/a><\/li>\n<\/ul>\n<p id=\"campbudgetchanges\"><strong>CAMP BUDGET CHANGES<\/strong><\/p>\n<p>We made a change to a small list of camp items that impacted their final value. Items in this list had been incorrectly priced to have a lower budget cost then other items in the same category. The change in the last patch made items in these categories all share a similar value.<\/p>\n<p>Players who had these items in already build camps will find that the overall budget of their camp went up. The following is the list of the items whose value was changed:<\/p>\n<ul style=\"list-style-type: disc;\">\n<li>Stairs &ndash; Log Cabin (Left)<\/li>\n<li>Stairs &ndash; Guild of Antiquities (Left)<\/li>\n<li>Stairs &ndash; Armor Ace (Left)<\/li>\n<li>Stairs &ndash; Armor Ace (Right)<\/li>\n<li>Stairs &ndash; Guild of Antiquities (Right)<\/li>\n<li>Stairs &ndash; Log Cabin (Right)<\/li>\n<li>Stairs &ndash; Haunted House (Left)<\/li>\n<li>Stairs &ndash; Haunted House (Right)<\/li>\n<li>Hedge Gate<\/li>\n<li>Dying Hedge Gate<\/li>\n<li>Winding Path Roof (Standard)<\/li>\n<li>Winding Path Roof (Flat)<\/li>\n<li>Stairs &ndash; Pine Barrens Log Cabin (Left)<\/li>\n<li>Stairs &ndash; Pine Barrens Log Cabin (Right)<\/li>\n<li>Wind Chimes<\/li>\n<li>Winding Path Roof (Flat)<\/li>\n<li>Tunnel of Love Arch<\/li>\n<li>Just Married Swan Cart<\/li>\n<li>Tunnel of Love Heart Arch<\/li>\n<li>Metal Stairs with Post (Left)<\/li>\n<li>Metal Stairs with Post (Right)<\/li>\n<li>Stairs (Left)<\/li>\n<li>Stairs (Right)<\/li>\n<\/ul>\n<h4 id=\"gameplay\"><strong>GAMEPLAY<\/strong><\/h4>\n<ul style=\"list-style-type: disc;\">\n<li>The Mechanical Derby Game inside of the Showman&rsquo;s Pier Arcade now provides an intelligence buff.<\/li>\n<li>Aquarium Sign now grants proper amount of plastic when scrapping.<\/li>\n<li>Fixed an issue where players would see the word &ldquo;Chain&rdquo; displaying on screen after using certain weapons.<\/li>\n<li>Players can navigate the map menu using movement buttons, rather than just the arrow keys.<\/li>\n<li>Fixed an issue preventing the user from firing in VATS when they swapped their mouse buttons.<\/li>\n<li>Fixed an issue causing NPCs to remain invulnerable when not expected to.<\/li>\n<li>Fixed an issue causing Expedition team members to be removed from an Expedition.<\/li>\n<li>Fixed a bug that was granting members of a team the XP from kills twice.<\/li>\n<\/ul>\n<h4 id=\"localization\"><strong>LOCALIZATION<\/strong><\/h4>\n<ul style=\"list-style-type: disc;\">\n<li>Various localization fixes in all languages<\/li>\n<\/ul>\n<h4 id=\"quests\"><strong>QUESTS<\/strong><\/h4>\n<ul style=\"list-style-type: disc;\">\n<li>Added additional quest intro animations.<\/li>\n<li>Municipal Auditor Subtitle names are now consistent between enemies.<\/li>\n<li>&ldquo;A Better Tomorrow&rdquo;: Fixed an issue that prevented the quest from resetting properly.<\/li>\n<li>&ldquo;The Most Sensational Game&rdquo;: The quest is no longer blocked when resuming an expedition on the first objective.<\/li>\n<li>&ldquo;Wayward Souls&rdquo;: Fixed an issue that would cause Duchess to loop dialogue forever if the player chose the Luck option when confronting Batter.<\/li>\n<li>Quest targets should now correctly point between Atlantic City and Appalachia locations.<\/li>\n<li>Continued balance changes and iteration in key quest combat encounters.<\/li>\n<li>Fixed several issues with resuming speaking to NPCs after logging off during a quest objective.<\/li>\n<li>Fixed additional &#8220;checkpointing&#8221; bugs when logging out during certain quest objectives.<\/li>\n<li>Continued balance changes and iteration in key quest combat encounters.<\/li>\n<\/ul>\n<h4 id=\"systems\"><strong>SYSTEMS<\/strong><\/h4>\n<ul style=\"list-style-type: disc;\">\n<li>Fixed the naming of the &ldquo;Handmade Rifle Aligned Grip.&rdquo;<\/li>\n<li>Energy Weapons now get +65% damage bonus to Scorched from Prime Receiver to make it consistent with other weapons.<\/li>\n<li>Berry Mentats should work properly with Chem Fiend Level 1 Perk.<\/li>\n<li>Headlamps for X01, T45, T60, T51, and Raider Power Armor are now attachable to Power Armor Helmets once again.<\/li>\n<li>The West Virginia slot machine UI now requests the original 10 Cap entry cost &amp; deducts the original 10 cap amount per activation.<\/li>\n<li>Purveyor Murmrgh will only reward Union Power Armor pieces once the plans have been learned.<\/li>\n<li>Atlantic City vendors will no longer open the trade menu automatically when talked with.<\/li>\n<li>Fixed a bug where &#8220;Protest Sign&#8221; melee weapon had the symbol of a Pistol in the Quick Inventory Menu<\/li>\n<li>Changed the text on the Lock and Load Perk Card to reflect the actual buffs to heavy weapons reload speed of 20\/40\/60 rather than the displayed 10\/20\/30 percent speed.<\/li>\n<li>Fixed an issue where Robot Stein Displays could not be built in the CAMP, even when the player has previously learned the plan.<\/li>\n<li>Reduced damage of the Robobrain&#8217;s smoke bomb attack.<\/li>\n<li>Standardized backpack mod names.<\/li>\n<li>Player can now eat Meat or a Corpse and receive 2x of the benefits, including better Hunger fulfillment, when having the Carnivore Mutation.<\/li>\n<li>Fixed an error in the Mutant&#8217;s Ultracite Right Arm description.<\/li>\n<\/ul>\n<h4 id=\"ui\"><strong>UI<\/strong><\/h4>\n<ul style=\"list-style-type: disc;\">\n<li>Strikethroughs are now more accurate on large dynamic bundles.<\/li>\n<li>Fixed a UI issue with Flyouts disappearing after the player opens the map.<\/li>\n<li>Fixed an issue where the &#8220;place a marker button&#8221; was incorrectly starting the next expedition when looking at the map.<\/li>\n<li>Fixed a bug causing the Expedition marker to occasionally appear when making your character.<\/li>\n<li>Fixed an issue where a legendary item model stayed on screen for longer than expected.<\/li>\n<\/ul>\n<h4 id=\"world\"><strong>WORLD<\/strong><\/h4>\n<ul style=\"list-style-type: disc;\">\n<li>Various fixes to item textures.<\/li>\n<li>Various fixes to floating objects.<\/li>\n<li>Improvements to water shaders.<\/li>\n<\/ul>\n<p id=\"miscellaneous\"><strong>MISCELLANEOUS<\/strong><\/p>\n<ul style=\"list-style-type: disc;\">\n<li>Fixed an issue around time-gated Expedition rewards not properly resetting.<\/li>\n<li>Players now receive a reward for matching 3 &#8220;thumb&#8221; symbols in the Atlantic City Slot Machine.<\/li>\n<li>Fixed an issue where NPCs didn&#8217;t have collision while sitting.<\/li>\n<li>Fixed an issue preventing certain Overgrown from being properly decapitated.<\/li>\n<li>Pollinators should now correctly explode when killed.<\/li>\n<li>Several adjustments were made to equipped items and apparel on certain NPCs.<\/li>\n<li>Cleaned up several typos and subtitle\/spoken dialogue mismatches.<\/li>\n<li>Removed some extra plans from Giuseppe&#8217;s vendor inventory.<\/li>\n<li>Adjusted NPC placement and spacing in a few key conversations.<\/li>\n<\/ul>\n<\/div>\n<\/section>\n<section class=\"accordion-box\">\n<h3 id=\"mcetoc_1hmej720n0\" class=\"accordion-box-title\"><strong>30 January 2024 &#8211; Fallout 76 Season 15 Update 49 Patch Notes<\/strong><\/h3>\n<div class=\"accordion-box-description\">\n<p id=\"bugfixesimprovements\"><strong>BUG FIXES &amp; IMPROVEMENTS<\/strong><\/p>\n<h4 id=\"campworkshop\">C.A.M.P. &amp; WORKSHOP<\/h4>\n<ul style=\"list-style-type: disc;\">\n<li><strong>Slot Machines:<\/strong>&nbsp;The West Virginia Slot Machine now correctly states it requires 25 caps to use, and addressed an issue where players would receive Perfectly Preserved Pies more often than intended.<\/li>\n<li><strong>Building<\/strong>&nbsp;: Players can now once again build the following C.A.M.P. objects; Jewelry Flair display, Flamer Napalm Tank, Mounted Wendigo, Beer Sein Display case, Communist Bunker, Communist Fence<\/li>\n<li><strong>Switches:<\/strong>&nbsp;Reduced the Random Switch Budget cost to be consistent with other switches.<\/li>\n<\/ul>\n<h4 id=\"challenges\">CHALLENGES<\/h4>\n<ul style=\"list-style-type: disc;\">\n<li><strong>Daily<\/strong>&nbsp;: Birthday Cake now counts towards the Daily Challenge to &#8220;Eat Cake, Pie, or Candy.&#8221;<\/li>\n<li><strong>Daily:<\/strong>&nbsp;Addressed an issue where Feral Ghouls would not count towards the Daily Challenge to defeat them.<\/li>\n<li><strong>Daily:<\/strong>&nbsp;Updated the Daily Challenge to Collect Fuel Tanks or gas Canisters to include Plastic Gas Canisters.<\/li>\n<\/ul>\n<h4 id=\"crafting\">CRAFTING<\/h4>\n<ul style=\"list-style-type: disc;\">\n<li><strong>Items:<\/strong>&nbsp;Spooky Treat Bags, Holiday Gifts, and Mole Miner Pails now grant contextual ammo.<\/li>\n<li><strong>Items:<\/strong>&nbsp;Players can once again craft the following items; Vault Tec Jumpsuit, Communist Militant Outfit, Communist Militant Hat, Communist Spy Ski Hat, Communist Spy Ski Outfit, Communist Threat Combat Rifle Paint, Communist Style Handmade Rifle Skin, Communist Red Secret Service Underarmor, Communist Spacesuit<\/li>\n<li><strong>Scout Armor Masks:<\/strong>&nbsp;Covert, Forest, and Urban Scout Armor Masks can now properly be painted and returned to their original paint jobs. The Urban Scout Armor no longer has a duplicate &#8220;No Paint&#8221; option.<\/li>\n<li><strong>Plans:<\/strong>&nbsp;Star Light now has the correct and visible display name on Acquisition, Learning, and Crafting.<\/li>\n<li><strong>Plans:<\/strong>&nbsp;Fixed a bug where the Slot Machine Podiums recipe was still available for purchase from Giuseppe when players knew the recipe.<\/li>\n<li><strong>Weapons:<\/strong>&nbsp;Modifying Ultracite Lasers with the Beam Focused mod no longer removes the visual effects.<\/li>\n<li><strong>Legendary Mods:<\/strong>&nbsp;Addressed an issue where the Furious Legendary Mod would inaccurately display that it could go up to 90%. It now accurately displays a maximum of +45% damage after each consecutive hit on the same target.<\/li>\n<\/ul>\n<h4 id=\"expeditions\">EXPEDITIONS<\/h4>\n<ul style=\"list-style-type: disc;\">\n<li><strong>The Pitt:<\/strong>&nbsp;Players who jump inside the Toxic Vat in The Pitt will now instantly die.<\/li>\n<li><strong>Atlantic City:<\/strong>&nbsp;Adjusted the contextual ammo drops to be consistent with The Pitt.<\/li>\n<li><strong>Atlantic City:<\/strong>&nbsp;Addressed an issue on PlayStation where the Expeditions Reward screen displayed an incorrect prompt.<\/li>\n<li><strong>Atlantic City:<\/strong>&nbsp;Addressed an issue where Atlantic City Weekly Rewards for completing all option objectives would not display on the Rewards Summary screen if the player earned too many rewards.<\/li>\n<li><strong>Expeditions:<\/strong>&nbsp;Alien Blaster Weapons now award proper contextual ammo when completing an Expedition.<\/li>\n<li><strong>Expeditions:<\/strong>&nbsp;Fixed a bug when attempting to resume an Expedition while selecting the location that your current Expedition is NOT in, the UI would show the selected location rather than your current Expeditions.<\/li>\n<li><strong>Expeditions:<\/strong>&nbsp;Addressed an issue where players could not access the Expedition UI by selecting the Vertibird Icon on the paper map.<\/li>\n<li><strong>Expeditions:<\/strong>&nbsp;Addressed an issue where players could not travel back to Appalachia through the Expeditions Menu.<\/li>\n<li><strong>Expeditions:<\/strong>&nbsp;Addressed an issue where the Expedition Icon would not appear on the paper map.<\/li>\n<li><strong>Overgrown:<\/strong>&nbsp;Addressed a location where Overgrown could get stuck near Quentino&#8217;s Night Club.<\/li>\n<li><strong>Tax Evasion:<\/strong>&nbsp;The objective to return to Sal with the unlucky gambler&#8217;s winnings will now complete if the player resumes the mission after having already completed the objective.<\/li>\n<li><strong>Tax Evasion:<\/strong>&nbsp;Fix an issue where slot machines would sometimes float after reentering the Neapolitan Casino.<\/li>\n<li><strong>The Most Sensational Game:<\/strong>&nbsp;Fixed an infinite loading screen that would occur when resuming an expedition after failing the timer objective.<\/li>\n<li><strong>The Most Sensational Game:<\/strong>&nbsp;Showmen&#8217;s Flag is no longer present unless the relevant objective is active.<\/li>\n<li><strong>The Most Sensational Game:<\/strong>&nbsp;Fixed an issue where Naughty Showmen could leave the pillory prematurely if attacked.<\/li>\n<li><strong>The Most Sensational Game:<\/strong>&nbsp;Tatos thrown at Naughty Showmen now correctly explode on impact.<\/li>\n<li><strong>The Most Sensational Game:<\/strong>&nbsp;Removed take or equip prompt from fireworks in Most Sensational Game.<\/li>\n<li><strong>The Most Sensational Game:<\/strong>&nbsp;Addressed a crash for Expedition host.<\/li>\n<li><strong>The Most Sensational Game:<\/strong>&nbsp;Addressed an issue where the objective to &#8220;Approach the Play Area&#8221; would appear too early.<\/li>\n<\/ul>\n<h4 id=\"perks\">PERKS<\/h4>\n<ul style=\"list-style-type: disc;\">\n<li><strong>Collateral Damage:<\/strong>&nbsp;The Legendary Perk Collateral Damage now works with all melee weapons and not just unarmed weapons.<\/li>\n<li><strong>Cola-Nut:<\/strong>&nbsp;Updated the Cola-Nut perk description to specifically state it applies to Nuka-Cola drinks.<\/li>\n<li><strong>Disease:<\/strong>&nbsp;Contracting the Lock Joint disease now correctly increases the AP cost of Melee Power Attacks by 50%.<\/li>\n<li><strong>Fire in The Hole:<\/strong>&nbsp;Fire in the Hole perk now properly shows trajectory on unique grenades.<\/li>\n<\/ul>\n<h4 id=\"powerarmor\">POWER ARMOR<\/h4>\n<ul style=\"list-style-type: disc;\">\n<li><strong>Jet Pack:<\/strong>&nbsp;The Deep Space Alien Invader Jet Pack is no longer incorrectly labeled as an Atomic Shop Item and can be applied to all Power Armor Variants. (Note: This item is a Daily Ops reward.)<\/li>\n<li><strong>Paints:<\/strong>&nbsp;Fixed various clipping issues with Power Armor paints.<\/li>\n<li><strong>Power Armor:<\/strong>&nbsp;Fixed an issue where various Power Armors did not have radiation resistance.<\/li>\n<li><strong>Union Power Armor:<\/strong>&nbsp;Union Power Armor pieces now only drop once a player knows how to make the armor pieces.<\/li>\n<\/ul>\n<h4 id=\"quests\">QUESTS<\/h4>\n<ul style=\"list-style-type: disc;\">\n<li><strong>A Knights Penance:<\/strong>&nbsp;Tension trigger trap on chests now trigger an explosion when activated.<\/li>\n<li><strong>Quest Tracking:<\/strong>&nbsp;Fixed issue where certain side quests would not display the Quest Available fanfare.<\/li>\n<\/ul>\n<h4 id=\"world\">WORLD<\/h4>\n<ul style=\"list-style-type: disc;\">\n<li><strong>Atlantic City:<\/strong>&nbsp;Addressed various missing textures inside the Aquarium of the Atlantic.<\/li>\n<li><strong>Feral Ghouls:<\/strong>&nbsp;Addressed an issue where Feral Ghoul attacks dealt AP damage to players.<\/li>\n<li><strong>General:<\/strong>&nbsp;Fixed various areas in Atlantic City where players could see out of world.<\/li>\n<li><strong>Localization:<\/strong>&nbsp;Various localization fixes.<\/li>\n<li><strong>Mirelurks:<\/strong>&nbsp;Addressed an issue where Mirelurks in Appalachia only spawn as friendly glowing variants.<\/li>\n<li><strong>Player Character:<\/strong>&nbsp;Fixes scenario where Pipboy can be invisible when creating a new character on the same server.<\/li>\n<li><strong>Robco Research Center:<\/strong>&nbsp;Removed a train car that blocked players from entering other train cars.<\/li>\n<\/ul>\n<\/div>\n<\/section>\n<section class=\"accordion-box\">\n<h3 id=\"mcetoc_1hkopuuvi0\" class=\"accordion-box-title\"><strong>5 December 2023 &#8211; Fallout 76 Season 15 Patch Notes<\/strong><\/h3>\n<div class=\"accordion-box-description\"><span style=\"font-size: 14pt;\"><strong>Welcome to Atlantic City!<\/strong>Welcome to Atlantic City! Try your luck at the Casino, marvel at underwater sights, and enjoy the endless entertainment on the Boardwalk. This update brings a new area to Fallout 76, including new expeditions, enemy groups, and more!<strong>New Expeditions<\/strong><\/span><\/p>\n<h5 id=\"taxevasion\"><span style=\"font-size: 14pt;\">Tax Evasion<\/span><\/h5>\n<p><span style=\"font-size: 14pt;\">Billy Beltbuckles, the mafia&#8217;s &#8220;accountant&#8221; needs your help cooking the books, if you catch the drift. A little smudge in the books here, some misplaced money over there, whatever you can do to avoid paying dues to the Showmen and Munis. Death and taxes wait for no one, and being terrified of conflict means Billy will need your help on a regular basis.<\/span><\/p>\n<h5 id=\"themostsensationalgame\"><span style=\"font-size: 14pt;\">The Most Sensational Game<\/span><\/h5>\n<p><span style=\"font-size: 14pt;\">Come one, come all to The Most Sensational Game! Step right up and see if you have what it takes to survive a deadly race against the infamous Batsuuri Twins. Navigate this perilous race carefully! Danger is around every corner, not only in the form of obstacles but in your opponents as well. Survive until the finish line and be crowned the Boardwalk&#8217;s newest Sensation!<\/span><\/p>\n<h4 id=\"newlocations\"><span style=\"font-size: 14pt;\">New Locations<\/span><\/h4>\n<ul>\n<li><span style=\"font-size: 14pt;\"><strong>Neapolitan Casino:<\/strong> Try your luck at the casino! Win big at various games such as Roulette and Lucky Dice.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>The Boardwalk:<\/strong> Home of the Showmen, the Boardwalk offers deadly entertainment and the famous underwater Aquarium of the Atlantic!<\/span><\/li>\n<\/ul>\n<h4 id=\"newfactions\"><span style=\"font-size: 14pt;\">New Factions<\/span><\/h4>\n<ul>\n<li><span style=\"font-size: 14pt;\"><strong>The Showmen:<\/strong> Performers and entertainers of all kinds who provide entertainment for the city. They are obsessed with self-actualization and will go to dangerous or even fatal lengths to achieve it.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Municipal Government:<\/strong> These hard-working citizens keep the day to day of Atlantic City running, and they&#8217;re not afraid to get their hands dirty to collect taxes.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>The Family:<\/strong> Based out of the Casino Quarter, these mobsters are in charge of vice, chems, and gambling in the city.<\/span><\/li>\n<\/ul>\n<h4 id=\"newenemies\"><span style=\"font-size: 14pt;\">New enemies<\/span><\/h4>\n<ul>\n<li><span style=\"font-size: 14pt;\"><strong>The Overgrown:<\/strong> Chaotic and mysterious, these nature-based enemies have only one mission in mind: spread.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Lesser Devil:<\/strong> A new predatory cryptid that hunts in packs and uses both powerful melee attacks and projectiles.<\/span><\/li>\n<\/ul>\n<hr>\n<p id=\"newandimprovedlocations\"><strong><span style=\"font-size: 14pt;\">New and Improved Locations<\/span><\/strong><\/p>\n<p><span style=\"font-size: 14pt;\">The once quiet and peaceful Forest region in Appalachia is starting to see more foot traffic as of late, with factions moving in and taking over.<\/span><\/p>\n<ul>\n<li><span style=\"font-size: 14pt;\"><strong>Gillman Lumber Mill:<\/strong> The Responders have taken over the Gillman Lumber Mill and set up a new vendor, carrying items and plans helpful for new adventurers!<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Factions:<\/strong> We&#8217;ve added various new points of interest associated with different factions in the Forest area, and a new Daily Quest in the region to help introduce you to them.<\/span><\/li>\n<\/ul>\n<hr>\n<p id=\"weathercontrolstation\"><strong><span style=\"font-size: 14pt;\">Weather Control Station<\/span><\/strong><\/p>\n<p><span style=\"font-size: 14pt;\">In case you <em>mist<\/em> it, we&#8217;ve added Weather Control Stations for C.A.M.P.s!When the Weather Control Station is placed, it will change the weather in the radius of your C.A.M.P. Players who visit your C.A.M.P. can also see the weather, perfect for photo ops and added ambiance!To use, simply place the item in your C.A.M.P. and power it on &ndash; watch the weather change before your eyes!You may be wondering how to get your hands on these Weather Control Stations &ndash; you can get them from the Atomic Shop and through the Season 15 scoreboard!<\/span><\/p>\n<ul>\n<li><span style=\"font-size: 14pt;\">Weather Control Station (Clear Weather) &#8211; <em>Claim free in the Atomic Shop!<\/em><\/span><\/li>\n<li><span style=\"font-size: 14pt;\">Weather Control Station (Atlantic City Boardwalk) &#8211; <em>Earn from the Season 15 scoreboard!<\/em><\/span><\/li>\n<li><span style=\"font-size: 14pt;\">And more to come!<\/span><\/li>\n<\/ul>\n<hr>\n<p id=\"season15thebigscore\"><strong><span style=\"font-size: 14pt;\">Season 15: The Big Score<\/span><\/strong><\/p>\n<p><span style=\"font-size: 14pt;\">We&#8217;re going all-in with this season&#8217;s rewards, bringing new Casino-themed C.A.M.P. items, weapon and armor paints, and more!<\/span><\/p>\n<ul>\n<li><span style=\"font-size: 14pt;\"><strong>New C.A.M.P. Items:<\/strong> Live like a high roller withnew items like the Marble Floor and Foundations, the Marble Staircase, Heart-Shaped Bed, and Pool Hall Rack.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>New Armor Paints:<\/strong> We bet you&#8217;ll love the various new Jackpot armor paints like the Jackpot T-45 Power Armor Paint and the Jackpot Hellcat Power Armor Paint!<\/span><\/li>\n<\/ul>\n<hr>\n<p><span style=\"font-size: 14pt;\"><strong>Additional Design Changes &amp; Improvements<\/strong><\/span><\/p>\n<h5 id=\"backpacks\"><span style=\"font-size: 14pt;\">Backpacks<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 14pt;\">When leaving the Vault, players will be granted the new Vault-Tec Survival Backpack.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\">The &#8220;Recipe: Small Backpack&#8221; has been moved from the Overseer&#8217;s Cache in Morgantown to the cache at the Overseer&#8217;s C.A.M.P. near the Wayward.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\">The new Lumber Mill Vendor, June Seaver, sells the Vault-Tec Starter Backpack Recipe.<\/span><\/li>\n<\/ul>\n<h5 id=\"perks\"><span style=\"font-size: 14pt;\">Perks<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 14pt;\">Single rank Perk cards will now appear in Perk Card Packs, including animated variant cards.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\">We&#8217;ve adjusted the limit of Perk Card Packs you can open at one time to 100.<\/span><\/li>\n<\/ul>\n<h5 id=\"userinterface\"><span style=\"font-size: 14pt;\">User Interface<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 14pt;\">A new quest tracker has been added to streamline quest tracking. It can be customized and disabled from the settings menu.<\/span><\/li>\n<\/ul>\n<p id=\"additionalchanges\"><strong><span style=\"font-size: 14pt;\">Additional Changes<\/span><\/strong><\/p>\n<ul>\n<li><span style=\"font-size: 14pt;\"><strong>Level Boost:<\/strong> Players can choose to jump to Level 20 upon exiting Vault 76.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Loadouts:<\/strong> When creating a character, there are now pre-made Loadouts you can choose from when exiting Vault 76. These loadouts include weapons, munitions, resources, and more!<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Audio<\/strong> : We&#8217;ve removed mentions of ultracite battery cells from Responder dialogues.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Crafting<\/strong> : Known expedition plans and recipes no longer show as available for purchase in Giuseppe&#8217;s shop.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Consumables:<\/strong> Fixed inconsistent food buff stacking.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Consumables:<\/strong> Foods that grant Melee damage buffs effects and costs have been adjusted. Three new light variants foods have been added to reflect this adjustment.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Enemies<\/strong> : We&#8217;ve made various balance changes to lower-level enemies and creatures and adjusted the health values for various enemy groups that appear in events.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Enemies:<\/strong> Adjusted damage received by players from non-physical NPC weapons.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Legendary Creatures:<\/strong> Legendary creatures will now always drop a legendary item of matching rank.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Vendors<\/strong> : We&#8217;ve added Ammo and Medical machines to the Whitespring Mall.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>World:<\/strong> We&#8217;ve added Donation Boxes at locations with free Fast travel.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>World:<\/strong> Random, rare Legendary Creatures can now spawn in the Forest Region.<\/span><\/li>\n<\/ul>\n<hr>\n<p id=\"bugfixesimprovements\"><strong><span style=\"font-size: 14pt;\">Bug Fixes &amp; Improvements<\/span><\/strong><\/p>\n<h5 id=\"campsworkshopsshelters\"><span style=\"font-size: 14pt;\">C.A.M.P.s, Workshops &amp; Shelters<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 14pt;\"><strong>Collectrons:<\/strong> The Red Rocket Collectron now correctly uses the same resource list as other Collectrons.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Prefabs:<\/strong> We&#8217;ve increased the build limit so players can build both the Pittsburgh Palace and the Hunter&#8217;s Lodge.<\/span><\/li>\n<\/ul>\n<h5 id=\"interface\"><span style=\"font-size: 14pt;\">Interface<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 14pt;\"><strong>Interface:<\/strong> Weapon Mod &#8211; Calibrated Beta Wave Tuner is now named properly.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Outfits<\/strong> : The Nurse&#8217;s Outfit has been renamed to Guinevere&#8217;s Nurse Hat and Guinevere&#8217;s Nurse Outfit.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Subtitles:<\/strong> Subtitles will no longer occasionally overlap with other subtitles when a conversation starts.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Perks:<\/strong> Updated the description of the Inspirational Perk to specify that you need to be in a party with other players.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Perks:<\/strong> Herd Mentality debuff now displays correctly even when not in a group.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Skins:<\/strong> Fix for M.I.N.D. skin not appearing properly on Ultracite Gatling Lasers.<\/span><\/li>\n<\/ul>\n<h5 id=\"items\"><span style=\"font-size: 14pt;\">Items<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 14pt;\"><strong>Crafting:<\/strong> The Replica Grognak&#8217;s Axe, mounted head plans, and previously earned Nuclear Winter reward paints and skins can now be crafted again.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Mods:<\/strong> The Scout Armors can now be returned to Standard after using Misc Mods to modify them.<\/span><\/li>\n<\/ul>\n<h5 id=\"gameplay\"><span style=\"font-size: 14pt;\">Gameplay<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 14pt;\"><strong>Emotes:<\/strong> Fixed an issue where the camera might move to a different angle when beginning an emote in third person view.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Enemies:<\/strong> Throwing Weapons once again kill Resilient Enemies.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Statuses:<\/strong> X-Cell, Irradiated and Glowing Blood Packs no longer stack with themselves.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Contextual Ammo:<\/strong> Miner Pails and Holiday Gifts now grant contextual ammo.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Legendary Mods:<\/strong> Burning, Electrified, Frozen, and Toxic legendary armor mods now stack (240 damage total from 5 armor pieces instead of 100 total damage regardless of how many armor pieces have the mod).<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Legendary Mods:<\/strong> Fixed an issue with the 40% Power Attack Damage not correctly dealing damage.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Mods:<\/strong> Power Armor Medic Pump Mod now works with Diluted and Super Stimpaks.<\/span><\/li>\n<\/ul>\n<h5 id=\"world\"><span style=\"font-size: 14pt;\">World<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 14pt;\"><strong>World:<\/strong> Fixed two resource veins in the Burning Mine location that could not be interacted with.<\/span><\/li>\n<\/ul>\n<h5 id=\"quest\"><span style=\"font-size: 14pt;\">Quest<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 14pt;\"><strong>Safe and Sound:<\/strong> Fixed an issue that could cause the event to get stuck at the &#8220;Repair the Circuit Breakers&#8221; stage.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Seismic Activity:<\/strong> Fixed an issue where the Ultracite Titan can become invulnerable after destroying the crystals.<\/span><\/li>\n<\/ul>\n<h5 id=\"systems\"><span style=\"font-size: 14pt;\">Systems<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 14pt;\"><strong>Animation:<\/strong> Added behavior updates that allow players to self Stimpak while using a wind-up weapon that is charging down.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>AP:<\/strong> Entering and being in VATS no longer drains Power Armor Fusion Cores. These actions still use AP.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Cooking:<\/strong> Headhunter&#8217;s Headcheese will no longer fail when trying to craft it.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Food:<\/strong> Deathclaw eggs now correctly spoil into spoiled meat.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Legendary Mods:<\/strong> Fixed an issue where some legendary mods wouldn&#8217;t appear in legendary items acquired from some ally quests.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Modifications:<\/strong> Fixed an issue that caused the Combat Rifle&#8217;s .38 Precise Receiver to not have its Aim Speed and Sighted Accuracy bonuses.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Modifications:<\/strong> Capacitor mods for the laser gun\/ultracite laser gun which affect rate of fire for non-automatic barrels now properly increase rate of fire for those weapons when using automatic barrels.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Modifications:<\/strong> Black Powder Rifles now spawn with the correct version of the Explosive Legendary Mod.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Modifications:<\/strong> We updated the descriptions of certain Missile launcher mods to be more accurate.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Perks:<\/strong> Fixed some cases where turret-mounted laser weapons weren&#8217;t triggering the Electric Absorption perk.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Perks:<\/strong> Berry Mentats highlight effect now extends with Chem Fiend Perk.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Perks:<\/strong> Fix an issue where Grim Reaper Sprint would not trigger correctly with Explosive Weapons.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Photomode:<\/strong> Photomode filenames now include milliseconds.<\/span><\/li>\n<li><span style=\"font-size: 14pt;\"><strong>Resistances:<\/strong> Free States Resistance Headwear should now grant airborne damage\/disease protection.<\/span><\/li>\n<\/ul>\n<\/div>\n<\/section>\n<section class=\"accordion-box\">\n<h3 id=\"mcetoc_1hcci6bko0\" class=\"accordion-box-title\"><strong>10 October 2023 &#8211; Fallout 76 Update Patch Notes<\/strong><\/h3>\n<div class=\"accordion-box-description\">\n<p>The latest update for Fallout 76 is bringing a host of bug fixes, gameplay improvements, and more. Read on for a full list of patch notes for today&#8217;s update.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Design Changes &amp; Improvements<\/strong><\/p>\n<ul style=\"list-style-type: none;\">\n<li><strong>Gameplay:<\/strong>&nbsp;We&#8217;ve rebalanced self-inflicted damage from explosions.<\/li>\n<li><strong>Seasonal Events:<\/strong> We&#8217;ve added new costumes and rewards to the seasonal <a href=\"https:\/\/www.ginx.tv\/en\/fallout-76\/spooky-scorched-locations\">Spooky Scorched<\/a> and Treat or Treat events.<\/li>\n<\/ul>\n<p><strong>Bug Fixes &amp; Improvements<\/strong><\/p>\n<p><strong>Armor and Power Armor<\/strong><\/p>\n<ul style=\"list-style-type: none;\">\n<li><strong>Power Armor:<\/strong>&nbsp;Players no longer fail to enter Power Armor if the lowest charged battery is also equipped to a weapon.<\/li>\n<li><strong>Plushies<\/strong>&nbsp;: Updated Plushies to be more consistent in which Display Cases they can be displayed in. Larger plushies are now not able to be displayed in as many situations. NOTE: If you have plushies already in your displays that are backwards, you may have to place them again.<\/li>\n<li><strong>Underarmor:<\/strong>&nbsp;Alaskan Winter Secret Service Armor will now use the Secret Service Underarmor Mod Grouping instead of Casual Underarmor Mod Grouping.<\/li>\n<li><strong>Underarmor:<\/strong>&nbsp;Fixed an issue where the Secret Service Underarmor preview was appearing with the Alaskan Winter Underarmor paint applied.<\/li>\n<li><strong>Armor:<\/strong>&nbsp;The Raider Buttressed Armor mod now uses the correct model.<\/li>\n<li><strong>Armor:<\/strong>&nbsp;Arctic Marine Armor can now have the following paints applied to it; Red Viper, Free States, Nuclear Winter and Atomic Camo.<\/li>\n<li><strong>Armor Mods:<\/strong>&nbsp;The Aristocrats legendary armor mod now grants the expected increase in health and energy damage resistances bonuses as the player gains more caps.<\/li>\n<li><strong>Armor Mods:<\/strong>&nbsp;The Secret Service armor can no longer drop with the Weightless Legendary mod. Solar and Thorn Armor can now drop with the Weightless Legendary mod.<\/li>\n<li><strong>Armor Mods:<\/strong>&nbsp;The Fiberglass Combat Armor Limb mod now provides correct damage resistances.<\/li>\n<li><strong>Armor Mods:<\/strong>&nbsp;All Pocketed, Brawling and Deep Pocketed Combat Armor and Leather Armor Mods now correctly change appearance when applied.<\/li>\n<\/ul>\n<p><strong>Apparel<\/strong><\/p>\n<ul style=\"list-style-type: none;\">\n<li><strong>Apparel:<\/strong>&nbsp;The Alaskan Winter Helmet no longer appears as a Luchador Mask when crafted.<\/li>\n<\/ul>\n<p><strong>Crafting<\/strong><\/p>\n<ul style=\"list-style-type: none;\">\n<li><strong>Fermenting:<\/strong>&nbsp;The Brewery Fermenter has been updated to prevent it from being placed in both public workshops and in player shelters.<\/li>\n<li><strong>General:<\/strong>&nbsp;Addressed an issue causing various items to not show up in the crafting menu such as; The Auto-Axe, Cold Shoulder, Union Power Armor, Makeshift Ronin Helmet, and Gladiator Mask.<\/li>\n<li><strong>Prefab:<\/strong>&nbsp;Addressed an issue where players could not place items inside the Earthlight Lounge Prefab.<\/li>\n<li><strong>Recipes:<\/strong>&nbsp;Fixed recipes not properly appearing in the Workbench unless required Perk Cards were equipped.<\/li>\n<li><strong>Decor:<\/strong>&nbsp;The Vine Wall d&eacute;cor now comes with a half wall variant.<\/li>\n<\/ul>\n<p><strong>Events<\/strong><\/p>\n<ul style=\"list-style-type: none;\">\n<li><strong>Mutated Events:<\/strong>&nbsp;Drop odds for plans from Mutated Events should be closer to expected percentage chance values after learning either all the Rare or all the Ultra Rare plans.<\/li>\n<\/ul>\n<p><strong>Perks<\/strong><\/p>\n<ul style=\"list-style-type: none;\">\n<li><strong>Cannibal:<\/strong>&nbsp;Players can no longer eat corpses while also using furniture.<\/li>\n<\/ul>\n<p><strong>Weapons<\/strong><\/p>\n<ul style=\"list-style-type: none;\">\n<li><strong>Weapon Mods:<\/strong>&nbsp;Gamma Wave Emitter mod now increases the capacity of fusion cores.<\/li>\n<li><strong>Ammo:<\/strong>&nbsp;Fixed an issue where fusion cores were not showing their condition properly in transfer menus.<\/li>\n<li><strong>Ammo:<\/strong>&nbsp;Plasma cores&#8217; maximum ammo per charge is once again 500 rounds.<\/li>\n<\/ul>\n<p><strong>Misc<\/strong><\/p>\n<ul style=\"list-style-type: none;\">\n<li><strong>Ally:<\/strong>&nbsp;Fixed an inconsistency in Grandma Junko&#8217;s dialogue subtitles.<\/li>\n<\/ul>\n<\/div>\n<\/section>\n<section class=\"accordion-box\">\n<h3 id=\"mcetoc_1h8c24un90\" class=\"accordion-box-title\"><strong>22 August 2023 &#8211; Season 14 &#8211; Update Patch Notes<\/strong><\/h3>\n<div class=\"accordion-box-description\">\n<p><span style=\"font-size: 18pt;\"><strong>UPDATE VERSION 1.0.85.0<\/strong><\/span><\/p>\n<p>Check the download sizes below for today&#8217;s patch on your platform of choice:<\/p>\n<ul>\n<li><strong>PC (Steam):<\/strong>&nbsp;2.6 GB<\/li>\n<li><strong>PC (Microsoft Store):<\/strong>&nbsp;11.5 GB<\/li>\n<li><strong>PlayStation:<\/strong>&nbsp;10.9 GB<\/li>\n<li><strong>Xbox:<\/strong>&nbsp;11.4 GB<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size: 18pt;\"><strong>UPDATE HIGHLIGHTS<\/strong><\/span><\/p>\n<p><strong><span style=\"font-size: 14pt;\">PERK CHANGES &amp; ADDITIONS<\/span><\/strong><\/p>\n<p>We&#8217;ve made adjustments to the level requirements for various existing Perk cards to make them more accessible for lower level characters and added the ability to open multiple Perk card packs at once!<\/p>\n<h4>NEW PERKS!<\/h4>\n<p>We&#8217;ve added two new Perk cards; Arms Keeper and Stable Tools!<\/p>\n<ul>\n<li><strong>Arms Keeper:<\/strong>&nbsp;Reduces the weight of Rifles. (25% \/ 50% \/ 75% per Perk card rank.)<\/li>\n<li><strong>Stable Tools:<\/strong>&nbsp;Automatic melee weapon durability bonus. (10% \/ 25% \/ 40% per Perk card rank.)<\/li>\n<\/ul>\n<p><strong><span style=\"font-size: 14pt;\">SEASON 14: FIGHT FOR FREEDOM<\/span><\/strong><\/p>\n<p>United we stand, marching towards America&#8217;s bright future! This Patriotic season includes new C.A.M.P. items, armor skins and more!<\/p>\n<ul>\n<li><strong>New Ally:<\/strong>&nbsp;Grandma Junko is on a mission to find her grandchildren&#8230; she thinks. While her memory isn&#8217;t what it used to be, she can still cook up a good old-fashioned home-cooked meal for you.<\/li>\n<li><strong>Presidential Power Armor Skins:<\/strong>&nbsp;Who needs Secret Service when you have Power Armor?<\/li>\n<li><strong>Oval Office:<\/strong>&nbsp;Create your own base of operations with the Oval Office Rug and Wallpaper.<\/li>\n<li><strong>Autominer Collectron:<\/strong>&nbsp;This new Collectron does all the mining for you, hunting for Ore!<\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">UPCOMING BIRTHDAY EVENT!<\/span><\/h5>\n<p>We&#8217;re celebrating five years of Fallout 76 on November 14th! Join us by completing unique Birthday Party Challenges every day in your Birthday Suit to unlock new festive rewards!<\/p>\n<p><strong>Birthday Party Challenge Event will run from November 7 to November 21.<\/strong><\/p>\n<hr>\n<p><strong><span style=\"font-size: 14pt;\">DESIGN CHANGES AND IMPROVEMENTS<\/span><\/strong><\/p>\n<h5><span style=\"font-size: 12pt;\">BALANCE<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Encounters:<\/strong>&nbsp;We&#8217;ve reduced enemy difficulty and added more healing items and ammo to Summersville and Morgantown Airport.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Encounters:<\/strong>&nbsp;We&#8217;ve reduced the frequency of NPC attacks on player C.A.M.P.s.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Encounters<\/strong>&nbsp;: Legendary creatures no longer mutate at 50% Health to have Health regeneration, but instead have 60% increased Health.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Encounters<\/strong>&nbsp;: We&#8217;ve made various changes to health, resistances, and weapon damage for the following creatures: Super Mutant, Protectron, Mole Rat, Mr.Handy\/Gutsy, Feral Ghoul, Scorched, Glowing One, Assaultron, Mirelurk King, Mirelurk Crab, Cave Cricket, Radscorpion, Angler, Floater Flamer, Floater Freezer, Floater Gnasher, Mutant Hound, Liberator, and Mirelurk Hunter.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Resistances:<\/strong>&nbsp;Protection from Acid, Electricity, and Radiation have been corrected to more accurately target the specific type of damage dealt.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">EVENTS<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Meat Week:<\/strong>&nbsp;We&#8217;ve added a host of new rewards to Meat Week and Grahm&#8217;s vendor pool. These rewards include new C.A.M.P. d&eacute;cor, Plushies, and more<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">GENERAL<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Free-cam:<\/strong>&nbsp;You can now use Free-cam while in Photomode!<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Crafting<\/strong>&nbsp;: Fixed an issue with loose mods not applying in the default modification view<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Quests<\/strong>&nbsp;: Invisible Ties now points to Momma Dolce&#8217;s instead of Vault 76 to find Liberators.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">ITEMS<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Build Mode:<\/strong>&nbsp;We&#8217;ve renamed over 600 C.A.M.P. items for greater clarity while building.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Donation Box:<\/strong>&nbsp;Outside of Vault 76 there is now a donation box where you can leave presents for new players!<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Plans:<\/strong>&nbsp;Players now have more default recipes for more options while building their first C.A.M.P.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Power Armor:<\/strong>&nbsp;We&#8217;ve added Level 10 versions of T-45 and Raider Power Armor.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">WORLD<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Gilman Lumber Mill:<\/strong>&nbsp;Adjustments to the Gilman Lumber Mill location.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Vault 76:<\/strong>&nbsp;Replaced the Liberator bots outside Vault 76 with Ghouls.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Vault 76:<\/strong>&nbsp;New players will no longer receive an un-named radio station with information on Nuka-World on Tour upon leaving the Vault.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">WORKBENCH CHANGES<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\">All workbench listings now use alphabetical sorting, and item names are standardized across all lists.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\">The &#8220;Show Unlockable&#8221; button now shows recipes you can learn through a plan, scrapping, or can purchase in the Atomic Shop.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\">1-star legendary mods no longer show up under &#8220;Random Legendary Mods&#8221;. 2- and 3-star mods now display correctly under &#8220;Current Mods&#8221; when inspecting an item.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\">Improved the learned mod counter.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">UI<\/span><\/h5>\n<ul>\n<li><strong>Daily Ops:<\/strong>&nbsp;Players will no longer receive Daily Ops notifications until Level 50.<\/li>\n<li><strong>Fanfare<\/strong>&nbsp;: We&#8217;ve reduced the number of pop-ups that appear when leaving Vault 76 for the first time.<\/li>\n<li><strong>Perks<\/strong>&nbsp;: We&#8217;ve added a &#8220;new&#8221; filter when viewing Perk Cards.<\/li>\n<\/ul>\n<hr>\n<p><span style=\"font-size: 14pt;\"><strong>BUG FIXES &amp; IMPROVEMENTS<\/strong><\/span><\/p>\n<h5><span style=\"font-size: 12pt;\">ART &amp; ANIMATION<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Art<\/strong>&nbsp;: Various fixes to C.A.M.P. items that has incorrect textures and or destroyed states.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>D&eacute;cor:<\/strong>&nbsp;Adjusted the lighting on the DEFCON sign numbers to be more consistent.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>VFX:<\/strong>&nbsp;Various fixes to C.A.M.P. items that continued to play sound effects after being destroyed.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">C.A.M.P. &amp; SHELTERS<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Building:<\/strong>&nbsp;The Blue Ridge Truck Trailer is now located in the Misc Tab.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>D&eacute;cor:<\/strong>&nbsp;Players can no longer disarm Bone Chimes in another player&#8217;s C.A.M.P.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>D&eacute;cor:<\/strong>&nbsp;The Gulper Rug is now easier to place.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Displays:<\/strong>&nbsp;Atomic Shop headwear can now be placed in display cases.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Displays:<\/strong>&nbsp;Ice Tongs can now be displayed.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Displays:<\/strong>&nbsp;The Free States Underarmor no longer clips into the Female Mannequin&#8217;s chest and wrists.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">CHALLENGES<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Dailies:<\/strong>&nbsp;Blood Eagle Ghouls now count towards the Kill Blood Eagles daily challenge.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Dailies:<\/strong>&nbsp;Fixed various Challenges to defeat an enemy with a specific weapon that would progress when defeating an enemy with a throwable weapon instead.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Dailies:<\/strong>&nbsp;Weapons that have been modded to deal fire damage now correctly count towards the Deal Fire Damage challenge.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">DAILY OPS<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Contextual Ammo:<\/strong>&nbsp;Fusion Cells now correctly receive contextual ammo drops.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Rewards:<\/strong>&nbsp;Plans that have not been learned by the Player now have priority in dropping as a reward over Plans the player has already learned.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">ENEMIES<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>General:<\/strong>&nbsp;Fixed an issue preventing players from V.A.T.S targeting extra-large creatures at the correct distance.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>General:<\/strong>&nbsp;Addressed an issue that allowed combat groups to persist over long distances.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Imposter Sheepsquatch:<\/strong>&nbsp;Fixed an issue causing the Imposter Sheepsquatch&#8217;s Area of Effect attacks dealing damage to players who are not within its range.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">ENVIRONMENT<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Hazards:<\/strong>&nbsp;Fixed a location of Toxic Water that was not producing radiation damage.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Interiors:<\/strong>&nbsp;Nuke effects will no longer appear indoors.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">EVENTS &amp; EXPEDITIONS<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Expeditions:<\/strong>&nbsp;Players can no longer become stuck inside the Vertibird after completing an Expedition.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Hunter Hunted:<\/strong>&nbsp;This event has been disabled and the radio station will no longer appear on the Pip-Boy.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Local Looting:<\/strong>&nbsp;Fixed an issue causing players to be unable to loot Acidic Gulper Venom using the Nearby Corpses menu during Moonshine Jamboree.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Moonshine Jamboree:<\/strong>&nbsp;Gulpers will no longer get stuck behind the Field Stall.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Moonshine Jamboree:<\/strong>&nbsp;Fixed an issue where players can fail the event when depositing venom in the final few seconds of Wave 4.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Moonshine Jamboree:<\/strong>&nbsp;Fixed an instance where Players could become stuck in dialogue with Moonshiner Ned.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Most Wanted:<\/strong>&nbsp;Robots in the Most Wanted event no longer spawn at a single point and become locked inside the outhouse.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Mutated Public Events:<\/strong>&nbsp;Mutated Party Packs rewarded from completing a Mutated Public Event now grants healing salves after all recipes are known.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Spin the Wheel:<\/strong>&nbsp;Destroying the Vim-nata Machine now correctly advances the event in a timely manner.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">GAMEPLAY<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Fast Travel:<\/strong>&nbsp;Fixed an issue that could sometimes prevent players from Fast Travelling.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Fast Travel:<\/strong>&nbsp;Fixed an instance where players are shown incorrect Fast Travel information when hovering over map markers.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">ITEMS<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Aid<\/strong>&nbsp;: Rad Scorpion Omelet and Tasty Rad Scorpion Omelet now cure Formula P.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Armor:<\/strong>&nbsp;The Berserker Legendary effect is now correctly giving a damage boost when no resistances are active.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Armor:<\/strong>&nbsp;The Unyielding Legendary effect once again provides additional bonuses when low on health.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Armor Mods:<\/strong>&nbsp;The Girded armor mod will no longer disappear from the players recipe list when replaced by another mod.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Plans:<\/strong>&nbsp;Weapons and Armor the player knows the plans to craft can now once again drop as Legendary items after defeating a Legendary enemy.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Plans:<\/strong>&nbsp;Players that learned the Domestic Kitchen Tables plan can once again build them.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">LOCALIZATION<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>General:<\/strong>&nbsp;Various localization fixes in all languages.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">PERKS<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Armor:<\/strong>&nbsp;Brotherhood Recon and Metal armor chest piece Ultra-Light Build mods now require the Armorer perk.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Cannibal:<\/strong>&nbsp;The Carnivore Mutation now works with the Cannibal Perk.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Grenadier:<\/strong>&nbsp;The Grenadier Perk now applies to Gauss weapons.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Good with Salt:<\/strong>&nbsp;The description now accurately states that effects of the Refrigerated Backpack mod do not stack with the Good with Salt perk.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Gun Fu:<\/strong>&nbsp;We&#8217;ve significantly increased the damage bonus with Gun fu on all ranks.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Ninja:<\/strong>&nbsp;The Ninja Perk now accurately states its effects.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Ninja:<\/strong>&nbsp;Sneak Attacks with Melee Weapons do an additional 30\/60\/90% Sneak Attack Damage.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Taking One for the Team:<\/strong>&nbsp;Fixed an edge case in which Taking One for the Team would not apply correctly when multiple party members are hit at the same time.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">POWER ARMOR<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Excavator<\/strong>&nbsp;: Uranium Deposits now correctly grant a +3 yield when harvesting.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Mods<\/strong>&nbsp;: Pneumatic mod descriptions changed to &#8220;Reduce Incoming Stagger by 25%&#8221; from &#8220;Reduce Incoming Stagger&#8221;.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Mods:<\/strong>&nbsp;Tesla Bracers now display their added damage in the Pip-boy Stats correctly.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Mods:<\/strong>&nbsp;The Blood Cleansing mod for the Power Armor Torso now correctly reduces the chance of becoming addicted to chems.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Rewards:<\/strong>&nbsp;Players will no longer receive Legendary Power Armor rewards from Events and Creatures until Level 20.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">STABILITY<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Buried Treasure:<\/strong>&nbsp;Fixed a crash that could occur during the Buried Treasure quest line.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">USER INTERFACE<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Events:<\/strong>&nbsp;When viewing the Eviction Notice Event from the map, the quest icon will no longer obscure some of the description text.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Dynamic Names:<\/strong>&nbsp;Applying mods to the Military Fatigues now update their name with the correct prefix.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Dynamic Names:<\/strong>&nbsp;Applying the Ogua Shell Backpack skin to a Backpack now correctly changes its name.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Fanfare<\/strong>&nbsp;: Fixed an issue where several non-legendary descriptions appeared in the UI when picking up legendary Power Armor.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Menus<\/strong>&nbsp;: The Fire Mode stat now shows in the transfer menu.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Pip-Boy:<\/strong>&nbsp;The Pip-Boy Auto Scroll Display Setting now correctly switches to &#8220;OFF&#8221; when restoring default settings.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Scrap All:<\/strong>&nbsp;Fixed an issue preventing players from using the &#8220;Scrap All&#8221; function at workbenches if they have a quest item from Ward in their inventory.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Trade:<\/strong>&nbsp;Fixed an issue where the highlighted item in the Trade menu can change while setting the price.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 12pt;\"><strong>WEAPONS<\/strong><\/span><\/p>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Damage:<\/strong>&nbsp;We&#8217;ve adjusted the way Plasma gun mods deal physical and energy damage to be more in line with each other. The result is a slight boost in physical damage and a slight decrease in energy damage.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Laser Guns:<\/strong>&nbsp;The Sniper Rifle barrel for laser guns now correctly uses a Charging fire mode.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Legendary Effects:<\/strong>&nbsp;The Basher, +50% V.A.T.S chance, and Nocturnal Legendary effects are now working correctly.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Melee:<\/strong>&nbsp;Players can no longer attack with auto-melee weapons and sprint at the same time in 3rd person.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Mods:<\/strong>&nbsp;The Prime Capacitor and Prime Receiver mods for the Plasma Gun, Enclave Plasma Gun, Plasma Caster, and Gatling Plasma no longer incorrectly deal additional energy damage above the amount also added to physical damage.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Power Attacks:<\/strong>&nbsp;Fixed an issue causing melee Power Attacks to sometimes not register as a Power Attack.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Salvaged Assaultron Head:<\/strong>&nbsp;The fire mode for the Salvaged Assaultron Head now correctly states it has a charging fire mode.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Shotguns:<\/strong>&nbsp;Gauss Shotguns obtained prior to the Once in a Blue Moon update now adhere to the balance changes.<\/span><\/li>\n<\/ul>\n<\/div>\n<\/section>\n<section class=\"accordion-box\">\n<h3 id=\"mcetoc_1h5l425tt1g\" class=\"accordion-box-title\"><strong>18 July 2023 &#8211; Fallout 76 Update Patch Notes<\/strong><\/h3>\n<div class=\"accordion-box-description\">\n<p>&#8220;Our latest update for Fallout 76 launches today, and it&#8217;s bringing a host of bug fixes, gameplay improvements, and more.&#8221;<\/p>\n<p>Read on for a full list of patch notes for today&#8217;s update:<\/p>\n<p><strong>BUG FIXES AND IMPROVEMENTS<\/strong><\/p>\n<h5><span style=\"font-size: 12pt;\">AUDIO<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Items:<\/strong>&nbsp;Various C.A.M.P. item audio fixes.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Perks:<\/strong>&nbsp;Music now plays when opening the Perk Card Menu.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">ANIMATION<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Reloading<\/strong>&nbsp;: Fixed an issue with the reload animation while using the Extra Large Magazine mod for the Gatling Laser Gun.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Armor:<\/strong>&nbsp;Abestos Lining mod now adds fire resistance instead of energy resistance.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Life Saving Mod:<\/strong>&nbsp;Fixed an issue where the Life Saving legendary armor mod would not use Stimpaks healing effects, leaving the player at 1 HP.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Gauss Minigun<\/strong>&nbsp;: Fixed the weapon spin up animation with certain capacitors equipped.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Heavy Weapon:<\/strong>&nbsp;The heavy weapon drawing animation no longer clips while wearing the Cultist Enlightened Robe.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Popcorn Emote:<\/strong>&nbsp;The player characters mouth now opens while using the Popcorn Emote in Power Armor with no helmet equipped.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Power Armor:<\/strong>&nbsp;Jetpacks no longer disappear from the animation when the player enters Power Armor.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>War Glaive:<\/strong>&nbsp;Fixed the War Glaive Power Attack animation while in first person.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">C.A.M.P. &amp; WORKSHOP<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Ally:<\/strong>&nbsp;Steven Scarberry and Joey Bello now have dialogue when speaking to other players visiting the C.A.M.P. they are placed in.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Build Mode:<\/strong>&nbsp;All Plushies now have the same size thumbnail image in build mode.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Display Cases<\/strong>&nbsp;: Adjusted the eggs in Large Birds Nest Egg Display.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>File Cabinets:<\/strong>&nbsp;All filing cabinets no longer float when the supporting structure beneath it is removed.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Foundations<\/strong>&nbsp;: Fixed navigation issues with various Porch Foundations.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Guard Posts:<\/strong>&nbsp;All Brotherhood of Steel Guard Posts are now all on the same list in the build menu.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Huntsman Bed:<\/strong>&nbsp;Players can no longer get stuck in the framing of the Huntsman Bed.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Monster Tubes:<\/strong>&nbsp;All Monster Tubes previews now face the same direction while in build mode.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Movie Sets:<\/strong>&nbsp;The Movie Set Fa&ccedil;ade variant pieces now snap together.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Prefabs:<\/strong>&nbsp;The Land Stand prefab is no longer lacking passive power on the tail of the jet engine on the roof.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">CHALLENGES<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Daily:<\/strong>&nbsp;Modding a Plasma Cutter now works towards the &#8220;Mod a laser weapon&#8221; Daily Challenge.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Daily:<\/strong>&nbsp;Challenges that require the player to use Pipe weapons now work with Pipe melee weapons.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Epic:<\/strong>&nbsp;Fixed an issue where non misc type Steins counted towards the challenge to craft misc Steins.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">DAILY OPS<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Contextual Ammo:<\/strong>&nbsp;Players can now receive Diluted Stimpaks as contextual ammo when using a melee weapon in Daily Ops.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">EXPEDITIONS<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Union Dues:<\/strong>&nbsp;Addressed an issue where no warning was given when trying to talk to an NPC that is busy.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">ITEMS<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Armor:<\/strong>&nbsp;The Free States Resistance Underarmor name now dynamically changes when mods are applied.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Backpacks:<\/strong>&nbsp;Added the ability to remove mods from Backpacks. There is now a &#8220;No Mod&#8221; option in the workbench.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Free States Resistance Outfit:<\/strong>&nbsp;Fixed a clipping issue when viewing the outfit on a male character in first person view.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Teddy Bears:<\/strong>&nbsp;Renamed a few Souvenir Teddy Bears that had the same item name but are different Teddy&#8217;s. The name now has identification indicators such as &#8220;One-Eyed&#8221; or &#8220;One Ear&#8221;.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">LOCALIZATION<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Items:<\/strong>&nbsp;Various localization fixes for named items that were previously listed in English for non-English clients.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">NPCS<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>General:<\/strong>&nbsp;NPCs now don&#8217;t become unresponsive after being Nuked mid-dialogue.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">PERKS<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Collateral Damage:<\/strong>&nbsp;The Legendary Perk Collateral Damage now correctly with unarmed damage type weapons.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Fireproof<\/strong>&nbsp;: Fixed an issue causing Fireproof to not protect against fire damage specifically.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Ground Pounder:<\/strong>&nbsp;Changed the description text stating the perk worked on &#8220;Automatic Rifles&#8221; to just &#8220;Rifles&#8221;. This perk applies to all rifles.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">PIP-BOY<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Aid Items:<\/strong>&nbsp;Fixed inconsistencies between item stats for various aid items when viewed in the Pip-Boy and Transfer menus.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Magazines:<\/strong>&nbsp;Backwoodsman 4 now correctly applies to Firecap and Starlight Creeper.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Power Armor:<\/strong>&nbsp;Excavator Bonus Description now appears on the Pip-Boy.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">QUESTS<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong><a href=\"https:\/\/www.ginx.tv\/en\/fallout-76\/beast-of-burden-event-guide\">Beasts of Burden<\/a>:<\/strong>&nbsp;We fixed an issue where the event can occasionally become stuck at the &#8220;Listen to instructions&#8221; phase.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">UI<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong><a href=\"https:\/\/www.ginx.tv\/en\/fallout-76\/atomic-shop-weekly-update\">Atomic Shop<\/a>:<\/strong>&nbsp;The Iron Maiden Bed now correctly has the Fallout 1st tag and is moved to the correct category.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Item view:<\/strong>&nbsp;Remove duplicate text that appeared in some Pulse Capacitor mods.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\">Land Stand prefab is lacking passive power on the tail of the jet engine on the roof.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Menu view:<\/strong>&nbsp;We&#8217;ve added &#8220;Resistance&#8221; as a sentence prefix, rather than suffix, to improve legibility of various perk cards. The cards functionality has not changed with this.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Power Armor:<\/strong>&nbsp;We&#8217;ve added in static descriptions to various Power Armor paints and skins that were previously missing.<\/span><\/li>\n<\/ul>\n<h5><span style=\"font-size: 12pt;\">WEAPONS<\/span><\/h5>\n<ul>\n<li><span style=\"font-size: 12pt;\"><strong>Bada-Boom:<\/strong>&nbsp;Removed &#8220;Whacker Smacker&#8221; visual mod from Joey Bello&#8217;s Bada-Boom weapon.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Charging Barrel Mod:<\/strong>&nbsp;The Ultracite Gating Laser no longer degrades faster than the Gatling Laser<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Cultist Piercer:<\/strong>&nbsp;The Cursed weapon effect now correctly works on the Cultist Piercer.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Enclave Plasma Gun<\/strong>&nbsp;: All Non-Iron sight scope mods for the Enclave Plasma gun now also have 20% more sighted accuracy than the regular Plasma gun.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Fire Damage:<\/strong>&nbsp;Numerous fixes to weapons that deal fire-type damage, that were incorrectly dealing energy or no specified type of damage.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Gatling Laser:<\/strong>&nbsp;Fix text display issue with Capacity for Fusion Core weapons. It will now show the correct amount of ammo capacity after reloading the weapon.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Holy Fire:<\/strong>&nbsp;The Standard Nozzle mod no longer appears twice in the crafting menu.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\"><strong>Syringer:<\/strong>&nbsp;Addressed an issue where enemies were not taking damage after the debuff to lower their damage resistances from the Endangerol weapon mod was applied to the enemy.<\/span><\/li>\n<\/ul>\n<\/div>\n<\/section>\n<section class=\"accordion-box\">\n<h3 id=\"mcetoc_1h5l425tt1h\" class=\"accordion-box-title\"><strong>20 June 2023 &#8211; Fallout 76 Update 44 Patch Notes<\/strong><\/h3>\n<div class=\"accordion-box-description\">\n<p id=\"mcetoc_1h3ct2gcg15\"><strong>UPDATE HIGHLIGHTS<\/strong><\/p>\n<p id=\"mcetoc_1h3ct2gcg16\">Once in a Blue Moon<\/p>\n<p>The Blue Ridge Caravan is back and needs your help with its expanding business! Our Once in a Blue Moon update introduces two new Cryptids, Public Events, Side Quests, Rewards, a Daily Ops Mutation, and more.<\/p>\n<p id=\"mcetoc_1h3ct2gcg17\"><strong>New Public Events<\/strong><\/p>\n<p>Vinny Costa, head of operations for the Blue Ridge Caravan Company is impatient with the members of the caravan, believing they&#8217;re not pulling their own weight and contributing enough. Work with the caravan members to get them back up to speed and earn some sweet Blue Ridge Caravan-themed items as a reward!<\/p>\n<p><strong>Beasts of Burden<\/strong><\/p>\n<p>After a trade deal goes wrong, Luca Costa finds himself in need of some help. A group of local Cultists has stolen his Brahmin and cargo of makeshift explosives. His Uncle Vinny will not be happy if he catches wind of it. The problem is, he&#8217;s too injured to get his supplies himself!Guided by Luca through a two-way radio, you&#8217;ll need to infiltrate the Cultist&#8217;s den, lay down explosives, and reclaim his pack Brahmin! Be extra careful not to disturb the local wildlife, however, as Cultists have recently noticed strange rumblings in the woods nearby.<\/p>\n<p><strong>Safe and Sound<\/strong><\/p>\n<p>Blue Ridge has renovated the Middle Mountain Cabins to be their latest and greatest Brahmin pitstop, but they just can&#8217;t seem to keep the local critters at bay. The Repeller Speaker system they use to repel the creatures and keep their Brahmin safe has been damaged. To retake the pitstop and create a safe haven for their Brahmin to rest, they will need your help! Clear out the creatures, defend the Repeller, and the Blue Ridge Caravan will reward you handsomely for your assistance!<\/p>\n<p id=\"mcetoc_1h3ct2gcg18\"><strong>Costa Business Daily Quests<\/strong><\/p>\n<p>Resident grouch and taskmaster, Vinny Costa, hasn&#8217;t been happy with the performance of his employees lately, and he&#8217;d be happy to throw some caps at anyone willing to solve the problem. Players can learn all about what has the caravanners&#8217; boots stuck in the mud, and collect some unique rewards along the way, in this series of one-off Daily Quests. Unlike other Dailies, players will only be able to complete this series of 7 quests once, but each has a unique Blue Ridge-themed reward, ranging from C.A.M.P. items to outfits.<\/p>\n<p><strong>Unmasking the Myth<\/strong><\/p>\n<p>Longtime players that have completed content from all over 76&#8217;s history may find a special side quest waiting for them after completing all of the Costa Business quests&#8230;<\/p>\n<p id=\"mcetoc_1h3ct2gcg19\"><strong>New Cryptids!<\/strong><\/p>\n<p>Cryptozoologists rejoice! Our two new Public Events introduce <a href=\"https:\/\/www.ginx.tv\/en\/fallout-76\/blue-devil-location\">The Blue Devil<\/a> and <a href=\"https:\/\/www.ginx.tv\/en\/fallout-76\/ogua-location-drops\">Ogua<\/a>, two Cryptids based in real West Virginian folk lore.<\/p>\n<p><strong>The Blue Devil<\/strong><\/p>\n<p>Based on the real-life West Virginian Cryptid, this massive dog-like creature will test your wits! Its terrifying howl will send your character into a panicked mad dash for the Vault!<\/p>\n<p><strong>Ogua<\/strong><\/p>\n<p>Also known in real life as the Monongahela River Monster, this reclusive creature will retreat into its shell to shield itself from incoming damage, be sure to time your attacks carefully!<\/p>\n<p id=\"mcetoc_1h3ct2gcg1a\"><strong>New Rewards<\/strong><\/p>\n<p>Braving battle against these new Cryptids and Public Events is not without reward! Complete these events to collect a host of new items, from Cryptid plushies to outfits, C.A.M.P. items, weapon skins, and more!<\/p>\n<p id=\"mcetoc_1h3ct2gcg1b\"><strong>Season 13: Shoot for the Stars!<\/strong><\/p>\n<p>Who can resist the allure of the Hollywood sign? Grab a bag of popcorn and settle in, this new Season will bring some of the iconic outfits, props, and more from the silver screen right to your C.A.M.P![SEASON 13 TRAILER INSERTED HERE]\n<p id=\"mcetoc_1h3ct2gcg1c\"><strong>Season 13 Rewards<\/strong><\/p>\n<p>This season is packed with Hollywood-themed items to glam up your dwelling! From a Jewelry Stand that displays your backpack flairs, to movie projectors, pyrotechnics, Monster Costume, and everything in between! You&#8217;ll be a dazzling star in no time!<strong>New C.A.M.P. Items:<\/strong> Create your own movie set with items like the Western Movie Set Fa&ccedil;ade, Director&#8217;s chair, Studio Camera, and more!<strong>New Armor Paints:<\/strong> Become the daredevil you were meant to be with our various Stuntman Armor paints including the Stuntman Marine, Stuntman Secret Service, and many more!<strong>New Ally: Joey Bello!<\/strong> This wise-cracking self-proclaimed &#8220;Funny man&#8221; has lived a life full of laughter and loss and is ready to bring the laughter part to your C.A.M.P! Joey loves a good bubblegum wrapper joke and is quick to diffuse any tense situation with humor. This class act is sure to leave you in stitches&hellip; even if the cut is his doing.<\/p>\n<p id=\"mcetoc_1h3ct2gcg1d\"><strong>Daily Ops<\/strong><\/p>\n<p>Look out, cadets! A new dangerous mutation has been added to the Daily Ops.<\/p>\n<p id=\"mcetoc_1h3ct2gcg1e\"><strong>New Mutation: Danger Cloud<\/strong><\/p>\n<p>Enemies have seeds embedded in their skin, periodically they will radiate a spore cloud around them that damages the player, reducing their AP regen and max AP. Plan your routes and load-outs carefully to withstand these infested beings.<\/p>\n<p id=\"mcetoc_1h3ct2gcg1f\"><strong>Design Changes and Improvements<\/strong><\/p>\n<p>We&#8217;ve made a number of gameplay design changes and improvements, from removing Fuel costs for Expeditions to adding in more detailed weapon and mod descriptions so you can better cater your build for your unique playstyle.<\/p>\n<p id=\"mcetoc_1h3ct2gcg1g\"><strong>Expeditions<\/strong><\/p>\n<p>Following player feedback, we have made adjustments to Expeditions and their associated Daily Fuel Quests.<\/p>\n<ul>\n<li>\n<p><strong>Removed Ultracite Battery Charge:<\/strong> Players are no longer required to complete Fuel Quests to launch an Expedition as a Team Leader with a fully charged Ultracite Battery. Instead, players can start an Expedition at any time and still be eligible to receive the maximum Mission Rewards.<\/p>\n<ul>\n<li>\n<p>Ultracite Battery Charge is no longer a currency that is granted or tracked on the player.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p><strong>Fuel Quests No Longer Mandatory:<\/strong> All three Fuel Quests are now Daily Quests. Only one Fuel Daily Quest will be active per day.<\/p>\n<ul>\n<li>\n<p>Rewards have been updated to be more in line with other Dailies.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p><strong>Reduced Stamp Costs:<\/strong> We have reduced the Stamp cost from Giuseppe on items.<\/p>\n<\/li>\n<li>\n<p><strong>Ashes to Fire<\/strong> now grants an increased number of Stamps and Legendary Items in its rewards.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1h3ct2gcg1h\"><strong>Weapon and Armor Descriptions<\/strong><\/p>\n<p>We have overhauled the way weapon and armor information is displayed both in the inspect menu and the workbench menus. Descriptions of items and their mod properties are now more specific to the numerical changes in stats, making it easier for you to cater your build to your specific playstyle.<\/p>\n<ul>\n<li>\n<p><strong>Gameplay Settings:<\/strong> We&#8217;ve added the ability to turn Advanced Mod descriptions ON or OFF. By default, this setting is set to OFF.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1h3ct2gcg1i\"><strong>Item View and Inspection<\/strong><\/p>\n<ul>\n<li>\n<p>AP cost, Fire Mode (Single\/Automatic\/Charging), Ammo Capacity, and Damage Over Time effects are now shown.<\/p>\n<\/li>\n<li>\n<p>We&#8217;ve added new icons to replace the + and &ndash; indicators when crafting new items.<\/p>\n<\/li>\n<li>\n<p>Changes when modding are now color coded.<\/p>\n<\/li>\n<li>\n<p>Set Bonuses now have an icon indicator next to the effect description.<\/p>\n<\/li>\n<li>\n<p>Legendary effects now have the Legendary Star icon next to the effect description.<\/p>\n<\/li>\n<li>\n<p>Extra effects not normally shown elsewhere are now displayed below the Legendary Effects.<\/p>\n<\/li>\n<li>\n<p>Dynamic values of some effects have been added to show the current bonus.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1h3ct2gcg1j\"><strong>Balance<\/strong><\/p>\n<ul>\n<li>\n<p>The Bleedout Syringer Barrel now deals physical damage instead of poison.<\/p>\n<\/li>\n<li>\n<p>Burning mods for Energy Weapons now deal fire damage.<\/p>\n<\/li>\n<li>\n<p>We&#8217;ve adjusted the Two Shot Legendary Mod to deal its bonus damage more similarly to energy weapons. This is to keep the damage more in-line with one another.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1h3ct2gcg1k\"><strong>Additional Design Changes and Improvements<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Contextual Ammo:<\/strong> Contextual Ammo has been adjusted to more closely match ammo counts for Daily Ops and Expeditions, better accommodate some weapons which consume a lot of ammo, and provide more ammo for Non-Expeditions\/Daily Ops (&#8220;open world&#8221;) in certain level ranges where enemies are proportionally hardier and more difficult to kill.<\/p>\n<ul>\n<li>\n<p>This fix also increases the rate of Fusion and Plasma Cores that drop in the Open World.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p><strong>Fanfare<\/strong> : We have moved the Legendary Item fanfare to no longer be in the center of the screen.<\/p>\n<\/li>\n<li>\n<p><strong>PlayStation<\/strong> : We&#8217;ve updated the Default Controller layout for PlayStation users. The Map is now opened with the touch pad and the POV can be changed using the Options button.<\/p>\n<\/li>\n<li>\n<p><strong>Resets<\/strong> : During daylight savings, Vendors now update their inventory at the same time as challenges at 11 am CT. (Note: Outside of Daylight savings, the reset will happen at 12 pm CT.)<\/p>\n<\/li>\n<li>\n<p><strong>Settings<\/strong> : We&#8217;ve added a setting to enable and disable weapon muzzle flash effects.<\/p>\n<\/li>\n<li>\n<p><strong>Settings<\/strong> : We&#8217;ve also added a setting for VATS targeting for Grenades and Mines. Players can now choose to target all, just the player&#8217;s, or none.<\/p>\n<\/li>\n<\/ul>\n<p id=\"mcetoc_1h3ct2gcg1l\"><strong>Bug Fixes and Improvements<\/strong><\/p>\n<p>Audio<\/p>\n<ul>\n<li>\n<p><strong>Sound Effects<\/strong> : Nuka-World Speakers now correctly play audio in camps, and properly sync with the speakers at Nuka-World on Tour.<\/p>\n<\/li>\n<li>\n<p><strong>Sound Effects:<\/strong> Grognak Wax Figure can now be heard by other players when activated.<\/p>\n<\/li>\n<li>\n<p><strong>Sound<\/strong> : All variants of the Captain Cosmos jetpack now use the same sound effects.<\/p>\n<\/li>\n<li>\n<p><strong>Teamspeak<\/strong> : Fixed bug that caused switching voice chat type settings to not always mute or unmute other players appropriately.<\/p>\n<\/li>\n<li>\n<p><strong>VO<\/strong> : Fixed various cases of mismatched subtitles to their voiceovers.<\/p>\n<\/li>\n<\/ul>\n<p><strong>Art &amp; Animation<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Art:<\/strong> Adjustments made to the Intergalactic Handmade weapon skin.<\/p>\n<\/li>\n<li>\n<p><strong>Art<\/strong> : Added collision to the Abandoned Mine, Carpeted Ramp, and Medieval Stairs.<\/p>\n<\/li>\n<li>\n<p><strong>Animation:<\/strong> Fixed a case where aiming a weapon would not animate correctly when exiting Power Armor.<\/p>\n<\/li>\n<li>\n<p><strong>Animation<\/strong> : Fixed an issue that allowed player to skip certain animations while firing weapons.<\/p>\n<\/li>\n<li>\n<p><strong>Building:<\/strong> The Brahmin Milk Machine and Popcorn Machine can now both be placed in a C.A.M.P. at the same time.<\/p>\n<\/li>\n<li>\n<p><strong>Building<\/strong> : Wallpaper can now be placed on the Clean Ranch Kit wall with windows.<\/p>\n<\/li>\n<li>\n<p><strong>Building<\/strong> : The Flatwoods Monster Tube now has a HUD Notification when learning its plan.<\/p>\n<\/li>\n<\/ul>\n<p><strong>C.A.M.P.s, and Shelters<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Ally<\/strong> : Sam Nguyen is now available to be purchased from Samuel for Gold Bullion.<\/p>\n<\/li>\n<li>\n<p><strong>Ally<\/strong> : The Settler Forager will now give Daily Quests correctly.<\/p>\n<\/li>\n<li>\n<p><strong>Ally<\/strong> : Allies placed within the Hunters Lodge can now wander around to their hearts content.<\/p>\n<\/li>\n<li>\n<p><strong>Building:<\/strong> Addressed an issue that caused items placed upon the floor of the Helvetia Porch to snap to its roof instead.<\/p>\n<\/li>\n<li>\n<p><strong>Building:<\/strong> Adjusted the budget cost of the Circus Trailer to be more in-line with other large objects.<\/p>\n<\/li>\n<li>\n<p><strong>Building<\/strong> : The Blue Nuka-Cola Billboard now has a destruction state.<\/p>\n<\/li>\n<li>\n<p><strong>Building<\/strong> : The Medieval Portcullis door now has more consistent health with the rest of its asset.<\/p>\n<\/li>\n<li>\n<p><strong>Building<\/strong> : Slocum&#8217;s Fat Stack should now be easier to place in some shelters.<\/p>\n<\/li>\n<li>\n<p><strong>Building<\/strong> : The Power Connector C.A.M.P. object now properly can be turned on and off.<\/p>\n<\/li>\n<li>\n<p><strong>Displays<\/strong> : Made adjustments to the Enclave Power Armor Display to make it so all Power Armor is aligned properly.<\/p>\n<\/li>\n<li>\n<p><strong>Display<\/strong> : The Commendation Misc. item now properly displays when placed in a display case.<\/p>\n<\/li>\n<li>\n<p><strong>Display<\/strong> : Jetpacks no longer visually disappear from mannequins.<\/p>\n<\/li>\n<li>\n<p><strong>Crafting:<\/strong> Secret Service Armor pieces are now correctly shown during crafting rather than Loot Boxes.<\/p>\n<\/li>\n<\/ul>\n<p><strong>Crafting<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Underarmor<\/strong> : The Brotherhood of Steel Soldier and Knight Underarmor now have the correct texture applied to them.<\/p>\n<\/li>\n<\/ul>\n<p><strong>Challenges<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Dailies<\/strong> : Added Refuge Daily Quests to the list for &#8220;Complete Daily Quest&#8221; type challenges.<\/p>\n<\/li>\n<li>\n<p><strong>Epic Challenge:<\/strong> Players no longer get credit for the Epic challenge &#8220;Take a Photo of a Super Mutant in your workshop&#8221;, when taking a picture of a mutant in another player&#8217;s workshop.<\/p>\n<\/li>\n<li>\n<p><strong>Seasons<\/strong> : Fixed an issue where the Rank Up to Here button would remain grayed out after aborting an Atom purchase.<\/p>\n<\/li>\n<li>\n<p><strong>Seasons<\/strong> : Re-roller consumables can now be purchased in Custom Worlds.<\/p>\n<\/li>\n<li>\n<p><strong>World Challenges<\/strong> : The Cold Shoulder weapon now properly counts towards challenge &#8220;Deal cryo damage to enemies&#8221;.<\/p>\n<\/li>\n<\/ul>\n<p><strong>Daily Ops<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Charleston Capitol Building:<\/strong> Removed exit signs above inaccessible doors.<\/p>\n<\/li>\n<\/ul>\n<p><strong>Enemies<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Animation<\/strong> : Fixed issue preventing Enemy Flamer animations from playing correctly.<\/p>\n<\/li>\n<li>\n<p><strong>Combat<\/strong> : Enemies unable to be damaged by ranged attack no longer display normal damage values when hit by ranged instead of &#8220;0&#8221;.<\/p>\n<\/li>\n<li>\n<p><strong>Creatures<\/strong> : Molerat Bombs will now be dismembered after exploding.<\/p>\n<\/li>\n<li>\n<p><strong>Creatures<\/strong> : Super Mutants now properly drop contextual ammo.<\/p>\n<\/li>\n<li>\n<p><strong>Robots<\/strong> : Fixed an issue that would cause players to take damage from an Assaultron&#8217;s laser when they hadn&#8217;t been hit directly.<\/p>\n<\/li>\n<li>\n<p><strong>Trogs<\/strong> : When dismembered, Trogs no longer spawn a second bloody head.<\/p>\n<\/li>\n<\/ul>\n<p><strong>Events<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Invaders from Beyond:<\/strong> Fixed an issue that caused the dynamic weather events in Nuclear Blast Zones to be overridden by the Invaders from Beyond event weather.<\/p>\n<\/li>\n<\/ul>\n<p><strong>Gameplay<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Magazines<\/strong> : The Backwoodsman 4 magazine now works properly and provides a 50% chance to yield double items from plants.<\/p>\n<\/li>\n<li>\n<p><strong>Magazines<\/strong> : The Backwoodsman 6 magazines &#8220;+50% Health boost&#8221; now correctly applies to all food items, and correctly states its effects in the Pip-Boy.<\/p>\n<\/li>\n<li>\n<p><strong>Status Effects:<\/strong> The Well-Fed buff now persists after logging out and back in.<\/p>\n<\/li>\n<li>\n<p><strong>Status Effects<\/strong> : Fixed issues related to shared perks being persistent after stopping sharing them.<\/p>\n<\/li>\n<li>\n<p><strong>Status Effects:<\/strong> X-Cell, RadAway, Antibiotics, and Rad-X are now affected by the Chem Fiend Perk.<\/p>\n<\/li>\n<\/ul>\n<p><strong>Power Armor<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Crafting:<\/strong> Repairing Strangler Heart Power Armor Helmets no longer requires Vault Steel and Legendary Modules.<\/p>\n<\/li>\n<li>\n<p><strong>Crafting<\/strong> : The Father Winter Helmet paint can no longer be crafted without knowing the recipe and no longer appears in the menu for crafting T-45 Armor.<\/p>\n<\/li>\n<\/ul>\n<p><strong>Quests<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Nuka-World:<\/strong> The following plans no longer drop from Nuka-World on Tour Events after the player has learned them; Ultracite Backpack Flair, Bottle Backpack Flair, and Cappy Backpack Flair.<\/p>\n<\/li>\n<li>\n<p><strong>One Violent Night:<\/strong> Fixed an issue causing the progress bar to unexpectedly stop.<\/p>\n<\/li>\n<li>\n<p><strong>Quests<\/strong> : Fixed an issue where players weren&#8217;t receiving the bonus caps when a teammate completed a quest.<\/p>\n<\/li>\n<li>\n<p><strong>Spin the Wheel:<\/strong> Fixed an issue that would cause the &#8220;Keep Moving&#8221; twist would not damage players who are standing still.<\/p>\n<\/li>\n<li>\n<p><strong>Surface to Air:<\/strong> Completing the event at the Forward Station Alpha location now always count as completing an event in the Cranberry Bog for challenges.<\/p>\n<\/li>\n<\/ul>\n<p><strong>Weapons<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Ammo<\/strong> : Made improvements to Contextual Ammo drops for all weapons.<\/p>\n<\/li>\n<li>\n<p><strong>Legendary Mods:<\/strong> Addressed an issue where the Overeaters Legendary mod would cause players to receive increased damage.<\/p>\n<\/li>\n<li>\n<p><strong>Legendary Mods:<\/strong> Increased the Health regeneration rate to .5 for all Legendary Armor regeneration mods for Armor and Power Armor.<\/p>\n<\/li>\n<li>\n<p><strong>Legendary Mods<\/strong> : The Legendary mod &#8220;Weightless&#8221; now applies to the weight added by other mods attached to the item.<\/p>\n<\/li>\n<li>\n<p><strong>Legendary Mods:<\/strong> Medic&#8217;s legendary mod tool tip now accurately reflects its effect.<\/p>\n<\/li>\n<li>\n<p><strong>Mods<\/strong> : The Endangerol Mod for the Syringer now works properly.<\/p>\n<\/li>\n<li>\n<p><strong>Weapons<\/strong> : The Nuka-Launcher can now be changed back to its original paint after changing it to a different paint.<\/p>\n<\/li>\n<li>\n<p><strong>Weapons<\/strong> : The Long Recon Scope for the Pipe Bolt-Action Pistol now only requires the Gunsmith 2 perk instead of Gunsmith 2 and Science 2.<\/p>\n<\/li>\n<li>\n<p><strong>Weapons<\/strong> : The Fancy Single-Action Revolver can now drop with the following Legendary Effects; Zealot&#8217;s, Gourmand&#8217;s, Juggernaut&#8217;s, and Aristocrat&#8217;s.<\/p>\n<\/li>\n<li>\n<p><strong>Weapons<\/strong> : We&#8217;ve made adjustments to the Gauss Shotgun&#8217;s VATS accuracy to be more in line with the Gauss Pistol.<\/p>\n<\/li>\n<\/ul>\n<p><strong>World<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Vehicles<\/strong> : Plasma Grenades now deal damage to vehicles.<\/p>\n<\/li>\n<li>\n<p><strong>Vendors<\/strong> : The Purveyor and certain loot lists will once again drop copies of plans players already know.<\/p>\n<\/li>\n<li>\n<p><strong>World:<\/strong> Replaced a missing table in the Whitespring Resort.<\/p>\n<\/li>\n<li>\n<p><strong>World<\/strong> : Upon destruction, Fanatic turrets will no longer change into Ash or Goo piles.<\/p>\n<\/li>\n<li>\n<p><strong>World<\/strong> : Fixed the visual effects of the Fanatic Flamer.<\/p>\n<\/li>\n<\/ul>\n<p><strong>User Interface<\/strong><\/p>\n<ul>\n<li>\n<p><strong>Crafting<\/strong> : Alien Blaster mods will now correctly display the number of mods unlocked.<\/p>\n<\/li>\n<li>\n<p><strong>Favorites Wheel<\/strong> : Nuka Quantum now shows the correct icon in the Favorites Wheel.<\/p>\n<\/li>\n<li>\n<p><strong>Help Menu:<\/strong>&#8220;Fast Travel&#8221; section now mentions The Rusty Pick and The Whitespring Resort as Free\/No Cost locations.<\/p>\n<\/li>\n<li>\n<p><strong>Help Menu:<\/strong>&#8220;Stamps&#8221; section now states where players can see their collected Stamps.<\/p>\n<\/li>\n<li>\n<p><strong>Help Menu:<\/strong>&#8220;SPECIAL&#8221; section now mentions SPECIAL Loadouts.<\/p>\n<\/li>\n<li>\n<p><strong>Help Menu:<\/strong>&#8220;Sleeping&#8221; section now has information on different sleeping effects and how they&#8217;re obtained.<\/p>\n<\/li>\n<li>\n<p><strong>Help Menu:<\/strong> Pacifist description has been updated to match current effects.<\/p>\n<\/li>\n<li>\n<p><strong>Help Menu:<\/strong>&#8220;Death&#8221; section now mentions all Free Respawn locations.<\/p>\n<\/li>\n<li>\n<p><strong>Help Menu:<\/strong> Added up-to-date information about Shelters building restrictions.<\/p>\n<\/li>\n<li>\n<p><strong>Help Menu:<\/strong>&#8220;Aid and Apparel&#8221; information has been adjusted to be up-to-date.<\/p>\n<\/li>\n<li>\n<p><strong>Notifications<\/strong> : Plans for Heavy Robot Arms no longer incorrectly call out that they only teach the right arm.<\/p>\n<\/li>\n<li>\n<p><strong>Pip-Boy:<\/strong> Bunker Buster name now appears correctly for the item in the player&#8217;s inventory instead of Missile Launcher.<\/p>\n<\/li>\n<li>\n<p><strong>Pip-Boy:<\/strong> The &#8220;You Already Know&#8221; prompt will now show for a number of plans that previously were missing this.<\/p>\n<\/li>\n<\/ul>\n<\/div>\n<\/section>\n<h2 id=\"mcetoc_1h3ct6jts60\">Latest Fallout 76 Download Sizes<\/h2>\n<p>Just below you&#8217;ll find the latest download sizes for your platform of choice:<\/p>\n<ul>\n<li><strong>PC (Steam)<\/strong>: 17.1GB<\/li>\n<li><strong>PC (Microsoft Store)<\/strong>: 27.1GB<\/li>\n<li><strong>Xbox<\/strong>: 27.08GB<\/li>\n<li><strong>PlayStation<\/strong>: 26.1GB<\/li>\n<\/ul>\n<p>That&#8217;s everything you need to know about the latest patch notes for Fallout 76.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Table of Contents Latest Fallout 76 Patch Notes 30 January 2024 &#8211; Fallout 76 Season 15 Update 49 Patch Notes 5 December 2023 &#8211; Fallout&#8230;<\/p>\n","protected":false},"author":12862,"featured_media":49044,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-49043","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fallout-76","genre-rpg","content_type-game-updates"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Fallout 76 Patch Notes (2024): Latest Update Changes Today - GINX TV<\/title>\n<meta name=\"description\" content=\"If you want to know what is in the latest patch notes for Fallout 76, check out this page for that information.\" \/>\n<meta name=\"robots\" content=\"index, follow, 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Daniel also freelanced with&nbsp;Esportz Network&nbsp;where he primarily focused on Smash Ultimate news esports news.&nbsp; He even worked with&nbsp;Stream.TV&nbsp;where he focused on streaming products. Before Daniel became obsessed with&nbsp;The Legend of Zelda: Tears of the Kingdom, he was trying his best to rank up past Diamond in&nbsp;TFT. Although he managed to get over his addiction to games like&nbsp;Fortnite,&nbsp;Pokemon GO, and&nbsp;Overwatch 2, you can often find Daniel playing single-player games like&nbsp;Elden Ring&nbsp;or&nbsp;Pokemon Scarlet. Daniel is open to suggestions on new games to try like&nbsp;Diablo 4, so feel free to drop him an email or message on Twitter to make a suggestion.","sameAs":["https:\/\/x.com\/https:\/\/twitter.com\/DannysDomain65"],"url":"https:\/\/www.ginx.tv\/en\/author\/daniel-borjas"}]}},"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/49043","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/users\/12862"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/comments?post=49043"}],"version-history":[{"count":0,"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/49043\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/media\/49044"}],"wp:attachment":[{"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/media?parent=49043"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/tags?post=49043"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}