{"id":4975,"date":"2020-05-17T13:38:18","date_gmt":"2020-05-17T13:38:18","guid":{"rendered":"https:\/\/www.ginx.tv\/smash-ultimate-cut-evo-online-shake-nintendo-attitudes"},"modified":"2024-07-19T12:38:34","modified_gmt":"2024-07-19T12:38:34","slug":"smash-ultimate-cut-evo-online-shake-nintendo-attitudes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/smash-ultimate\/smash-ultimate-cut-evo-online-shake-nintendo-attitudes","title":{"rendered":"If Smash Ultimate\u2019s cut from EVO Online doesn’t shake Nintendo\u2019s attitudes, nothing will"},"content":{"rendered":"

Nintendo isn’t exactly known for sticking with the crowd. Despite innovating with Joy-Cons or motion remotes to decimate living room valuables, they are stubbornly old fashioned in their refusal to offer online services and graphical capabilities up with modern standards.<\/p>\n

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As Nintendo’s continued success proves, this alternate approach isn’t detrimental to them. In fact, they’ve carved out a niche entirely their own. The Switch isn’t where you go to play Call of Duty<\/a> or Overwatch, for many it’s a secondary machine for Nintendo exclusives and indies which can be easily enjoyed handheld while burning downtime on commutes. <\/p>\n

The yearn for robust online functionality, while always present, hasn’t exactly been necessary to fulfil the ambitions of Mario Kart 8 and Splatoon 2, for example. The Super Smash Bros. series however has always been the outlier in the case for Nintendo pushing for better online; a game where the smallest dip in connections can throw an entire match. <\/p>\n

It’s also the only Nintendo title which has cultivated an enormous esports presence. In 2020, Super Smash Bros. Ultimate is the biggest fighting game in the world – attracting thousands of viewers and earning, originally, the headline spot at EVO 2020 over Tekken and Street Fighter. <\/p>\n

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