Scions of Ithelia DLC<\/a> pack, which is released alongside the update, can be acquired from the Crown Store or as part of the ESO Membership. The Scions of Ithelia DLC requires players to have the Orsinium DLC, which can be claimed for free this month, to access the new dungeons, Bedlam Veil and Oathsworn Pit, added to The Reach and Wrothgar areas.<\/p>\nThe DLC also adds new Achievements, Mementos, Housing items, and more for players to acquire, and new Item Sets are now available to claim from the new dungeons. Aside for the new DLC, plenty of bug fixes, adjustments and content additions were included in Update 41 available for the base game.<\/p>\n
The Elder Scrolls Online Update 41 Patch Notes: All Adjustments & Bug Fixes<\/h2>\n
Aside from the new content players can playtest for a limited time, there are several bug fixes and adjustments. These include changes to combat and gameplay, itemization and item sets, companions, and more, which we’ve listed below:<\/p>\n\nThe Elder Scrolls Online Update 41 Patch Notes: All General Adjustments & Bug Fixes<\/strong><\/span><\/div>\n\n
Combat & Abilities:<\/span><\/h3>\nGeneral:<\/strong><\/p>\n\n- Fixed an issue where Bash did not scale dynamically with what Critical Chance stat it used.<\/li>\n
- Fixed an issue where abilities that offered a passive slot bonus that persisted through bar swap could become lost if you had them on both bars, and then removed one.<\/li>\n
- Fixed an issue where knockback abilities that were sourced from projectiles, such as Scatter Shot, could cause some NPC positions to become visually desynced from their actual placement.<\/li>\n
- Made additional back-end adjustments to Taunt to improve its readability in combat, while making it harder to enter taunt immunity.\n
\n- When you taunt an enemy, an additional debuff will now appear to show how many times a target has been taunted by another source, rather than being hidden.\n
\n- Note that taunt only generates a stack beyond 1 stack when a target who is not the original taunt applier uses a taunt on an enemy.<\/li>\n<\/ul>\n<\/li>\n
- Reduced the duration of the taunt stack counter to 7 seconds, down from 12, so they fall off sooner between multiple casters.<\/li>\n
- Taunt immunity now lasts for 7 seconds, rather than 12.3 seconds, so it now aligns with the duration of the stack counter; you can use it as a reference of how long a target will be taunt immune.<\/li>\n
- Taunt immunity now actively flushes previous taunts from the debuff tray, rather than appearing to retain them.<\/li>\n
- Taunt immunity now plays very distinct visual effects and displays an additional icon to denote when a target has become taunt immune. Note that targets that are naturally immune to taunt from their own effects and mechanics will not display this.<\/li>\n<\/ul>\n<\/li>\n
- Made several adjustments to Status Effects to ensure they are closer in power to one another, rather than clearly favoring Damage over Time status effects like Burning, Poisoned, and Hemorrhaging. While these effects will likely still remain stronger in terms of total damage production, we’ve significantly increased the damage that other status effects deal on their application, while also adding more flavor to differentiate each effect.\n
\n- Burning: Reduced the damage of this status effect by ~6%. This value was used as the standard of power for all other status effects.<\/li>\n
- Chill: Increased the damage of this status effect by ~106%.<\/li>\n
- Concussed:\n
\n- Increased the damage of this status effect by ~106%.<\/li>\n
- This effect now deals an additional 15% damage to targets that have recently been Concussed. This operates the same way Wall of Elements’ conditional effects do.<\/li>\n<\/ul>\n<\/li>\n
- Diseased:\n
\n- Increased the damage of this status effect by ~88%.<\/li>\n
- This effect now also deals additional damage in a 6 meter radius around the target, applying Minor Defiled to all enemies nearby, up to once every 4 seconds.<\/li>\n<\/ul>\n<\/li>\n
- Hemorrhaging:\n
\n- Reduced the damage of this status effect by ~20% per tick at base.<\/li>\n
- This effect now stacks up to 3 times, increasing its damage by 25% per stack. This will result in a ~25% damage increase when at maximum stacks when compared to before, while dealing less damage if you cannot consistently keep the stacks active. As such, the damage now updates dynamically per tick.<\/li>\n
- This status effect no longer applies Minor Mangle.<\/li>\n<\/ul>\n<\/li>\n
- Overcharged:\n
\n- Increased the damage of this status effect by ~106%.<\/li>\n
- This effect now also instantly restores 65 Magicka to its activator.<\/li>\n<\/ul>\n<\/li>\n
- Poisoned:\n
\n- Reduced the damage of this status effect by ~30% per tick.<\/li>\n
- Reduced the duration to 4 seconds, down from 6.<\/li>\n
- The damage now is considered execute damage and deals up to 100% bonus damage to targets under 100% Health. As such, the damage now updates dynamically per tick.<\/li>\n<\/ul>\n<\/li>\n
- Sundered:\n
\n- Increased the damage of this status effect by ~106%.<\/li>\n
- This effect now also grants you 100 Weapon and Spell Damage for 4 seconds<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Buffs and Debuffs:<\/strong><\/p>\n\n- Major and Minor Vitality: Updated these buffs to increase healing received and damage shield strength by 6\/12%, rather than increasing healing received by 8\/16%.<\/li>\n
- Major and Minor Defile: Updated these debuffs to decrease healing received and damage shield strength by 6\/12%, rather than decreasing healing received and Health Recovery by 6\/18%.<\/li>\n<\/ul>\n
Arcanist:<\/strong><\/p>\n\n- Herald of the Tome\n
\n- Fatecarver: Reduced the damage done by this ability and its morphs by ~7% per tick.\n
\n- Pragmatic Fatecarver (morph):\n
\n- Reduced the potency of the damage shield this morph offers by ~16%.<\/li>\n
- Fixed an issue where the shield did not have a Max Health limit like other shields. The shield is now limited to 50% of your Max Health.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n
- Psychic Lesion: Reduced this passive’s increase to applying status effects to 55%, down from 75%, to make up for the status effect buffs in this update.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
\n- \n
\n- The Imperfect Ring: Increased the radius of this ability and the Fulminating Rune morph to 6 meters, up from 5, to better match their visual effects. The Runebreak synergy from all versions of this ability is now also 6 meters, up from 5.\n
\n- Rune of Displacement (morph): Increased the radius of this morph to 10 meters, up from 8, to better match its visual effects.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n
- Curative Runeforms\n
\n- Apocryphal Gate\n
\n- Passage Between Worlds (morph): Fixed an issue where this morph’s synergy could be activated in some situations it should not have.<\/li>\n<\/ul>\n<\/li>\n
- Arcanist’s Domain\n
\n- Zenas’ Empowering Disc (morph): Fixed an issue where the buffs granted by this ability would be removed from allies if the caster of the ability died.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Dragonknight:<\/strong><\/p>\n\n- Ardent Flame\n
\n- Combustion:\n
\n- This passive now increases your damage done with Burning and Poisoned by 20\/40%, up from 16\/33%.<\/li>\n
- This passive now grants 1000 Magicka and Stamina whenever you apply Burning or<\/strong> Poisoned, rather than granting Magicka for Burning and Stamina for Poisoned.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
\n- \n
\n- Fiery Breath\n
\n- Engulfing Flames: This morph’s Flame Damage taken debuff now scales of the highest of your offensive stats, rather than an addition of your Weapon and Spell Damage. This will make the maximum value harder to reach for non-damage dealers overall, while remaining relatively unchanged for most damage-oriented builds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
\n- Draconic Power\n
\n- Dragon Leap: Fixed an issue where this Ultimate and its morphs’ knockback and stun effects could fail to animate properly on targets.<\/li>\n<\/ul>\n<\/li>\n
- Earthen Heart\n
\n- Molten Weapons: Fixed an issue where this ability and its morphs’ visual effects could appear to engulf your companions’ entire bodies in sweltering magma, rather than just encasing their weapons. No companions were actively hurt in this process (somehow).<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Necromancer:<\/strong><\/p>\n\n- Grave Lord\n
\n- Blastbones: Reworked this ability and the Stalking Blastbones morph.\n
\n- Renamed this ability to Sacrificial Bones.<\/li>\n
- This ability and the Stalking Blastbones morph (which has also been renamed) now summon a skeleton that, after their formation delay, jump to their owner to infuse them with power for 10 seconds, increasing your damage done with class abilities and Damage over time effects by 15%.<\/li>\n
- These abilities no longer require a target to activate, but instead require you to be in combat.\n
\n- Stalking Blastbones (morph):\n
\n- Renamed this morph to Grave Lord’s Sacrifice.<\/li>\n
- This morph extends the duration of the bonus to 20 seconds, and causes your Flame Skull and morph’s 3rd cast to deal their damage in an area around the initial target and creates a corpse at their location.<\/li>\n<\/ul>\n<\/li>\n
- Blighted Blastbones (morph):\n
\n- This morph’s overall functionality remains the same, to retain a way for the original play style of the skill to be kept.<\/li>\n
- Reduced the base cost of this morph to 1836, down from 2295, so it is easier for non-Stamina focused builds to sustain.<\/li>\n
- This morph now always applies the Diseased status effect.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n
- Known Issue<\/em>:<\/span> Sacrificial Blastbones and the Grave Lord’s Sacrifice morph may still report their original name for combat logging events and API. The damage increase for Damage over Time effects may not reflect properly on tooltips, but should still apply to the actual damage, SCT, and logging.<\/li>\n
- Death Knell: Increased this passive’s Critical Chance to 5\/10% per ability slotted while meeting its conditions, up from 4\/8%.<\/li>\n
- Shocking Siphon: Fixed an issue where this ability and morphs’ damage were not properly creating their Area of Effects around the corpse they were targeted on.<\/li>\n<\/ul>\n<\/li>\n
- Living Death\n
\n- Reanimate<\/li>\n
- Animate Blastbones (morph): This morph now only spawns Blighted Blastbones, rather than spawning the version of the ability you’ve morphed, as there is little benefit from having multiple skeletons activate from Sacrificial Bones or Grave Lord’s Sacrifice.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Nightblade:<\/strong><\/p>\n\n- Assassination\n
\n- Death Stroke\n
\n- Incapacitating Strike:\n
\n- Increased the damage done of the enhanced version of this Ultimate by 10% and extended the duration of its effects to 12 seconds, up from 8.<\/li>\n
- This Ultimate no longer grants Reave for slotting.<\/li>\n
- Soul Harvest (morph): This morph’s slotted bonus now persists through bar swap.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
\n- \n
\n- \n
\n- Shadow\n
\n- Veiled Strike\n
\n- Concealed Weapon (morph):\n
\n- This morph now deals 10% increased damage at all times and deals an additional 10% damage for 15 seconds after leaving Stealth or Invisibility, rather than granting Major Berserk.<\/li>\n
- This morph’s Minor Expedition and conditional requirement now persist through bar swap.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n
- Siphoning\n
\n- Cripple\n
\n- Debilitate (morph): This morph now increases the chance of applying the Overcharged status effect to 15%, rather than guaranteeing its application each tick, now that Overcharged does considerably more damage. Note this 15% is its base chance of applying status effects, and will still be increased by amplifications such as the Charged trait or Elemental Force.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n
- Siphoning Strikes: Reworked this ability and its morphs to be simpler to use, while making their resource recovery more engaging.\n
\n- When activated, the ability will instantly drain 4000 Health to restore 2000 Magicka and Stamina.<\/li>\n
- When the ability is slotted on either bar, any damage you deal will heal you for 1250 Health, up to once every second.\n
\n- Leeching Strikes (morph): This morph now increases the passive healing done to 1800 Health. Whenever the heal activates, it reduces the cost of your next Leeching Strikes cast by 10%, stacking up to 10 times. The cost reduction lasts until consumed, your character dies, or you rezone.<\/li>\n
- Siphoning Attacks (morph): This morph now increases the resources restored to 2600 Magicka and Stamina. Whenever the heal activates, it also restores 200 Magicka and Stamina.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Sorcerer:<\/strong><\/p>\n\n- Dark Magic\n
\n- Encase:\n
\n- This ability and its morphs now apply Major Maim to enemies for 10 seconds, in addition to attempting to Immobilize them for 4 seconds, rather than only Immobilizing enemies for 4 seconds and refunding Magicka if it failed to do so.<\/li>\n
- Reduced the base cost to 4050, down from 4320. Note the Major Maim does not require the target to be Immobilized to apply.\n
\n- Restraining Prison (morph):\n
\n- Renamed this morph to Vibrant Shroud.<\/li>\n
- This ability now heals allies in the area with the same healing potency of Blessing of Protection, rather than attempting to Immobilize enemies.<\/li>\n
- This morph will continue to apply Major Maim to enemies in the area for 10 seconds and will also apply Minor Vitality to allies who were healed by the ability for 10 seconds.<\/li>\n
- Increased the cost to 4860, up from 4050.<\/li>\n<\/ul>\n<\/li>\n
- Shattering Prison (morph):\n
\n- Renamed this morph to Shattering Spines to avoid confusion with the Rune Prison naming convention.<\/li>\n
- This morph’s damage now happens after its own distinct effect timer ends (not completes!) rather than when the Immobilize ends. This will allow the damage to apply to targets that were immune to the Immobilize effect and will also allow the ability to deal damage every time when cast.<\/li>\n
- Increased the damage done of this morph by ~10% to make up for its delay.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
\n- Daedric Summoning\n
\n- \n
\n- Conjured Ward: This ability and the Hardened Ward morph will now heal you for 15% of your Max Health or Magicka (whichever is higher) if no pets were shielded by the abilities.\n
\n- Regenerative Ward (morph): This morph now also heals you for 10% of your Max Health or Magicka, regardless of if a pet was affected by the shield or not.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
\n- \n
\n- Daedric Mines\n
\n- Daedric Minefield (morph):\n
\n- Renamed this morph to Daedric Refuge<\/strong>.<\/li>\n
- The “mines” the ability places are now “wards” that activate when you or an ally walk over them, granting them a damage shield for 6 seconds, rather than activating to deal damage and immobilizing when an enemy walks over them.<\/li>\n
- Allies cannot be affected by one of the wards more than once every two seconds, to prevent situations where a singular ally could take multiple shields immediately.<\/li>\n
- The shield uses the higher of your Max Magicka or Stamina and is capped at 43% of the target’s Max Health.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n
- Expert Summoner:\n
\n- This passive now increases your Max Health by 5\/10% while you have a summoned pet of any kind, up from 4\/8% when you have a Daedric Summoning ability active.<\/li>\n
- This passive now also increases your Max Magicka and Stamina by 5\/10% while you do not have a summoned pet of any kind.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n
- Storm Calling\n
\n- Lightning Splash: Increased the radius size of this ability and its morphs by an additional 2 meters, as they were significantly smaller than other class-based Area of Effect Damage over Time abilities with no real power justification for doing so.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Templar:<\/strong><\/p>\n\n- Dawn’s Wrath\n
\n- Backlash\n
\n- Power of the Light (morph): This morph now always applies the Sundered status effect when it deals damage (both the initial and explosion), rather than applying a unique 10 second form of Minor Breach, as Sundered will cover Minor Breach for a duration between. Note this does mean Minor Breach can fall off for a very short period of time if this is your only source of triggering the effect.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Warden:<\/strong><\/p>\n\n- Winter’s Embrace\n
\n- Glacial Presence: Reduced the potency of this passive by ~50%, as the Chilled status effect received a huge increase. Overall, this will result in a ~6% damage increase between both these changes.<\/li>\n
- Sleet Storm\n
\n- Northern Storm (morph):\n
\n- Increased the damage done by this morph by 50%.<\/li>\n
- Activating the Ultimate now grants 50 Weapon and Spell Damage for 5 seconds each tick, up to a maximum of 9 times (450 Weapon and Spell Damage), rather than increasing your Weapon and Spell Damage by 300 for 30 seconds. Note that the duration refreshes each stack, like all stack-based effects do.<\/li>\n<\/ul>\n<\/li>\n
- Permafrost (morph): Reduced the damage done by this morph by ~32% to make up for the adjustments to Chilled and Glacial Presence. Overall, this will still result in an ever-so-slight (less than 1%) damage increase of this morph.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Weapons:<\/strong><\/p>\n\n- Bow\n
\n- Snipe\n
\n- Focused Aim (morph): This morph now always applies the Sundered status effect, rather than a unique form of Minor Breach for 10 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n
- Dual Wield\n
\n- Lacerate: This Ultimate and its morphs now also apply the Hemorrhaging status effect each tick.<\/li>\n<\/ul>\n<\/li>\n
- Two Handed\n
\n- Reverse Slash\n
\n- Executioner (morph): This morph now deals Bleed Damage, rather than Physical Damage. This was done to help additional sources of the damage type enter the game, to help balance out ways to apply status effects.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Guild:<\/strong><\/p>\n\n- Fighter’s Guild\n
\n- Trap Beast\n
\n- Barbed Trap: This morph now increases the damage done of the initial hit by 20% and the initial hit now always applies the Hemorrhaging status effect, rather than increasing the chances of applying the effect by 10 times.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n
- Undaunted\n
\n- Inner Fire:\n
\n- Reduced the cost of this ability and the Inner Rage morph to 1620, down from 2700.<\/li>\n
- Reduced the damage of this ability and the Inner Rage morph by 10%, and adjusted their damage type to Flame Damage rather than Magic Damage.<\/li>\n
- Fixed an issue where activating these abilities would not cause you to face your target, which also fixed an issue where these abilities could frequently cancel Light Attack inputs.<\/li>\n
- The Radiate synergy from all these abilities is now guaranteed, rather than having a 50% chance to apply from some, and the synergy no longer has the minimum range of 12 meters to activate.\n
\n- Inner Beast (morph):\n
\n- Increased the damage of this morph by 80%, making it equal to other ranged spammable attacks.<\/li>\n
- This morph now applies Minor Vulnerability and Minor Maim to the target, rather than a unique damage taken from the caster debuff.<\/li>\n<\/ul>\n<\/li>\n
- Inner Rage (morph): This morph now allows up to 3 allies to activate the Radiate synergy, rather than causing it to be guaranteed, since it’s now always guaranteed.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
World:<\/strong><\/p>\n\n- Vampire\n
\n- Eviscerate: This ability and its morphs will now also apply the Hemorrhaging status effect.<\/li>\n<\/ul>\n<\/li>\n
- Werewolf\n
\n- Pounce: This ability and its morphs initial hit will now always apply the Hemorrhaging status effect.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Itemization And Item Sets:<\/strong><\/span><\/h3>\nGeneral:<\/strong><\/p>\n\n- Fixed an issue where many sets that created Area of Effects did not obey line of sight. This affects the following:\n
\n- Azureblight Reaper<\/li>\n
- Deadlands Assassin<\/li>\n
- Defending Warrior<\/li>\n
- Destructive Mage<\/li>\n
- Explosive Rebuke<\/li>\n
- Grothdarr<\/li>\n
- Ice Furnace<\/li>\n
- Maarselok<\/li>\n
- Phoenix<\/li>\n
- Unfathomable Darkness<\/li>\n
- Venomous Smite<\/li>\n
- Vicious Death<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Item Traits:<\/strong><\/p>\n\n- Charged: Reduced this trait’s increase of applying status effects to 235%, down from 365%, to make up for the large increase in performance of most status effects.<\/li>\n<\/ul>\n
Ability Altering Weapons:<\/strong><\/p>\n