{"id":51055,"date":"2023-07-27T10:20:47","date_gmt":"2023-07-27T10:20:47","guid":{"rendered":"https:\/\/www.ginx.tv\/no-cp-no-proc-item-sets"},"modified":"2024-07-19T11:21:11","modified_gmt":"2024-07-19T11:21:11","slug":"no-cp-no-proc-item-sets","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/elder-scrolls-online\/no-cp-no-proc-item-sets","title":{"rendered":"ESO PvP: Best Cyrodiil & Imperial City No-CP, No-Proc Item Sets"},"content":{"rendered":"

The Elder Scrolls Online (ESO)<\/a> developer, ZeniMax Online Studios, has several rulesets and guidelines its players should adhere to for various in-game activities. This mainly extends to the game’s PvP modes<\/a>, which have since seen multiple changes to address server performance and PvP combat issues.<\/p>\n

The most significant changes were implemented for its Cyrodiil and Imperial City<\/a> campaigns, which saw the developer initiate changes regarding Item Sets based on live testing on their servers. We’ve explained and detailed all the Item Sets allowed for Cyrodiil and Imperial City PvP campaigns in ESO.<\/p>\n

What Are The Best No-Champion Points, No-Proc Item Sets For ESO?<\/h2>\n

Since the release of Update 31<\/a> for The Elder Scrolls Online, developer ZeniMax Online Studios has changed the then-current Cyrodiil no-Champion Points (CP) campaigns. These changes were detailed in a forum discussion post by the game’s PvP and Comabt Lead, Brian Wheeler<\/a>, to address several performance issues players experienced in Cyrodiil.<\/p>\n

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After undergoing live testing, several Item Sets have been disabled for use in Cyrodiil and Imperial City campaigns. (Picture: ZeniMax Online Studios)<\/figcaption><\/figure>\n

This resulted from ongoing testing on live PvP Megaservers, and while it didn’t fully address the problems at hand, the developer had then implemented optimizations, including “disabling Item Set bonuses outside of pure stat gains.” This means that Item Sets with a proc or an action influenced by “an ability” will be disabled to slow down calculations “on the server per combat action” to help with server performance.<\/p>\n

Below are the first group of no-CP, no-proc Item Sets that were unaffected by the initial testing made by the developer:<\/p>\n