{"id":52958,"date":"2023-09-01T08:11:28","date_gmt":"2023-09-01T08:11:28","guid":{"rendered":"https:\/\/www.ginx.tv\/ghostrunner-2-preview-back-in-traction"},"modified":"2024-07-20T19:10:58","modified_gmt":"2024-07-20T19:10:58","slug":"ghostrunner-2-preview-back-in-traction","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/ghostrunner-2-preview-back-in-traction","title":{"rendered":"Ghostrunner 2 Preview: Back In Traction"},"content":{"rendered":"

Ghostrunner 2<\/a> is a HARD game. Similar to the first, it’s all about being fast on your feet to avoid enemies that can easily kill you in one hit. From the very first mission, you’re presented with more enemies than you can shake a sword at, and you’ll likely die. The number of times I died during my preview was in the double digits, and yet not once did I find my enjoyment dipping. As anybody who has played Soulslike games can testify, the line between being difficult and being fun is a tough one to straddle, yet Ghostrunner 2 does it expertly.<\/p>\n

Ten Points Of Slashing Damage<\/h2>\n