{"id":53304,"date":"2023-09-08T16:01:14","date_gmt":"2023-09-08T16:01:14","guid":{"rendered":"https:\/\/www.ginx.tv\/roadmap-16"},"modified":"2024-07-19T09:23:10","modified_gmt":"2024-07-19T09:23:10","slug":"roadmap-16","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/deep-rock-galactic\/roadmap","title":{"rendered":"Deep Rock Galactic Roadmap: 2024 Updates And Seasonal Changes"},"content":{"rendered":"
Deep Rock Galactic<\/strong> has a loyal community of players, and whilst they have plenty of things to do in the game already, it’s understandable that they also want to know what is coming to the game next. With that in mind, let’s take a look at the game’s official living roadmap for 2023 and beyond, which reflects the current plan as per the date it was originally released.<\/p>\n Before we delve into all the finer points of what’s coming to Deep Rock Galactic in the future, it’s important to acknowledge a certain elephant in the room. Namely, there’s not a whole lot coming in the near future; however, there’s a good reason for the lack of updates.<\/p>\n Ghost Ship Games is working on a whole new game called Deep Rock Galactic: Rogue Core and the development of the new game has naturally impacted the development of Deep Rock Galactic, resulting in a delay to Season 5<\/a>.<\/p>\n You probably have questions, so here are arguably two of the most important ones that the devs have already answered:<\/p>\n In a perfect world, we’d continue full steam ahead on Deep Rock Galactic while developing Rogue Core at the same time. But we’ve only got so many helping hands on board, and only so many hours in the day.<\/p>\n Instead of trying to do a little bit of work on each game every day, we’d rather block out bigger chunks of time where we give one project our full attention. This might not be the fastest path, but we think it’s what will allow us to give you the best games we can possibly make.<\/p>\n<\/div>\n<\/section>\n We don’t believe in crunching here. We want to work at a pace that ensures our whole team is happy and healthy, and where everyone has the time and space to have fun with their work. If we cranked it to 11 and went into mega-overdrive to rush all this out, we’d lose a lot of goofy ideas, cool hats and fun details along the way. To us, that’s the stuff that makes a game great. We’d rather take our time, so we can be sure we’re making something we’re really proud of.<\/p>\n<\/div>\n<\/section>\nDeep Rock Galactic Roadmap Explained<\/strong><\/h2>\n