{"id":55016,"date":"2023-10-06T06:42:16","date_gmt":"2023-10-06T06:42:16","guid":{"rendered":"https:\/\/www.ginx.tv\/balance-changes-character-fixes"},"modified":"2024-07-19T08:09:20","modified_gmt":"2024-07-19T08:09:20","slug":"balance-changes-character-fixes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/mortal-kombat-1\/balance-changes-character-fixes","title":{"rendered":"Mortal Kombat 1 Balance Changes & Character Fixes"},"content":{"rendered":"

Enjoying the fast-paced kombat and brutal fatalities of Mortal Kombat 1<\/a>, but thinking some characters just don’t feel right? That’s where the latest MK1 character balance changes and adjustments come into play.<\/p>\n

In this consistently updated article, we share the latest Mortal Kombat 1 fighter balance changes and specific fixes that can affect their performance in a fight to the death, so let’s get started!<\/p>\n

Latest MK1 Character Balance Changes<\/h2>\n
\"Mortal
The developers have deployed some MK1 character balance changes! (Picture: NetherRealm Studios)<\/figcaption><\/figure>\n

Not every Mortal Kombat 1 update<\/a> features balance changes and character adjustments. Below, you will find the latest list of balance changes and the date they’ve been released by the developers.<\/p>\n

\n
6 October 2023 Mortal Kombat 1 balance changes<\/strong><\/div>\n
\n
    \n
  • Ashrah<\/strong> – Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attacking<\/li>\n
  • Goro (Kameo) –<\/strong> Stomp is now higher priority when it & his partner’s attacks hit on the same frame<\/li>\n
  • Havik<\/strong> – Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto face<\/li>\n
  • Jax (Kameo) –<\/strong> Ground Pound is now higher priority when it & his partner’s attacks hit on the same frame<\/li>\n
  • Kung Lao<\/strong> – Kung-Kussion will now auto face when done on the landing frame after jumping over an opponent<\/li>\n
  • Shujinko (Kameo)<\/strong> – Mimic Ice Klone & Ice Ball will no longer be repeated by an opponent hit by Time Stop<\/li>\n<\/ul>\n<\/div>\n<\/section>\n

    As soon as more balance changes for MK1’s roster of fighters become available, we will update this section, so check back soon.<\/p>\n

    Mortal Kombat 1 Character Parry\/Special Moves Fixed<\/h2>\n
    \"Mortal
    The developers have deployed several fixes related to special moves and high parry! (Picture: NetherRealm Studios)<\/figcaption><\/figure>\n

    Since launch, attacks have not worked correctly against some high parry special moves, which the developer fixed on 6 October 2023. Check them out below.<\/p>\n

    Ashrah<\/strong><\/p>\n

      \n
    • God’s Wrath and Demon’s Wrath can now be high parried<\/li>\n
    • Light Ascension and Dark Ascension can now be high parried<\/li>\n<\/ul>\n

      Baraka<\/strong><\/p>\n

        \n
      • (Air) Death Spin can no longer be high parried<\/li>\n
      • Reflex Tester (Back + Front Punch) can no longer be high parried<\/li>\n
      • Bleeding Foot (Back + Front Kick) second hit can no longer be high parried<\/li>\n<\/ul>\n

        General Shao<\/strong><\/p>\n

          \n
        • Power Strike can now be high parried<\/li>\n
        • Fixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be high parried<\/li>\n<\/ul>\n

          Johnny Cage<\/strong><\/p>\n

            \n
          • Ball Buster can now be high parried<\/li>\n
          • Rising Star can now be high parried<\/li>\n
          • Shadow Kick can now be high parried<\/li>\n<\/ul>\n

            Kenshi<\/strong><\/p>\n

              \n
            • Sento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high parried<\/li>\n<\/ul>\n

              Kung Lao<\/strong><\/p>\n

                \n
              • Knee Buckle (Back + Front Kick) can now be high parried<\/li>\n<\/ul>\n

                Li Mei<\/strong><\/p>\n

                  \n
                • (Air) Flipping Heel Kick can no longer be high parried<\/li>\n
                • No Holds Barred (Back + Front Kick, Back Kick) can no longer be high parried<\/li>\n<\/ul>\n

                  Nitara<\/strong><\/p>\n

                    \n
                  • Enhanced Bad Blood can no longer be high parried<\/li>\n<\/ul>\n

                    Raiden<\/strong><\/p>\n

                      \n
                    • Electric Fly and (Air) Electric Fly can no longer be high parried<\/li>\n<\/ul>\n

                      Rain<\/strong><\/p>\n

                        \n
                      • Enhanced Upflow can no longer be high parried<\/li>\n
                      • Geyser can no longer be high parried<\/li>\n<\/ul>\n

                        Reptile<\/strong><\/p>\n

                          \n
                        • Death Roll can no longer be high parried<\/li>\n
                        • Falling Fangs can no longer be high parried<\/li>\n<\/ul>\n

                          Scorpion<\/strong><\/p>\n

                            \n
                          • Twisted Kyo can now be high parried<\/li>\n<\/ul>\n

                            Shang Tsung<\/strong><\/p>\n

                              \n
                            • Old Form Goal Kick (Forward + Font Kick) can no longer be high parried<\/li>\n<\/ul>\n

                              Sindel<\/strong><\/p>\n

                                \n
                              • Enhanced Low Hairball first hit (kick attack) can now be high parried<\/li>\n<\/ul>\n

                                Sub-Zero<\/strong><\/p>\n

                                  \n
                                • Ice Slide can no longer be high parried<\/li>\n<\/ul>\n

                                  Tanya<\/strong><\/p>\n

                                    \n
                                  • Drill Kick can now be high parried<\/li>\n<\/ul>\n

                                    In case you’ve been frozen by Sub Zero and you missed it, check out the action-packed launch trailer for Mortal Kombat 1 below.<\/p>\n