{"id":55016,"date":"2023-10-06T06:42:16","date_gmt":"2023-10-06T06:42:16","guid":{"rendered":"https:\/\/www.ginx.tv\/balance-changes-character-fixes"},"modified":"2024-07-19T08:09:20","modified_gmt":"2024-07-19T08:09:20","slug":"balance-changes-character-fixes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/balance-changes-character-fixes","title":{"rendered":"Mortal Kombat 1 Balance Changes &#038; Character Fixes"},"content":{"rendered":"<p>Enjoying the fast-paced kombat and brutal fatalities of <a href=\"https:\/\/www.ginx.tv\/en\/mortal-kombat-1\" target=\"_blank\" rel=\"noopener\">Mortal Kombat 1<\/a>, but thinking some characters just don&#8217;t feel right? That&#8217;s where the latest MK1 character balance changes and adjustments come into play.<\/p>\n<p>In this consistently updated article, we share the latest Mortal Kombat 1 fighter balance changes and specific fixes that can affect their performance in a fight to the death, so let&#8217;s get started!<\/p>\n<h2>Latest MK1 Character Balance Changes<\/h2>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/HdpIqowIisk1rWrCpDd4j44Qwn6EH1qlWwFqW26Rc-Q\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di9lbi91cGxvYWRzMy9Nb3J0YWxLb21iYXQxL01vcnRhbEtvbWJhdDFpbWFnZTEuanBn\" alt=\"Mortal Kombat 1 character balance changes fixes adjustments fighters\" width=\"800\" height=\"450\" loading=\"lazy\"><figcaption contenteditable=\"false\">The developers have deployed some MK1 character balance changes! (Picture: NetherRealm Studios)<\/figcaption><\/figure>\n<p>Not every <a href=\"https:\/\/www.ginx.tv\/en\/mortal-kombat-1\/patch-notes\" target=\"_blank\" rel=\"noopener\">Mortal Kombat 1 update<\/a> features balance changes and character adjustments. Below, you will find the latest list of balance changes and the date they&#8217;ve been released by the developers.<\/p>\n<section class=\"accordion-box\">\n<div class=\"accordion-box-title\"><strong>6 October 2023 Mortal Kombat 1 balance changes<\/strong><\/div>\n<div class=\"accordion-box-description\">\n<ul style=\"list-style-type: disc;\">\n<li><strong>Ashrah<\/strong>&nbsp;&#8211; Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attacking<\/li>\n<li><strong>Goro (Kameo) &#8211;<\/strong>&nbsp;Stomp is now higher priority when it &amp; his partner&rsquo;s attacks hit on the same frame<\/li>\n<li><strong>Havik<\/strong>&nbsp;&#8211; Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto face<\/li>\n<li><strong>Jax (Kameo) &#8211;<\/strong>&nbsp;Ground Pound is now higher priority when it &amp; his partner&rsquo;s attacks hit on the same frame<\/li>\n<li><strong>Kung Lao<\/strong>&nbsp;&#8211; Kung-Kussion will now auto face when done on the landing frame after jumping over an opponent<\/li>\n<li><strong>Shujinko (Kameo)<\/strong>&nbsp;&#8211; Mimic Ice Klone &amp; Ice Ball will no longer be repeated by an opponent hit by Time Stop<\/li>\n<\/ul>\n<\/div>\n<\/section>\n<p>As soon as more balance changes for MK1&#8217;s roster of fighters become available, we will update this section, so check back soon.<\/p>\n<h2>Mortal Kombat 1 Character Parry\/Special Moves Fixed<\/h2>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/lEBvRs9WvZYbQXzayXwPCn7ZZfD_AhNO0V8M-kxcSyU\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di9lbi91cGxvYWRzMy9Nb3J0YWxLb21iYXQxL01vcnRhbEtvbWJhdDFpbWFnZTMuanBn\" alt=\"Mortal Kombat 1 character balance changes fixes adjustments fighters\" width=\"800\" height=\"450\" loading=\"lazy\"><figcaption contenteditable=\"false\">The developers have deployed several fixes related to special moves and high parry! (Picture: NetherRealm Studios)<\/figcaption><\/figure>\n<p>Since launch, attacks have not worked correctly against some high parry special moves, which the developer fixed on 6 October 2023. Check them out below.<\/p>\n<p><strong>Ashrah<\/strong><\/p>\n<ul>\n<li>God&#8217;s Wrath and Demon&#8217;s Wrath can now be high parried<\/li>\n<li>Light Ascension and Dark Ascension can now be high parried<\/li>\n<\/ul>\n<p><strong>Baraka<\/strong><\/p>\n<ul>\n<li>(Air) Death Spin can no longer be high parried<\/li>\n<li>Reflex Tester (Back + Front Punch) can no longer be high parried<\/li>\n<li>Bleeding Foot (Back + Front Kick) second hit can no longer be high parried<\/li>\n<\/ul>\n<p><strong>General Shao<\/strong><\/p>\n<ul>\n<li>Power Strike can now be high parried<\/li>\n<li>Fixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be high parried<\/li>\n<\/ul>\n<p><strong>Johnny Cage<\/strong><\/p>\n<ul>\n<li>Ball Buster can now be high parried<\/li>\n<li>Rising Star can now be high parried<\/li>\n<li>Shadow Kick can now be high parried<\/li>\n<\/ul>\n<p><strong>Kenshi<\/strong><\/p>\n<ul>\n<li>Sento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high parried<\/li>\n<\/ul>\n<p><strong>Kung Lao<\/strong><\/p>\n<ul>\n<li>Knee Buckle (Back + Front Kick) can now be high parried<\/li>\n<\/ul>\n<p><strong>Li Mei<\/strong><\/p>\n<ul>\n<li>(Air) Flipping Heel Kick can no longer be high parried<\/li>\n<li>No Holds Barred (Back + Front Kick, Back Kick) can no longer be high parried<\/li>\n<\/ul>\n<p><strong>Nitara<\/strong><\/p>\n<ul>\n<li>Enhanced Bad Blood can no longer be high parried<\/li>\n<\/ul>\n<p><strong>Raiden<\/strong><\/p>\n<ul>\n<li>Electric Fly and (Air) Electric Fly can no longer be high parried<\/li>\n<\/ul>\n<p><strong>Rain<\/strong><\/p>\n<ul>\n<li>Enhanced Upflow can no longer be high parried<\/li>\n<li>Geyser can no longer be high parried<\/li>\n<\/ul>\n<p><strong>Reptile<\/strong><\/p>\n<ul>\n<li>Death Roll can no longer be high parried<\/li>\n<li>Falling Fangs can no longer be high parried<\/li>\n<\/ul>\n<p><strong>Scorpion<\/strong><\/p>\n<ul>\n<li>Twisted Kyo can now be high parried<\/li>\n<\/ul>\n<p><strong>Shang Tsung<\/strong><\/p>\n<ul>\n<li>Old Form Goal Kick (Forward + Font Kick) can no longer be high parried<\/li>\n<\/ul>\n<p><strong>Sindel<\/strong><\/p>\n<ul>\n<li>Enhanced Low Hairball first hit (kick attack) can now be high parried<\/li>\n<\/ul>\n<p><strong>Sub-Zero<\/strong><\/p>\n<ul>\n<li>Ice Slide can no longer be high parried<\/li>\n<\/ul>\n<p><strong>Tanya<\/strong><\/p>\n<ul>\n<li>Drill Kick can now be high parried<\/li>\n<\/ul>\n<p>In case you&#8217;ve been frozen by Sub Zero and you missed it, check out the action-packed launch trailer for Mortal Kombat 1 below.<\/p>\n<div style=\"left: 0px; width: 100%; height: 0px; position: relative; padding-bottom: 56.25%; max-width: 650px;\" data-ephox-embed-iri=\"https:\/\/www.youtube.com\/watch?v=MYa7L4jp11E\"><iframe style=\"top: 0; left: 0; width: 100%; height: 100%; position: absolute; border: 0;\" src=\"https:\/\/www.youtube.com\/embed\/MYa7L4jp11E?rel=0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\" srcdoc=\"&lt;style&gt;*{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}span{height:1.5em;text-align:center;font:48px\/1.5 sans-serif;color:white;text-shadow:0 0 0.5em black}&lt;\/style&gt;&lt;a href=https:\/\/www.youtube.com\/embed\/MYa7L4jp11E?autoplay=1&gt;&lt;img src=https:\/\/img.youtube.com\/vi\/MYa7L4jp11E\/hqdefault.jpg alt='YouTube video thumbnail'&gt;&lt;span&gt;&#9654;&lt;\/span&gt;&lt;\/a&gt;\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\"><\/iframe><\/div>\n<p>So there you have all the latest character\/fighter balance changes in the latest Mortal Kombat 1 update. As more patch notes become available, we will endeavor to update this article with haste, so stay tuned and keep fighting!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Enjoying the fast-paced kombat and brutal fatalities of Mortal Kombat 1, but thinking some characters just don&#8217;t feel right? That&#8217;s where the latest MK1 character&#8230;<\/p>\n","protected":false},"author":1327,"featured_media":55017,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-55016","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mortal-kombat-1","genre-fighting-games","content_type-guide-tutorial"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Mortal Kombat 1 Balance Changes &amp; Character Fixes - GINX TV<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/55016\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Mortal Kombat 1 Balance Changes &amp; Character Fixes - GINX TV\" \/>\n<meta property=\"og:description\" content=\"Enjoying the fast-paced kombat and brutal fatalities of Mortal Kombat 1, but thinking some characters just don&#8217;t feel right? 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