\nNew Unique Item in Diablo 4 S2<\/strong><\/td>\nItem Type<\/strong><\/td>\nClasses<\/strong><\/td>\nUnique Effect & Stats<\/strong><\/td>\n<\/tr>\n\n| Tassets of the Dawning Sky<\/td>\n | Pants<\/td>\n | All Classes<\/td>\n | When you take damage from a Non-Physical damage type, you gain +6-10% Maximum Resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time.<\/td>\n<\/tr>\n | \n| Tuskhelm of Joritz the Mighty<\/td>\n | Helm<\/td>\n | Barbarian<\/td>\n | When you gain Berserking while already Berserk, you have a 40-60% chance to become more enraged granting 15% (multiplicative damage) [x] increased damage, 2 Fury per second, and 10% Cooldown Reduction.<\/td>\n<\/tr>\n | \n| Dolmen Stone<\/td>\n | Amulet<\/td>\n | Druid<\/td>\n | Casting Boulder while Hurricane is active will cause your boulders to rotate around you.<\/td>\n<\/tr>\n | \n| Scoundrel’s Leathers<\/td>\n | Chest<\/td>\n | Rogue<\/td>\n | While you have unlimited Energy from Inner Sight, your Core Skills have a 60-80% chance to spawn Caltrops, Poison Trap, or Death Trap.<\/td>\n<\/tr>\n | \n| Blood Moon Breeches<\/td>\n | Pants<\/td>\n | Necromancer<\/td>\n | Your Minions have a 3-7% chance to curse enemies. Enemies affected by at least 1 of your curses take 70% [x] (multiplicative damage) increased Overpower damage from you.<\/td>\n<\/tr>\n | \n| Blue Rose<\/td>\n | Ring<\/td>\n | Sorcerer<\/td>\n | Lucky Hit: Damaging an enemy has up to a 30% chance of forming an exploding Ice Spike, dealing 0.25-0.35 Cold damage. Triple this chance if the enemy is Frozen.<\/td>\n<\/tr>\n | \n| Godslayer Crown<\/td>\n | Helm<\/td>\n | All Classes<\/td>\n | When you Stun, Freeze, or Immobilize an Elite enemy, or damage a Boss, it pulls in nearby enemies. You deal 30-60% [x] increased damage to them for 3 seconds. This effect can only occur once every 12 seconds.<\/td>\n<\/tr>\n | \n| Flickering Step<\/td>\n | Boots<\/td>\n | All Classes<\/td>\n | Each enemy you Evade through reduces your active Ultimate Cooldown by 2-4 seconds, up to 10 seconds.<\/td>\n<\/tr>\n | \n| Tibault’s Will<\/td>\n | Pants<\/td>\n | All Classes<\/td>\n | You deal 20-40% [x] increased damage while Unstoppable and for 4 seconds after. When you become Unstoppable, gain 50 of your Primary Resource.<\/td>\n<\/tr>\n | \n| X’Fal’s Corroded Signet<\/td>\n | Ring<\/td>\n | All Classes<\/td>\n | Lucky Hit: Your damage over time effects have up to a 50% chance to erupt, dealing 5.0-6.0 damage of the same type to Nearby enemies.<\/td>\n<\/tr>\n | \n| Soulbrand<\/td>\n | Chest<\/td>\n | All Classes<\/td>\n | our Healing Potion no longer Heals instantly, instead it grants a Barrier for 200% of the healing for 4 seconds. While you have a Barrier, you gain 10-20% Damage Reduction.<\/td>\n<\/tr>\n | \n| Banished Lord’s Talisman<\/td>\n | Amulet<\/td>\n | All Classes<\/td>\n | After you spend 300 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal 80-120% [x] increased damage.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n Keep in mind that these are all the new Uniques the developers have revealed via the official patch notes for Diablo 4 Season 2. There might be even more (maybe an Uber Unique) that drops from Echo of Duriel. We will have to wait and see if\/when more Unique items are found!<\/p>\n While you wait, check out the in-depth developer livestream recording for Diablo 4 Season 2 to learn more about all the new features, content, and quality of life changes in the Season of Blood, <\/p>\n | | | | |