{"id":55557,"date":"2023-10-16T14:21:18","date_gmt":"2023-10-16T14:21:18","guid":{"rendered":"https:\/\/www.ginx.tv\/fixed-lag-latency"},"modified":"2024-07-19T10:52:20","modified_gmt":"2024-07-19T10:52:20","slug":"fixed-lag-latency","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/nba-2k24\/fixed-lag-latency","title":{"rendered":"Mike Wang: You Can’t Shoot in NBA 2K24 Because We Fixed Lag"},"content":{"rendered":"

Regular NBA 2K24 updates are crucial throughout the year to continue resolving bugs and add new content, but the latest has ruffled some feathers. The arrival of fixes in NBA 2K24 updates 1.4 and 2.1 have seen several competetive players complain about shooting changes.<\/p>\n

While that’s not exactly an uncommon thing, as shooting complaints ring out every year, NBA 2K24 Gameplay Director Mike Wang has actually spoken out this time to clarify for players. According to Wang, one of their big fixes<\/a> probably means your own timing is off.<\/p>\n

NBA 2K24 Gameplay Director responds to shooting complaints<\/h2>\n

\"NBA<\/p>\n

We’ve already seen several updates since launch, but the NBA 2K24 patch notes<\/a> for Update 1.4 definitely marked it as the most significant this year. That was quickly followed a few days later with a small Update 2.1 hotfix, but it appears these two had a pretty significant change players are still adjusting to.<\/p>\n

Just a few days ago, one new post on the r\/NBA2K subreddit<\/a> was gaining traction showing the reaction from several competetive 2K players to their current shooting success (or lack thereof). As the conversation heated up, NBA 2K24 Gameplay Director Mike Wang stepped in to reply and offer some clarity to players.<\/p>\n

To begin, Wang explained that the gameplay code only saw three “perimeter shoot-related changes” in the recent updates. According to Wang<\/a>:<\/p>\n