{"id":55697,"date":"2023-10-18T09:33:38","date_gmt":"2023-10-18T09:33:38","guid":{"rendered":"https:\/\/www.ginx.tv\/phil-spencer-no-goal-using-to-fuel-xbox-purchases"},"modified":"2024-07-19T06:50:29","modified_gmt":"2024-07-19T06:50:29","slug":"phil-spencer-no-goal-using-to-fuel-xbox-purchases","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/call-of-duty\/phil-spencer-no-goal-using-to-fuel-xbox-purchases","title":{"rendered":"Phil Spencer Says There’s “No Goal” Of Using Call of Duty To Fuel Xbox Purchases"},"content":{"rendered":"

With Microsoft having fully completed its acquisition of Activision Blizzard, a number of prominent gaming IPs officially fall under the Microsoft brand — Call of Duty<\/a> being one of them. The worry for PlayStation fans is that the deal will see an end to these franchises finding a home on PlayStation consoles, however an agreement with Microsoft will keep Call of Duty titles on Sony’s platform in the future. <\/p>\n

But throughout Call of Duty’s history, we’ve seen plenty of exclusive content and access locked to a specific platform. The recent Modern Warfare 3 beta<\/a> was split into two weekends, the first of which was exclusive to PlayStation players. Certain cosmetics, such as the Lock<\/a>pick Operator Pack<\/a>, have also been restricted to PlayStation. But, according to Phil Spencer, that seems to be coming to an end.<\/p>\n

In a recent podcast<\/a>, Spencer confirmed that they’ll be aiming for “100% parity across all platforms” when it comes to Call of Duty. However, Spencer did confirm that there may be exceptions to this, largely where it concerns resolution and framerate differences between platforms, but that there’s nothing else.<\/p>\n

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We have no goal of somehow using Call of Duty to get you to buy an Xbox console.<\/p>\n<\/blockquote>\n

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