{"id":5600,"date":"2020-06-11T02:52:41","date_gmt":"2020-06-11T02:52:41","guid":{"rendered":"https:\/\/www.ginx.tv\/cs-go-10-june-patch-notes-boost-player-contrast-and-map-tweaks-to-improve-visibility"},"modified":"2024-07-19T14:19:00","modified_gmt":"2024-07-19T14:19:00","slug":"cs-go-10-june-patch-notes-boost-player-contrast-and-map-tweaks-to-improve-visibility","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/cs-go\/cs-go-10-june-patch-notes-boost-player-contrast-and-map-tweaks-to-improve-visibility","title":{"rendered":"CS:GO 10 June Patch Notes: Boost Player Contrast and map tweaks to improve visibility"},"content":{"rendered":"<p>It may well be that fans of CS:GO can no longer blame their deaths on being unable to spot opponents in dark and hard to see areas with the release of the June 10th patch, which not only has a new feature called &#8216;Boost Player Contrast&#8217;, but also a number of tweaks to existing maps meant to&nbsp;improve player model visibility.<\/p>\n<div id=\"traffective-ad-Content_1_581801\" style=\"display: none;\" class=\"Content_1\"><\/div>\n<div id=\"traffective-ad-Content_1_638746\" style=\"display: none;\" class=\"Content_1\"><\/div>\n<div id=\"traffective-ad-Content_1_305915\" style=\"display: none;\" class=\"Content_1\"><\/div>\n<p>&nbsp;<\/p>\n<div data-oembed-url=\"https:\/\/twitter.com\/CSGO\/status\/1270889939782135808\">\n<blockquote align=\"center\" class=\"twitter-tweet\" data-dnt=\"true\">\n<p dir=\"ltr\" lang=\"en\">Today we&#8217;re shipping a number of changes to improve player visibility. We&#8217;ve added a new &#8216;Boost Player Contrast&#8217; setting, made changes to locations on certain maps, modified a number of agents, and adjusted selective fog. Full details in today&#8217;s Blog Post: <a href=\"https:\/\/t.co\/SAtGz3D1fT\">https:\/\/t.co\/SAtGz3D1fT<\/a><\/p>\n<p>&mdash; CS:GO (@CSGO) <a href=\"https:\/\/twitter.com\/CSGO\/status\/1270889939782135808?ref_src=twsrc%5Etfw\">June 11, 2020<\/a><\/p><\/blockquote>\n<p><script async=\"\" charset=\"utf-8\" src=\"https:\/\/platform.twitter.com\/widgets.js\"><\/script>\n<\/div>\n<p>&nbsp;<\/p>\n<p>It is on the surface a <a href=\"https:\/\/blog.counter-strike.net\/index.php\/2020\/06\/30428\/\">small update<\/a>, but the ramifications are huge, and it acts as further evidence of&nbsp;Valve&#8217;s continued support of one of gaming&#8217;s most prestigious titles, that has renewed competition in the form of the recently released Valorant &#8211; Riot Game&#8217;s take on the 5v5 tactical shooter.<\/p>\n<p>The update is now live.<\/p>\n<p>&nbsp;<\/p>\n<h2>Boost Player Contrast<\/h2>\n<p>It&#8217;s the headline grabber and a change that make take some time for players to get used to with. If you are prone to camp in shadowy areas you may find your head getting clicked more often, but on the whole few people can complain about this QoF-cum-visual upgrade. It should be noted that this setting can be turned off &#8211; so if you enjoy not seeing the opposing team clearly, that doesn&#8217;t have to change.<\/p>\n<p>The feature works by applying a post-processing filter over stationary characters, to create increased contrast making players stand out more from their backgrounds.<\/p>\n<ul>\n<li><strong>Read more:&nbsp;S<a href=\"https:\/\/www.ginx.tv\/en\/valorant\/shroud-thinks-valorant-is-much-easier-than-cs-go\">hroud thinks Valorant is much easier than CS:GO<\/a><\/strong><\/li>\n<\/ul>\n<p>It is a common problem looking from B site to tunnels in Dust2, and one which should be much less of an issue going forward.<\/p>\n<p>&nbsp;<\/p>\n<p><img decoding=\"async\" alt=\"Boosting Player Contrast, Boost Player Contrast CS:GO June 10th Patch, June 11th Patch\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/RdJCtrqpvIsmU691k50toyuymT6hoDQP9rdCQq3jeQI\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL0Jhbm5lcl9pbWFnZXMvTmV3Rm9sZGVyL1ZhbG9yYW50L2JlZm9yZV9hZnRlcl9ib29zdF9wbGF5ZXJfY29udHJhc3QucG5n\" style=\"width: 600px; height: 292px;\" width=\"1024\" height=\"499\" loading=\"lazy\"><br \/>\n<span style=\"font-size:11px;\">(Picture: Valve)<\/span><\/p>\n<p>&nbsp;<\/p>\n<p>The view from the other side was also unforgiving and with the new setting switched on should make it easier to spot opponents behind the boxes.<\/p>\n<p>&nbsp;<\/p>\n<p><img decoding=\"async\" alt=\"Boost Player Contrast CS:GO 10 june patch notes update \" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/gbPQPsC_W1kxz94VvnEP7TvZ0ALw0JxjwvQS-504NZs\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL0Jhbm5lcl9pbWFnZXMvTmV3Rm9sZGVyL1ZhbG9yYW50LzA3X3R1bnNfQ1RfY2xvc2Vfb2ZmLnBuZw\" style=\"width: 600px; height: 450px;\" width=\"1024\" height=\"768\" loading=\"lazy\"><br \/>\n<span style=\"font-size:11px;\">Before. (Picture: Valve)<\/span><\/p>\n<p><img decoding=\"async\" alt=\"CS:GO 11th June Patch notes update Boost Player Contrast\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/WDqd7gQ7_SUCYf6SrieAjpJ5s6uYM1oj7y9xxjL_qPo\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL0Jhbm5lcl9pbWFnZXMvTmV3Rm9sZGVyL1ZhbG9yYW50LzA4X3R1bnNfQ1RfY2xvc2Vfb24ucG5n\" style=\"width: 600px; height: 450px;\" width=\"1024\" height=\"768\" loading=\"lazy\"><br \/>\n<span style=\"font-size:11px;\">After. (Picture: Valve)<\/span><\/p>\n<p>Fog&#8217;s ability to decrease player model visibility&nbsp;has also been tweaked with it have a less pronounced effect across all maps, with Dust2&#8217;s world fog being decreased slightly as well.<\/p>\n<p>&nbsp;<\/p>\n<h2>Map Changes<\/h2>\n<p>The devs didn&#8217;t stop with the Boost Player Contrast setting and have also given Overpass, Dust2, Mirage, Inferno, Train and Cache a visual pass to further improve visibility.&nbsp;<\/p>\n<p>For instance, the windows that line the ramp leading to A in Dust2 have been raised making CT&nbsp;models, in particular, stand out on the sand-coloured walls.<\/p>\n<p>&nbsp;<\/p>\n<p><img decoding=\"async\" alt=\"Dust2 10th June CS:GO update visual updates\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/OLlAa7UmSp-xpuYWozA1yycXmtgaFVviOhFdYLXjMyQ\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL0Jhbm5lcl9pbWFnZXMvTmV3Rm9sZGVyL1ZhbG9yYW50LzIxX21hcF9kdXN0X29sZC5wbmc\" style=\"width: 600px; height: 450px;\" width=\"1024\" height=\"768\" loading=\"lazy\"><br \/>\n<span style=\"font-size:11px;\">(Picture: Valve)<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size:11px;\"><img decoding=\"async\" alt=\"CS:GO Boost Player Constrast\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/ZTyk-l1RI5xlRHq331mU2qRwwhy3fGtD9w_9ue3bVCI\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL0Jhbm5lcl9pbWFnZXMvTmV3Rm9sZGVyL1ZhbG9yYW50LzIyX21hcF9kdXN0X25ldy5wbmc\" style=\"width: 600px; height: 450px;\" width=\"1024\" height=\"768\" loading=\"lazy\"><br \/>\n(Picture: Valve)<\/span><\/p>\n<p>&nbsp;<\/p>\n<h2>CS:GO 11 June Full Patch Notes<\/h2>\n<h3>Gameplay<\/h3>\n<ul>\n<li>Added the &lsquo;Boost Player Contrast&rsquo; advanced video setting, which improves the legibility of players in low contrast situations.<\/li>\n<\/ul>\n<h3>Agents<\/h3>\n<ul>\n<li>Adjusted some agent textures for improved visibility.<\/li>\n<\/ul>\n<h3>Misc<\/h3>\n<ul>\n<li>Adjusted dropped C4 collision geometry.<\/li>\n<li>Fixed Danger Zone drone pilot camera getting stuck when drone received burn damage.<\/li>\n<li>Added Desert Eagle shell eject event for last bullet fired.<\/li>\n<\/ul>\n<h3>Rendering<\/h3>\n<ul>\n<li>Minor texture streaming optimizations.<\/li>\n<\/ul>\n<h3>Maps<\/h3>\n<p><strong>Overpass:<\/strong><\/p>\n<ul>\n<li>Removed large ivy-models near bathrooms by A site<\/li>\n<li>Removed thin windows in bathrooms by A site<\/li>\n<li>Removed bicycle by picnic by A long<\/li>\n<li>Brightened up connector tunnel<\/li>\n<li>Brightened up T spawn<\/li>\n<li>Added nice stone trims<\/li>\n<\/ul>\n<p><strong>Dust2:<\/strong><\/p>\n<ul>\n<li>Flipped B site doors<\/li>\n<li>Simplified background when looking from B tunnels towards truck in mid<\/li>\n<li>Changed fog start distance from 1000 to 512, changed max density from .2 to .4<\/li>\n<li>Raised windows by A site ramp to make characters stand out more<\/li>\n<\/ul>\n<p><strong>Mirage:<\/strong><\/p>\n<ul>\n<li>Removed trash pile at top of mid<\/li>\n<li>Trimmed plant by T spawn, towards apartments<\/li>\n<li>Boosted light in market window<\/li>\n<li>Fixed silent dropdown bug from B site balcony<\/li>\n<li>Changed angle of ladder in ladder-room<\/li>\n<\/ul>\n<p><strong>Inferno:<\/strong><\/p>\n<ul>\n<li>Trimmed ivy by CT spawn towards A site arch<\/li>\n<li>Fixed CSM shadow from tower in mid<\/li>\n<\/ul>\n<p><strong>Train:<\/strong><\/p>\n<ul>\n<li>Added new train bumper model with flat top<\/li>\n<\/ul>\n<p><strong>Cache:<\/strong><\/p>\n<ul>\n<li>Replaced ladder to sniper&rsquo;s nest with a box<\/li>\n<li>Cleaned up several important angles. (Thanks LangeThorup!)<\/li>\n<li>Added 1v1 Arenas<\/li>\n<li>Replaced cargo containers with new model for improved performance<\/li>\n<li>Visibility improvements in T entrance to A Main (Thanks Slender_CS!)<\/li>\n<li>Fixed unwanted\/unintuitive wallbang in Mid Shed<\/li>\n<li>Subtle colour tweaks<\/li>\n<li>Various clipping fixes<\/li>\n<li>Optimizations<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>It may well be that fans of CS:GO can no longer blame their deaths on being unable to spot opponents in dark and hard to&#8230;<\/p>\n","protected":false},"author":1325,"featured_media":5601,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-5600","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-cs-go","genre-fps","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - 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