{"id":58740,"date":"2023-12-14T17:35:29","date_gmt":"2023-12-14T17:35:29","guid":{"rendered":"https:\/\/www.ginx.tv\/all-64-december-reddit-ama-answers"},"modified":"2024-07-20T03:22:28","modified_gmt":"2024-07-20T03:22:28","slug":"all-64-december-reddit-ama-answers","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/all-64-december-reddit-ama-answers","title":{"rendered":"All 64 Dead by Daylight December Reddit AMA Answers"},"content":{"rendered":"
Dead by Daylight’s developers, Behaviour Interactive, are highly communicative with their community. Not only do developers post regular Developer’s Updates, but also host Reddit Q&As – such as their most recent winter Dead by Daylight Reddit Q&A, in which the team answered more questions about the game than ever before in a thread like this. Here are all of Dead by Daylight’s answers from their most recent Reddit Q&A<\/strong>, along with some highlights so you can pick out what’s important.<\/p>\n Q: Will we see the return of some old rift skins that still didn’t appear in the shop after so much time?<\/strong><\/p>\n A:<\/strong> We plan to reintroduce most rift cosmetics back into the store, but with a focus on the unique Outfits. For color variations we are still investigating methods that won’t clog up the store. Deep rift versions of Outfits will only be available in the rift.<\/p>\n Q: Will we see a Hooked on You part 2? Maybe called Hooked on You Too! Also Blue and white bikini HoY Huntress skin when?<\/strong><\/p>\n A:<\/strong> Hey there! Thanks for your interest in another Hooked on You<\/a> title and for the great title idea \ud83d\ude09 We have no news to share at this time but we always love seeing interests coming from our dear community \ud83d\ude42 -Dave<\/p>\n Q: For the fov slider. Shadowborn’S extra fov makes the angle of flashlight blinds easier for survivors. Will that be fixed with the fov slider update?<\/strong><\/p>\n A:<\/strong> For right now, this is not going to change, it is something we will continue to monitor with the use of the FOV slider. Initially the FOV Slider will go onto the Beta Tab to allow for us to fully test the feature on the Live Build -Mike<\/p>\n Q: Would you guys still consider going back to old chapters that didn’t get a map and gifting them their very own map? Especially since some of them could fit into the newly estsblished realms.<\/strong><\/p>\n A:<\/strong> Absolutely. Maps are tricky (for a lot of reasons) and there is only so much we can do in a year (for a lot of other reasons). That said, most chapters are built with areas\/worlds in mind even when we do not make them. So we never know, they might be created in the future (this is NOT a promise.) -Dave<\/p>\n Q: Are there any plans to add player icons\/banners for older DLCs? I would love a Saw or Ghostface theme. Even icons for unlicensed killers\/survivors would be very welcome.<\/strong><\/p>\n A:<\/strong> Not impossible! We hope to add more player cards<\/a> for sure. -Rose<\/p>\n Q: Is the FoV slider just for killers, or are survivors getting an FoV slider too?<\/strong><\/p>\n A:<\/strong> The FOV Slider<\/a> is designed to affect first person only. Survivors (and Chucky) are in 3rd person so the FOV Slider will not increase their FOV. -Mike<\/p>\n Q: Mikaela Reid is the only Original Character in the game to not have any country or location of origin, would you be able to say where? It’s speculated to be Ireland or the United States!<\/strong><\/p>\n A:<\/strong> Correct. Mikaela is American but her origin has yet to be revealed. -Dave<\/p>\n Q: Any plans to add a crosshair option? we are in 2024 it’s such a basic feature to be added<\/strong><\/p>\n A:<\/strong> No plans. I assume you’re referring to ranged killers like Huntress \/ Deathslinger – in which case the choice was intentional not to have them! We wanted to avoid “gamey-ness” as much as possible, which meant leaning on physical objects and reactions in game for feedback. We also designed ranged killers to work without a reticule.<\/p>\n[Whispers] Psst, I also heard you can put a crosshair overlay on your screen if you want to… -Mike<\/p>\n Q: Hey BHVR! Thanks for doing an AMA again! Love your attention to the community! I have a quick question:<\/strong><\/p>\n Have you ever thought about implementing an option to gift skins to friends like in Fortnite? I’d love to give some skins to some in my friend list! (And receive them, why not huh) Also Would You Kindly make a BioShock Chapter pretty please<\/strong><\/p>\n Love y’all and this game so much!<\/strong><\/p>\n A:<\/strong> Yes, we have. There are a lot of complications to gifting that need to be addressed before such a feature can be done though, such as regional pricing, fraud prevention, friend spam, etc. It’s not off the table though. -Rose<\/p>\n Q: Showing concept art of new content and behind the scene is very cool (tradition?). Thank you from the bottom of my heart for this! But can you show something from the period when this tradition did not exist yet? What about Kate Denson’s default? �<\/strong>�<\/p>\n A:<\/strong> I don’t see why not. Thanks for the interest, I’m sure someone on the team will take note of this and jump on the occasion. -Dave<\/p>\n Q: Hi, thanks to the dev team for making this Q&A possible!<\/strong><\/p>\n When the first Sadako rework<\/a> hit the live servers, a lot of Onryō mains were very vocally upset about the huge changes in how her powers work, requiring players to shift to fundamentally different playstyles, and also creating a more confusing experience for survivors. Is the upcoming Sadako rework aiming to make her more similar to the original version of the character, is it going to be just a couple of tweaks on her current iteration or will it be an attempt at “fusing” these two versions?<\/strong><\/p>\n A:<\/strong> We have definitely heard the cries of anguish from Onryo fans. \ud83d\ude00 Our initial intention was to make condemned more relevant, but we’ve reassessed and yes, we are hoping to restore much of what players loved about the old kit while still enhancing it in some important ways. We sincerely hope her latest kit will resonate with killers and survivors alike. -Mike<\/p>\n Q: You said that for 2023 you wanted to do a Sci-Fi Theme for horror, are there any other themes you want to do for future chapters?<\/strong><\/p>\n A:<\/strong> Yes,all chapters have a strong theme we work around, sci-fi was not an exception even though it was maybe more of an extreme theme. Medieval, feudal japan, nightmares, folklore etc, there is always a theme and they’ll be used in the future as well \ud83d\ude42 -Dave<\/p>\n Q: Now that we have bots taking over human players<\/a> after they disconnect, can we get a reconnect feature for human players? It made sense in the past that players couldn’t reconnect because the character just disappeared but it would be really nice to be able to reconnect now and replace the bot<\/a>. It would help a lot for people whose internet connection just drops for a second or crash.<\/strong><\/p>\n A:<\/strong> It’s not on our roadmap to do this at the moment, but it’s a topic we can bring back to the team to discuss the feasibility on. No promises, but we’ll certainly evaluate this and see if it’s possible in the future. -Rose<\/p>\n Q: For the Twins<\/a> rework, what does “adjust the slugging meta” mean?<\/strong><\/p>\n A:<\/strong> First off – definition. Slugging = downing survivors without picking them up and hooking them (leaving them on the ground and rushing off to down more survivors). We’ve noticed that for many players the optimal way to play with the current Twins kit is to slug survivors heavily with Victor. This isn’t a very fun playstyle for survivors as you end up spending a lot of time on the ground not able to do anything. SO – the Twins update<\/a> will change the kit to encourage other kinds of play styles more. -Mike<\/p>\n Q: Any chance of getting more controller settings in the game, such as those in Meet Your Maker<\/a>?<\/strong><\/p>\n A:<\/strong> No news to share for now, but we have been investigating a couple of enhancements related to control remapping and sensitivity options. -Rose<\/p>\n Q: Does the upcoming tweak for Huntress<\/a> slated for April have anything to do with how she is the most map dependent killer? We have 7 indoor map’s now which make her power much more difficult.<\/strong><\/p>\n A:<\/strong> This tweak will unfortunately not affect her map dependency directly. That’s a complex challenge to solve and will need a larger update – for April, we are focused more on making her more enjoyable to play across the board. We do hear your concern though and are constantly trying to update our maps to accommodate all killers and playstyles better. -Mike<\/p>\n Q: Are anniversary chapters now only going to be original, or will they sometimes be licensed, and sometimes original?<\/strong><\/p>\n A:<\/strong> Our only rules is that there are no rules, and we don’t talk about clubs. -Dave<\/p>\n Q: Can you share any kind of teaser for the survivor that will join the fog in the next Midchapter update?<\/strong><\/p>\n A:<\/strong> haha, no -Dave<\/p>\n Q: With the old characters going 50% off permanently does that mean that they will also be 50% off during events for example a character will go for 2250 shards?<\/strong><\/p>\n A:<\/strong> Yep, that’s possible. 4500 shards would be their new ‘base price’ \ud83d\ude42 -Rose<\/p>\n Q: Do you plan for survivors to be able to inspect other survivor’s builds before the game starts? Just to make people with less than 4 players coordinate more efficiently?<\/strong><\/p>\n A:<\/strong> his is something we’ve also thought about, but are currently restricted due to flexibility in the lobby screens. We are updating these old screens gradually and you should see some improvement over the next years \ud83d\ude42 -Rose<\/p>\n Q: Any plans to make Buckle Up not work with For The People<\/strong><\/p>\n A:<\/strong> I can tell you this is on our radar, ha ha. We actually just talked about this in our Live Design meeting yesterday! I can’t tell you what our plans are as of now, but know that we’re thinking about how to address this. -Mike<\/p>\n Q: Are we able to receive any hints on what the Solution for 3-Gen might be?<\/strong><\/p>\n A:<\/strong> Hint: PTB goes out in January \ud83d\ude00<\/p>\n In all seriousness – what I can say is we have tried VERY hard to solve the problem without interfering with “normal games”.<\/p>\n Wait – one more hint – we think you’ll get a KICK out of it. -Mike<\/p>\n Q: Is it possible that at some point we can change the appearance of the lobby? depending on the skin for example or freely<\/strong><\/p>\n A:<\/strong> That’d be fun! Which past lobby is your favourite? – Dave<\/p>\n Q: Have you considered adding some rewards on the free track of the rift on tiers 70-85?<\/strong><\/p>\n A:<\/strong> We are constantly brainstorming ideas for more rewards in the Rift! Not just past T70, but across the board to make the Rift even more interesting to work through \ud83d\ude42 -Rose<\/p>\n Q: Have you guys considered any shark \/ dinosaur type killers in the game at all? Licensed or not, I’m just wondering if the thought process ever treaded those waters<\/em>.<\/strong><\/p>\n A:<\/strong> Ah! I see what you did there, because it’s in ITALIC. We’ve treaded water, fire, earth, wind, metal, cosmos, spaghetti and more. Many more surprise are coming from this team’s beautiful minds! -Dave<\/p>\n Q: First of all, thank you so much for doing another AMA! We appreciate the communication.<\/strong><\/p>\n Let’s cut to the chase though (haha get it):<\/strong><\/p>\n Why can’t we combo pieces in the store so we could check which pieces we’d like to buy before we actually do? We used to be able to do that for a short amount of time but it got patched, it would be nice to have it back.<\/strong><\/p>\n I got more questions but that’s all for now. Many thanks!<\/strong><\/p>\n A:<\/strong> We plan on remaking this in the future, but it’s still under development! -Rose<\/p>\n Q: Would you also consider additional rewards on daily rituals?<\/strong><\/p>\n A:<\/strong> We hope to rework the entire daily ritual system, and that would involve improved presentation and reward visualization \ud83d\ude42 -Rose<\/p>\n Q: Any news on the Iron Maiden collection? What month are they coming out? Will the Eddie’s get their own moris? I am still hoping for the first album Eddie, I can’t wait to main him. “Iron Maiden is going to get you, no matter how far”<\/strong><\/p>\n A:<\/strong> Although the Iron Maiden Outfits<\/a> will not be Visceral (with unique moris), we think you’ll be nicely surprised about what we have in store for you. Look out for the Collection dropping in the first half of 2024! -Rose<\/p>\n Q: You guys claimed last AMA that a dislike of FOMO is why you didn’t have prestige rewards past P9, but that doesn’t exactly make sense for two reasons- people are free to prestige in their own time, it’s not like their levels are going anywhere, and you already have actual limited time content in the game twice a year with the Halloween and Winter events, to the point where cosmetics that have been accessible at any time for years have now been locked behind a window of a few weeks. Why claim FOMO as a reason why you are hesitant to add more rewards for dedicated players when there’s already substantial amounts of limited content already in the game?<\/strong><\/p>\n A:<\/strong> Prestige and limited time content are significantly different for us, in the sense that the Prestige option should always be there for all players, whereas limited content is almost always linked to seasonal events, such as Anniversary, Halloween<\/a>, Bone-Chill<\/a> etc, which again ties back to us not wanting to clog up the inventory\/store view for players when the relative season is not active. -Rose<\/p>\n Q2: That is even MORE reason as to why you should give prestige rewards. Prestige is something players can ALWAYS attain year round. Its an achievable goal attainable from just playing your game!<\/strong><\/p>\n A2:<\/strong> We appreciate players passion with regards to Prestige rewards – no promises, but we will kick off the discussion internally to see if something is achievable and keep you updated as to when \/ if this changes<\/p>\n Q3: The new banner and badge system is perfect for this type of reward. Incremental rewards for different prestige levels and achievements\/challenges, with the benefit of showing them off in post game lobbies (what most players actually want from rewards).<\/strong><\/p>\n A3:<\/strong> We hear you, it’s why we do discussions like this so we get this direct feedback – thank you for keeping it constructive.<\/p>\n Q4: What about the Amazon Prime skins<\/a>? Will those come back?<\/strong><\/p>\n A4:<\/strong> Those particular outfits will be added to the store after a designated period of time!<\/p>\n Q: Same rotation of the maps can get boring fast, do you plan adding more realms? For the characters that currently have no personal realms especially. Trickster deserves a cool neon-y scene map, or our new Good Guy would be even better with the factory \ud83d\ude00 Or the survivors’ special maps could have been nice as well, like Nic’s movie-filming stage he kinda had at the trailer!<\/strong><\/p>\n A:<\/strong> Similar to another question I answered earlier, so please allow me to copy paste a bit: Maps are tricky (for a lot of reasons) and there is only so much we can do in a year (for a lot of other reasons). That said, realms are built with procedural and re-use in mind and thus it is very possible to re-explore these realms with new locations in the future. (this is NOT a promise.) -Dave<\/p>\n Q: <\/strong>Will [the village] map ever make a return? Maybe with the swamp rework. It was playable in the beta but was completely removed.<\/strong><\/p>\n A:<\/strong> Ah! nice to see someone who remembers the village. No plans I can share at this time but thank you for showing your interest in this map! -Dave<\/p>\n Q: Any plans for endgame statistics 📊to see how much someone was chased or doing gens or breaking totems etc? As it is in DBD mobil<\/a><\/strong>e<\/a><\/p>\n A:<\/strong> The Emblem system gives some information around these things currently, but we don’t have any plans to expand that at the moment. -Mike<\/p>\n Q: Are the levels of injured sounds and panting survivors emmit gonna be normalized soon? Different characters currently get vastly different outcomes on mindgames depending on who they are because of audio, ultimately pushing players towards certain few characters. Signed: An Ash and Jeff enjoyer<\/strong><\/p>\n A:<\/strong> We are very aware of this concern! We’ve investigated this recently and discovered it isn’t quite as straightforward as we hoped, but putting on our detective hats and digging into it further. -Mike<\/p>\n Q: With the recent changes to Trickster, especially the newly-released buff of 7.4.2, is there any plan on improving the Deathslinger experience in any meaningful way?<\/strong><\/p>\n He’s not bad per se, but with the now 4.6m\/s and 32m TR buff Trickster received, Deathslinger being a 4.4m\/s with the same 32m TR seems to hinder him more than it should, and his add-ons are only good for a select few while relegating the others to either niche, mediocre, or for most of them, both.<\/strong><\/p>\n A:<\/strong> We don’t have solid plans for a major update on the Deathslinger as of now – however, we are aware of how the “Made For This” update has affected the killer, so we’re keeping an eye on him. \ud83d\ude42 -Mike<\/p>\n Q: When can we get an announcement regarding hidden prestige? You guys did a hidden prestige test 4~ months ago and there haven’t been any updates ever since. Constant lobby-dodging, inaccurate matchmaking and in-game harassment are still major issues most have to deal with just cause of their prestige level and hiding them would be an easy yet effective change that would help combat these problems.<\/strong><\/p>\n A:<\/strong> We received positive feedback and results on this pilot experiment, and are making plans to conduct a larger user research. No public announcement for now, but it’s in the works, stay tuned! – Rose<\/p>\nDead by Daylight Reddit Q&A Highlights<\/h2>\n
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All 64 Dead by Daylight Reddit Q&A Questions & Answers<\/h2>\n
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