{"id":5920,"date":"2020-06-24T05:44:51","date_gmt":"2020-06-24T05:44:51","guid":{"rendered":"https:\/\/www.ginx.tv\/new-experimental-overwatch-patchbrigitte-nerfs-d-va-buffs"},"modified":"2024-07-19T12:51:19","modified_gmt":"2024-07-19T12:51:19","slug":"new-experimental-overwatch-patchbrigitte-nerfs-d-va-buffs","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/overwatch\/new-experimental-overwatch-patchbrigitte-nerfs-d-va-buffs","title":{"rendered":"New experimental Overwatch patch brings massive Brigitte nerfs and D.Va buffs"},"content":{"rendered":"<p><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">Overwatch&#8217;s development team is hard at work trying to shake the meta up, leaving the game in its healthiest state possible with the sequel looming in the near future. The latest experimental card will certainly do so after the extensive nerfs Brigitte was subject to, one of the most polarizing characters in Overwatch received.<\/span><\/span><\/span><\/span><\/span><\/p>\n<div id=\"traffective-ad-Content_1_688763\" style=\"display: none;\" class=\"Content_1\"><\/div>\n<div id=\"traffective-ad-Content_1_408077\" style=\"display: none;\" class=\"Content_1\"><\/div>\n<div id=\"traffective-ad-Content_1_607758\" style=\"display: none;\" class=\"Content_1\"><\/div>\n<div id=\"traffective-ad-Content_1_310278\" style=\"display: none;\" class=\"Content_1\"><\/div>\n<p style=\"line-height:1.38\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">As a way to give players from all platforms access to wacky, sometimes extreme changes, <\/span><\/span><\/span><\/span><\/span><a href=\"https:\/\/www.polygon.com\/2020\/2\/24\/21151295\/overwatch-experimental-mode-arcade-three-damage-role-queue\" rel=\"nofollow\" style=\"text-decoration:none\" target=\"_blank\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:underline\"><span style=\"-webkit-text-decoration-skip:none\"><span style=\"text-decoration-skip-ink:none\">Blizzard introduced an experimental mode<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/a><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">, which will now feature a version of the support hero that won&#8217;t be able to stack armour to fully healed allies with her repair pack.<\/span><\/span><\/span><\/span><\/span><\/p>\n<p style=\"line-height:1.38\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">According <\/span><\/span><\/span><\/span><\/span><a href=\"https:\/\/us.forums.blizzard.com\/en\/overwatch\/t\/new-experimental-card-%E2%80%93-june-23\/518247\" rel=\"nofollow\" style=\"text-decoration:none\" target=\"_blank\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:underline\"><span style=\"-webkit-text-decoration-skip:none\"><span style=\"text-decoration-skip-ink:none\">to a post in the official Blizzard forums<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/a><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\"> by Community Manager Molly Fender, the dev team is responding to general feedback about the character feeling too strong.<\/span><\/span><\/span><\/span><\/span><\/p>\n<ul>\n<li style=\"line-height: 1.38;\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:700\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">Read More: <\/span><\/span><\/span><\/span><\/span><a href=\"https:\/\/www.ginx.tv\/en\/overwatch\/houston-outlaws-apologise-for-accidently-deadnaming-trans-content-creator-during-pride-month\" style=\"text-decoration:none\" target=\"_blank\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:700\"><span style=\"font-style:normal\"><span style=\"text-decoration:underline\"><span style=\"-webkit-text-decoration-skip:none\"><span style=\"text-decoration-skip-ink:none\">Houston Outlaws apologise for accidently deadnaming trans content creator during Pride Month<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/a><\/li>\n<\/ul>\n<p style=\"line-height:1.38\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">&ldquo;We&rsquo;d like to try some changes intended to bring Brigitte&rsquo;s balance more in-line with other supports. This test will be focused on a key change to her Repair Pack that no longer grants additional armour when healing full health targets. Additionally, we&rsquo;re testing some updates to her Barrier Shield that enable it to block more damage upfront but with more downtime if it gets destroyed.&rdquo;<\/span><\/span><\/span><\/span><\/span><\/p>\n<p>&nbsp;<\/p>\n<p style=\"line-height:1.38\"><span style=\"font-size:8pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\"><img decoding=\"async\" alt=\"Overwatch experimental patch\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/1DTBd426sfiA4_1BJ59nS1ZHC1cdKCQ7S6F6yUt26HA\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL2R2YS5qcGc\" style=\"width: 600px; height: 338px;\" width=\"974\" height=\"548\" loading=\"lazy\"><br \/>\n<span style=\"font-size:11px;\">(Picture: Blizzard Entertainment)<\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n<p style=\"line-height:1.38\">&nbsp;<\/p>\n<p style=\"line-height:1.38\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">As for D.Va, the offtank saw her playtime severely reduced with the double shield meta in place revolving around Orisa and Sigma as the tank duo. Blizzard intends to test &#8220;a few changes to her abilities that should allow for quicker reactions when using her guns and Defense Matrix.&#8221;<\/span><\/span><\/span><\/span><\/span><\/p>\n<p style=\"line-height:1.38\">&nbsp;<\/p>\n<h2 style=\"line-height:1.38\"><span style=\"font-size:17pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">Overwatch Experimental Card patch notes<\/span><\/span><\/span><\/span><\/span><\/h2>\n<p style=\"line-height:1.38\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">ASHE<\/span><\/span><\/span><\/span><\/span><\/p>\n<ul>\n<li style=\"list-style-type:disc\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">Dynamite: Cooldown increased from 10 to 12 seconds<\/span><\/span><\/span><\/span><\/span><\/li>\n<\/ul>\n<p style=\"line-height:1.38\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">BRIGITTE<\/span><\/span><\/span><\/span><\/span><\/p>\n<ul>\n<li style=\"list-style-type:disc\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">Repair Pack: No longer grants an additional armor health pool when healing full health targets<\/span><\/span><\/span><\/span><\/span><\/li>\n<li style=\"list-style-type:disc\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">Barrier Shield: Maximum health increased from 200 to 250. Regeneration rate decreased from 100 to 85 health per second. Cooldown when destroyed increased from 3 to 5 seconds<\/span><\/span><\/span><\/span><\/span><\/li>\n<\/ul>\n<p style=\"line-height:1.38\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">D.VA<\/span><\/span><\/span><\/span><\/span><\/p>\n<ul>\n<li style=\"list-style-type:disc\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">Fusion Cannons: Movement penalty reduced from 50 to 40%<\/span><\/span><\/span><\/span><\/span><\/li>\n<li style=\"list-style-type:disc\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">Defense Matrix: Cooldown reduced from 1.5 to 1 second<\/span><\/span><\/span><\/span><\/span><\/li>\n<li style=\"list-style-type:disc\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">Micro Missiles: Activation delay reduced from 0.5 to 0.25 seconds<\/span><\/span><\/span><\/span><\/span><\/li>\n<\/ul>\n<p style=\"line-height:1.38\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">JUNKRAT<\/span><\/span><\/span><\/span><\/span><\/p>\n<ul>\n<li style=\"list-style-type:disc\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">Concussion Mine: Trigger delay reduced from 0.156 to 0.1 seconds<\/span><\/span><\/span><\/span><\/span><\/li>\n<li style=\"list-style-type:disc\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">RIP-Tire: Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9 seconds<\/span><\/span><\/span><\/span><\/span><\/li>\n<\/ul>\n<p style=\"line-height:1.38\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">If you&#8217;re a Brig main, fret not, with these changes coming to the experimental mode rather than the Public Test Realm (the last step before any confirmed updates make their way to the live servers), it means there&#8217;s a strong possibility this is just a one-off, and the support remains untouched.<\/span><\/span><\/span><\/span><\/span><\/p>\n<p style=\"line-height:1.38\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">Speaking of the PTR, a nice quality of life update is getting ready to go live, with Blizzard giving a much-needed polish to the Career Profile section<\/span><\/span><\/span><\/span><\/span><\/p>\n<p>&nbsp;<\/p>\n<h2 style=\"line-height:1.38\"><span style=\"font-size:17pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">Overwatch PTR patch notes<\/span><\/span><\/span><\/span><\/span><\/h2>\n<p style=\"line-height:1.38\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">The Career Profile page has been redesigned to provide a better, more streamlined experience when viewing player profiles.<\/span><\/span><\/span><\/span><\/span><\/p>\n<ul>\n<li style=\"list-style-type:disc\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">Game mode play time has been added to the overview section, so you can see exactly how much time you&rsquo;ve spent in modes like Competitive Play or any of the community&rsquo;s creative Workshop modes<\/span><\/span><\/span><\/span><\/span><\/li>\n<li style=\"list-style-type:disc\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">Statistics are displayed in a tabular format, separated by &ldquo;Average\/10 min&rdquo;, &ldquo;Best&rdquo;, &ldquo;Total&rdquo;, providing a cleaner, more readable view<\/span><\/span><\/span><\/span><\/span><\/li>\n<li style=\"list-style-type:disc\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">Your in-game achievements are grouped by category, and can be filtered by what you&rsquo;ve earned and have yet to unlock<\/span><\/span><\/span><\/span><\/span><\/li>\n<li style=\"list-style-type:disc\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">Your Player Icons are now grouped by category and can be filtered by hero and whether you own them<\/span><\/span><\/span><\/span><\/span><\/li>\n<\/ul>\n<p style=\"line-height:1.38\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:700\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">General<\/span><\/span><\/span><\/span><\/span><\/p>\n<ul>\n<li style=\"list-style-type:disc\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">Capture the Flag in-game achievements have been moved to the Maps category<\/span><\/span><\/span><\/span><\/span><\/li>\n<li style=\"list-style-type:disc\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">Added additional playback languages for Echo&rsquo;s Duplicate ability video<\/span><\/span><\/span><\/span><\/span><\/li>\n<\/ul>\n<p style=\"line-height:1.38\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">Junkrat<\/span><\/span><\/span><\/span><\/span><\/p>\n<ul>\n<li style=\"list-style-type:disc\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">Concussion Mine: Trigger delay reduced from 0.156 to 0.1 seconds<\/span><\/span><\/span><\/span><\/span><\/li>\n<li style=\"list-style-type:disc\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">RIP-Tire: Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9 seconds<\/span><\/span><\/span><\/span><\/span><\/li>\n<\/ul>\n<p style=\"line-height:1.38\"><span style=\"font-size:11pt; font-variant:normal; white-space:pre-wrap\"><span style=\"font-family:Arial\"><span style=\"font-weight:400\"><span style=\"font-style:normal\"><span style=\"text-decoration:none\">Here&rsquo;s how the new profiles will look like.<\/span><\/span><\/span><\/span><\/span><\/p>\n<p style=\"line-height:1.38\">&nbsp;<\/p>\n<div data-oembed-url=\"https:\/\/www.youtube.com\/watch?v=9jzTq9TFMeU\">\n<div style=\"left: 0; width: 100%; height: 0; position: relative; padding-bottom: 56.25%;\"><iframe allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\" scrolling=\"no\" src=\"https:\/\/www.youtube.com\/embed\/9jzTq9TFMeU?rel=0\" style=\"border: 0; top: 0; left: 0; width: 100%; height: 100%; position: absolute;\" tabindex=\"-1\" srcdoc=\"&lt;style&gt;*{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}span{height:1.5em;text-align:center;font:48px\/1.5 sans-serif;color:white;text-shadow:0 0 0.5em black}&lt;\/style&gt;&lt;a href=https:\/\/www.youtube.com\/embed\/9jzTq9TFMeU?autoplay=1&gt;&lt;img src=https:\/\/img.youtube.com\/vi\/9jzTq9TFMeU\/hqdefault.jpg alt='YouTube video thumbnail'&gt;&lt;span&gt;&#9654;&lt;\/span&gt;&lt;\/a&gt;\"><\/iframe><\/div>\n<\/div>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Overwatch&#8217;s development team is hard at work trying to shake the meta up, leaving the game in its healthiest state possible with the sequel looming&#8230;<\/p>\n","protected":false},"author":1973,"featured_media":5921,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-5920","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-overwatch","genre-fps","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>New experimental Overwatch patch brings massive Brigitte nerfs and D.Va buffs - GINX TV<\/title>\n<meta name=\"description\" content=\"The latest update for Overwatch includes highly requested changes to Brigitte, as well as surprising buffs to D.Va and Junkrat.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link 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