{"id":63879,"date":"2024-05-21T06:10:06","date_gmt":"2024-05-21T06:10:06","guid":{"rendered":"https:\/\/www.ginx.tv\/review-28"},"modified":"2024-07-19T15:12:52","modified_gmt":"2024-07-19T15:12:52","slug":"review-28","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/review-28","title":{"rendered":"Senua’s Saga: Hellblade 2 Review: A Flawless Fever Dream"},"content":{"rendered":"
In <\/span>today’s<\/span> AAA space, <\/span>it’s<\/span> <\/span>rare<\/span> to get<\/span> a linear single-player title with a groundbreaking narrative and high production values.<\/span> <\/span>It’s<\/span> either one or the other, or in most cases, neither. <\/span>Hellblade 2 is one of those rare exceptions. <\/span>It’s<\/span> a flawless fever dream with breathtaking visuals, jaw-dropping cinematics, incredible sound design, well-choreographed combat encounters, and a <\/span>deeply<\/span> moving story that continues <\/span>Senua’s<\/span> legacy in all the right ways. <\/span><\/p>\n All of this together makes <\/span>Senua’s<\/span> Saga: Hellblade 2 one of the best games of this year and easily one of the best story-driven Xbox games of all time. <\/span><\/p>\n With grief comes acceptance, and with acceptance comes empathy. <\/span>If Hellblade 1<\/span> was about Senua <\/span>coming to terms with<\/span> her fate,<\/span> Hellblade 2 is its natural evolution, in which Senua explores empathy to understand and aid the people around her. <\/span><\/p>\n In Hellblade 2, Senua is still a prisoner of the unruly voices in her head<\/span>, though<\/span> she has become much more resilient to their cause, sometimes even using them to her advantage, maliciously so, as you can catch her almost smirking in some very<\/span> dire situations.<\/span><\/p>\n Hellblade<\/span> 2 <\/span>begins on a stormy and turbulent boat ride along the coast of Iceland – an ominous projection of <\/span>what’s<\/span> to come – in which Senua and her people are <\/span>being<\/span> transported<\/span> as slave offerings to the Vikings. Senua is here by choice, wanting to save her people from being sacrificed. <\/span><\/p>\n However, things quickly go south, and as the Viking ship succumbs to the deathly sea, Senua finds herself drowning in the cold water but somehow makes it to the shore of an unknown island alone. <\/span><\/p>\n All of this happens in the first ten minutes of Hellblade 2, a harrowing start that <\/span>is quite the departure from<\/span> the <\/span>melancholic<\/span> and serene opening of Hellblade: <\/span>Senua’s<\/span> Sacrifice.<\/span> <\/span>It’s<\/span> a harsh but genuine reminder that <\/span>Senua’s<\/span> struggles are far from over. <\/span><\/p>\n Hellblade<\/span> 2 <\/span>feels grander in its design but is still positively compact. Fundamentally, it plays similar to the first Hellblade. <\/span>It’s<\/span> a slow-paced journey full of intense cinematic set-pieces, simple environmental puzzles, and frantic combat encounters that push the narrative forward. However, Ninja Theory has made plenty of subtle changes to make all these aspects much more engaging (and less frustrating) this time <\/span>around<\/span>. <\/span><\/p>\n For instance, the puzzles are few but varied, and encountering and overcoming them never feels like a chore. The exploration and the walking sections are far more intriguing because they almost always happen after an intense story or combat beat when you enter a breathtaking new area or while conversing with one of <\/span>Senua’s<\/span> three companions (more <\/span>on this<\/span> later). <\/span><\/p>\n Even the combat feels more exciting this time, not just because Senua has picked up more tricks but because of their immaculate placement and role in the narrative. But most importantly, <\/span>it’s<\/span> how every attribute ties back to Hellblade <\/span>2’s<\/span> biggest strength – its visuals. <\/span><\/p>\n Hellblade<\/span> 1 <\/span>was one of the best-looking games of its time, so <\/span>it’s<\/span> no surprise that its sequel follows in its footsteps. But Hellblade 2 is on a whole different level. <\/span>There’s<\/span> an unparalleled level of detail tucked away in every nook and cranny of this world. <\/span><\/p>\n Ninja Theory has done a stellar job of interweaving visuals into Hellblade <\/span>2’s<\/span> every element. The environments are more varied and expansive than ever, with four unique areas to explore. I was slacked-jawed every time the game took me to another of <\/span>Iceland’s<\/span> breathtaking locales. <\/span><\/p>\n Puzzles use colors and vibrant landscapes to make things more immersive. Every environment puzzle you encounter will transform the scenery around you into something more eye-catching, which is enough to keep you distracted until you figure out the solution and move forward. <\/span><\/p>\n In combat, visuals help intensify the overall combat experience. From the sweat dripping down <\/span>Senua’s<\/span> face to the frown on the <\/span>enemy’s<\/span> forehead as you clash your sword with them, everything makes combat so immersive <\/span>to a degree<\/span> that<\/span> it almost feels like playing a movie. <\/span><\/p>\n Hellblade <\/span>2’s<\/span> gorgeous graphics work like a gameplay element, constantly rewarding you with new scenery to admire and new environments to explore that somehow look better than the last one. <\/span><\/p>\n It’s<\/span> not an overstatement when I say Hellblade 2 is the most cinematic video game experience <\/span>of all time<\/span>. It adapts the <\/span>original’s<\/span> single-shot camera angle, which follows Senua to hell and back, but switches to a wide-screen format, making this more film-esque than ever. <\/span>It’s<\/span> 2024, and <\/span>I’m<\/span> still astonished at <\/span>how seamless the transition<\/span> from cutscenes to gameplay happens. <\/span><\/p>\n I remember watching Resident Evil: Vendetta in 2017 and wondering when video game graphics would start to look like this. <\/span>Senua’s<\/span> Saga: Hellblade 2 somehow looks even better than that, with its shockingly lifelike visuals, brilliant lighting effects, and detailed character models that are vastly superior to anything I have ever seen in a video game. <\/span><\/p>\n <\/span>In a generation where most AAA games sacrifice fidelity for their grand open-world aspirations, <\/span>it’s<\/span> refreshing to play a game <\/span>that’s<\/span> compact in its design and feels next-gen in the most obvious way. <\/span><\/p>\n But simply calling Hellblade 2 a visual showcase would be selling it short because <\/span>it’s<\/span> so much more than that. <\/span><\/p>\n Hellblade<\/span> 2 <\/span>feels like a fever dream you <\/span>wouldn’t<\/span> want to wake up from. <\/span>It’s<\/span> nightmarish and nauseating. Disturbing and dilapidated. <\/span>But also enchanting and empowering.<\/span><\/p>\n There is an inexplicable sense of serenity in simply walking through this wretched but beautiful world, hearing the <\/span>narrator’s<\/span> words of despair, and listening to <\/span>Druth’s<\/span> gut-wrenching stories. <\/span>Very few modern AAA games manage to set such a distinguishable tone for their world, and Hellblade 2<\/span>, <\/span>just like Hellblade 1 before it<\/span>, excels admirably<\/span>.<\/span><\/p>\n While the Hellblade <\/span>2’s<\/span> visuals are sufficient to draw you into <\/span>Senua’s<\/span> dire world, <\/span>it’s<\/span> her story that<\/span> keeps you invested in it. <\/span>Hellblade <\/span>2’s<\/span> plot is much more focused than <\/span>that of the first game<\/span>.<\/span> While Senua is at the center of it all again, the story dips its feet into the myths and the cultures of 9th-century Iceland. <\/span><\/p>\n Revealing anything more will mean going into spoiler territory, but the themes it explores circle back to <\/span>Senua’s<\/span> legacy in meaningful and impactful ways.<\/span><\/p>\n The Celtic warrior is once again brought to life by a Bafta-worthy performance by Melina Juergens, alongside a supporting cast who are equally sincere in their deliveries. <\/span><\/p>\n It’s<\/span> also worth mentioning that <\/span>Juergens’<\/span> facial and vocal range has improved significantly since the first game, and several hair-raising moments in the game may leave you starstruck.<\/span><\/p>\n During her journey, Senua comes across three people who join her cause. Thórgestr is an unruly Viking leader whose philosophies differ quite from <\/span>Senua’s<\/span>. Fargrímra is a diligent and kind-hearted leader of a peaceful faction. And lastly, Ástríðr, a ferocious warrior and leader who <\/span>doesn’t<\/span> see eye to eye with Thórgestr. <\/span><\/p>\n All these characters connect with Senua through their pain and suffering, much of which drives the story forward. It is heartwarming to watch Senua interact with, support, and eventually learn to rely ever so slightly on them. <\/span>This<\/span> is what I meant when I said Hellblade 2 is, at its core, a story about empathy. Through their struggles, Senua finds comfort in knowing she’s not alone. <\/span><\/p>\n It’s<\/span> beautifully portrayed<\/span>, and <\/span>Senua’s<\/span> journey feels righteous and worthy. <\/span>That said, I <\/span>do<\/span> think the ending is a bit rushed <\/span>and leaves a few strings<\/span> open.<\/span> <\/span>It’s<\/span> the only thing about Hellblade 2 that <\/span>didn’t<\/span> fair well with me, but <\/span>it’s<\/span> also <\/span>a small<\/span> inconvenience in an otherwise exceptional sequel in all rights. <\/span><\/p>\n Hellblade 1 was a masterclass in sound design, and Hellblade 2 is no different. If anything, <\/span>it’s<\/span> even better. The binaural audio allows you to hear <\/span>Senua’s<\/span> inner voices from all directions, which is enough to make your skin crawl<\/span>, but <\/span>Senua’s<\/span> Saga takes a bit further in portraying the many horrors and the beauties of its world.<\/span><\/p>\n While navigating areas with the stench of death, you will often hear the gurgling sounds of people bleeding to death, their unflinching pleads, and sorrow-filled screams, all of which add an extra layer of depth to <\/span>Senua’s<\/span> struggle. <\/span><\/p>\n Hellblade <\/span>2’s<\/span> soundtrack also takes notes from Nordic folk music, with some bombastic battle scores and melodious ambient tracks that make combat and exploration a fulfilling experience. <\/span><\/p>\n Speaking of combat, these are highly cinematic and diligently choreographed moments that work very similar to the first game. <\/span><\/p>\n While <\/span>Senua’s<\/span> melee attacks have some cool new animations <\/span>that are<\/span> worth being excited about, <\/span>what’s<\/span> truly <\/span>What is <\/span>Senua’s<\/span> Saga: Hellblade 2 all about?<\/span><\/h2>\n
What makes Hellblade 2 so <\/span>special<\/span>?<\/span><\/h2>\n