The Sakhal map will feature more unique locations that have been designed from scratch. (Picture: Bohemia Interactive)<\/figcaption><\/figure>\nOn the topic of<\/span> environmental design, the developers stated: “When designing points of interest on Sakhal, our number one rule was to make sure all the places you visit during your travels feel unique and different from the other maps. Working with a <\/span>pretty much<\/span> blank slate allowed us to push environment design somewhere, where we couldn’t with existing maps (due to consistency).”<\/span><\/p>\nThey then touched on Sakhal-specific items and structures, unique to the DLC: “To achieve the diversity and uniqueness of Sakhal points of interest, we have over 400 Sakhal-specific objects. Some are reworked existing assets (new variants), some are ported from Arma titles (Arma 3, Arma Reforger), and finally, we have new unique ones made specifically for Sakhal. Here is a glimpse into <\/span>[the] evolution<\/span> of a new village apartment building that comes in several variants and is 60% enterable: [image below]”<\/span><\/p>\nSakhal will feature items and structures fully unique to this map and have been specifically tailored to suit the environment and themes of the DLC. (Picture: Bohemia Interactive)<\/figcaption><\/figure>\nThe developers also spoke about the map’s size relating to the new content they aim to add: “Even if Sakhal is our smallest map, with its 83 square kilometers, it is still a sizeable <\/span>chunk of<\/span> landscape to work with. Given the time we had for its development, we used <\/span>a number of<\/span> tricks to push it visually further away from the existing maps. This includes new objects such as fences, powerlines, and roads.”<\/span><\/p>\nOther Bohemia staff members also shared their experiences with Sakhal. The creative lead, Adam, mentioned: “My personal favorite has definitely been the work on the geothermal power plant, as it was very closely inspired by an actual real power plant located in Kamchatka.” <\/span><\/p>\nSome locations and structures have been modeled after real-world locations, making them extremely beautiful and surreal to see (great for the screenshot connoisseurs in the audience). (Picture: Bohemia Interactive)<\/figcaption><\/figure>\nArtist Jamie Foster added: “The newly reimagined map features a substantial number of house reworks, along with the addition of several intriguing hiding spots. <\/span>Our goal was<\/span> to imbue the houses with a sense of dilapidation and occupancy, presenting interiors and decorations that exude more character and history compared to the previous iterations found in Livonia and Chernarus.”<\/span><\/p>\nMarketing Specialist Htun Lynn Zaw (Lynn) weighed in, saying: “I’ve been hooked on playing Frostline, even on weekends. Sakhal’s most interesting features are its unique visual identity and the sheer variety of settings. As someone who loves exploring and capturing screenshots, always looking for that perfect shot, I can tell you Sakhal has <\/span>tons of<\/span> intriguing scenes.”<\/span><\/p>\n