{"id":65457,"date":"2024-07-10T22:55:52","date_gmt":"2024-07-10T22:55:52","guid":{"rendered":"https:\/\/www.ginx.tv\/grandpa-perks-rework-meta"},"modified":"2024-07-10T23:31:00","modified_gmt":"2024-07-10T23:31:00","slug":"grandpa-perks-rework-meta","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/texas-chain-saw-massacre\/grandpa-perks-rework-meta","title":{"rendered":"Texas Chain Saw Massacre To Rework Grandpa Perks, Switch Up The Meta"},"content":{"rendered":"
Texas Chain Saw Massacre announced that it will rework Grandpa perks<\/strong>, likely largely switching up the game’s meta. Perks will no longer be in a single tier, but will instead be separated into different level categories; those levels are tied to Grandpa’s Family Bond Level.<\/p>\n For example, players could bring a Level One perk that activates when Grandpa reaches level one, or a Level Three perk that would remain inactive until he reaches Level Three. If a whole team of players only brought Level Three perks, none of them would activate until he reaches Level Three. <\/p>\n