{"id":65873,"date":"2024-07-23T14:59:54","date_gmt":"2024-07-23T14:59:54","guid":{"rendered":"https:\/\/www.ginx.tv\/cataclismo-review-possible-the-best-base-building-ever-in-an-rts"},"modified":"2024-07-23T15:54:46","modified_gmt":"2024-07-23T15:54:46","slug":"cataclismo-review-possible-the-best-base-building-ever-in-an-rts","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/cataclismo-review-possible-the-best-base-building-ever-in-an-rts","title":{"rendered":"Cataclismo Review: Possible the Best Base Building Ever in an RTS"},"content":{"rendered":"

The night is dark, and the horrors – many. Cataclismo presents a concept RTS players will know all too well. Build a town. Fortify it. Raise an army – and then defend yourself from progressively stronger hordes of enemies night after night. <\/p>\n

It’s an established formula, but this provides a new angle. See, all those defences, your walls, towers, parapets – they are all placed brick by brick. Think They Are Billions meets a great big box of Lego.<\/p>\n

This splits the game down the middle. On one hand, a tense and unforgiving PVE RTS that’ll have you managing your town, resources, improvements and economy against a ramping threat. On the other, a chilled creative sandbox – where you have all the time in the world to create extravagant – or insane – structures. <\/p>\n

It’s a unique experience – one minute you’re thinking fast, organising your troops and exploring the land around you, but then you find a chokepoint, and the game slows right down. You hit pause, and you can build at your leisure, and with complete freedom. <\/p>\n

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That’s not sheep.<\/figcaption><\/figure>\n

It took a while for me to get in the headspace where I’m allowed to pause and think and take my time given its an RTS – but I did come around to really enjoy this. Mechanically, it’s fun to just…sit there and build great big towers block by block – and I’d argue, even more fun when you see it all come tumbling down when the horde attacks. Each time you build, you learn a little lesson. There’s intricacies involved with height, support, defences – and remembering to not leave the door wide open.<\/p>\n

So, a very interesting premise and a unique spin on things. But there’s a lot of other touches to really like here. There’s a fully voice acted campaign, and a few other game modes to get stuck into. The visual design is fantastic, and the world feels threatening. Lots of different parts all click together and create something that’s captivating – and unique. So let’s have a talk about it all – this is Cataclismo.<\/p>\n

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