{"id":67127,"date":"2024-08-30T14:34:15","date_gmt":"2024-08-30T14:34:15","guid":{"rendered":"https:\/\/www.ginx.tv\/patch-notes-52"},"modified":"2024-11-21T09:43:18","modified_gmt":"2024-11-21T09:43:18","slug":"patch-notes-52","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/star-wars-outlaws\/patch-notes","title":{"rendered":"Star Wars Outlaws Title Update 1.4.0 Patch Notes: All New Content, Adjustments &#038; Bug Fixes"},"content":{"rendered":"<div class=\"mce-toc\">\n<h2>Table of Contents<\/h2>\n<ul>\n<li><a href=\"#mcetoc_1i6huvotq1\">Latest Star Wars Outlaws Patch Notes Update News:<\/a><\/li>\n<li>&nbsp;<\/li>\n<li><a href=\"#mcetoc_1i6hv7o7g4\">Star Wars Outlaws Title Update 1.4.0 Patch Notes: All New Content, Adjustments &amp; Bug Fixes<\/a><\/li>\n<li><a href=\"#mcetoc_1id715nsg1\">Main And Side Quests (beware of spoilers):<\/a><\/li>\n<\/ul>\n<\/div>\n<p>Massive Entertainment&#8217;s open-world adventure game <a href=\"https:\/\/www.ginx.tv\/en\/star-wars-outlaws\/release-time-date\">Star Wars Outlaws has officially launched across consoles and PC<\/a> to players globally. The game deeply plunges players into the midst of a dangerous yet thriving criminal underworld as they play as Kay Vess, a Scoundrel looking to gain her freedom from the clutches of a syndicate hunting her down.<\/p>\n<p>As they&#8217;ll be traversing across multiple planets, encountering interesting characters, and having her <a href=\"https:\/\/www.ginx.tv\/en\/star-wars-outlaws\/upgrade-speeder\">Speeder<\/a> and <a href=\"https:\/\/www.ginx.tv\/en\/star-wars-outlaws\/upgrade-the-trailblazer-ship\">the Trailblazer<\/a> at her disposal, even all these vehicles and tools available will need a bit of an update or upgrade, quite like the game itself. This page covers all the latest game update news, including the maintenance period and official patch notes, for <a href=\"https:\/\/www.ginx.tv\/en\/star-wars-outlaws\/review\">Star Wars Outlaws<\/a>.<\/p>\n<h2 id=\"mcetoc_1i6huvotq1\">Latest Star Wars Outlaws Patch Notes Update News:<\/h2>\n<p>Developer Massive Entertainment has already provided <a href=\"https:\/\/www.ginx.tv\/en\/star-wars-outlaws\/post-launch-roadmap-revealed\">a roadmap of all content arriving to Star Wars Outlaws post-launch<\/a>, which players can preview here. In the meantime, they can receive the latest news regarding patch and hotfix updates for Star Wars Outlaws in the update section below:<\/p>\n<section class=\"accordion-box\">\n<div class=\"accordion-box-title\"><span style=\"text-decoration: underline;\"><strong>21st November 2024: Star Wars Outlaws Title Update 1.4.0 Patch Notes Released<\/strong><\/span><\/div>\n<div class=\"accordion-box-description\">\n<p>Developer Massive Entertainment announced on social media on 21st November 2024 that the patch notes for Star Wars Outlaws are now available as Title Update 1.4.0 launches for <a href=\"https:\/\/www.ginx.tv\/en\/star-wars-outlaws\/outlaws-release-date-news\">PC via Epic Games Store and Ubisoft+<\/a> and on consoles on 21st November 2024.<\/p>\n<div class=\"rsp-embed-container\" contenteditable=\"false\">\n<blockquote class=\"twitter-tweet\" data-lang=\"en_US\" data-twitter-extracted-i1732181859525743886=\"true\" data-twitter-extracted-i1732294460617627536=\"true\">\n<p dir=\"ltr\" lang=\"en\">Patch incoming! Check out the link for the full patch notes of everything coming to <a href=\"https:\/\/twitter.com\/hashtag\/StarWarsOutlaws?src=hash&amp;ref_src=twsrc%5Etfw\">#StarWarsOutlaws<\/a> in TU1.4.0: <a href=\"https:\/\/t.co\/IgoYuvuQzl\">https:\/\/t.co\/IgoYuvuQzl<\/a><a href=\"https:\/\/t.co\/s9Z7qCNe3N\">pic.twitter.com\/s9Z7qCNe3N<\/a><\/p>\n<p>&mdash; Star Wars Outlaws (@StarWarsOutlaws) <a href=\"https:\/\/twitter.com\/StarWarsOutlaws\/status\/1859517454809969021?ref_src=twsrc%5Etfw\">November 21, 2024<\/a><\/p><\/blockquote>\n<\/div>\n<\/div>\n<\/section>\n<h2 id=\"mcetoc_1id70o4om0\"><\/h2>\n<h2 id=\"mcetoc_1i6hv7o7g4\">Star Wars Outlaws Title Update 1.4.0 Patch Notes: All New Content, Adjustments &amp; Bug Fixes<\/h2>\n<p>The latest patch update for Star Wars Outlaws has officially arrived, which comes to players in the form of a patch update. According to a <a href=\"https:\/\/x.com\/StarWarsOutlaws\/status\/1833483064187523272\" target=\"_blank\" rel=\"noopener nofollow\">post from the game&#8217;s official Twitter account<\/a>, the Title Update 1.4.0 is available for PC via Epic Games Store and Ubisoft+ and PlayStation 5 and Xbox Series X|S consoles for players who own a copy on either platform.<\/p>\n<p>The developer has provided a summary of the minor adjustments and optimizations now available to install, which should resolve some early in-game issues all players are experiencing. With the rollout of this patch update, we hope to anticipate future updates arriving to PC and console, but for now, let&#8217;s look at the patch notes for the Title Update 1.4.0 for Star Wars Outlaws:<\/p>\n<section class=\"accordion-box\">\n<div class=\"accordion-box-title\"><span style=\"text-decoration: underline;\"><strong>Star Wars Outlaws Title Update 1.4.0 Patch Notes: All Bug Fixes, Adjustments &amp; Optimizations<\/strong><\/span><\/div>\n<div class=\"accordion-box-description\">\n<p><strong>Patch Sizes:<\/strong><\/p>\n<ul>\n<li>PC: 8.83 GB (version 1.0.4.0)&nbsp;<\/li>\n<li style=\"list-style-type: disc;\">PlayStation 5: 7.44 GB (version 01.004.000)&nbsp;<\/li>\n<li style=\"list-style-type: disc;\">Xbox Series X|S: 10.18 GB (version 1.0.4.0)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\"><strong>General Gameplay:<\/strong><\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\">Fixed an issue where players could get stuck by not being able to take off using the Trailblazer after certain missions<\/li>\n<li style=\"list-style-type: disc;\">Kay now holsters a two-handed weapon in more situations such as when climbing, grappling or using the speeder<\/li>\n<li style=\"list-style-type: disc;\">Improved AI speeder usage<\/li>\n<li style=\"list-style-type: disc;\">Improved enemy detection<\/li>\n<li style=\"list-style-type: disc;\">Improved enemy tactical decision-making in combat to encourage more active management of their positioning<\/li>\n<li style=\"list-style-type: disc;\">Decreased enemy damage per shot while increasing the damage cadence increase over time<\/li>\n<li style=\"list-style-type: disc;\">Improved detection signs and feedback of cameras<\/li>\n<li style=\"list-style-type: disc;\">Player state (crouched, standing) is now kept after traversal actions<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue where only one NPC would be alerted when whistling<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue where the player could remain undetected in high grass while performing aggressive actions<\/li>\n<li style=\"list-style-type: disc;\">Enabled the use of combat in parts of syndicate districts<\/li>\n<li style=\"list-style-type: disc;\">Added weak points to various enemies<\/li>\n<li style=\"list-style-type: disc;\">Adjusted weapon aiming (spread, recoil, etc.) to allow for more precision and management<\/li>\n<li style=\"list-style-type: disc;\">Updated weapon damage values for Kay for all weapons<\/li>\n<li style=\"list-style-type: disc;\">Increased headshot damage when hitting enemies<\/li>\n<li style=\"list-style-type: disc;\">Improved blaster module usage (Ion and Power)<\/li>\n<li style=\"list-style-type: disc;\">Removed player blast damage from the Power module<\/li>\n<li style=\"list-style-type: disc;\">Added enemy stagger to explosions<\/li>\n<li style=\"list-style-type: disc;\">Added body part-specific death animations to improve combat satisfaction<\/li>\n<li style=\"list-style-type: disc;\">Improved NPC cover usage during combat<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue where Kay would put away the holotracker when crouching<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue where hostile NPCs were sometimes marked as friendly and could not be damaged by blaster fire<\/li>\n<li style=\"list-style-type: disc;\">Adjusted jumping to give more control in the air of where you will land<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\"><strong>Accessibility:<\/strong><\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\">Added a Custom Controller Preset to allow remapping of individual buttons. You can choose separate sets of button swaps for Kay, the speeder, and the Trailblazer.<\/li>\n<li style=\"list-style-type: disc;\">Added a new &#8216;strong&#8217; aim assist setting<\/li>\n<li style=\"list-style-type: disc;\">Added a new auto-transfer option for climbing, which lets you automatically hop between climbable objects by moving towards them instead of having to press a button<\/li>\n<li style=\"list-style-type: disc;\">Added setting to change how large and clear the effect showing the security camera detection area is<\/li>\n<li style=\"list-style-type: disc;\">Sound effects slider split into two separate sliders, for gameplay sounds and background sounds<\/li>\n<li style=\"list-style-type: disc;\">Faster menu narration, settings now go up to 400% speed.<\/li>\n<li style=\"list-style-type: disc;\">Menu narration now reads lockpicking and slicing minigames, objective hints, and which Sabacc card is currently highlighted in your hand and while drawing\/discarding<\/li>\n<li style=\"list-style-type: disc;\">Option added to toggle the Cinematic Lens (distortion, fringing, and vignetting effects) off for gameplay<\/li>\n<li style=\"list-style-type: disc;\">&#8216;Fill screen&#8217; is now the default screen ratio, meaning larger text size for the initial menus before you reach the ratio setting screen<\/li>\n<li style=\"list-style-type: disc;\">&#8216;Remove all&#8217; hold input for map markers added to &#8216;change holds to presses&#8217; setting<\/li>\n<li style=\"list-style-type: disc;\">Descriptions of accessibility settings reworded for improved clarity<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\"><strong>Audio:<\/strong><\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\">Improved enemy dialogue when they are going in and out of cover<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue where sound wouldn&#8217;t play through the DualSense controller on PS5<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue where arcade games would be missing music after starting a new game<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\"><strong>Camera:<\/strong><\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\">Improved camera when shooting, aiming down sights, and moving aim<\/li>\n<li style=\"list-style-type: disc;\">Improved cover camera, including the ability to manually shoulder swap when aiming<\/li>\n<li style=\"list-style-type: disc;\">Improved the camera by showcasing a better view of each shop when interacting with a vendor<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\"><strong>Cinematics:<\/strong><\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\">Added facial animations to gameplay dialogue scenes and vendors<\/li>\n<li style=\"list-style-type: disc;\">Improved animations and visuals of some dialogue scenes<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue where ND-5 would be missing from the passenger seat when landing\/taking off from Renpalli or Achra stations<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\"><strong>Photo Mode:<\/strong><\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\">A new clean lens has been added<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\"><strong>UI, HUD And Settings:<\/strong><\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\">Added visual indication of when an NPC starts detecting the player<\/li>\n<li style=\"list-style-type: disc;\">Added text highlighting which blaster module should be used when aiming at heavy guards, droids and cameras<\/li>\n<li style=\"list-style-type: disc;\">Prompt to ping the tracked objective is now more prominent and affected by HUD visibility settings<\/li>\n<li style=\"list-style-type: disc;\">Added icons to environmental objects that require unlockable abilities<\/li>\n<li style=\"list-style-type: disc;\">Improved Nix quick action icon by highlighting button when having an active target<\/li>\n<li style=\"list-style-type: disc;\">Made it clearer whether a takedown could trigger combat<\/li>\n<li style=\"list-style-type: disc;\">Added NPC tags above their heads (works with existing colorblindness settings)\n<ul>\n<li style=\"list-style-type: disc;\">White &#8211; Neutral<\/li>\n<li style=\"list-style-type: disc;\">Orange &#8211; Aware<\/li>\n<li style=\"list-style-type: disc;\">Red &#8211; In Combat<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\">Adjusted Adrenaline Rush cost based on difficulty\n<ul>\n<li style=\"list-style-type: disc;\">Story mode &#8211; 100% (unchanged)<\/li>\n<li style=\"list-style-type: disc;\">Normal &#8211; 110%<\/li>\n<li style=\"list-style-type: disc;\">Challenging\/Hard -150%<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\">Improved wanted system messaging and display<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue where some gear effect icons were not showing correctly<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\"><strong>Worlds, Fauna And Flora:<\/strong><\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\">Fixed an issue with destructible flora<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue where the visual effects created by waterfalls were broken<\/li>\n<li style=\"list-style-type: disc;\">Increased the distance at which lights can be seen in the world<\/li>\n<li style=\"list-style-type: disc;\">Improved the visuals of some grass textures and mud, especially at distance<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\"><strong>Miscellaneous:<\/strong><\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\">Fixed an issue where destroying a ship by ramming it would not count towards the &#8216;Never tell me the odds&#8217; trophy\/achievement<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue where the &#8216;Shoot First&#8217; achievement\/trophy and &#8216;The Better&#8217; ability could not be unlocked at the same time<\/li>\n<li style=\"list-style-type: disc;\">Fixed an issue where defeating Death Troopers during certain missions would not count towards the &#8216;Defying Death&#8217; Ubisoft Connect Challenge<\/li>\n<\/ul>\n<h2 id=\"mcetoc_1id715nsg1\" style=\"text-align: center;\">Main And Side Quests <em>(beware of spoilers):<\/em><\/h2>\n<p><span style=\"text-decoration: underline;\"><strong>Akiva:<\/strong><\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\">Revelator\n<ul>\n<li style=\"list-style-type: disc;\">Fixed an issue where ND-5 could spot Kay when going from crouched to standing while on a steam vent<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\"><strong>Tatooine:<\/strong><\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\">\n<p>The Veteran<\/p>\n<ul>\n<li style=\"list-style-type: disc;\">Fixed an issue where the quest line would not start if traveling to Akiva before the dialogue finishes<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: disc;\">\n<p>Partners<\/p>\n<ul>\n<li style=\"list-style-type: disc;\">Fixed an issue where the cinematic would not trigger if using Adrenaline Rush as the Rancor hits the hangar doors<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\"><strong>Toshara:<\/strong><\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\">Rejected\n<ul>\n<li style=\"list-style-type: disc;\">Fixed an issue where Kay can&#8217;t listen at the bar to progress the intel quest<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<\/section>\n<div class=\"rsp-embed-container\" contenteditable=\"false\">\n<div style=\"left: 0; width: 100%; height: 0; position: relative; padding-bottom: 56.5%;\"><iframe style=\"border: 0; top: 0; left: 0; width: 100%; height: 100%; position: absolute;\" src=\"https:\/\/www.youtube.com\/embed\/802J1lmo7Og?feature=oembed\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\" data-mce-fragment=\"1\" srcdoc=\"&lt;style&gt;*{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}span{height:1.5em;text-align:center;font:48px\/1.5 sans-serif;color:white;text-shadow:0 0 0.5em black}&lt;\/style&gt;&lt;a href=https:\/\/www.youtube.com\/embed\/802J1lmo7Og?autoplay=1&gt;&lt;img src=https:\/\/img.youtube.com\/vi\/802J1lmo7Og\/hqdefault.jpg alt='YouTube video thumbnail'&gt;&lt;span&gt;&#9654;&lt;\/span&gt;&lt;\/a&gt;\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\"><\/iframe><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Table of Contents Latest Star Wars Outlaws Patch Notes Update News: &nbsp; Star Wars Outlaws Title Update 1.4.0 Patch Notes: All New Content, Adjustments &amp;&#8230;<\/p>\n","protected":false},"author":12188,"featured_media":67128,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-67127","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-star-wars-outlaws","genre-action-adventure","content_type-game-updates"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Star Wars Outlaws Title Update 1.4.0 Patch Notes: All New Content, Adjustments &amp; Bug Fixes - GINX TV<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/67127\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Star Wars Outlaws Title Update 1.4.0 Patch Notes: All New Content, Adjustments &amp; 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