{"id":67229,"date":"2024-09-04T12:00:45","date_gmt":"2024-09-04T12:00:45","guid":{"rendered":"https:\/\/www.ginx.tv\/chrissy-costanza-interview"},"modified":"2024-09-04T13:57:18","modified_gmt":"2024-09-04T13:57:18","slug":"chrissy-costanza-interview","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/final-fantasy-xiv-online\/chrissy-costanza-interview","title":{"rendered":"Chrissy Costanza Talks “Give it All,” FFXIV’s New Raid Track in The Arcadion"},"content":{"rendered":"
If there’s one thing that we can always count on when it comes to Final Fantasy XIV, and the series as a whole, it’s a dedication to creating incredible music tracks to suit every instance. From evocative world themes, to rousing boss battle music, you’d be hard-pressed to find something that doesn’t make its way to your playlists. <\/p>\n
With Final Fantasy XIV: Dawntrail<\/a>, a brand new Raid series has launched called The Arcadion<\/a>. Within it exists an invigorating track called “Give it All,” which plays during the battle against Wicked Thunder. Not only does this track hark back to A Realm Reborn’s iconic Shiva battle song “Oblivion,” but it’s performed by Against the Current’s lead vocalist Chrissy Costanza. We had a chance to talk with Chrissy about how the project came to be, how she gave life to the vibrant track, and her history as a life-long gamer.<\/p>\n GINX TV<\/strong>: I wanted to ask, what were your initial thoughts when Square Enix came to you with this project? What did you immediately think? <\/em><\/p>\n Chrissy Costanza<\/strong>: Oh, I was so pumped. I’ve grown up with the name Final Fantasy since I’ve been playing games, since I was three. So, when you get that kind of message, ‘Hey, we have a song. We think it might be a good fit for you, would you be interested?’ I was like, ‘Would I be interested?!’ <\/p>\n So, it’s really cool getting to be part of something that’s so iconic and feels much bigger than me. Getting to just play a small role in that is kind of a crazy thing. It’s hard to wrap your head around.<\/p>\n <\/p>\n GINX TV<\/strong>: And for the music as well, which I always associate Final Fantasy with having just incredible music. So when they bring in artists like yourself and it becomes this whole orchestrated, brilliant production, it’s very easy to get excited by it. <\/em>Could you talk a little bit about the recording process, perhaps? How did you approach it, for example? <\/em><\/p>\n Chrissy Costanza<\/strong>: So, I was actually on tour while this was all happening, which was funny because we had to get it done pretty quickly. I was over in the UK and Europe, and I remember having to get it done. Everyone was so nice at Square Enix, we were working on six different time zones, it was crazy. I was recording one day in a venue that we were parked at that we weren’t even playing, it was just our day off. They were nice enough to let me use a green room, and I was recording at midnight my time, and then a hotel on another day to finish it. So it was kind of crazy. <\/p>\n I was really grateful I brought a Rode recording kit set up — I don’t always do that, so I was really, really appreciative that I remembered to pack it. It was just awesome, and it was really fun getting to essentially play a character in a way. In songs I’ve done in the past, it’s Against the Current just as myself, whereas this one, there is a character here, and we got to dive into that character’s story, and motivations, and what she would be thinking.<\/p>\n <\/p>\n GINX TV<\/strong>: So very different to how you would traditionally record with Against the Current?<\/em><\/p>\n Chrissy Costanza<\/strong>: Yeah, because —you know, it sounds really narcissistic— but it’s me, it’s my voice. So I just think about, ‘Well, what do I feel, what do I think, how would I sing this, how do I want to sing this?’ As opposed to how would the character be feeling in this moment, what are the character’s motivations, and also how is the player going to experience this song? You know? What’s going to make the best experience for the player while they’re in game hearing this? <\/p>\n