{"id":68205,"date":"2024-10-07T06:25:33","date_gmt":"2024-10-07T06:25:33","guid":{"rendered":"https:\/\/www.ginx.tv\/343-industries-rebrands-halo-studios-announced-move-to-unreal-engine-5"},"modified":"2024-10-07T06:25:33","modified_gmt":"2024-10-07T06:25:33","slug":"343-industries-rebrands-halo-studios-announced-move-to-unreal-engine-5","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/halo\/343-industries-rebrands-halo-studios-announced-move-to-unreal-engine-5","title":{"rendered":"343 Industries Rebrands To Halo Studios, Announced A Move Over To Unreal Engine 5"},"content":{"rendered":"<p>Massive changes have happened at 343 Industries, the studio currently behind the Halo series, as the developer ushered in &#8220;A New Dawn&#8221; with a studio rebranding that was announced before the final match at <a href=\"https:\/\/www.halowaypoint.com\/news\/halowc2024\" target=\"_blank\" rel=\"noopener\">the Halo World Championship 2024<\/a> in Seattle, Washington, USA on 6th October 2024. Moving forward, 343 Industries is no more as the studio is officially Halo Studios, which they unveiled a new tech demo and confirmed several Halo games are in the works, which <a href=\"https:\/\/aka.ms\/halojobs\" target=\"_blank\" rel=\"noopener nofollow\">they&#8217;re busy recruiting for<\/a>.<\/p>\n<p><span id=\"input-sentence~1\">However, that&#8217;s not the only major announcement made during the esports tournament event, as the studio confirmed that it will be switching engines from Slipspace to Epic&#8217;s Unreal Engine (UE) 5. Based on <a href=\"https:\/\/www.windowscentral.com\/gaming\/report-microsofts-343i-to-switch-halo-to-unreal-engine-focus-on-multiplayer\" target=\"_blank\" rel=\"noopener nofollow\">a report by Windows Central in 2023<\/a>, the Slipspace engine has been causing a myriad of technical issues for the developer &#8220;due to its aging code,&#8221; which resulted in delays of a few multiplayer modes for Halo: Infinite.<\/span><\/p>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/on2R4fcRCG4ONQWpkvgsENKSnAsvIleNGNeF03OpEHw\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMy9IYWxvJTIwSW5maW5pdGUvUHJvamVjdCUyMEZvdW5kcnkvSGFsb19Qcm9qZWN0X0ZvdW5kcnlfVGVjaF9EZW1vX1VucmVhbF9FbmdpbmVfNV9TY3JlZW5zaG90c182X0hhbG9TdHVkaW9zLmpwZw\" alt=\"Halo_Project_Foundry_Tech_Demo_Unreal_Engine_5_Screenshots_6_HaloStudios.jpg\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">Looking good there, Chief! (Picture: Halo Studios)<\/figcaption><\/figure>\n<p><span id=\"input-sentence~2\">Accompanying the developer&#8217;s rebranding and the announcement of the move to UE5 is a research project known as Project Foundry,&#8221; a tech demo reel that showcases the potential of bringing the Halo franchise to UE5. Halo Studios&#8217; lead artist, Daniel Henley, stated, &#8220;The original Halo franchise was a graphics showcase.<\/span><span id=\"input-sentence~3\"> It was best in class. That&#8217;s what Halo was when it first was released, and that&#8217;s what Halo needs to be again.&#8221;<\/span><\/p>\n<p><span id=\"input-sentence~3\">As for plans at Halo Studios, Halo: Infinite will continue to receive support through multiple updates and gameplay content through the Slipspace Engine while &#8220;multiple Halo games&#8221; are in the early stages of development as of writing.<\/span><span id=\"input-sentence~4\"> After the announcement, <a href=\"https:\/\/news.xbox.com\/en-us\/2024\/10\/06\/halo-studios-unreal-engine-interview\/\" target=\"_blank\" rel=\"noopener nofollow\">Hintze spoke to Xbox Wire<\/a>, explaining that the studio rebranding and the move to UE5 can be viewed as a &#8220;turning of a page&#8221; for the team.<\/span><\/p>\n<blockquote>\n<p><span id=\"input-sentence~4\">If you really break Halo down, there have been two very distinct chapters.<\/span><span id=\"input-sentence~5\"> Chapter 1 &ndash; Bungie. Chapter 2 &ndash; 343 Industries. Now, I think we have an audience which is hungry for more. So we&rsquo;re not just going to try improve the efficiency of development, but change the recipe of how we make Halo games. So, we start a new chapter today.<\/span><\/p>\n<\/blockquote>\n<div class=\"rsp-embed-container\" contenteditable=\"false\">\n<div style=\"left: 0; width: 100%; height: 0; position: relative; padding-bottom: 56.5%;\"><iframe style=\"border: 0; top: 0; left: 0; width: 100%; height: 100%; position: absolute;\" src=\"https:\/\/www.youtube.com\/embed\/FDgR1FRJnF8?feature=oembed\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\" data-mce-fragment=\"1\" srcdoc=\"&lt;style&gt;*{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}span{height:1.5em;text-align:center;font:48px\/1.5 sans-serif;color:white;text-shadow:0 0 0.5em black}&lt;\/style&gt;&lt;a href=https:\/\/www.youtube.com\/embed\/FDgR1FRJnF8?autoplay=1&gt;&lt;img src=https:\/\/img.youtube.com\/vi\/FDgR1FRJnF8\/hqdefault.jpg alt='YouTube video thumbnail'&gt;&lt;span&gt;&#9654;&lt;\/span&gt;&lt;\/a&gt;\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\"><\/iframe><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Massive changes have happened at 343 Industries, the studio currently behind the Halo series, as the developer ushered in &#8220;A New Dawn&#8221; with a studio&#8230;<\/p>\n","protected":false},"author":12188,"featured_media":68206,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-68205","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-halo","genre-fps","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - 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